**Draft Order**: Round 4 onwards
**Price Range**: 12-13 points
**Overview**: Walking Wake is a premier threat on sun teams and a somewhat fast special attacker with strong STAB options in Hydro Steam and Draco Meteor. These traits can be boosted further by activating Protosynthesis with sun-setting teammates or Booster Energy. However, Walking Wake's shallow movepool, substantial price, and one-dimensional playstyle, often necessitating sun to unlock its fullest potential, lead to difficulty fitting it onto most rosters in favor of more flexible options.
[strategy comments]
Common Roles
========
**Wallbreaker**: Walking Wake boasts fantastic raw power in the sun and can use both Hydro Steam and Draco Meteor alongside damage-boosting items to greatly dent opposing teams and force KOs.
**Late-game Cleaner**: Walking Wake can use Speed Booster Energy or Agility in tandem with Special Attack Booster Energy to become faster than the vast majority of Pokemon. By utilizing its strong STAB combination and offensive stats, especially alongside sun setters like Ninetales and Torkoal, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.
**Offensive Utility**: Walking Wake has access to some great utility options in Flip Turn, Knock Off, and Scald. These options allow it to support its team by maintaining some offensive prowess even when faced with Pokemon that can wall it.
Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse
**Setup moves**: Agility
**Utility moves**: Flip Turn, Knock Off, Substitute
**Coverage**: Flamethrower, Weather Ball, Hurricane
Niche Moves
========
**Dragon Dance / Physical Moves**: Walking Wake can use Dragon Dance to surprise checks that are anticipating strong special attacks, adequately boosting its physical STAB options and coverage to wallbreak or clean games.
**Sunny Day**: With Sunny Day, Walking Wake can set sun in emergencies to activate its own Protosynthesis and attempt to clean.
**Aqua Jet**: Despite Walking Wake's relatively low Attack, Aqua Jet can be useful in providing emergency speed control for scenarios where an opposing Pokemon is weakened.
**Roar**: Roar can be used as an emergency option to phaze boosting sweepers.
Common Items
========
**Choice Specs**: Choice Specs is Walking Wake's strongest and most consistent form of boosting its damage output, working extremely well with a Protosynthesis Speed boost.
**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.
**Life Orb**: Life Orb provides Walking Wake less damage output than Choice Specs would but grants it the benefit to change up moves.
Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set. However, Walking Wake can use Protosynthesis or Booster Energy to gain Speed for a similar effect and still be able to swap moves.
**Heavy-Duty Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.
**Eject Pack**: With Eject Pack, Draco Meteor can be used on offensive utility sets as a nuclear one-time pivot option in certain matchups.
**Other Damage-boosting Items**: Items that increase overall damage, such as Mystic Water, Dragon Fang, and Expert Belt can be used as an alternative to Choice Specs on wallbreaking sets that want the freedom to swap moves.
**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.
**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.
**Resistance Berries**: One-time resistance Berries can be used to let Walking Wake take a super effective attack from a strong foe and knock it out in return or set up with Agility.
Tera
========
Walking Wake is an effective Tera Captain on sun teams, being able to boost both STAB options to ludicrous levels of damage if allowed to use Tera Water or Dragon. Terastallization can also sometimes be used to hit a few of Walking Wake's checks with Tera Blast or to gain some survivability via defensive types like Steel and Fairy.
Draft Strategy
========
Walking Wake is a good option that complements an offensive sun core. Without sun, Walking Wake is extremely reliant on Booster Energy, loses out on a boosted Hydro Steam, and lacks most of the tools that make it worth drafting for its price.
**Sun Setter**: Walking Wake appreciates being paired with Torkoal or Ninetales to activate Protosynthesis.
**Entry Hazard Control**: Walking Wake appreciates entry hazards set by Deoxys-S, Sandy Shocks, and Ting-Lu to chip its checks, particularly those using Assault Vest into range of a KO. Hazard removal, typically from Great Tusk, can also allow Walking Wake to remain healthy in longer games. Cinderace is another solid choice to help sun teams manage hazards.
**Other Strong Wallbreakers**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Hisuian Lilligant, Ogerpon-H, Gouging Fire, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, other Protosynthesis or Chlorophyll Pokemon have great synergy with Walking Wake, as they also benefit from sun.
**Speed Control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Cyclizar, and Meowscarada, are appreciated as speed control.
**Momentum**: Pokemon with access to pivot moves such as Pecharunt, Corviknight, and Roaring Moon can help bring Walking Wake in safely while putting foes in KO range.
Checks and Counters
========
**Specially Defensive Foes**: Pokemon such as Primarina, Empoleon, and Galarian Slowking can equip an Assault Vest or invest in Special Defense to punish Walking Wake with status or a strong attack after taking a hit.
**Faster Threats**: Choice Scarf users or Speed Booster Energy threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake is using Speed Booster Energy itself or has a Choice Scarf.
**Chip Damage**: Walking Wake dislikes entry hazards and other forms of chip damage such as poison, burns, and Life Orb recoil, as they limit the amount of opportunities it has to wallbreak.
[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/big-pharma.657717/
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
https://www.smogon.com/forums/members/a-blue-banana.649096/
**Price Range**: 12-13 points
**Overview**: Walking Wake is a premier threat on sun teams and a somewhat fast special attacker with strong STAB options in Hydro Steam and Draco Meteor. These traits can be boosted further by activating Protosynthesis with sun-setting teammates or Booster Energy. However, Walking Wake's shallow movepool, substantial price, and one-dimensional playstyle, often necessitating sun to unlock its fullest potential, lead to difficulty fitting it onto most rosters in favor of more flexible options.
[strategy comments]
Common Roles
========
**Wallbreaker**: Walking Wake boasts fantastic raw power in the sun and can use both Hydro Steam and Draco Meteor alongside damage-boosting items to greatly dent opposing teams and force KOs.
**Late-game Cleaner**: Walking Wake can use Speed Booster Energy or Agility in tandem with Special Attack Booster Energy to become faster than the vast majority of Pokemon. By utilizing its strong STAB combination and offensive stats, especially alongside sun setters like Ninetales and Torkoal, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.
**Offensive Utility**: Walking Wake has access to some great utility options in Flip Turn, Knock Off, and Scald. These options allow it to support its team by maintaining some offensive prowess even when faced with Pokemon that can wall it.
Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse
**Setup moves**: Agility
**Utility moves**: Flip Turn, Knock Off, Substitute
**Coverage**: Flamethrower, Weather Ball, Hurricane
Niche Moves
========
**Dragon Dance / Physical Moves**: Walking Wake can use Dragon Dance to surprise checks that are anticipating strong special attacks, adequately boosting its physical STAB options and coverage to wallbreak or clean games.
**Sunny Day**: With Sunny Day, Walking Wake can set sun in emergencies to activate its own Protosynthesis and attempt to clean.
**Aqua Jet**: Despite Walking Wake's relatively low Attack, Aqua Jet can be useful in providing emergency speed control for scenarios where an opposing Pokemon is weakened.
**Roar**: Roar can be used as an emergency option to phaze boosting sweepers.
Common Items
========
**Choice Specs**: Choice Specs is Walking Wake's strongest and most consistent form of boosting its damage output, working extremely well with a Protosynthesis Speed boost.
**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.
**Life Orb**: Life Orb provides Walking Wake less damage output than Choice Specs would but grants it the benefit to change up moves.
Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set. However, Walking Wake can use Protosynthesis or Booster Energy to gain Speed for a similar effect and still be able to swap moves.
**Heavy-Duty Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.
**Eject Pack**: With Eject Pack, Draco Meteor can be used on offensive utility sets as a nuclear one-time pivot option in certain matchups.
**Other Damage-boosting Items**: Items that increase overall damage, such as Mystic Water, Dragon Fang, and Expert Belt can be used as an alternative to Choice Specs on wallbreaking sets that want the freedom to swap moves.
**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.
**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.
**Resistance Berries**: One-time resistance Berries can be used to let Walking Wake take a super effective attack from a strong foe and knock it out in return or set up with Agility.
Tera
========
Walking Wake is an effective Tera Captain on sun teams, being able to boost both STAB options to ludicrous levels of damage if allowed to use Tera Water or Dragon. Terastallization can also sometimes be used to hit a few of Walking Wake's checks with Tera Blast or to gain some survivability via defensive types like Steel and Fairy.
Draft Strategy
========
Walking Wake is a good option that complements an offensive sun core. Without sun, Walking Wake is extremely reliant on Booster Energy, loses out on a boosted Hydro Steam, and lacks most of the tools that make it worth drafting for its price.
**Sun Setter**: Walking Wake appreciates being paired with Torkoal or Ninetales to activate Protosynthesis.
**Entry Hazard Control**: Walking Wake appreciates entry hazards set by Deoxys-S, Sandy Shocks, and Ting-Lu to chip its checks, particularly those using Assault Vest into range of a KO. Hazard removal, typically from Great Tusk, can also allow Walking Wake to remain healthy in longer games. Cinderace is another solid choice to help sun teams manage hazards.
**Other Strong Wallbreakers**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Hisuian Lilligant, Ogerpon-H, Gouging Fire, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, other Protosynthesis or Chlorophyll Pokemon have great synergy with Walking Wake, as they also benefit from sun.
**Speed Control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Cyclizar, and Meowscarada, are appreciated as speed control.
**Momentum**: Pokemon with access to pivot moves such as Pecharunt, Corviknight, and Roaring Moon can help bring Walking Wake in safely while putting foes in KO range.
Checks and Counters
========
**Specially Defensive Foes**: Pokemon such as Primarina, Empoleon, and Galarian Slowking can equip an Assault Vest or invest in Special Defense to punish Walking Wake with status or a strong attack after taking a hit.
**Faster Threats**: Choice Scarf users or Speed Booster Energy threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake is using Speed Booster Energy itself or has a Choice Scarf.
**Chip Damage**: Walking Wake dislikes entry hazards and other forms of chip damage such as poison, burns, and Life Orb recoil, as they limit the amount of opportunities it has to wallbreak.
[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/big-pharma.657717/
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
https://www.smogon.com/forums/members/a-blue-banana.649096/
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