Neko
When you live for love, how precious life can be
[SET]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its part-Water typing and coverage, allowing it to revenge kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean Ground, Flying, and Fire teams late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by sun, lets Walking Wake demolish Fire teams. Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack, which is great against opposing Dragon teams. The given EV spread and Timid nature cause Protosynthesis to boost Speed, allowing Walking Wake to outspeed Chlorophyll Scovillain and Choice Scarf Cinderace.
Choice Specs Dragapult is an excellent teammate, as it can wear down or eliminate bulky threats such as Corviknight and Hatterene and is also fast enough to deal with Choice Specs Flutter Mane for Walking Wake. Baxcalibur, Hydreigon, and Haxorus appreciate Walking Wake providing speed control, allowing them to wallbreak more effectively. These teammates also batter down defensive walls such as Clodsire, Gholdengo, and Toxapex, making cleaning up with Walking Wake much easier. Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant as well as set Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come onto the field more.
[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[deetah, 297659]]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its part-Water typing and coverage, allowing it to revenge kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean Ground, Flying, and Fire teams late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by sun, lets Walking Wake demolish Fire teams. Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack, which is great against opposing Dragon teams. The given EV spread and Timid nature cause Protosynthesis to boost Speed, allowing Walking Wake to outspeed Chlorophyll Scovillain and Choice Scarf Cinderace.
Choice Specs Dragapult is an excellent teammate, as it can wear down or eliminate bulky threats such as Corviknight and Hatterene and is also fast enough to deal with Choice Specs Flutter Mane for Walking Wake. Baxcalibur, Hydreigon, and Haxorus appreciate Walking Wake providing speed control, allowing them to wallbreak more effectively. These teammates also batter down defensive walls such as Clodsire, Gholdengo, and Toxapex, making cleaning up with Walking Wake much easier. Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant as well as set Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come onto the field more.
[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[deetah, 297659]]
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