ORAS OU Warriors. A mega sciz balance team (Peaked 1765/#68 on the ou ladder)


Greetings Smogon users! My name is Arky and after lurking on showdown for a few months and voting in 2 suspect tests(namely those of mega meta and landorus-I)I am here with my first RMT(I have tried several times before but mostly I just give up because I am too lazy). Firstly here is the proof of my peak and here is the proof of me being Hellcat 5000. So without further adoo let's get on with the RMT.

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MVP (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost

Ah mega scizor, such a great mon with those insane defensive and offensive stats along with reliable recovery, decent priority and a way to instantly boost its attack. He is the star of my team and my primary counter to kyub, mega meta, fire blast lacking mega altaria and much more. The moveset is pretty standard for a defensive sciz with bp stab for priority, roost for reliable recovery, sd for setting up and u-turn for momentum. The spread is designed to avoid 2hko from mega lopunny's hjk, lo latios' and non specs magnezone's hp fire and mega garde's focus blast.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave/heal bell
- Calm Mind
- Soft-Boiled
No wonder this pink bolb is S rank! Clefable acts as a mixed wall and hazard absorber for my team. Its ability to check most of the main threats in ou such as thundurus, mega manectric, tornadus-t mega lopunny and pretty much everything under the sun is quite fantastic. Not only does this mon act as a defensive pivot, it is also a late game cleaner for my team because once all it's checks like scizor, ferrothorn, stallbreaker skarmory etc are gone, it can easily set up calm minds and sweep. Most of the set and spread are self explanatory except for t wave which I chose to run because it punishes most clefabe switch ins like metagross, charizard, bisharp etc. I chose to run a more specially defensive spread to deal with torn-t better as it really threatened my team and I have alkov to thank for that.

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Can't touch this (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock

My team needed a stealth rocker and something that can deal with heatran, sd (mega)scizor, bisharp and can completely shut down volt-turn cores which is why I chose god ol' rocky helmet chomp. This guy is one of my favorite mons in the current meta game as it can switch into almost any physical attacker and comfortably set up rocks. It also forces mind games on team preview forcing many people to lead with lati, starmie, torn-t etc which I can captialize on. Earthquake is my primary stab as it hits most of the meta game decently with even when uninvested, dragon tail is to phase out common switch ins and force them to take damage from rocks, fire blast is to hit steels like scizor, skarmory and ferrothotn. The ev spread is fairy standard with 92 speed evs to outspeed all the base 70's like bisharp and breloom, the rest of the evs are used to increase it's bulk.

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Stone edge
- Earth Power
I was lacking a powerful offensive fire-type that could break stall which is why I chose a mon which is arguably one of the best fire types in ou, heatran. This guy is my main check to serperior, scizor(if chomp is dead), calm mind clefable, volcarona, mega venusaur, ferrothorn and what not. The spread/set is standard for offensive stallbreaker tran although I chose magma storm over fire blast to stallbreak more efficiently as it can trap and kill most defensive mons and the residual damage is quite helpful. This set originally had toxic but thanks to Alkov's suggestion I changed it to stone edge to deal with spdef talonflame who was otherwise a huge threat to my team. I chose air balloon to avoid earth power from the opposing heatran as well as not be pressured by the opposing ground type mons like chomp, excadrill and duggy. Not to mention this set can comfortably start turn 1 against landorus or chomp and proceed to taunt them, thereby messing up my opponent's game plan from the start.

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
I noticed that I was really weak to zard y, specs keldeo, specs raikou and I lacked hazard control which is why I picked latias(I chose this over latios because I needed bulk more than the power). The spread is a standard bulky defog latias once to comfortably switch into resisted or neutral special attacks and also have a life orb number. Draco is the primary stab that hits like a truck, psyshock hits fighting and poison types and also hits on the physical side so it does more damage to specially defensive mons, defog is for hazard control and roost is for longevity.

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Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Taunt
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
Lastly I wanted a fast revenge killer that could also act as a potential sweeper which is why I chose a mon that perfectly fits the role, serperior. With contrary as well as an insanely power stab move in leaf storm, this mon is a major threat to every ou team. The spread is as simple as it can get. Regarding the set, dragon pulse is present to hit most dragons, hp fire is there to hit ferro and sciz and I used taunt to avoid being t waved and completely shut down clefable and chansey. I chose leftovers because I wanted some longevity on this guy.

Importable

MVP (Scizor) @ Scizorite

Ability: Light Metal

EVs: 248 HP / 44 Atk / 16 Def / 200 SpD

Impish Nature

- U-turn

- Bullet Punch

- Swords Dance

- Roost

Clefable @ Leftovers

Ability: Magic Guard

EVs: 252 HP / 160 Def / 96 SpD

Calm Nature

IVs: 0 Atk

- Moonblast

- Thunder Wave

- Calm Mind

- Soft-Boiled

Latias (F) @ Life Orb

Ability: Levitate

EVs: 72 HP / 184 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Draco Meteor

- Psyshock

- Roost

- Defog

Can't touch this (Garchomp) @ Rocky Helmet

Ability: Rough Skin

EVs: 252 HP / 164 Def / 92 Spe

Impish Nature

- Earthquake

- Dragon Tail

- Fire Blast

- Stealth Rock

Heatran @ Air Balloon

Ability: Flash Fire

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Magma Storm

- Taunt

- Toxic

- Earth Power

Serperior @ Leftovers

Ability: Contrary

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk / 30 SpA / 30 Spe

- Taunt

- Leaf Storm

- Dragon Pulse

- Hidden Power [Fire]

Anyways. Thanks a lot for reading this RMT. Any sort of constructive criticism and suggestions are much appreciated. Also I would like to take this opportunity to thank Tokyo Tom as it was with his team that I was able to really start competitive battling as well as break the top 20's in the ou ladder when I was known as DragonTamer99 as shown here(it was on a test alt).
 
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This is a personal note, but I prefer a spread of 248 HP / 100 Def / 68 SpDef / 92 Spe with Impish on Garchomp. It still beats out base 70s and has a bit of physical bulk, but...

Just a few calcs showing the differences in the bulks:

252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Garchomp: 380-452 (90.4 - 107.6%) -- 43.8% chance to OHKO
252 SpA Life Orb Thundurus Hidden Power Ice vs. 248 HP / 68 SpD Garchomp: 354-416 (84.4 - 99.2%) -- guaranteed 2HKO

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 0 SpD Garchomp: 312-368 (74.2 - 87.6%) -- guaranteed 2HKO
252 SpA Mega Manectric Hidden Power Ice vs. 248 HP / 68 SpD Garchomp: 288-340 (68.7 - 81.1%) -- guaranteed 2HKO

Was gonna do weavile but it OHKOed either variant of the EVs so lol

+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 164+ Def Garchomp: 292-344 (69.5 - 81.9%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 100+ Def Garchomp: 309-367 (73.7 - 87.5%) -- guaranteed 2HKO

EDIT: My Garchomp spread can be OHKOed by an Adamant Knock Off after an SD, while yours isn't ever OHKOed by Adamant Bisharps Knock Offs (without Stealth Rock damage). That isnt really important since they are built to outspeed them, but still.

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 100+ Def Garchomp: 183-216 (43.6 - 51.5%) -- 8.2% chance to 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 164+ Def Garchomp: 171-202 (40.7 - 48%) -- guaranteed 3HKO

Bit of a minor change that changes some 2hkos and things like the such, but I've found that, despite actually using the same spread you use on your Garchomp, I prefer mine quite a lot more. Just preference though.


Lastly, I love running Hidden Power Fighting on those types of Latias (again, personal preference):

184 SpA Life Orb Latias Hidden Power Fighting vs. 252 HP / 0 SpD Tyranitar in Sand: 192-229 (47.5 - 56.6%) -- 82.8% chance to 2HKO
184 SpA Life Orb Latias Hidden Power Fighting vs. 0 HP / 0 SpD Bisharp: 385-458 (142 - 169%) -- guaranteed OHKO R.I.P SD Switch-in.

Or, If you, for some reason, hit it after using Draco Meteor...
-2 184 SpA Life Orb Latias Hidden Power Fighting vs. 0 HP / 0 SpD Bisharp: 198-234 (73 - 86.3%) -- guaranteed 2HKO

If it's running Life Orb, its definitely not going to enjoy taking it and will probably only get off 2 more hits - Or, Tankchomp will just kill it via rough skin and Rocky Helmet damages.


Just personal nitpicks! ^^;
 
Hi Hellcat5000, really cool team you got there with not much of a weakness but I'll suggest a few minor changes to your team to improve it :]
  • Firstly, I noticed that you might be slightly weak to a SpDef Talonflame since it is able to spread Will-O-Wisp/Brave Bird and so decent damage against most of your team and your only switch-ins are Garchomp and Heatran which can get withered really quickly while it is able to come in against Scizor, Serperior and Clefable. You may want to consider Stone Edge on Heatran or just have it a little more defensive with something like Leftovers while keeping the current moveset to help better cope with Talonflame. Although you lose the ability to lead it off against common Ground types but I feel like your team have other means of keeping them in check easily so it's not of a big deal.
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  • Secondly, with the weakness to SpDef Talonflame, it'll obviously mean you're a tat weak to Assault Vest Tornadus-T as well since it can come in on a lot of your team as it can take a hit and threaten it out with Knock Off/Hurricane/Focus Blast while Clefable is your only switch-in which can be easily U-turned out on to give the opponent momentum. To help alleviate the weakness by a little, I'll definitely recommend Clefable with a little more SpDef so as to take Hurricanes better while having Thunder Wave on it instead of having Heal Bell as an alternative. The increase of SpDef on Clefable will also help to cope with a lot more things such as Keldeo and Kyurem-B!
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  • Lastly, do look out for things like Sand Rush Excadrill since it can basically run through your whole team once Garchomp is weaken by the slightest bit thus I'll recommend having as much bulk as possible with Garchomp instead as you only need like 4 speed EVs to outpace Adamant Bisharp while Jolly Bisharp doesn't do much damage a Garchomp anyway.
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Hope it helps n_n
 
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Hey Alkov, thanks a lot for the rate, I really appreciate it. The changes that you have suggested truly do fix a lot of weaknesses on my team. I am generally able to deal with talon by trapping it with magma storm and the proceeding to earth power on the roost although stone edge is a more reliable option so I will try using it over toxic. Regarding av torn-t clefable is honestly my only way to deal with it unless it lacks heat wave because sciz can set up bar confusion hax on it but yes, I can definitely afford to invest in clef's special bulk as I already have a couple of other physical walls. Thanks a lot and have a nice day.
 
Hey, nice team you have! I do have some suggestions for it to try and help improve it.
  • Personally, I would say to change Leftovers to Sash on Serperior. The advantage of this over lefties is that it would prevent Serperior from being OHKO'd and have a better time sweeping by being able to stay out longer. While hazards do render Focus Sash useless, having Latias on your team as a bulky defogger accounts for that.
Other than that, your team looks good to me.
 
Hey, nice team you have! I do have some suggestions for it to try and help improve it.
  • Personally, I would say to change Leftovers to Sash on Serperior. The advantage of this over lefties is that it would prevent Serperior from being OHKO'd and have a better time sweeping by being able to stay out longer. While hazards do render Focus Sash useless, having Latias on your team as a bulky defogger accounts for that.
Other than that, your team looks good to me.
Hey Raymond Quaza, thanks for the rate. Sash serperior is definitely an interesting idea although in case of serperior it would rarely if ever come into play. You see serperior is a pretty mediocre mon as it is so it can barely ohko anything without a boost which is rather underwhelming. Also Serperior cant really do much to mons that threaten it like heatran, volcarona, zard-y, talonflame and even weavile. Hp rock might be an option to deal with them although I would lose my ability to deal with sciz, ferrothorn and skarm which is unaffordable. Anyways thanks for the rate and take care.
 
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