This is my RMT for my first OU XY team.
With the advent of mega evolution and less than effective effectiveness of weather teams, this team finds itself doing better than worse in most cases. This team is predominantly composed of walls that all work around trapping, weakening and or killing before Mega-Aerodactyl shows up. The way this team is played is essentially countering and neutralizing the threats of the other team members while still providing support through Wish healing and pivot switching to constantly force opposing switches and trap those who would set up. This team does come with flaws however, mostly in their speed and weakness to sets like Mandibuzz Swagger set, however they can deal with high multitude of threats while still being bulking and getting OHKO's without sacrificing too many or any of my team. Now on to the team.
Goodra (M) @ Assault Vest
Ability: Gooey
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Earthquake
- Ice Beam
- Fire Blast
This is the special wall of sorts of my team who with AV becomes a beast defensively and take out many special threats to my team relatively well. All the EV's go in SAtk and Spd to be as offensive as possible. With 150 base SDef I saw no reason to invest more than that and left it as it was. With Gooey I can quickly begin to outspeed opponents and do very decent damage. However the downfall of Goodra is being dragon, the ice and fairy type attacks can become daunting, even debilitating preventing KO's or even damage in general.
Wobbuffet @ BrightPowder
Ability: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Counter
- Destiny Bond
- Encore
- Mirror Coat
This is my trapper of course who does more than trap. Using him I can effectively shut down those who would attempt to set up via Encore or destiny bond. The main highlight comes with shadow tag more so than counter or mirror coat. Examples of how I use him are when faced by a scrafty with DD I can encore than switch to Mega-Aerodactyl to get the kill or force a switch into another KO. The downfall of Wobbuffet comes in taking dark and bug type hits very hard and being taunt bait(good thing at times).
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Spd / 252 Atk
Jolly Nature
- Stone Edge
- Earthquake
- Iron Head
- Fire Fang
With blazing speed and excellent attack and mega evolution, he boost himself very high when it comes to offensive prowess. He truly isn't a sweeper but more of a revenge killer in the way that he does not set up and I don't feel comfortable using him for anything that isn't a guaranteed OHKO. Stone Edge is placed for STAB while EQ brings coverage. Iron Head deals with fairy types among others and brings a chance of flinching. Fire Fang rounds out the set bringing much needed coverage and helping finish Aegislash who threaten him.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Clear Smog
- Giga Drain
- Foul Play
- Spore
The first part of my pivot combo, he comes with high Def EV's to handle what Goodra and Umbreon cannot while bring utility in the form of Spore and Regenerator. Clear Smog brings STAB and the ability to lower stats of encore locked or baton pass teams. Black sludge provides a bit of added recovery and Giga Drains brings STAB and coverage. Foul Play rounds out the set especially when faced against fighting types. His weaknesses hurt him at times when being a defensive pivot but his utility makes up for it in a pinch.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Wish
- Heal Bell
- Foul Play
- Taunt
Umbreon is the second part of my pivot combo, providing Taunt and cleric-like support. EVs are made in a way that Umbreon handles many physical threats while dealing with special threats to some extent. Max HP for max wish heals and Foul Play brings the set to a close dealings with psychics and many physical threats very well. Synchronize makes prevents me from being crippled and keeps me moving. Downfall of Umbreon comes with being outsped by some taunters more than anything else.
Xatu @ Quick Claw
Ability: Magic Bounce
EVs: 252 Spd / 4 SAtk / 252 HP
Hasty Nature
- Thunder Wave
- U-turn
- Confuse Ray
- Heat Wave
Xatu is the last member of my team and does a number of things. Preventing hazards and status while stopping taunts makes him very worth it. Some have argued that Espeon is better however using Thunder Wave and Confuse ray can shut down opposing threats who attempt to set up. U-Turn is there for momentum and some KO's rarely. Heatwave brings coverage but not much else. Quick Claw can make this set shine netting KO's and status spreads easily. It's weakness are pretty much the same team wide. A glaring weakness to bug brings down the entire team.
With the advent of mega evolution and less than effective effectiveness of weather teams, this team finds itself doing better than worse in most cases. This team is predominantly composed of walls that all work around trapping, weakening and or killing before Mega-Aerodactyl shows up. The way this team is played is essentially countering and neutralizing the threats of the other team members while still providing support through Wish healing and pivot switching to constantly force opposing switches and trap those who would set up. This team does come with flaws however, mostly in their speed and weakness to sets like Mandibuzz Swagger set, however they can deal with high multitude of threats while still being bulking and getting OHKO's without sacrificing too many or any of my team. Now on to the team.
Goodra (M) @ Assault Vest
Ability: Gooey
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Earthquake
- Ice Beam
- Fire Blast
This is the special wall of sorts of my team who with AV becomes a beast defensively and take out many special threats to my team relatively well. All the EV's go in SAtk and Spd to be as offensive as possible. With 150 base SDef I saw no reason to invest more than that and left it as it was. With Gooey I can quickly begin to outspeed opponents and do very decent damage. However the downfall of Goodra is being dragon, the ice and fairy type attacks can become daunting, even debilitating preventing KO's or even damage in general.
Wobbuffet @ BrightPowder
Ability: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Counter
- Destiny Bond
- Encore
- Mirror Coat
This is my trapper of course who does more than trap. Using him I can effectively shut down those who would attempt to set up via Encore or destiny bond. The main highlight comes with shadow tag more so than counter or mirror coat. Examples of how I use him are when faced by a scrafty with DD I can encore than switch to Mega-Aerodactyl to get the kill or force a switch into another KO. The downfall of Wobbuffet comes in taking dark and bug type hits very hard and being taunt bait(good thing at times).
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Spd / 252 Atk
Jolly Nature
- Stone Edge
- Earthquake
- Iron Head
- Fire Fang
With blazing speed and excellent attack and mega evolution, he boost himself very high when it comes to offensive prowess. He truly isn't a sweeper but more of a revenge killer in the way that he does not set up and I don't feel comfortable using him for anything that isn't a guaranteed OHKO. Stone Edge is placed for STAB while EQ brings coverage. Iron Head deals with fairy types among others and brings a chance of flinching. Fire Fang rounds out the set bringing much needed coverage and helping finish Aegislash who threaten him.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Clear Smog
- Giga Drain
- Foul Play
- Spore
The first part of my pivot combo, he comes with high Def EV's to handle what Goodra and Umbreon cannot while bring utility in the form of Spore and Regenerator. Clear Smog brings STAB and the ability to lower stats of encore locked or baton pass teams. Black sludge provides a bit of added recovery and Giga Drains brings STAB and coverage. Foul Play rounds out the set especially when faced against fighting types. His weaknesses hurt him at times when being a defensive pivot but his utility makes up for it in a pinch.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Wish
- Heal Bell
- Foul Play
- Taunt
Umbreon is the second part of my pivot combo, providing Taunt and cleric-like support. EVs are made in a way that Umbreon handles many physical threats while dealing with special threats to some extent. Max HP for max wish heals and Foul Play brings the set to a close dealings with psychics and many physical threats very well. Synchronize makes prevents me from being crippled and keeps me moving. Downfall of Umbreon comes with being outsped by some taunters more than anything else.
Xatu @ Quick Claw
Ability: Magic Bounce
EVs: 252 Spd / 4 SAtk / 252 HP
Hasty Nature
- Thunder Wave
- U-turn
- Confuse Ray
- Heat Wave
Xatu is the last member of my team and does a number of things. Preventing hazards and status while stopping taunts makes him very worth it. Some have argued that Espeon is better however using Thunder Wave and Confuse ray can shut down opposing threats who attempt to set up. U-Turn is there for momentum and some KO's rarely. Heatwave brings coverage but not much else. Quick Claw can make this set shine netting KO's and status spreads easily. It's weakness are pretty much the same team wide. A glaring weakness to bug brings down the entire team.