

Hello Smogonites, and thank you for opening up this RMT. This is my First UU RMT, and while I have made teams that got higher up on the leaderboard than this one, I'm posting it because it is by far the best team I have made. It is a Stall team, and got me a CRE of 1608 on the alt Chokmi which is #24. I know that isn't as high as some of the better people can get around here, but the fact I did it in around 4 days with a Stall team is good enough for me.
So, I made several Stall teams, but what makes this one unique is that I don't use the common core of Milotic/Donphan/Registeel/Chansey. I decided to be a bit creative and make my own core. So, I started out with Miltank hoping to help it sweep with its Curse-bell set. The result was more of a supporting role and so I adapted it to make it sweep whenever I need it to. Froslass and Spiritomb were next as I immediately figured a double-ghost strat was neccessary if I'm Spikes stacking with Stealth Rocks, too. Putting Froslass in the lead position was the best thing to do considering it sets up on a lot of common things, but some things stop it like Moltres, Rhyperior, and Hariyama. Immediately, I added Blastoise and Torterra to handle them should they appear. I needed Stealth Rocks so I gave that job to Torterra and I also needed a Rapid Spinner, hence why I chose Blastoise over Milotic. With my Stalling core completed I just needed a dedicated Pseudo Hazer and possibly one that could abuse the Entry Hazards. Raikou's speed shuffling set fit perfectly being capable of handling opposing Raikou while taking Sleep for the rest of the team and shuffling for hazard damage.
So, I don't want to bore you anymore. Here's the team!



248 HP/128 Def/132 Spd
Snow Cloak
Timid
- Spikes
- Taunt
- Pain Split
- Ice Beam
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Despite the fact that there are so many leads built specifically to combat this, it does its job good enough for me that I decided to make it the lead where it can't take Stealth Rocks damage making it far more efficient as a spin blocker. If I know something will KO this such as Moltres or Hariyama then I'll be switching, but otherwise, it's getting up its Spikes. The combination of Taunt and Pain Split let me hurt things so that they get into KO range such as Donphan.
The EV spread was made by HeySup, and it really is effective, though I can't help but feel it could be better. Still, it allows me to get 3 layers of Spikes up early if I play right and make good switches, so no problems there. The HP EVs, I'm sure allow me to switch into Stealth Rocks five times. The Defense makes sure I can survive assaults from Spiritomb and Ambipom. I'm actually considering making her faster to outspeed positive base 95 Speed Pokemon, most notably Leafeon. With that, I can reliably revenge kill it instead of relying on Raikou's Roar and Paralysis from Miltank's Body Slam.



252 HP/136 Def/120 SDef
Scrappy
Impish
- Milk Drink
- Heal Bell
- Curse
- Body Slam
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Miltank is my cleric and has the biggest bag of tricks you guys are likely to find. Unlike Chansey who has a nearly non-existant defense stat, it actually has a decent Special Defense and the Special Defense EVs help to further that, allowing it to take Special hits such as a Surf from offensive Milotic. It can even take a Mismagius's HP Fighting after a Nasty Plot.
The moves help to compliment its enormous bulk. Heal Bell works well with Rest to give my Pokemon that don't have reliable recovery a way to recover all of their health. Body Slam is my only attacking move and nothing is immune to it due to Scrappy allowing me to potentially paralyze some ghosts. Curse allows me to raise my already phenomenal Defense and my mediocre Attack to sky-high levels at the expense of my great Speed. People often forget Miltank has a 100 base Speed stat, and even after a Curse, it's actually really fast, outpacing things in the 100-200 range. Surprisingly enough, that's much of UU. Milk Drink gives me a reliable recovery move and a way to beat out things like Rhyperior, as I just repeat the cycle of Curse, Milk Drink, Curse, Milk Drink, Curse, Curse, Milk Drink.... Eventually, it ends in a sweep provided no Critical Hit occurs which happens quite a lot.
In all, the support Miltank provides is greatly appreciated. Actually, it is so important to this team's success that you could call it the "glue" of the team holding everything else together whether it be waking my Spiritomb, Blastoise, and Raikou, or simply sweeping while Paralyzing things.



244 HP/184 Atk/12 Spd/70 SDef
Pressure
Sassy
- Rest
- Sucker Punch
- Shadow Ball
- Will-o-wisp
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This guy is my secondary Spin blocker, counter to Fighting types, and revenge killer. Basically, it is my Jack-of-all-trades. He counters Fighting types like Hariyama, Toxicroak, and Hitmonlee so well, I had to add him to the roster and he has yet to fail me. As the role of revenge killer, he kills things like Mismagius, Froslass, and Swellow using his infamous Sucker Punch. Will-O-Wisp helps me to cripple common switchins such as Venusaur and Rhyperior while Rest gives me the recovery he so desperately needs. The synergy between him and Miltank is simply incredible. He gets an easy switchin on the Fighting types that love to harass Miltank while crippling the next switchin with a Shadow Ball or Will-O-Wisp.
The EVs are obviously far from standard. I mixed the Offensive Lead with the Defensive Lead's set. A Sassy nature was given to prevent the reduction of either of its offensive stats, and while the Speed might seem useless, it allows me to outspeed Slowbro and other Pokemon slower than it (I actually had to once to let it survive, lol). The HP EVs and nature allow it to survive a Modest Moltres's LO Fire Blast or a Swellow's Guts boosted Brave Bird even after Stealth Rock damage. Sadly, I can't OHKO Moltres after Stealth Rocks. I can weaken it enough to force it to use Roost on a predicted Sucker Punch as I switch in Blastoise, however. The Attack EVs allow me to kill Swellow with Sucker Punch after one round of Burn Damage and Stealth Rock damage or two rounds of Poison damage and Stealth Rocks damage. The Special Defense EVs allow me to tank Special hits better.
The moves are a little far from standard as well. Since I have a cleric and needed a dedicated Fighting counter, I chose Rest. Shadow Ball allows me to actually hurt the Fighting types I'm walling. The special defense drop is welcome, too, as Spiritomb is too slow to make use of the flinch his alternate STAB Dark Pulse provides. Sucker Punch makes sure I have a way to revenge kill things like Swellow or Venusaur should the need arise. Will-O-Wisp allows me to cripple physical attackers that try to set up on me after seeing Sucker Punch. These include Rhyperior, Feraligatr, Torterra, and so many other things.



252 HP/62 Def/196 SDef
Torrent
Bold
- Surf
- Yawn
- Rapid Spin
- Rest
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Blastoise was chosen as my answer to Fire types that completely destroy any Stall team not spawning a bulky water. I didn't just choose him for that particular reason. After looking at his stats and Milotic's I figured using Milotic would be the best choice, and that is often the case on most Stall teams. Well, this one needed a spinner and a nice phazer to go along with those entry hazards. This Blastoise set provided just that while also accomplishing Milotic's job of walling those Fire types. It is a little more difficult using Blastoise to handle things like Moltres, but I almost always play around it with Rest. Rest allows me to recover all of my HP, and the only penalty is sleep which is cured by Miltank.
The EV spread is a little different from the standard Blastoise, and that is because Houndoom totally runs right through the current standard Blastoise. The special defense EVs allow Blastoise to survive +2 LO boosted Dark Pulse from Modest Houndoom after Stealth Rock damage. Without it, the team would probably be swept (Raikou outspeeds, but doesn't KO).



252 HP/252 Def/6 Spe
Overgrow
Impish
- Synthesis
- Stealth Rock
- Wood Hammer
- Earthquake
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Torterra is my counter to most of Froslass's threats such as Rhyperior and Kabutops. So, if the opponent decides to get smart and use something other than Moltres to get rid of Froslass, I'll be getting my entry hazards up. Synthesis is a great healing move and it allows me to repeatedly spam Wood Hammer on things like Uxie, and when boosted by Overgrow, can become a threat to just about anything. Earthquake with STAB makes sure Arcanine isn't getting a free switchin. My two attacking moves also keep the pressure on the opponent forcing entry hazard damage until I get to the next member.
The EV spread gives Torterra its maximum defensive capabilities while also allowing it to outspeed Omastar for the KO with Wood Hammer. I have considered Venusaur in this spot for a Phazer and Toxic Spikes absorber; however, I have found Torterra to be the better choice, as a combination of Donphan and Venusaur would be much like what Torterra is. He doesn't perform his job as well as the two could separately, but he gets up Stealth Rocks while only taking up one team slot, and that's all that matters.



252 HP/162 Def/96 Spd
Pressure
Timid
- Rest
- Thunderbolt
- Sleep Talk
- Roar
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When my hazards are up and the opponent is feeling the pressure coming from Torterra and Miltank, I go to this guy. His job is simple. He absorbs sleep from Venusaur and Roars it out, or he just spams Thunderbolt to finish off the opponent. Rarely do I ever reveal him early, and that is because of the possibility of being trapped by Dugtrio. Rest and Sleep Talk allow it to use a sleep shuffling combination while it occasionally selects Thunderbolt. Pressure makes sure that no Pokemon will win a stall war against this Raikou. Roar is such a useful move on Raikou, and when paired with his natural ability to force switches, I usually rack up entry hazard damage fast.
The EVs make sure Chansey's Seismic Tosses never kill me while I'm asleep, while the Defense EVs make sure Specially Defensive Venusaur never KOs me while I'm asleep. I have considered and tried Rest-Talk Arcanine to compensate for my Grass weakness, but that opened up an even bigger Water weakness (Blastoise can only Yawn...). So, I changed back to Raikou and left it to that.
Threat List: Updated with HGSS Overworld Sprites!
Defensive Threats


















Offensive Threats



























Team Styles:



