[SET]
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf
Ability: Beads of Ruin / Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Weather Ball
- Draco Meteor
- Flip Turn
- Knock Off / Scald / Dragon Pulse
[SET COMMENTS]
Walking Wake's excellent Special Attack, good Speed, and nearly unresisted STAB combination allow it to stand out as either a threatening wallbreaker or powerful speed control depending on its choice of item. Knock Off cripples switch-ins such as Empoleon and RegenVest Manaphy, Scald provides a more reliable STAB option on non-Primordial Sea sets while also threatening a burn on potential switch-ins, while Dragon Pulse provides a more reliable Dragon-type STAB move. Flip Turn is used in order to gain momentum for Walking Wake's teammates while also pivoting out of unfavorable matchups such as against Empoleon and Blissey. Primordial Sea allows Walking Wake to run Weather Ball instead of Hydro Pump, trading power for accuracy while also giving Walking Wake an easier time switching into Fire-types thanks to the Fire-type immunity. Dragon's Maw significantly boosts the power of Walking Wake's Dragon-type attacks, notably allowing it to OHKO RegenVest Manaphy after a Knock Off and one layer of entry hazards, at the cost of not increasing the power of its Water-type attacks and providing no additional defensive benefit. A Choice Specs can be used in order to increase Walking Wake's effectiveness as a wallbreaker, notably allowing non-Primordial Sea sets to 2HKO RegenVest Manaphy and Hisuian Goodra with Draco Meteor after a Knock Off, while a Choice Scarf can be used to outspeed and threaten an OHKO against would-be offensive checks, such as Weavile, Chien-Pao, and Roaring Moon. Walking Wake appreciates offensive teammates such as Galarian Zapdos, Meowscarada, and Ogerpon-C, which can pressure switch-ins like Empoleon, RegenVest Manaphy, and Desolate Land Heatran. Fast teammates such as Barraskewda and Choice Scarf Azelf also pair well with Walking Wake, as they appreciate the holes it breaks in the opponent's team while forming a VoltTurn core with the momentum they generate, potentially allowing them to sweep late-game. These teammates can also force out Walking Wake's offensive checks, such as Weavile, Chien-Pao, and Roaring Moon, which can outspeed it and threaten it with an OHKO.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
Choice Item (Walking Wake) @ Choice Specs / Choice Scarf
Ability: Beads of Ruin / Primordial Sea / Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Weather Ball
- Draco Meteor
- Flip Turn
- Knock Off / Scald / Dragon Pulse
[SET COMMENTS]
Walking Wake's excellent Special Attack, good Speed, and nearly unresisted STAB combination allow it to stand out as either a threatening wallbreaker or powerful speed control depending on its choice of item. Knock Off cripples switch-ins such as Empoleon and RegenVest Manaphy, Scald provides a more reliable STAB option on non-Primordial Sea sets while also threatening a burn on potential switch-ins, while Dragon Pulse provides a more reliable Dragon-type STAB move. Flip Turn is used in order to gain momentum for Walking Wake's teammates while also pivoting out of unfavorable matchups such as against Empoleon and Blissey. Primordial Sea allows Walking Wake to run Weather Ball instead of Hydro Pump, trading power for accuracy while also giving Walking Wake an easier time switching into Fire-types thanks to the Fire-type immunity. Dragon's Maw significantly boosts the power of Walking Wake's Dragon-type attacks, notably allowing it to OHKO RegenVest Manaphy after a Knock Off and one layer of entry hazards, at the cost of not increasing the power of its Water-type attacks and providing no additional defensive benefit. A Choice Specs can be used in order to increase Walking Wake's effectiveness as a wallbreaker, notably allowing non-Primordial Sea sets to 2HKO RegenVest Manaphy and Hisuian Goodra with Draco Meteor after a Knock Off, while a Choice Scarf can be used to outspeed and threaten an OHKO against would-be offensive checks, such as Weavile, Chien-Pao, and Roaring Moon. Walking Wake appreciates offensive teammates such as Galarian Zapdos, Meowscarada, and Ogerpon-C, which can pressure switch-ins like Empoleon, RegenVest Manaphy, and Desolate Land Heatran. Fast teammates such as Barraskewda and Choice Scarf Azelf also pair well with Walking Wake, as they appreciate the holes it breaks in the opponent's team while forming a VoltTurn core with the momentum they generate, potentially allowing them to sweep late-game. These teammates can also force out Walking Wake's offensive checks, such as Weavile, Chien-Pao, and Roaring Moon, which can outspeed it and threaten it with an OHKO.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/cat.580765/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
Last edited: