Water Beasts

Heya, this is my first team in a long time, and I'm slightly worried that I've lost the knack, so I was hoping for someone to rate my team for me.

1: Adamant Feraligatr@Life Orb Ability: Torrent
EVs: 148/HP 252/ATK 108/SPD
Swords Dance
Waterfall
Return
Aqua Jet

Pretty simple set here. I don't particularly think it needs to be explained. Waterfall is the main attack here, and with Swords Dance and Life Orb support packs a pretty big punch. Aqua Jet is there for facing quick Pokemon, and Return is there to fill up the last slot.

2: Careful Drapion@Leftovers Ability: Battle Armour
EVs: 252/HP 4/DEF 252/SDEF
Crunch
Whirlwind
Toxic Spikes
Poison Jab

Crunch and Poison Jab are both there for powerful STAB, and whirlwind to get rid of unwanted customers. Toxic Spikes is the main focus of this set though, as opposing Pokemon that are a little to tough for Feraligatr will be poisoned, and with Drapion's bulk, its possible to set up two layers of Toxic Spikes.

3. Bold Weezing@Leftovers Ability: Levitate
EVs: 252/HP 252/DEF 4/SATT
Flamethrower
Thunderbolt
Will-o-Wisp
Pain Split

Flamethrower and Thunderbolt are both good moves to combat those Pokemon that are strong against Feraligatr, and Will-o-Wisp delivers a useful status. Pain Split is there as a decent recovery move to go with Weezing's physical bulk.

4. Bold Milotic@Leftovers Ability: Marvel Scale
EVs: 248/HP 252/DEF 8/SPEED
Surf
Hidden Power Grass
Recover
Ice Beam

Ice Beam is my main method of disposing with dragons, and Surf provides a strong STAB. Hidden Power Grass is useful against the likes of Wiscash and Swampert. Recover is a really effective immediate recovery move, and is useful when looking at my team.

5. Careful Registeel@Leftovers Ability: Clear Body
EVs: 252/HP 4/DEF 252/SDEF
Stealth Rock
Seismic Toss
Thunder Wave
Shadow Claw

Stealth Rock is there for obvious reasons, as is Thunder Wave. Seismic Toss is there as my main attack, and Shadow Claw is there to take care of Psychic and Ghost types.

6. Adamant Absol@Lum Berry Ability: Super Luck
EVs: 252/ATK 4/SDEF 252/SPEED
Swords Dance
Sucker Punch
Superpower
Night Slash

Sucker Punch acts as my anti-revenge kill move, and Superpower is useful at getting rid of Steel types, as well as Chansey. Night Slash acts rather like Shadow Claw does for Registeel. Swords Dance is there for obvious reasons.

So, please rate my team, and thank you if you do.
 
This is a UU team, so then why do you need Ice Beam on Milotic if all dragons (barring Altaria) are in OU? On Drapion, Poison Jab's type coverage is... Well disgusting :3 Try EQ for Registeels. If you are heart-set on a Poison move, Cross Poison has higher power.

On Absol, I don't think Night Slash AND Sucker Punch, replace Night Slash with Psycho Cut for opposing Heracrosses and crowd, and a nice hit on Weezing and Venu.
 
I never thought of Lum Berry on Absol before. Usually because Absol doesnt have great defenses and is weak to the everpresent Fighting-type. So it usually doesnt last long. So i just run the Scarf set on my Absol:

Absol @ Choice Scarf
Ability: Super Luck
EVs: 6 HP/252 Atk/252 Spe
Jolly Nature(+Spe/-SpA)
-Pursuit
-Psycho Cut
-Night Slash
-Superpower

Ice Beam in Milotic can be used for grass-types and flying-types(as uncommon as they are) too. As well as ground types. actually, that is pretty much the same moveset I have for my Milotic.
 
Back
Top