People that helped that should be in the credits: DerpySuX , Pearl , DaWoblefet
Compared to Pokemon Showdown, players on a Nintendo Switch have another win condition to consider: the battle timer. Under normal circumstances, battles online will have multiple timers in play. While it might seem minor at first, these timer mechanics can have a big impact on certain playstyles in VGC and Battle Stadium Singles, with some strategies even revolving around whittle down the timer to victory! Let's go over each of these mechanics, and how you can best optimize your playstyle around the many clocks of Pokemon!
The Team Preview Timer
Even before the battle begins, the clock starts ticking while you select your Pokemon at team preview! Believe it or not, there is still strategic value beyond picking the right Pokemon for the battle!
Team Preview Timers By Game and Format
Scarlet and Violet
Note: I THINK free battles might have different timers for stuff and SwSh had Battle Seasons that changed certain aspects of the timer but... I can't remember, I'll look it up / test if needed, because I do want to talk about say, what happens if you try to play 6v6 on a Switch, since the timer is TOTALLY different than what people are used to in Pokemon Showdown lol. This applies to Sword and Shield too, can't remember if BDSP and Lets Go have different approaches to timers in their game modes lol.
Sword and Shield
BSS Formats: ???
VGC: ???
Brilliant Diamond and Shining Pearl
??? (Might have notes on these somewhere, gotta look for em lol)
Let's Go Pikachu and Let's Go Eevee
??? (Do not remember the timer mechanics at team preview for these at ALL, or if they even had them. It's been a while lol, probably gotta test!)
What Happens When The Team Preview Timer Runs Out?
If not all Pokemon are selected before the team preview timer runs out, the consequences will depend on the game being played!
Scarlet and Violet
If no Pokemon are selected: (I think it's just the first 3 mons in your party but I better double check lol,)
If 1-2 Pokemon are selected: (also can't remember what the game does with partial selections. I better double check that)
If 3 Pokemon are selected: Breathe a sight of relief, because even if you don't push the ready menu option, the game will let you go with the 3 Pokemon you've selected!
Sword and Shield
If no Pokemon are selected:
If 1-2 Pokemon are selected:
If 3 Pokemon are selected:
Brilliant Diamond and Shining Pearl
If no Pokemon are selected:
If 1-2 Pokemon are selected:
If 3 Pokemon are selected:
Let's Go Pikachu and Let's Go Eevee
(I can not even begin to remember this, will test this again lol)
Strategizing Around The Team Preview Timer
This is amount of time a battle is allowed to last. If the Game Time reaches 0 before the match is over, there are 3 methods of tie-breakers done in this order.
Notes because I am a forgetful person: Need to bring up Dynamax, and how HP is calculated. Also I will likely make Game specific sections for this depending on what the differences between the 4 pairs of Switch games are. If it's just Dynamax, I will just mention that for the HP calculation stuff.
Also: I should probably include ANY formulas the game uses for determining these things! I figure if we're gonna get this inside the game, might as well show what goes on internally if possible!
Finally: I SWEAR Scarlet and Violet made some changes to this... but I can not even begin to remember what they are, for better or worse I have never gotten a draw in SV lol. So I'll have to double check on that stuff / test stuff if there's not any good sources!
1. When the timer reaches 0 before move selections are done, the game will determine a winner based off the health of both player's parties. The player with the most remaining Pokemon will win.
2. If both players have the same amount of Pokemon left, the team with the highest percentage of HP is declared the winner.
3. If both teams have the same percentage of team HP, then the team with the highest total HP will win.
4. If all of the above tie-breaker scenarios are still a tie, the game declares the battle a draw.
Scarlet and Violet Specific Mechanics
Sword and Shield Specific Mechanics
Brilliant Diamond and Shining Pearl Specific Mechanics
Let's Go Pikachu and Let's Go Eevee Specific Mechanics
This is the amount of time a player has to select their move. If this reaches 0, the decisions made for you depend on the game and what type of actions the game is asking you to make.
I will go into detail about these differences as soon as I read about them (because I forget stuff) / test them out lol
Scarlet and Violet Specific Mechanics
Sword and Shield Specific Mechanics
Brilliant Diamond and Shining Pearl Specific Mechanics
Let's Go Pikachu and Let's Go Eevee Specific Mechanics
Your Time: The amount of time a player has to select their move for the entire match.
1. The first player to have this timer reach 0 will lose the match once the turn ends.
I remember this having some funky interactions with the battle timer in SV... I better check up on that lol. Anyways you know the drill I gotta add more stuff!
Scarlet and Violet Specific Mechanics
Sword and Shield Specific Mechanics
Brilliant Diamond and Shining Pearl Specific Mechanics
Let's Go Pikachu and Let's Go Eevee Specific Mechanics
The Game Timer constantly ticks down, even during battle animations. Because of this, longer animations can be taken advantage of for a timer stall win condition, or conversely, can make you more vulnerable to losing to timer stall.
When switching in a shiny Pokemon, even the shiny animation will take up extra time compared to a regular Pokemon! The shiny animation times differ between each pair of Pokemon games.
Shiny Animation Times By Game
Shiny Animation Strategy
uhh text goes here, I promise this won't be an under construction sign from 1999 lol
The Game Timer does not stop for move animations. Because of this, moves that are otherwise incredibly similar, have a hidden difference: the amount of Game Time their animation takes up. Below are some comparisons to help you decide which identical moves fit your team's style.
Recovery Moves
Weather-based Recovery Moves
Item Switching Moves
Phazing Moves
+2 Defense Boosting Moves
+2 Speed Boosting Moves
Trapping Moves
Accuracy Moves
Normal Type OHKO Moves
Recovery Moves
Weather-based Recovery Moves
Status Healing Moves
Item Switching Moves
Phazing Moves
+2 Defense Boosting Moves
+1 Defense Boosting Moves
+2 Speed Boosting Moves
Trapping Moves
Accuracy Moves
Normal Type OHKO Moves
Watch The Clock: A Primer on Battle Timer Mechanics (WIP Title lol)
Compared to Pokemon Showdown, players on a Nintendo Switch have another win condition to consider: the battle timer. Under normal circumstances, battles online will have multiple timers in play. While it might seem minor at first, these timer mechanics can have a big impact on certain playstyles in VGC and Battle Stadium Singles, with some strategies even revolving around whittle down the timer to victory! Let's go over each of these mechanics, and how you can best optimize your playstyle around the many clocks of Pokemon!
The Team Preview Timer
Even before the battle begins, the clock starts ticking while you select your Pokemon at team preview! Believe it or not, there is still strategic value beyond picking the right Pokemon for the battle!
Scarlet and Violet
Scarlet / Violet Battle Format | Team Preview Timer |
Battle Stadium Singles | 1:30 Minutes |
VGC | ???? |
Note: I THINK free battles might have different timers for stuff and SwSh had Battle Seasons that changed certain aspects of the timer but... I can't remember, I'll look it up / test if needed, because I do want to talk about say, what happens if you try to play 6v6 on a Switch, since the timer is TOTALLY different than what people are used to in Pokemon Showdown lol. This applies to Sword and Shield too, can't remember if BDSP and Lets Go have different approaches to timers in their game modes lol.
Sword and Shield
BSS Formats: ???
VGC: ???
Brilliant Diamond and Shining Pearl
??? (Might have notes on these somewhere, gotta look for em lol)
Let's Go Pikachu and Let's Go Eevee
??? (Do not remember the timer mechanics at team preview for these at ALL, or if they even had them. It's been a while lol, probably gotta test!)
What Happens When The Team Preview Timer Runs Out?
If not all Pokemon are selected before the team preview timer runs out, the consequences will depend on the game being played!
Scarlet and Violet
If no Pokemon are selected: (I think it's just the first 3 mons in your party but I better double check lol,)
If 1-2 Pokemon are selected: (also can't remember what the game does with partial selections. I better double check that)
If 3 Pokemon are selected: Breathe a sight of relief, because even if you don't push the ready menu option, the game will let you go with the 3 Pokemon you've selected!
Sword and Shield
If no Pokemon are selected:
If 1-2 Pokemon are selected:
If 3 Pokemon are selected:
Brilliant Diamond and Shining Pearl
If no Pokemon are selected:
If 1-2 Pokemon are selected:
If 3 Pokemon are selected:
Let's Go Pikachu and Let's Go Eevee
(I can not even begin to remember this, will test this again lol)
Strategizing Around The Team Preview Timer
The Game Timer
This is amount of time a battle is allowed to last. If the Game Time reaches 0 before the match is over, there are 3 methods of tie-breakers done in this order.
Notes because I am a forgetful person: Need to bring up Dynamax, and how HP is calculated. Also I will likely make Game specific sections for this depending on what the differences between the 4 pairs of Switch games are. If it's just Dynamax, I will just mention that for the HP calculation stuff.
Also: I should probably include ANY formulas the game uses for determining these things! I figure if we're gonna get this inside the game, might as well show what goes on internally if possible!
Finally: I SWEAR Scarlet and Violet made some changes to this... but I can not even begin to remember what they are, for better or worse I have never gotten a draw in SV lol. So I'll have to double check on that stuff / test stuff if there's not any good sources!
1. When the timer reaches 0 before move selections are done, the game will determine a winner based off the health of both player's parties. The player with the most remaining Pokemon will win.
2. If both players have the same amount of Pokemon left, the team with the highest percentage of HP is declared the winner.
3. If both teams have the same percentage of team HP, then the team with the highest total HP will win.
4. If all of the above tie-breaker scenarios are still a tie, the game declares the battle a draw.
Scarlet and Violet Specific Mechanics
Sword and Shield Specific Mechanics
Brilliant Diamond and Shining Pearl Specific Mechanics
Let's Go Pikachu and Let's Go Eevee Specific Mechanics
The Move Timer
This is the amount of time a player has to select their move. If this reaches 0, the decisions made for you depend on the game and what type of actions the game is asking you to make.
I will go into detail about these differences as soon as I read about them (because I forget stuff) / test them out lol
Scarlet and Violet Specific Mechanics
Sword and Shield Specific Mechanics
Brilliant Diamond and Shining Pearl Specific Mechanics
Let's Go Pikachu and Let's Go Eevee Specific Mechanics
Your Time
Your Time: The amount of time a player has to select their move for the entire match.
1. The first player to have this timer reach 0 will lose the match once the turn ends.
I remember this having some funky interactions with the battle timer in SV... I better check up on that lol. Anyways you know the drill I gotta add more stuff!
Scarlet and Violet Specific Mechanics
Sword and Shield Specific Mechanics
Brilliant Diamond and Shining Pearl Specific Mechanics
Let's Go Pikachu and Let's Go Eevee Specific Mechanics
Battle Animation Mechanics
The Game Timer constantly ticks down, even during battle animations. Because of this, longer animations can be taken advantage of for a timer stall win condition, or conversely, can make you more vulnerable to losing to timer stall.
Shiny Animations
When switching in a shiny Pokemon, even the shiny animation will take up extra time compared to a regular Pokemon! The shiny animation times differ between each pair of Pokemon games.
Shiny Animation Times By Game
Pokemon Game | Shiny Animation Time |
Scarlet / Violet | 1.15 Seconds |
Sword / Shield | 1.94 Seconds |
Brilliant Diamond / Shining Pearl | 3.6 Seconds (will try more exact measurement) |
Let's Go Pikachu / Let's Go Eevee | 1.9 Seconds (will try more exact measurement) |
Shiny Animation Strategy
uhh text goes here, I promise this won't be an under construction sign from 1999 lol
Move Animations
The Game Timer does not stop for move animations. Because of this, moves that are otherwise incredibly similar, have a hidden difference: the amount of Game Time their animation takes up. Below are some comparisons to help you decide which identical moves fit your team's style.
Pokemon Scarlet and Violet Move Animation Times
Recovery Moves
Move | Animation Time | Notes |
Slack Off | ||
Recover | ||
Roost | Only identical on Pokemon without a Flying-type | |
Soft-Boiled | ||
Shore Up | Recovers 3/4ths health in a sandstorm. | |
Milk Drink |
Weather-based Recovery Moves
Move | Animation Time |
Synthesis | |
Morning Sun | |
Moonlight |
Item Switching Moves
Move | Animation Time |
Trick | |
Switcheroo |
Phazing Moves
Move | Animation Time | Notes |
Whirlwind | ||
Roar | Does not effect Pokemon with Soundproof. |
+2 Defense Boosting Moves
Move | Max PP | Animation Time |
Iron Defense | 24 | |
Acid Armor | 32 | |
Shelter | 16 |
+2 Speed Boosting Moves
Move | Max PP | Animation Time |
Agility | 48 | |
Rock Polish | 32 |
Trapping Moves
Move | Animation Time |
Mean Look | |
Block | |
Spider Web |
Accuracy Moves
Move | Animation Time |
Mind Reader | |
Lock-On |
Normal Type OHKO Moves
Move | Animation Time |
Guillotine | |
Horn Drill |
Pokemon Sword and Shield Animation Times
Recovery Moves
Move | Animation Time | Notes |
Slack Off | 2.16 Seconds | |
Recover | 3.12 Seconds | |
Roost | 3.19 Seconds | Only identical on Pokemon without a Flying-type |
Soft-Boiled | 3.28 Seconds | |
Shore Up | 4.08 Seconds | Recovers 3/4ths health in a sandstorm. |
Milk Drink | Needs Testing |
Weather-based Recovery Moves
Move | Animation Time |
Synthesis | 3.27 Seconds |
Morning Sun | 4.01 Seconds |
Moonlight | 4.11 Seconds |
Status Healing Moves
Move | Animation Time | Notes |
Heal Bell | Does not affect Soundproof Pokemon | |
Aromatherapy | Absorbed by Sap Sipper teammates when on the field in doubles. |
Item Switching Moves
Move | Animation Time |
Trick | |
Switcheroo |
Phazing Moves
Move | Animation Time | Notes |
Whirlwind | ||
Roar | Does not effect Pokemon with Soundproof. |
+2 Defense Boosting Moves
Move | Max PP | Animation Time |
Iron Defense | 24 | |
Acid Armor | 32 |
+1 Defense Boosting Moves
Move | Max PP | Animation Time | Notes |
Defense Curl | 64 | Boosts the damage of Rollout | |
Withdraw | 64 | ||
Harden | 48 |
+2 Speed Boosting Moves
Move | Max PP | Animation Time |
Agility | 48 | |
Rock Polish | 32 |
Trapping Moves
Move | Animation Time |
Mean Look | |
Block |
Accuracy Moves
Move | Animation Time |
Mind Reader | |
Lock-On |
Normal Type OHKO Moves
Move | Animation Time |
Guillotine | |
Horn Drill |
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