This was the last project for me of the Tutoring Program - a stall team.
Team At A Glance
Paladin (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/16 Atk/152 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Sets up the rocks, doesn't have trouble with most leads other than Azelf, which is why I have...
Gladiator (Rotom-w) @ Leftovers
Ability: Levitate
EVs: 252 HP/92 Def/8 Spd/16 SAtk/140 SDef
Bold nature (+Def, -Atk)
- Shadow Ball
- Discharge
- Sleep Talk
- Rest
Isn't 2HKOd by Azelf's Psychic, so it can Rest off the damage and whack Azelf with Sleep Talk. Blocks Rapid Spin too, which is a core part of my team. In my other team I had Rotom-h bluffing Overheat, and this time I'm bluffing Hydro Pump. What this does is allows me a switchin on Heatran, who will probably always expect Hydro Pump on the ghostly washing machine.
Elementalist (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Atk/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
My Mixape counter, and Toxic Spikes/Rapid Spinner.
Ranger (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Again, basic. Sets up the Spikes, counters physical attackers, what have you.
Ravager (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Thunderbolt
- Ice Beam
- Softboiled
I've noticed this team has trouble with Calm Minders, so I decided to use CM Bliss to take even more hits and retaliate.
Juggler (Shaymin-s) @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Air Slash
- Earth Power
The last piece of this team. Can clean up nicely with Air Slash and Earth Power, and can provide extra stalling with SubSeed.
FFTA2 is awesome, yep.
Thanks in advance to anyone who rates.
Team At A Glance
Paladin (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/16 Atk/152 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Sets up the rocks, doesn't have trouble with most leads other than Azelf, which is why I have...
Gladiator (Rotom-w) @ Leftovers
Ability: Levitate
EVs: 252 HP/92 Def/8 Spd/16 SAtk/140 SDef
Bold nature (+Def, -Atk)
- Shadow Ball
- Discharge
- Sleep Talk
- Rest
Isn't 2HKOd by Azelf's Psychic, so it can Rest off the damage and whack Azelf with Sleep Talk. Blocks Rapid Spin too, which is a core part of my team. In my other team I had Rotom-h bluffing Overheat, and this time I'm bluffing Hydro Pump. What this does is allows me a switchin on Heatran, who will probably always expect Hydro Pump on the ghostly washing machine.
Elementalist (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Atk/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
My Mixape counter, and Toxic Spikes/Rapid Spinner.
Ranger (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Again, basic. Sets up the Spikes, counters physical attackers, what have you.
Ravager (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Thunderbolt
- Ice Beam
- Softboiled
I've noticed this team has trouble with Calm Minders, so I decided to use CM Bliss to take even more hits and retaliate.
Juggler (Shaymin-s) @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Air Slash
- Earth Power
The last piece of this team. Can clean up nicely with Air Slash and Earth Power, and can provide extra stalling with SubSeed.
FFTA2 is awesome, yep.
Thanks in advance to anyone who rates.











