RU Wallbreaker Volcanion

HoopsspooH

make like a tree, and get outta here
is a Tiering Contributor
[OVERVIEW]

Volcanion is one of the most potent wallbreakers available, making use of its strong STAB moves and diverse coverage options to rip through bulkier team structures. While it does struggle with longevity and Speed, the pure strength in wallbreaking power that it can provide a team makes up for these issues, with proper teambuilding further patching up these holes. Threatening defensive tier staples like Hippowdon, Jirachi, and Amoonguss, as well as nuking more fragile options with ease, Volcanion's offensive capabilities cannot be understated. Additionally, while mainly used in an offensive manner, Volcanion can also provide an out against rain teams thanks to Water Absorb, which also allows it to be a decent switch-in to Scald users like Slowbro and Suicune. Volcanion most often runs Heavy-Duty Boots, which provides it much-needed tenure in the face of Stealth Rock and entry-hazard stacking playstyles. Although Volcanion is powerful, there is reliable counterplay against it, with options like Knock Off from Cyclizar being able to remove Heavy-Duty Boots. In addition to this, Dragon-types, most notably Salamence and Hisuian Goodra, and bulky Water-types like Gastrodon and Empoleon leverage their utility and advantaged typing against it.

[SET]
name: Wallbreaker
move 1: Flamethrower
move 2: Steam Eruption
move 3: Body Press / Taunt
move 4: Earth Power / Taunt / Sludge Bomb
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
ivs: 0 Atk
evs: 120 HP / 252 SpA / 136 Spe
tera type: Ghost / Fairy / Dark

[SET COMMENTS]
Set Details
====

Through options like Body Press, Earth Power, and Sludge Bomb, Volcanion is able to more readily deal with foes that resist its primary STAB moves in Steam Eruption and Flamethrower. Body Press and Earth Power cover very common checks to Volcanion, with Body Press dealing with the omnipresent Cyclizar and Earth Power providing a way to hit opposing Volcanion for super effective damage. While Sludge Bomb is not as noticeably potent against its checks, the value of being able to fish for poison against near stonewall counters like Salamence cannot be understated. Taunt can be slotted in over one of Volcanion's offensive options to break through more defensive foes, denying the option of recovery, including, but not limited to, Slowbro's Slack Off and Empoleon's Roost; these foes are able to absorb Volcanion's attacks naturally with their bulk. Heavy-Duty Boots increases Volcanion's overall longevity in the face of a tier ruled by entry hazards. Water Absorb allows for legitimate utility that isn't usually seen with other wallbreakers, providing a valuable matchup against rain teams, denying pivoting or strong boosted Water-type STAB moves from the likes of Barraskewda, Kingdra, and Basculegion-F. Maximizing Special Attack investment and a Modest nature allows Volcanion to deal huge damage even to Pokemon that resist its attacks, and it runs enough Speed investment to outspeed Adamant Crawdaunt. The rest of the available EVs are allotted towards HP to improve Volcanion's overall bulk. Tera types are flexible on Volcanion, but generally, Ghost and Fairy are the most applicable, as they provide very sound matchups against tier staples like Okidogi and Krookodile while also providing a neutrality to Stealth Rock. Tera Ghost denies Rapid Spin from Cyclizar, one of Volcanion's primary checks, as well as gaining an immunity to the wide array of Fighting-type moves in the tier. Fairy is a great type defensively and can deny options like Draco Meteor from Cyclizar and Salamence, forcing them to rely on more inaccurate or weaker moves in order to deal meaningful damage to Volcanion. Tera Dark can allow it to stonewall one of the best progress makers in the tier, Slowbro, by not only blocking Scald due to Water Absorb but also any of Slowbro's Psychic-type STAB options like Psyshock and Psychic Noise. Being able to also blank many of the strong Psychic-types in the tier, like Gardevoir and Armarouge, with Tera Dark is always an invaluable trait to have.

Most of the time, Volcanion fits on balanced team compositions where it can take advantage of more defensive play in order to keep itself healthy throughout a match. Volcanion struggles with not having any form of reliable recovery, so it benefits from teammates that can pivot it into foes it matches up well against. Additionally, Wish passing is incredibly powerful support for Volcanion, fixing its main weakness of longevity. Jirachi is able to provide pivoting and Wish passing for Volcanion, making it a great teammate for Volcanion; it can also spread paralysis through Body Slam or Thunder Wave, providing a remedy for Volcanion's lackluster Speed. For a more offensive pivot, Galarian Zapdos serves as an option to support Volcanion's offensive presence, creating powerful synergy that can take advantage of each other's weaknesses. Galarian Zapdos is able to pivot out on its checks, primarily those that have extreme physical bulk but are vulnerable to Volcanion's strong special offense, like Hippowdon and Galarian Weezing. Inversely, Galarian Zapdos is immune to Ground-type STAB moves from threats like Krookodile, and it can also take advantage of one of Volcanion's better checks in Salamence by gaining a Defiant boost. Entry hazard stacking teams can also benefit from Volcanion, with the passive chip damage from both Stealth Rock and Spikes creating larger openings for Volcanion's wallbreaking capabilities; as such, pairing it up with Klefki, Chesnaught, or Palossand is beneficial.

[STRATEGY COMMENTS]
Other Options
====

Volcanion can run more diverse options for its moves and items, though they can either lack power or the longevity that Heavy-Duty Boots provide. Fire Spin can be slotted over Flamethrower to trap specially defensive walls like Chansey and Milotic alongside running Taunt over an offensive option to deny their recovery. Both Choice Specs and Choice Scarf are options to turn Volcanion into a nuke or fix its below-average Speed, respectively. Its Tera types can fluctuate from the norm, slotting Tera Water for more power from Steam Eruption or Tera Ground to boost the power of Earth Power, provide an immunity to Electric, and create a more impactful synergy with Water Absorb. Tera Blast can give Volcanion an additional offensive option that can help it break through previous checks or counters, with examples like Tera Blast Fairy allowing Volcanion to break through Cyclizar and Salamence or Tera Blast Dark to deal with Slowbro and other Psychic-types.

Checks and Counters
====

**Knock Off**: Volcanion doesn't appreciate the loss of Heavy-Duty Boots, which puts it in jeopardy against Stealth Rock and entry hazard stacking playstyles. Cyclizar in particular can switch in on Volcanion that lack Body Press and freely remove its Heavy-Duty Boots.

**Dragon-types**: Dragon-types resist all of Volcanion's STAB options and can easily threaten it with powerful STAB moves of their own or take advantage of its inability to threaten substantial damage and set up on it. In particular, Cyclizar, Salamence, and Hisuian Goodra only need to dodge the potential threat of a burn if they use physical moves in order to threaten Volcanion back for serious damage.

**Mirror Matchups and Water-types**: Without Earth Power, Volcanion gets checked well by opposing Volcanion. In a broader view, Water-types as a whole check Volcanion's STAB options well, only fearing a potential burn from Steam Eruption or Flamethrower that might hinder their future longevity. Taunt can assist with this issue, beating walls like Milotic and Empoleon in the long term by denying their recovery options, and it can provide more opportunities for Volcanion to spread burns with Steam Eruption.


[CREDITS]
Written by: https://www.smogon.com/forums/members/hoopsspooh.633048/

Quality checked by: https://www.smogon.com/forums/members/sneakyplanner.598717/
https://www.smogon.com/forums/members/rarelyme.513635/

Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
blue = add, red = remove, purple = comment
[OVERVIEW]

Volcanion holds itself in the tier as one of the most potent wallbreakers available, making use of its strong STABs and diverse coverage options to rip through bulkier team structures. While it does struggle with issues in longevity and speed, the pure strength in breaking power that it can provide a team makes up for these issues, with proper teambuilding further patching up these holes. Threatening defensive tier staples like Hippowdon, Moltres, and Amoonguss, as well as nuking more fragile options with ease, Volcanion's offensive capabilities cannot be understated. Additionally, while mainly used in an offensive manner, Volcanion can provide valuable matchups into rain rephrase this, providing a valuable matchup feels kind of clunky for a team with its ability of water absorb, which also allows it to deny burns from users like Slowbro. Volcanion most often runs Heavy-Duty Boots, which provides it much needed tenure in the face of stealth rocks and hazard stacking playstyles. Although Volcanion is powerful, there is reliable counterplay against it, with options like knock off and resists in Dragon and Water Types leveraging their utility and advantaged typing against it. Forming powerful cores with many of the pivots in the tier list multiple examples here, Volcanion is a go to choice for any team wanting a powerful breaker to create large holes in opposing teams that can be exploited. redundant text

[SET]
name: Wallbreaker
move 1: Flamethrower
move 2: Steam Eruption
move 3: Body Press / Taunt
move 4: Earth Power / Taunt / Sludge Bomb
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
ivs: 0 Atk
evs: 120 HP / 252 SpA / 136 Spe
tera type: Ghost / Fairy

[SET COMMENTS]
Set Details
====

Due to its great bulk and stellar base Special Attack stat, Volcanion poses itself as one of the premier wallbreakers in the tier. Additionally, Volcanion has no lack of coverage options, allowing it to break through checks that would otherwise be a nuisance for it. Through options like Body Press, Earth Power, and Sludge Bomb, Volcanion is able to more readily deal resistances to its primary STABs of Steam Eruption and Flamethrower. Body Press and Earth Power cover very common checks to Volcanion, with Body Press dealing with the omnipresent Cyclizar, and Earth Power allowing for a way to hit opposing Volcanions for Super-Effective Damage. While Sludge Bomb is not as noticeably potent against checks, the value of being able to fish for poison chip against near stonewall counters like Salamence cannot be understated. Taunt can be slotted in over one of your more offensive options to break through more defensive opponents, denying the option of recovery from those that are able to live Volcanion's attacks. Heavy-Duty Boots increases Volcanion's overall longevity in the face of a tier ruled by hazards. Water Absorb allows for legitimate utility that isn't usually seen with other wallbreakers, providing a valuable matchup into rain-based teams, denying pivoting or strong boosted water STAB from the likes of Barraskewda, Basculegion. Max SpAtk investment and a modest nature allows for Volcanion to hit even resists even hit resists like a truck they don't like it when you use hyperbole, with enough speed investment to outspeed base 45s with maximum speed investment with a non-speed boosting nature, most notably Crawdaunt, with the rest of the available EVs being allotted towards HP to improve overall bulk. Tera types are more flexible on Volcanion, but generally, Ghost and Fairy are the most applicable to Volcanion, as they provide very sound matchups into tier staples, while also providing a neutrality to stealth rocks. Ghost denies rapid spin, as well as a way to gain an immunity to the wide array of fighting type moves in the tier. Fairy is a great type defensively, and can deny options like Draco Meteor from Cyclizar or Salamence, forcing them to rely on more inaccurate or weaker moves in order to deal meaningful damage to Volcanion. I told goldcat that tera dark should be an option. If he says yes then it should be mentioned here.

While Volcanion does offer many benefits to a team, it struggles with not having any form of reliable recovery, so Volcanion benefits from partnering up with allies that can pivot out into beneficial matchups for Volcanion. Additionally, wish passing is incredibly powerful when matched up with Volcanion, fixing the its main weakness of longevity that it faces. With this in mind, partners like Jirachi, who is able to not only provide pivoting and wish passing for Volcanion, but also spread paralysis through Body Slam or Thunder Wave, remedying the issues of lackluster speed that it faces. On top of all of this, Jirachi can even provide more passive chip from Stealth Rock, or even deny healing with Psychic Noise. Mention fewer moves here. Jirachi can't run 7 moves, it would be easier to read and more informative to just mention wish passing and paralysis. For a more offensive pivoter, Galarian Zapdos provides an excellent option could be phrased better. maybe say "is a good teammate", creating a powerful synergy that can take advantage of each others weaknesses. Galarian Zapdos is able to pivot out on its checks, primarily those that have extreme physical bulk, but have a vulnerability to Volcanion's strong STABS, like Hippowdon or Moltres. Inversely, Galarian Zapdos is immune to one of the most threatening options into Volcanion, being Ground STAB, remove comma from threats like Krookodile, and can also take advantage of one of Volcanion's better checks in Salamence by gaining a Defiant boost. Mentioning another good teammate here would be nice. Maybe wo-Chien? (covers volcanion's weaknesses to ground and electric, can heal volc with leech seed, is a good knock absorber and really helps vs slowbro)


[STRATEGY COMMENTS]
Other Options
====

Volcanion can run more diverse options for its moves and items, although they can either lack power or the longevity that Heavy-Duty Boots provide. Fire Spin can be slotted over Flamethrower to trap Specially Defensive walls like Chansey or Milotic, additionally running taunt over an offensive option to deny recovery. Both the Choice Specs and Choice Scarf items are options to turn yourself into a nuke or fix issues with below average speed, however they lack the longevity that Heavy-Duty Boots provide in the face of hazards. Tera types can fluctuate from the norm, slotting Tera Water for more power from Steam Eruption, or Ground to both boost the power of Earth Power and provide an immunity to Electric attacks. Mention how Tera Ground synergizes well with Water Absorb. Tera Blast also deserves a mention here, specifically Tera Blast Dark.

Checks and Counters
====

Knock Off: Volcanion doesn't appreciate the loss of Heavy-Duty boots, which puts it in jeopardy against Stealth Rocks and hazard stacking playstyles. Cyclizar in particular can switch in on Volcanions that lack Body Press and freely Knock Off its Heavy-Duty Boots or pivot out on a switch.

Dragon Types: Dragon types resist all STAB options of Volcanion, and can easily threaten it with powerful STAB moves of their own, or take advantage of Volcanion's inability to threaten substantial damage and set up on it. In particular, Cyclizar, Salamence, and even the more niche option of Regidrago fill this role, only needing to dodge the potential threat of a burn if they decide to go for a physical angle in order to threaten Volcanion back for serious damage.

Mirror-Matchups and Water Types: Without Earth Power, Volcanion gets checked well by opposing Volcanions. In a broader view, Water types as a whole check Volcanion's STAB options well, only fearing a potential burn from Steam Eruption or Flamethrower that might hinder their future longevity. Mention how taunt can be used to block recovery and allow volcanion to win in the long term. Milotic and Lose the 1v1 when taunted.


[CREDITS]
Written by: https://www.smogon.com/forums/members/hoopsspooh.633048/

Quality checked by:
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:

GoldCat I think tera dark is an important option to list because of how it beats slowbro. It's not in the template et but it's probably the best tera type on it.
 
add remove comment
[OVERVIEW]

Volcanion holds itself in the tier as one of the most potent wallbreakers available, making use of its strong STABs and diverse coverage options to rip through bulkier team structures. While it does struggle with issues in longevity and speed, the pure strength in breaking power that it can provide a team makes up for these issues, with proper teambuilding further patching up these holes. Threatening defensive tier staples like Hippowdon, Moltres Jirachi, and Amoonguss, as well as nuking more fragile options with ease, Volcanion's offensive capabilities cannot be understated. Additionally, while mainly used in an offensive manner, Volcanion can also provide an out against rain for a team with its ability of teams thanks to Water Absorb, which also allows it to deny burns from be a decent switch-in against Scald users like Slowbro or Suicune. Volcanion most often runs Heavy-Duty Boots, which provides it much needed tenure in the face of Stealth Rocks and hazard stacking playstyles. Although Volcanion is powerful, there is reliable counterplay against it, with options like Knock Off why is this a counterplay and which Pokemon can pull it off and resists in Dragon and Water Types leveraging their utility and advantaged typing against it give examples. Dragon- and Water-types should a sentence of its own so rephrase this please Forming powerful cores with many of the pivots in the tier, Volcanion is a go to choice for any team wanting a powerful breaker to create large holes in opposing teams.

[SET]
name: Wallbreaker
move 1: Flamethrower
move 2: Steam Eruption
move 3: Body Press / Taunt
move 4: Earth Power / Taunt / Sludge Bomb
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
ivs: 0 Atk
evs: 120 HP / 252 SpA / 136 Spe
tera type: Ghost / Fairy

[SET COMMENTS]
Set Details
====

Due to its great bulk and stellar base Special Attack stat, Volcanion poses itself as one of the premier wallbreakers in the tier. Additionally, Volcanion has no lack of coverage options, allowing it to break through checks that would otherwise be a nuisance for it. Through options like Body Press, Earth Power, and Sludge Bomb, Volcanion is able to more readily deal with resistances to its primary STABs of Steam Eruption and Flamethrower. Body Press and Earth Power cover very common checks to Volcanion, with Body Press dealing with the omnipresent Cyclizar, and Earth Power allowing for a way to hit opposing Volcanions for super-effective damage. While Sludge Bomb is not as noticeably potent against checks, the value of being able to fish for poison against near stonewall counters like Salamence cannot be understated. Taunt can be slotted in over one of your more offensive options to break through more defensive opponents, denying the option of recovery from those that are able to live Volcanion's attacks give examples. Heavy-Duty Boots increases Volcanion's overall longevity in the face of a tier ruled by hazards. Water Absorb allows for legitimate utility that isn't usually seen with other wallbreakers, providing a valuable matchup into rain-based teams, denying pivoting or strong boosted water STAB from the likes of Barraskewda, Kingdra and Basculegion. Max SpAtk Maximizing Special Attack investment and a Modest nature allows for Volcanion to even hit resists hardg deal huge damage even to Pokemon that would resists its attacks, with enough Speed investment to outspeed Pokemon with a base 45 with and maximum Speed investment with a non-Speed boosting nature, most notably Crawdaunt, with the rest of the available EVs being allotted towards HP to improve overall bulk. Tera types are more flexible on Volcanion, but generally, Ghost and Fairy are the most applicable to Volcanion, as they provide very sound matchups into tier staples examples, while also providing a neutrality to Stealth Rocks. Ghost denies Rapid Spin, as well as a way to gain an immunity to the wide array of Fighting type moves in the tier add that it's especially relevant since Cyclizar is often the prime switch-in to Volcanion. Fairy is a great type defensively, and can deny options like Draco Meteor from Cyclizar or Salamence, forcing them to rely on more inaccurate or weaker moves in order to deal meaningful damage to Volcanion. (Bolding this rn until GK gives the OK for Tera Dark) Tera Dark can allow you to stonewall one of the best progress maker in the tier of Slowbro, being able to not only deny frustrating burns from block Scald due to Water Absorb, but also any of Slowbro's Psychic STAB options like Psyshock or Psychic Noise. Being able to also blank many of the strong Psychic-types in the tier, like Gardevoir or Armarouge, with Tera Dark is always an invaluable trait to have. this is approved

add a sentence about the archetypes in which Volcanion thrives and why
While Volcanion does offer many benefits to a team, it struggles with not having any form of reliable recovery, so Volcanion benefits from partnering up with allies that can pivot out into beneficial matchups for Volcanion. Additionally, Wish passing is incredibly powerful when matched up with Volcanion, fixing its main weakness of longevity. With this in mind, partners like Jirachi, who is able to not only provide pivoting and wish passing for Volcanion, but also spread paralysis through Body Slam or Thunder Wave, remedying the issues of lackluster Speed that it faces, serves as a great teammate for Volcanion. For a more offensive pivoter, Galarian Zapdos serves well as an option of support for Volcanion's offensive presence, creating a powerful synergy that can take advantage of each others weaknesses. Galarian Zapdos is able to pivot out on its checks, primarily those that have extreme physical bulk, but have a vulnerability to Volcanion's strong STABS are then vulnerable to Volcanion's strong Special offense, like Hippowdon or Moltres Galarian Weezing. Inversely, Galarian Zapdos is immune to one of the most threatening options into Volcanion, being Ground STAB from threats like Krookodile, and can also take advantage of one of Volcanion's better checks in Salamence by gaining a Defiant boost. Hazard stacking can also benefit from the inclusion of Volcanion, with the passive chip from both Stealth Rocks and Spikes creating larger openings for Volcanion's breaking capabilities, and as such pairing it up with Klefki, Chesnaught, or Palossand is also beneficial.

[STRATEGY COMMENTS]
Other Options
====

Volcanion can run more diverse options for its moves and items, although they can either lack power or the longevity that Heavy-Duty Boots provide. Fire Spin can be slotted over Flamethrower to trap Specially Defensive walls like Chansey or Milotic, additionally running Taunt over an offensive option to deny recovery. Both the Choice Specs and Choice Scarf items are options to turn yourself into a nuke or fix issues with below average Speed, however they lack the longevity that Heavy-Duty Boots provide in the face of hazards. Tera types can fluctuate from the norm, slotting Tera Water for more power from Steam Eruption, or Ground to both boost the power of Earth Power and provide an immunity to Electric attacks while creating a more impactful synergy with its ability of Water Absorb. Tera Blast can give Volcanion an additional offensive option that can help it break through previous checks or counters, with examples like Tera Fairy allowing Volcanion to break through Cyclizar or Salamence, or Tera Dark to deal with Slowbro and other Psychic-types.

Checks and Counters
====

Knock Off: Volcanion doesn't appreciate the loss of Heavy-Duty boots, which puts it in jeopardy against Stealth Rocks and hazard stacking playstyles. Cyclizar in particular can switch in on Volcanions that lack Body Press and freely Knock Off its Heavy-Duty Boots or pivot out on a switch.

Dragon Types: Dragon types resist all STAB options of Volcanion, and can easily threaten it with powerful STAB moves of their own, or take advantage of Volcanion's inability to threaten substantial damage and set up on it. In particular, Cyclizar, Salamence, and even the more niche option of Regidrago Hisuian Goodra fill this role, only needing to dodge the potential threat of a burn if they decide to go for a physical angle in order to threaten Volcanion back for serious damage.

Mirror-Matchups and Water Types: Without Earth Power, Volcanion gets checked well by opposing Volcanions. In a broader view, Water-types as a whole check Volcanion's STAB options well, only fearing a potential burn from Steam Eruption or Flamethrower that might hinder their future longevity. Taunt can assist with this issue, beating walls like Milotic or Empoleon in the long term by denying their options of recovery, and allow more opportunities for Volcanion to spread burns with Steam Eruption.
add ** before and after the Checks and Counters --> **Knock Off**

Good overall work, don't forget that moves, items, stats, Pokemon names and types are always capitalized. You can check the thread I pinned in the Discord c&c channel to check all these spelling rules out. Tag me when this is implemented and we should be good to go :blobthumbsup:
 
Checks and Counters
====

**Knock Off**: Volcanion doesn't appreciate the loss of Heavy-Duty boots, which puts it in jeopardy against Stealth Rocks and hazard stacking playstyles. Cyclizar in particular can switch in on Volcanion that lack Body Press and freely Knock Off its Heavy-Duty Boots.

**Dragon Types**: Dragon types resist all STAB options of Volcanion, and can easily threaten it with powerful STAB moves of their own, or take advantage of Volcanion's inability to threaten substantial damage and set up on it. In particular, Cyclizar, Salamence, and Hisuian Goodra, only needing to dodge the potential threat of a burn if they decide to go for a physical angle in order to threaten Volcanion back for serious damage.

**Mirror-Matchups and Water Types**: Without Earth Power, Volcanion gets checked well by opposing Volcanions. In a broader view, Water types as a whole check Volcanion's STAB options well, only fearing a potential burn from Steam Eruption or Flamethrower that might hinder their future longevity. Taunt can assist with this issue, beating walls like Milotic or Empoleon in the long term by denying their options of recovery, and allow more opportunities for Volcanion to spread burns with Steam Eruption.
Tiny thing before going to GP but be careful about putting two asterisks there and add me in the credits too. And with that this is stamped!

QC Stamp S.gif
 
GP 1/2, this needs another check bc it's a full analysis
make sure to implement using this method (video in point 3), i fixed a lot of capitalisation (Dragon-type not Dragon-Type), so follow the video to avoid missing those
[OVERVIEW]
Volcanion holds itself in the tier as is one of the most potent wallbreakers available, making use of its strong STABs STAB moves and diverse coverage options to rip through bulkier team structures. While it does struggle with issues in longevity and Speed, the pure strength in breaking wallbreaking power that it can provide a team makes up for these issues, with proper teambuilding further patching up these holes. Threatening defensive tier staples like Hippowdon, Jirachi, and Amoonguss, as well as nuking more fragile options with ease, Volcanion's offensive capabilities cannot be understated. Additionally, while mainly used in an offensive manner, Volcanion can also provide an out against rain teams thanks to Water Absorb, which also allows it to be a decent switch-in against to Scald users like Slowbro or and Suicune. Volcanion most often runs Heavy-Duty Boots, which provides it much needed much-needed tenure in the face of Stealth Rocks Rock and hazard entry-hazard stacking playstyles. Although Volcanion is powerful, there is reliable counterplay against it, with options like Knock Off from Cyclizar being able to remove Heavy-Duty Boots. In addition to this, Dragon-types, most notably Salamence and Hisuian Goodra, and bulky Water-types like Gastrodon and Empoleon leveraging leverage their utility and advantaged typing against it.

[SET]
name: Wallbreaker
move 1: Flamethrower
move 2: Steam Eruption
move 3: Body Press / Taunt
move 4: Earth Power / Taunt / Sludge Bomb
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
ivs: 0 Atk
evs: 120 HP / 252 SpA / 136 Spe
tera type: Ghost / Fairy / Dark

[SET COMMENTS]
Set Details
====

Due to its great bulk and stellar base Special Attack stat, Volcanion poses itself as one of the premier wallbreakers in the tier. Additionally, Volcanion has no lack of coverage options, allowing it to break through checks that would otherwise be a nuisance for it (RP) (you've said all of this in the overview, this set details section is now just about this set in particular, so there's no need to repeat the general place in the meta stuff. if there's anything here you'd wanna keep, it would fit better in the overview) Through options like Body Press, Earth Power, and Sludge Bomb, Volcanion is able to more readily deal with resistances to foes that resist its primary STABs of STAB moves in Steam Eruption and Flamethrower. Body Press and Earth Power cover very common checks to Volcanion, with Body Press dealing with the omnipresent Cyclizar, and Earth Power allowing for providing a way to hit opposing Volcanion for super effective damage. While Sludge Bomb is not as noticeably potent against its checks, the value of being able to fish for poison against near stonewall counters like Salamence cannot be understated. Taunt can be slotted in over one of your more Volcanion's offensive options to break through more defensive opponents foes, denying the option of recovery, including, but not limited to, Slowbro's Slack Off or and Galarian Weezing's Pain Split (RC) who; (ASC) these foes are able to absorb Volcanion's attack naturally with their bulk. Heavy-Duty Boots increases Volcanion's overall longevity in the face of a tier ruled by entry hazards. Water Absorb allows for legitimate utility that isn't usually seen with other wallbreakers, providing a valuable matchup into against rain-based teams, denying pivoting or strong boosted water Water-type STAB moves from the likes of Barraskewda, Kingdra, (AC) and Basculegion. Maximizing Special Attack investment and a Modest nature allows for Volcanion to deal huge damage even to Pokemon that would resists resist its attacks, with and it runs enough Speed investment to outspeed Pokemon with a base 45 and maximum speed investment 45s with a non-Speed boosting nature, most notably Crawdaunt (RC). (AP) with (are there other examples? if not, just saying 'outspeed Adamant Crawdaunt' makes it a lot clearer) The the rest of the available EVs being are allotted towards HP to improve Volcanion's overall bulk. Tera types are more flexible on Volcanion, but generally, Ghost and Fairy are the most applicable to Volcanion, as they provide very sound matchups into against tier staples like Okidogi and Krookodile (RC) while also providing giving it a neutrality to Stealth Rocks Rock. Tera Ghost denies Rapid Spin from Cyclizar, one of Volcanion's primary checks, as well as a way to gain gaining an immunity to the wide array of Fighting-type moves in the tier. Fairy is a great type defensively (RC) and can deny options like Draco Meteor from Cyclizar or and Salamence, forcing them to rely on more inaccurate or weaker moves in order to deal meaningful damage to Volcanion. Tera Dark can allow you it to stonewall one of the best progress maker makers in the tier, (AC) of Slowbro, being able to not only block blocking Scald due to Water Absorb (RC) but also any of Slowbro's Psychic Psychic-type STAB options like Psyshock or and Psychic Noise. Being able to also blank many of the strong Psychic-types in the tier, like Gardevoir or and Armarouge, with Tera Dark is always an invaluable trait to have. (does gardevoir fit here? you now are weak to moonblast?)

Most of the time Volcanion sees itself being played within fits on balanced team compositions (RC) where it can take advantage of more defensive play in order to keep itself healthy throughout a match. Volcanion struggles with not having any form of reliable recovery, so Volcanion it benefits from partnering up with allies teammates that can pivot out it into beneficial matchups for itself foes it matches up well against. (rewritten for clarity) Additionally, Wish passing is incredibly powerful when matched up with Volcanion support for Volxanion, fixing its main weakness of longevity. With this in mind, partners like Jirachi (RC) who is able to not only provide pivoting and Wish passing for Volcanion (RC) but serves as a great teammate for Volcanion; it can also spread paralysis through Body Slam or Thunder Wave providing a remedy for the issue of lackluster Speed that it Volcanion faces, serves as a great teammate for Volcanion. For a more offensive pivoter pivot, Galarian Zapdos serves well as an option of to support for Volcanion's offensive presence, creating a powerful synergy that can take advantage of each others other's weaknesses. Galarian Zapdos is able to pivot out on its checks, primarily those that have extreme physical bulk (RC) but are vulnerable to Volcanion's strong special offense, like Hippowdon or and Galarian Weezing. Inversely, Galarian Zapdos is immune to one of the most threatening options into Volcanion, being Ground STAB Ground-type STAB moves from threats like Krookodile, and it can also take advantage of one of Volcanion's better checks in Salamence by gaining a Defiant boost. Hazard stacking Entry hazard-stacking teams can also benfit benefit from the inclusion of Volcanion, with the passive chip from both Stealth Rocks Rock and Spikes creating larger openings for Volcanion's breaking wallbreaking capabilities (RC); (ASC) and as such, (AC) pairing it up with Klefki, Chesnaught, or Palossand is also beneficial.

[STRATEGY COMMENTS]
Other Options
====

Volcanion can run more diverse options for its moves and items, although they can either lack power or the longevity that Heavy-Duty Boots provide. Fire Spin can be slotted over Flamethrower to trap specially defensive walls like Chansey or and Milotic (RC) additionally alongside running Taunt over an offensive option to deny their recovery. Both the Choice Specs and Choice Scarf items are options to turn yourself Volcanion into a nuke or fix issues with its below average Speed. Its Tera types can fluctuate from the norm, slotting Tera Water for more power from Steam Eruption (RC) or Tera Ground to both boost the power of Earth Power. (AP) and provide an immunity to Electric, (AC) and create attacks while creating a more impactful synergy with its ability of Water Absorb. Tera Blast can give Volcanion an additional offensive option that can help it break through previous checks or counters, with examples like Tera Fairy allowing Volcanion to break through Cyclizar or and Salamence (RC) or Tera Dark to deal with Slowbro and other Psychic-types.

Checks and Counters
====

**Knock Off**: Volcanion doesn't appreciate the loss of Heavy-Duty Boots, which puts it in jeopardy against Stealth Rocks Rock and hazard entry-hazard stacking playstyles. Cyclizar in particular can switch in on Volcanion that lack Body Press and freely Knock Off remove its Heavy-Duty Boots.

**Dragon TypesDragon-types**: Dragon types Dragon-types resist all of Volcanion's STAB options of Volcanion (RC) and can easily threaten it with powerful STAB moves of their own (RC) or take advantage of Volcanion's its inability to threaten substantial damage and set up on it. In particular, Cyclizar, Salamence, and Hisuian Goodra (RC) only needing need to dodge the potential threat of a burn if they decide to go for a use physical angle moves in order to threaten Volcanion back for serious damage.

**Mirror-MatchupsMirror Matchups and Water Types Water-types**: Without Earth Power, Volcanion gets checked well by opposing Volcanions Volcanion. In a broader view, Water types Water-types as a whole check Volcanion's STAB options well, only fearing a potential burn from Steam Eruption or Flamethrower that might hinder their future longevity. Taunt can assist with this issue, beating walls like Milotic or and Empoleon in the long term by denying their recovery options of recovery, and allow it can provide more opportunities for Volcanion to spread burns with Steam Eruption.
[CREDITS]
Written by: https://www.smogon.com/forums/members/hoopsspooh.633048/

Quality checked by: https://www.smogon.com/forums/members/sneakyplanner.598717/
https://www.smogon.com/forums/members/rarelyme.513635/
Grammar checked by:
 
:pmd/volcanion:

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[OVERVIEW]

Volcanion is one of the most potent wallbreakers available, making use of its strong STAB moves and diverse coverage options to rip through bulkier team structures. While it does struggle with issues in longevity and Speed, the pure strength in wallbreaking power that it can provide a team makes up for these issues, with proper teambuilding further patching up these holes. Threatening defensive tier staples like Hippowdon, Jirachi, and Amoonguss, as well as nuking more fragile options with ease, Volcanion's offensive capabilities cannot be understated. Additionally, while mainly used in an offensive manner, Volcanion can also provide an out against rain teams thanks to Water Absorb, which also allows it to be a decent switch-in to Scald users like Slowbro and Suicune. Volcanion most often runs Heavy-Duty Boots, which provides it much-needed tenure in the face of Stealth Rock and entry-hazard stacking playstyles. Although Volcanion is powerful, there is reliable counterplay against it, with options like Knock Off from Cyclizar being able to remove Heavy-Duty Boots. In addition to this, Dragon-types, most notably Salamence and Hisuian Goodra, and bulky Water-types like Gastrodon and Empoleon leverage their utility and advantaged typing against it.

[SET]
name: Wallbreaker
move 1: Flamethrower
move 2: Steam Eruption
move 3: Body Press / Taunt
move 4: Earth Power / Taunt / Sludge Bomb
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
ivs: 0 Atk
evs: 120 HP / 252 SpA / 136 Spe
tera type: Ghost / Fairy / Dark

[SET COMMENTS]
Set Details
====

Through options like Body Press, Earth Power, and Sludge Bomb, Volcanion is able to more readily deal with foes that resist its primary STAB moves in Steam Eruption and Flamethrower. Body Press and Earth Power cover very common checks to Volcanion, with Body Press dealing with the omnipresent Cyclizar (RC) and Earth Power providing a way to hit opposing Volcanion for super effective damage. While Sludge Bomb is not as noticeably potent against its checks, the value of being able to fish for poison against near stonewall counters like Salamence cannot be understated. Taunt can be slotted in over one of Volcanion’s Volcanion's (Fix apostrophe) offensive options to break through more defensive foes, denying the option of recovery, including, but not limited to, Slowbro's Slack Off and Empoleon’s Empoleon's (Fix apostrophe) Roost; these foes are able to absorb Volcanion's attack attacks naturally with their bulk. Heavy-Duty Boots increases Volcanion's overall longevity in the face of a tier ruled by entry hazards. Water Absorb allows for legitimate utility that isn't usually seen with other wallbreakers, providing a valuable matchup against rain-based rain teams, denying pivoting or strong boosted Water-type STAB moves from the likes of Barraskewda, Kingdra, and Basculegion-F. Maximizing Special Attack investment and a Modest nature allows Volcanion to deal huge damage even to Pokemon that resist its attacks, and it runs enough Speed investment to outspeed Adamant Crawdaunt. The rest of the available EVs are allotted towards HP to improve Volcanion’s Volcanion's (Fix apostrophe) overall bulk. Tera types are more flexible on Volcanion, but generally, Ghost and Fairy are the most applicable, as they provide very sound matchups against tier staples like Okidogi and Krookodile while also providing a neutrality to Stealth Rock. Tera Ghost denies Rapid Spin from Cyclizar, one of Volcanion's primary checks, as well as gaining an immunity to the wide array of Fighting-type moves in the tier. Fairy is a great type defensively and can deny options like Draco Meteor from Cyclizar and Salamence, forcing them to rely on more inaccurate or weaker moves in order to deal meaningful damage to Volcanion. Tera Dark can allow it to stonewall one of the best progress makers in the tier, Slowbro, by not only blocking Scald due to Water Absorb but also any of Slowbro's Psychic-type STAB options like Psyshock and Psychic Noise. Being able to also blank many of the strong Psychic-types in the tier, like Gardevoir and Armarouge, with Tera Dark is always an invaluable trait to have.

Most of the time, (AC) Volcanion fits on balanced team compositions where it can take advantage of more defensive play in order to keep itself healthy throughout a match. Volcanion struggles with not having any form of reliable recovery, so it benefits from teammates that can pivot it into foes it matches up well against. Additionally, Wish passing is incredibly powerful support for Volcanion, fixing its main weakness of longevity. Jirachi is able to not only provide pivoting and Wish passing for Volcanion, (AC) making it serves as a great teammate for Volcanion; it can also spread paralysis through Body Slam or Thunder Wave, (AC) providing a remedy for the issue of Volcanion's lackluster Speed that Volcanion faces. For a more offensive pivot, Galarian Zapdos serves as an option to support Volcanion's offensive presence, creating powerful synergy that can take advantage of each other’s other's (Fix apostrophe) weaknesses. Galarian Zapdos is able to pivot out on its checks, primarily those that have extreme physical bulk but are vulnerable to Volcanion's strong special offense, like Hippowdon and Galarian Weezing. Inversely, Galarian Zapdos is immune to Ground-type STAB moves from threats like Krookodile, and it can also take advantage of one of Volcanion's better checks in Salamence by gaining a Defiant boost. Entry hazard-stacking hazard stacking teams can also benefit from Volcanion, with the passive chip damage from both Stealth Rock and Spikes creating larger openings for Volcanion's wallbreaking capabilities; and as such, pairing it up with Klefki, Chesnaught, or Palossand is beneficial.

[STRATEGY COMMENTS]
Other Options
====

Volcanion can run more diverse options for its moves and items, although though they can either lack power or the longevity that Heavy-Duty Boots provide. Fire Spin can be slotted over Flamethrower to trap specially defensive walls like Chansey and Milotic alongside running Taunt over an offensive option to deny their recovery. Both Choice Specs and Choice Scarf are options to turn Volcanion into a nuke or fix issues with its below average Speed below-average Speed, respectively. Its Tera types can fluctuate from the norm, slotting Tera Water for more power from Steam Eruption or Tera Ground to boost the power of Earth Power, provide an immunity to Electric, and create a more impactful synergy with Water Absorb. Tera Blast can give Volcanion an additional offensive option that can help it break through previous checks or counters, with examples like Tera Blast Fairy allowing Volcanion to break through Cyclizar and Salamence or Tera Blast Dark to deal with Slowbro and other Psychic-types.

Checks and Counters
====

**Knock Off**: Volcanion doesn't appreciate the loss of Heavy-Duty Boots, which puts it in jeopardy against Stealth Rock and entry-hazard entry hazard stacking playstyles. Cyclizar in particular can switch in on Volcanion that lack Body Press and freely remove its Heavy-Duty Boots.

**Dragon-types**: Dragon-types resist all of Volcanion’s Volcanion's (Fix apostrophe) STAB options and can easily threaten it with powerful STAB moves of their own or take advantage of its inability to threaten substantial damage and set up on it. In particular, Cyclizar, Salamence, and Hisuian Goodra only need to dodge the potential threat of a burn if they use physical moves in order to threaten Volcanion back for serious damage.

**Mirror Matchups and Water-types**: Without Earth Power, Volcanion gets checked well by opposing Volcanion. In a broader view, Water-types as a whole check Volcanion's STAB options well, only fearing a potential burn from Steam Eruption or Flamethrower that might hinder their future longevity. Taunt can assist with this issue, beating walls like Milotic and Empoleon in the long term by denying their recovery options, and it can provide more opportunities for Volcanion to spread burns with Steam Eruption.

[CREDITS]
Written by: https://www.smogon.com/forums/members/hoopsspooh.633048/

Quality checked by: https://www.smogon.com/forums/members/sneakyplanner.598717/
https://www.smogon.com/forums/members/rarelyme.513635/

Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done

I'm just going to directly link the video autumn talked about here so that you definitely won't miss it.
 
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