Monotype Walking Wake (Water) [QC: 2/2] [GP: 1/1]

:sv/Walking-Wake: :Choice Specs:
Water

[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump / Scald
- Scald / Flip Turn / Hydro Steam
- Flamethrower

SET COMMENTS]
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing that aids against Dragon, Grass, Poison and Electric teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon and deals with troublesome Water-type answers such as Toxapex, Sinistcha, Volcanion, and Gastrodon. Hydro Pump offers a powerful Water-type STAB attack to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Heatran as well as OHKOes Volcarona after a Quiver Dance. Scald offers a reliable Water-type STAB attack due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax, (comma) while Flip Turn provides Walking Wake with a pivoting move, reducing the need to predict and also maintaining momentum in a match. Alternatively, Hydro Steam not only is reliable accuracy-wise but also aids against sun Fire teams, tearing through every Pokemon barring Volcanion in conjunction with Protosynthesis. Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Frosmoth, and Amoonguss The given EV spread ensures that Protosynthesis always give a Speed boost under sun, allowing Walking Wake to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales. Furthermore, Empoleon has a notable Freeze-Dry neutrality and provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued for its Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Enamorus, (AC) as well as adds on to Walking Wake's offensive pressure via Toxic Spikes. Urshifu-R and Ogerpon-W break special walls like Empoleon, Gastrodon, and Clodsire. In return, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities, notably allowing Walking Wake to 2HKO Assault Vest Iron Hands with Hydro Pump, as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core and bring in Walking Wake safely. Choice Scarf Hisuian Samurott removes faster Pokemon like Chien-Pao, Dragapult, Greninja, and Flutter Mane using its Fighting- and Dark-type coverage while providing Spikes support with Ceaseless Edge. Additionally, Hisuian Samurott offers vital pivoting with Flip Turn, preserving momentum and wearing down switch-ins while also luring in entry hazard removers like Corviknight and Great Tusk for Walking Wake. Quaquaval offers entry hazard removal via Rapid Spin to allow Walking Wake to pivot more freely, as well as Knock Off support and pivoting using U-turn and Flip Turn. Choice Scarf Greninja is a great speed control option and a great check to enemies like Iron Valiant and Dragapult. Gastrodon can wall Choice Specs Dragapult and Flutter Mane lacking Energy Ball and provides entry hazards to aid in Walking Wake's wallbreaking. Manaphy can heavily wear down Steel and Poison teams and wears down shared checks like Alolan Muk and Water Absorb Clodsire. In return, Manaphy appreciates Walking Wake taking care of Electric-types such as Zapdos, Thundurus-T, and Rotom-W and Dragon-types like Hydreigon and Baxcalibur.

[STRATEGY COMMENTS]
Other Options
============
Dragon Pulse is a nice option to consistently wear down Regenerator cores when combating Poison teams, not leaving Special Attack drops like Draco Meteor.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/therealbigc.532450/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:
add (comment) remove

[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump / Flamethrower (I would list Flame first here, the coverage is rly good. Notably carries you against Grass. If you put Flame here first then move Scald above)
- Scald / Hydro Steam
- Flip Turn

[SET COMMENTS]
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing, aiding against Dragon and Electric (Grass and Poison are other big ones) teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon as well as deals with troublesome walls such as Toxapex, Amoonguss, and Gastrodon. Hydro Pump offers a powerful Water-type STAB to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Klefki (split into two sentences) while Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice-types such as Alolan Ninetales and Frosmoth (Amoonguss and Articuno too). Scald offers a reliable Water-type STAB due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax. Alternatively, Hydro Steam is also reliable accuracy-wise but also aids in the Fire sun matchup against sun Fire teams (clarity), working well (working well is a bit of an understatement, you absolutely tear through Fire teams outside of Volcanion) in conjunction with Protosynthesis. Flip Turn provides Walking Wake with pivoting, reducing the need to predict and also a method of maintaining momentum in a match. The given EV spread ensures that Protosynthesis always give a Speed boost when facing Fire sun teams under sun, allowing it to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales (also Freeze-Dry neutrality; important because Walking Wake is 4x weak). Furthermore, Empoleon provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued as a Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Azumarill (can also set T Spikes to increase Wake's offensive pressure). Urshifu-R and Ogerpon-W break specially defensive walls like Empoleon, Gastrodon, and Galarian Slowking, (two sentences) in turn, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core, bringing in Walking Wake safely. Choice Scarf Hisuian Samurott removes Pokemon like Galarian Slowking, Jirachi, and Sinistcha (Chien-Pao and Dragapult) while providing Spikes support with Ceaseless Edge (can also pivot into Walking Wake on switch-ins). Quauqaval offers entry hazard removal via Rapid Spin, allowing Walking Wake to freely pivot, Knock Off support, and pivoting using U-turn and Flip Turn. (Scarf Gren can offer speed control and deal with threats such as Flutter Mane and Dragapult) (Gastrodon can switch into Choice Specs Dragapult and Flutter Mane and set entry hazards to assist Walking Wake's wallbreaking and help prevent it from being revenge killed) (Manaphy can take advantage of Walking Wake removing Electric-types like Thundurus-T and Zapdos as well as Dragon-types such as Baxcalibur and Hydreigon to accumulate boosts and sweep teams)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
Grammar check by:

QC 1/2, nice job Giyu

TheRealBigC.gif
 
add (comment) remove

[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump / Flamethrower (I would list Flame first here, the coverage is rly good. Notably carries you against Grass. If you put Flame here first then move Scald above)
- Scald / Hydro Steam
- Flip Turn

[SET COMMENTS]
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing, aiding against Dragon and Electric (Grass and Poison are other big ones) teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon as well as deals with troublesome walls such as Toxapex, Amoonguss, and Gastrodon. Hydro Pump offers a powerful Water-type STAB to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Klefki (split into two sentences) while Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice-types such as Alolan Ninetales and Frosmoth (Amoonguss and Articuno too). Scald offers a reliable Water-type STAB due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax. Alternatively, Hydro Steam is also reliable accuracy-wise but also aids in the Fire sun matchup against sun Fire teams (clarity), working well (working well is a bit of an understatement, you absolutely tear through Fire teams outside of Volcanion) in conjunction with Protosynthesis. Flip Turn provides Walking Wake with pivoting, reducing the need to predict and also a method of maintaining momentum in a match. The given EV spread ensures that Protosynthesis always give a Speed boost when facing Fire sun teams under sun, allowing it to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales (also Freeze-Dry neutrality; important because Walking Wake is 4x weak). Furthermore, Empoleon provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued as a Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Azumarill (can also set T Spikes to increase Wake's offensive pressure). Urshifu-R and Ogerpon-W break specially defensive walls like Empoleon, Gastrodon, and Galarian Slowking, (two sentences) in turn, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core, bringing in Walking Wake safely. Choice Scarf Hisuian Samurott removes Pokemon like Galarian Slowking, Jirachi, and Sinistcha (Chien-Pao and Dragapult) while providing Spikes support with Ceaseless Edge (can also pivot into Walking Wake on switch-ins). Quauqaval offers entry hazard removal via Rapid Spin, allowing Walking Wake to freely pivot, Knock Off support, and pivoting using U-turn and Flip Turn. (Scarf Gren can offer speed control and deal with threats such as Flutter Mane and Dragapult) (Gastrodon can switch into Choice Specs Dragapult and Flutter Mane and set entry hazards to assist Walking Wake's wallbreaking and help prevent it from being revenge killed) (Manaphy can take advantage of Walking Wake removing Electric-types like Thundurus-T and Zapdos as well as Dragon-types such as Baxcalibur and Hydreigon to accumulate boosts and sweep teams)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
Grammar check by:

QC 1/2, nice job Giyu

View attachment 573046
Implemented
 
:sv/Walking-Wake: :Choice Specs:
Water

[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Scald / Hydro Steam Hydro Pump / Scald
- Flip Turn Scald / Flip Turn / Hydro Steam
- Flamethrower / Hydro Pump

[SET COMMENTS]
*Change the wording to fit the set changes
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing, aiding against Dragon, Grass, Poison and Electric teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon as well as deals with troublesome walls such as Toxapex, Amoonguss, and Gastrodon (notably also dents Volcanion, the swap in Fire teams have for this guy as well as OHKOing Sinistcha). Hydro Pump offers a powerful Water-type STAB to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Klefki (this sentence is a bit weird, since Keys doesnt need to mess with Wake + you have flamethrower anyway. It can be used to bonk swap ins to Flamethrower [Heatran for instance] as well as 2HKO Corviknight as well as outright OHKO +1 Volcaroo). Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Amoonguss, and Frosmoth. Scald offers a reliable Water-type STAB due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax. Alternatively, Hydro Steam is reliable accuracy-wise but also aids against sun Fire teams, tearing through every Pokemon barring Volcanion in conjunction with Protosynthesis. Flip Turn provides Walking Wake with pivoting, reducing the need to predict and also a method of maintaining momentum in a match. Flamethrower threatens the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Amoonguss, and Frosmoth. Hydro Pump offers a powerful Water-type STAB to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Klefki. (This got repeated)The given EV spread ensures that Protosynthesis always give a Speed boost under sun, allowing it to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales. Furthermore, Empoleon has a notable Freeze-Dry neutrality and provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued as a Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Azumarill(not Azu because BD, maybe someone like Enamorus would be better instead) as well as adds onto Walking Wake's offensive pressure via Toxic Spikes. Urshifu-R and Ogerpon-W break specially defensive walls like Empoleon, Gastrodon, and Galarian Slowking (these also stress out Clodsire more importantly, which kinda just :) on wake). In return, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities (under rain, its able to 2HKO Iron Hands after a spike with Hydro, for instance) as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core, bringing in Walking Wake safely. Choice Scarf Hisuian Samurott removes Pokemon like Galarian Slowking, Jirachi, Dragapult, and Sinistcha using its Dark-type coverage and Chien-Pao, Kingambit, and Choice Specs Greninja via Sacred Sword (you could mention instead that it just deals with faster spooks and meanies like Pult Pao Gren FM for it in general, while providing Spikes...), while providing Spikes support with Ceaseless Edge. Additionally, Hisiuian Samurott offers vital pivoting with Flip Turn, preserving momentum and wearing down switch-ins (which is nice, since Sam lures in Defog/spinners like Corv/Tusk too). Quauqaval offers entry hazard removal via Rapid Spin, allowing Walking Wake to freely pivot, Knock Off support, and pivoting using U-turn and Flip Turn. Choice Scarf Greninja is a great Speed control option and a great check to opponents like Iron Valiant and Dragapult (mention Ogerpon too). Gastrodon can wall Choice Specs Dragapult and Flutter Mane lacking Energy Ball as well as provides entry hazards to aid in Walking Wake's wallbreaking. Manaphy can heavily wear down Steel (and Poison) teams and wears down shared checks like Alolan Muk and Water Absorb Clodsire. Manaphy appreciates Walking Wake taking care of Electric-types such as Zapdos, Thundurus-T, and Rotom-W and Dragon-types like Hydreigon and Baxcalibur.

(other options)
(Dragon Pulse is nice for general damage, notably preventing Regenerator core from messing with you, especially when Alolan Muk is down, and Dragon matchup where you might be put in a difficult position if you keep on dracoing)


[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:
QC 2/2, thankie Giyu
 
:sv/Walking-Wake: :Choice Specs:
Water

[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Scald / Hydro Steam Hydro Pump / Scald
- Flip Turn Scald / Flip Turn / Hydro Steam
- Flamethrower / Hydro Pump

[SET COMMENTS]
*Change the wording to fit the set changes
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing, aiding against Dragon, Grass, Poison and Electric teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon as well as deals with troublesome walls such as Toxapex, Amoonguss, and Gastrodon (notably also dents Volcanion, the swap in Fire teams have for this guy as well as OHKOing Sinistcha). Hydro Pump offers a powerful Water-type STAB to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Klefki (this sentence is a bit weird, since Keys doesnt need to mess with Wake + you have flamethrower anyway. It can be used to bonk swap ins to Flamethrower [Heatran for instance] as well as 2HKO Corviknight as well as outright OHKO +1 Volcaroo). Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Amoonguss, and Frosmoth. Scald offers a reliable Water-type STAB due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax. Alternatively, Hydro Steam is reliable accuracy-wise but also aids against sun Fire teams, tearing through every Pokemon barring Volcanion in conjunction with Protosynthesis. Flip Turn provides Walking Wake with pivoting, reducing the need to predict and also a method of maintaining momentum in a match. Flamethrower threatens the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Amoonguss, and Frosmoth. Hydro Pump offers a powerful Water-type STAB to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Klefki. (This got repeated)The given EV spread ensures that Protosynthesis always give a Speed boost under sun, allowing it to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales. Furthermore, Empoleon has a notable Freeze-Dry neutrality and provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued as a Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Azumarill(not Azu because BD, maybe someone like Enamorus would be better instead) as well as adds onto Walking Wake's offensive pressure via Toxic Spikes. Urshifu-R and Ogerpon-W break specially defensive walls like Empoleon, Gastrodon, and Galarian Slowking (these also stress out Clodsire more importantly, which kinda just :) on wake). In return, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities (under rain, its able to 2HKO Iron Hands after a spike with Hydro, for instance) as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core, bringing in Walking Wake safely. Choice Scarf Hisuian Samurott removes Pokemon like Galarian Slowking, Jirachi, Dragapult, and Sinistcha using its Dark-type coverage and Chien-Pao, Kingambit, and Choice Specs Greninja via Sacred Sword (you could mention instead that it just deals with faster spooks and meanies like Pult Pao Gren FM for it in general, while providing Spikes...), while providing Spikes support with Ceaseless Edge. Additionally, Hisiuian Samurott offers vital pivoting with Flip Turn, preserving momentum and wearing down switch-ins (which is nice, since Sam lures in Defog/spinners like Corv/Tusk too). Quauqaval offers entry hazard removal via Rapid Spin, allowing Walking Wake to freely pivot, Knock Off support, and pivoting using U-turn and Flip Turn. Choice Scarf Greninja is a great Speed control option and a great check to opponents like Iron Valiant and Dragapult (mention Ogerpon too). Gastrodon can wall Choice Specs Dragapult and Flutter Mane lacking Energy Ball as well as provides entry hazards to aid in Walking Wake's wallbreaking. Manaphy can heavily wear down Steel (and Poison) teams and wears down shared checks like Alolan Muk and Water Absorb Clodsire. Manaphy appreciates Walking Wake taking care of Electric-types such as Zapdos, Thundurus-T, and Rotom-W and Dragon-types like Hydreigon and Baxcalibur.

(other options)
(Dragon Pulse is nice for general damage, notably preventing Regenerator core from messing with you, especially when Alolan Muk is down, and Dragon matchup where you might be put in a difficult position if you keep on dracoing)


[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:
QC 2/2, thankie Giyu
Implemented
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump / Scald
- Scald / Flip Turn / Hydro Steam
- Flamethrower

[SET COMMENTS]a
[SET COMMENTS]
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing, aiding that aids against Dragon, Grass, Poison and Electric teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon as well as and deals with troublesome Water-type resists answers such as Toxapex, Sinistcha, Volcanion, and Gastrodon. Hydro Pump offers a powerful Water-type STAB attack to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Heatran as well as OHKOs OHKOes Volcarona after a Quiver Dance. Scald offers a reliable Water-type STAB attack due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax, (comma) while Flip Turn provides Walking Wake with a pivoting move, reducing the need to predict and also a method of maintaining momentum in a match. Alternatively, Hydro Steam not only is reliable accuracy-wise but also aids against sun Fire teams, tearing through every Pokemon barring Volcanion in conjunction with Protosynthesis. Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Frosmoth, and Amoonguss, and Frosmoth. The given EV spread ensures that Protosynthesis always give a Speed boost under sun, allowing it Walking Wake to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales. Furthermore, Empoleon has a notable Freeze-Dry neutrality and provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued as a for its Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Enamorus, (AC) as well as adds onto on to Walking Wake's offensive pressure via Toxic Spikes. Urshifu-R and Ogerpon-W break specially defensive walls like Empoleon, Gastrodon, and Clodsire. In return, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities, notably allowing Walking Wake to 2HKO Assault Vest Iron Hands with Hydro Pump, as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core, bringing and bring in Walking Wake safely. Choice Scarf Hisuian Samurott removes faster Pokemon like Chien-Pao, Dragapult, Greninja, and Flutter Mane using its Fighting- and Dark-type coverage while providing Spikes support with Ceaseless Edge. Additionally, Hisiuian Hisuian Samurott offers vital pivoting with Flip Turn, preserving momentum and wearing down switch-ins while also luring in entry hazard removers like Corviknight and Great Tusk for Walking Wake. Quauqaval Quaquaval offers entry hazard removal via Rapid Spin, allowing to allow Walking Wake to freely pivot more freely, as well as Knock Off support (RC) and pivoting using U-turn and Flip Turn. Choice Scarf Greninja is a great speed control option and a great check to opponents enemies like Iron Valiant and Dragapult. Gastrodon can wall Choice Specs Dragapult and Flutter Mane lacking Energy Ball as well as and provides entry hazards to aid in Walking Wake's wallbreaking. Manaphy can heavily wear down Steel and Poison teams and wears down shared checks like Alolan Muk and Water Absorb Clodsire. In return, Manaphy appreciates Walking Wake taking care of Electric-types such as Zapdos, Thundurus-T, and Rotom-W and Dragon-types like Hydreigon and Baxcalibur.

[STRATEGY COMMENTS]
Other Options
============
Dragon Pulse is a nice options option to consistently wear down Regenerator cores when combating Poison teams, not having to worry about leaving Special Attack drops like you would with Draco Meteor.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/therealbigc.532450/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
Walking Wake @ Choice Specs
Name: Choice Specs (Water)
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump / Scald
- Scald / Flip Turn / Hydro Steam
- Flamethrower

[SET COMMENTS]a
[SET COMMENTS]
Walking Wake is a terrifying wallbreaker on Water teams due to its powerful STAB combination, great offensive stats, and Dragon typing, aiding that aids against Dragon, Grass, Poison and Electric teams. Draco Meteor OHKOes Dragon-types like Baxcalibur, Kommo-o, and Hydreigon as well as and deals with troublesome Water-type resists answers such as Toxapex, Sinistcha, Volcanion, and Gastrodon. Hydro Pump offers a powerful Water-type STAB attack to hit Steel- and Fairy-types like Gholdengo, Clefable, Kingambit, and Heatran as well as OHKOs OHKOes Volcarona after a Quiver Dance. Scald offers a reliable Water-type STAB attack due to its accuracy and ability to potentially burn switch-ins such as Alolan Muk, Assault Vest Iron Hands, and Snorlax, (comma) while Flip Turn provides Walking Wake with a pivoting move, reducing the need to predict and also a method of maintaining momentum in a match. Alternatively, Hydro Steam not only is reliable accuracy-wise but also aids against sun Fire teams, tearing through every Pokemon barring Volcanion in conjunction with Protosynthesis. Flamethrower may be used instead to threaten the aforementioned Steel-types as well as Ice- and Grass-types such as Alolan Ninetales, Frosmoth, and Amoonguss, and Frosmoth. The given EV spread ensures that Protosynthesis always give a Speed boost under sun, allowing it Walking Wake to outpace threats like Ogerpon-H and Choice Scarf Ninetales.

Empoleon offers a resistance to Dragon- and Fairy-type attacks, walling opposing Walking Wake, Flutter Mane, Hydreigon, and Alolan Ninetales. Furthermore, Empoleon has a notable Freeze-Dry neutrality and provides Stealth Rock and Knock Off support to wear down walls like Alolan Muk and Assault Vest Iron Hands. In return, Walking Wake threatens Pokemon like Baxcalibur, Great Tusk, and Zapdos and forms a pivoting core via Flip Turn. Toxapex is heavily valued as a for its Fairy-type resistance, switching into threats such as Flutter Mane, Iron Valiant, and Enamorus, (AC) as well as adds onto on to Walking Wake's offensive pressure via Toxic Spikes. Urshifu-R and Ogerpon-W break specially defensive walls like Empoleon, Gastrodon, and Clodsire. In return, Walking Wake threatens Poison-type walls such as Toxapex, Amoonguss, and Galarian Weezing. Pelipper provides rain support to enhance Walking Wake's wallbreaking capabilities, notably allowing Walking Wake to 2HKO Assault Vest Iron Hands with Hydro Pump, as well as Knock Off to remove vital items like Iron Hands and Galarian Slowking's Assault Vests and U-turn to form a pivoting core, bringing and bring in Walking Wake safely. Choice Scarf Hisuian Samurott removes faster Pokemon like Chien-Pao, Dragapult, Greninja, and Flutter Mane using its Fighting- and Dark-type coverage while providing Spikes support with Ceaseless Edge. Additionally, Hisiuian Hisuian Samurott offers vital pivoting with Flip Turn, preserving momentum and wearing down switch-ins while also luring in entry hazard removers like Corviknight and Great Tusk for Walking Wake. Quauqaval Quaquaval offers entry hazard removal via Rapid Spin, allowing to allow Walking Wake to freely pivot more freely, as well as Knock Off support (RC) and pivoting using U-turn and Flip Turn. Choice Scarf Greninja is a great speed control option and a great check to opponents enemies like Iron Valiant and Dragapult. Gastrodon can wall Choice Specs Dragapult and Flutter Mane lacking Energy Ball as well as and provides entry hazards to aid in Walking Wake's wallbreaking. Manaphy can heavily wear down Steel and Poison teams and wears down shared checks like Alolan Muk and Water Absorb Clodsire. In return, Manaphy appreciates Walking Wake taking care of Electric-types such as Zapdos, Thundurus-T, and Rotom-W and Dragon-types like Hydreigon and Baxcalibur.

[STRATEGY COMMENTS]
Other Options
============
Dragon Pulse is a nice options option to consistently wear down Regenerator cores when combating Poison teams, not having to worry about leaving Special Attack drops like you would with Draco Meteor.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/therealbigc.532450/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
Implemented
 
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