AAA Walking Rex (Choiced Walking Wake) [Done]

Kinetic

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OMPL Champion
[SET]
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf
Ability: Beads of Ruin / Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Weather Ball
- Draco Meteor
- Flip Turn
- Knock Off / Scald / Dragon Pulse

[SET COMMENTS]
Walking Wake's excellent Special Attack, good Speed, and nearly unresisted STAB combination allow it to stand out as either a threatening wallbreaker or powerful speed control depending on its choice of item. Knock Off cripples switch-ins such as Empoleon and RegenVest Manaphy, Scald provides a more reliable STAB option on non-Primordial Sea sets while also threatening a burn on potential switch-ins, while Dragon Pulse provides a more reliable Dragon-type STAB move. Flip Turn is used in order to gain momentum for Walking Wake's teammates while also pivoting out of unfavorable matchups such as against Empoleon and Blissey. Primordial Sea allows Walking Wake to run Weather Ball instead of Hydro Pump, trading power for accuracy while also giving Walking Wake an easier time switching into Fire-types thanks to the Fire-type immunity. Dragon's Maw significantly boosts the power of Walking Wake's Dragon-type attacks, notably allowing it to OHKO RegenVest Manaphy after a Knock Off and one layer of entry hazards, at the cost of not increasing the power of its Water-type attacks and providing no additional defensive benefit. A Choice Specs can be used in order to increase Walking Wake's effectiveness as a wallbreaker, notably allowing non-Primordial Sea sets to 2HKO RegenVest Manaphy and Hisuian Goodra with Draco Meteor after a Knock Off, while a Choice Scarf can be used to outspeed and threaten an OHKO against would-be offensive checks, such as Weavile, Chien-Pao, and Roaring Moon. Walking Wake appreciates offensive teammates such as Galarian Zapdos, Meowscarada, and Ogerpon-C, which can pressure switch-ins like Empoleon, RegenVest Manaphy, and Desolate Land Heatran. Fast teammates such as Barraskewda and Choice Scarf Azelf also pair well with Walking Wake, as they appreciate the holes it breaks in the opponent's team while forming a VoltTurn core with the momentum they generate, potentially allowing them to sweep late-game. These teammates can also force out Walking Wake's offensive checks, such as Weavile, Chien-Pao, and Roaring Moon, which can outspeed it and threaten it with an OHKO.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:
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Walking Wake's excellent Special Attack, good Speed, and nearly unresisted STAB combination allow it to stand out as either a threatening wallbreaker or powerful speed control depending on its choice of item. Hydro Pump and Draco Meteor are the STAB moves of choice due to their high Base Power, while you dont need to explain STAB Knock Off is used in order to cripple switch-ins such as Empoleon and RegenVest Manaphy, although Scald provides a more reliable STAB option on non Primordial Sea sets while also threatening a burn on the aforementioned switch-ins, while Dragon Pulse provides a more reliable Dragon-type STAB on all sets. Flip Turn is used in order to gain momentum into Walking Wake's teammates. <--would rephrase this to also include pivoting out on unfavorable MUs like MG Blissey Beads of Ruin gives Walking Wake more damage on its main attacks, while dex info Primordial Sea allows Walking Wake to run Weather Ball instead of Hydro Pump, trading power for accuracy and the ability to damage Desolate Land Pokemon on the switch-in, such as Heatran and Iron Moth, while also giving Walking Wake an easier time switching into Fire-types. Dragon's Maw significantly boosts the power of Walking Wake's Dragon-type attacks at the cost of not increasing the power of its Water-type attacks and providing no defensive benefit. A Timid nature is used instead of a Hasty or Naive nature in order to have a better chance of avoiding an OHKO from threats such as Choice Band Chien-Pao and Choice-Scarf Azelf. <-- would rephrase this to say that timid doesnt cut into its bulk or just remove it entirely A Choice Specs can be used in order to increase Walking Wake's effectiveness as a wallbreaker, while a Choice Scarf can be used instead to make Walking Wake effective at speed control at the cost of power. <-- this is basically dex info, add examples of things wake can and cannot do with specs/scarf (eg: stuff wake can ohko/2hko only with specs and things scarf wake notably outspeeds.) Walking Wake appreciates teammates such as Zapdos-Galar, Meowscarada, Ogerpon-C, and Ogerpon-H, who can pressure Empoleon, RegenVest Manaphy, and Desolate Land Heatran, its three most common switch-ins. Fast teammates such as Barraskewda and Choice Scarf Azelf also pair well with Walking Wake, as they appreciate the holes it can cause in the opponent's team while Walking Wake also generates momentum for its teammates you can also mention that it forms a voltturn core with them, potentially allowing them to sweep late-game. The aforementioned teammates can also force out Choice Specs Walking Wake's offensive checks, such as Weavile, Chien-Pao, and Roaring Moon, who can outspeed it and threaten an OHKO.
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QC: 1/2
 
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Choice Item (Walking Wake) @ Choice Specs / Choice Scarf
Ability: Beads of Ruin / Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Weather Ball
- Draco Meteor
- Flip Turn
- Knock Off / Scald / Dragon Pulse

[SET COMMENTS]
Walking Wake's excellent Special Attack, good Speed, and nearly unresisted STAB combination allow it to stand out as either a threatening wallbreaker or powerful speed control depending on its choice of item. Knock Off is used in order to cripplecripples switch-ins such as Empoleon and RegenVest Manaphy, Scald provides a more reliable STAB option on non-Primordial Sea sets while also threatening a burn on the aforementionedpotential switch-ins, while Dragon Pulse provides a more reliable Dragon-type STAB on all sets. Flip Turn is used in order to gain momentum into Walking Wake's teammates, while also pivoting out of unfavorable matchups such as Empoleon and the rare Magic Guard Blissey. i'll let GP worry about the wording here Primordial Sea allows Walking Wake to run Weather Ball instead of Hydro Pump, trading power for accuracy and the ability to damage Desolate Land Pokemon on the switch-in, such as Heatran and Iron Moth, realistically, weather ball isnt damaging any desoland mon except Lando-I that much, so this doesnt need to be included while also giving Walking Wake an easier time switching into Fire-types. <- I'd mention the complete fire immunity and desoland interaction here Dragon's Maw significantly boosts the power of Walking Wake's Dragon-type attacks at the cost of not increasing the power of its Water-type attacks and providing no additional defensive benefit. this feels like dex info, try to provide a specific benchmark that dragons maw hits A Choice Specs can be used in order to increase Walking Wake's effectiveness as a wallbreaker, notably allowing non Primordial Sea sets to 2HKO RegenVest Manaphy and Hisuian Goodra with Draco Meteor after a Knock Off, while a Choice Scarf can be used in order to outspeed and threaten an OHKO against would-be offensive checks, such as Weavile, Chien-Pao, and Roaring Moon. Walking Wake appreciates offensive teammates such as Galarian Zapdos, Meowscarada, Ogerpon-C, and Ogerpon-H and Ogerpon-C you only really need to mention one of the Ogerpons due to how similarly they function here, who can pressure switch-ins like Empoleon, RegenVest Manaphy, and Desolate Land Heatran, its three most common switch-ins. Fast teammates such as Barraskewda and Choice Scarf Azelf also pair well with Walking Wake, as they appreciate the holes it can cause breaks in the opponent's team while forming a VoltTurn core, potentially allowing them to sweep late-game. you cant mention voltturn without mentioning momentum The aforementioned teammates These teammates can also force out Choice Specs Walking Wake's offensive checks, such as Weavile, Chien-Pao, and Roaring Moon, who can outspeed it and threaten an OHKO.

your voice throughout this whole article is really passive when active voice would serve better; this is more a note for GP though


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2!
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Remove (RC=remove comma)
[SET]
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf
Ability: Beads of Ruin / Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Weather Ball
- Draco Meteor
- Flip Turn
- Knock Off / Scald / Dragon Pulse

[SET COMMENTS]
Walking Wake's excellent Special Attack, good Speed, and nearly unresisted STAB combination allow it to stand out as either a threatening wallbreaker or powerful speed control depending on its choice of item. Knock Off cripples switch-ins such as Empoleon and RegenVest Manaphy, Scald provides a more reliable STAB option on non-Primordial Sea sets while also threatening a burn on potential switch-ins, while Dragon Pulse provides a more reliable Dragon-type STAB move. Flip Turn is used in order to gain momentum into for Walking Wake's teammates,(RC) while also pivoting out of unfavorable matchups such as against Empoleon and Blissey. Primordial Sea allows Walking Wake to run Weather Ball instead of Hydro Pump, trading power for accuracy while also giving Walking Wake an easier time switching into Fire-types thanks to the Fire-type immunity. Dragon's Maw significantly boosts the power of Walking Wake's Dragon-type attacks, notably allowing it to OHKO RegenVest Manaphy after a Knock Off and one layer of entry hazards, at the cost of not increasing the power of its Water-type attacks and providing no additional defensive benefit. A Choice Specs can be used in order to increase Walking Wake's effectiveness as a wallbreaker, notably allowing non-(AH)Primordial Sea sets to 2HKO RegenVest Manaphy and Hisuian Goodra with Draco Meteor after a Knock Off, while a Choice Scarf can be used in order to outspeed and threaten an OHKO against would-be offensive checks, such as Weavile, Chien-Pao, and Roaring Moon. Walking Wake appreciates offensive teammates such as Galarian Zapdos, Meowscarada, and Ogerpon-C, who which can pressure switch-ins like Empoleon, RegenVest Manaphy, and Desolate Land Heatran. Fast teammates such as Barraskewda and Choice Scarf Azelf also pair well with Walking Wake, as they appreciate the holes it breaks in the opponent's team while forming a VoltTurn core with the momentum they generate, potentially allowing them to sweep late-game. These teammates can also force out Walking Wake's offensive checks, such as Weavile, Chien-Pao, and Roaring Moon, who which can outspeed it and threaten it with an OHKO.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
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GP Team done
 
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