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Walling physical attackers

I was using an example of how offensive Pokemon can be used to 'wall' things based on resistence and not stats, so everyone's acting a little too defensive imo.

You do have a point there, but using offensive pokemon as your only walls seems to be somewhat of an ineffective strategy. A good team, IMO, would be composed of both walls and pokemon like Gyara that can play defensive roles. That's even more neccessary in today's metagame with the large amount of potential threats to counter.
 
Well then this is why some people can work with some teams and other can't work with other teams. It's all down to preference. Myself personally, I like to load up on so much offense, why both walling their Pokes if they can't even stop mine?

My first 'real' team was: Salamence Gyarados Electivire Garchomp Jirachi Heatran. Out of the 4 or 5 battles I won to get to semi-finals in the Smogon Shoddy tournament, that team won all but one match for me.

Then the metagame switched and that started to suck, so I made another team:

Infernape Electivire Salamence Swampert Jirachi Weavile. It was more defensively but still packing on out-offensing the other team.

Of course the metagame kind of shifted again so I had to build another team, which I'm currently using, but it follows the same 'as much as offense' as I can use forumla and it's working fine, judging by the Shoddy Ladder results.

There's a reason why there are different type of teams, because different people use different things different wants.
 
Also, a Poke with Fighting/Ice/Electric (example: Infernape/Magmortar) will hit any other team full of walls hard. Wouldn't that same Poke hit a team of like: Salamence Hippowdon Blissey Skarmory Gyarados Jirachi (example team) just as hard, if not harder?

The main problem is that without a Dark/Ghost attack or a bunch of stat-ups, you're not going to be able to break Cresselia/Dusknoir before they shut you down. That's the main flaw a lot of the physical and mixed threats out there. You can still very easily get walled by a stallish team if you're not careful and end up with too many of them on your team.

Of course, since most people running serious teams are using Ttar anyhow (albeit using Specs and Scarf some of the time these days), Cressy/Dusk are not the most serious of problems. Although... I hope this never becomes an argument for the preservation of Ttar in standard. -.-
 
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