[WATER] Leader S0L1D G0LD vs. Challenger Ragnarokalex

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
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"What's with these gym leaders placing their gyms in such out of the way locations? You've got Frosty in his Lost Woods, zarator in his Forlorn Graveyard, and Rediamond in whatever that rainy place is called (seriosuly I was soaked!). Even Elevator Music, who plays in the ASB STADIUM manages to make in dangerous somehow..."
"I like it here."
"Did you notice how you were the only one willing to come with me? Not even Jumbo was interested! And he's a Water type!"
The Rules said:
3v3 Gym Singles
3 Day DQ
5 Chills/2 Recoveries
3 Substitutions
Items: All
Switch: OK
Abilities: All
Megas: 0
Arena: Sunken Hollows
Turn Order: Coinflip
Arena: Sunken Hollows
Field Type: Water
Complexity: Moderate
Format: All

Restrictions: None

Description:
A massive network of underground caves and tunnels located under an offshore tropical island, the Sunken Hollows resemble a tremendous insect's hive filled almost entirely with murky water. The air pockets that exist are few and far between, and have a noticeable temperature difference then the water below. The system is littered with ruins and remnants of stone pillars and walls; this coupled with the runes that adorn the walls suggest that there once was a civilization that thrived here before it was flooded.

Summary:
  • Water-Type Pokemon, Pokemon possessing the ability Swift Swim, and aquatic Pokemon (Full List: Dratini, Dragonair, Dragonite, Lileep, Cradily, Anorith, Armaldo, Stunfisk, Shelmet, Accelgor, Mollux) apply a flat +15% accuracy bonus to all of their attacks.
  • All Rain activated abilities are constantly active, regardless of the actual weather. In addition, Pokemon that possess one (1) of the following abilities: Water Absorb, Hydration; are healed for 1 Hp at the end of each action.
    • This does not stack for Pokemon with both Water Absorb and Hydration.
    • This does not stack with Water Stone's boost to Water Absorb.
    • This healing takes place before weather damage from Hail or Sandstorm, if applicable.
  • Rain does not lower the BAP of Fire-Type attacks, and Sun does not lower the BAP of Water-Type attacks.
  • Multiple Pokemon on the same team may synchronize their attacks even if they do not act consecutively.
  • Nature Power calls Mud Bomb; Camouflage turns the user into a Water-Type; Secret Power has a 30% chance to flinch the target; Weather Ball is a Water-Typed attack.

Team S0L1D G0LD

Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (64/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mind Reader
Mirror Coat (*)
Muddy Water (*)
Sheer Cold
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Facade
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Sleep Talk
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool

Ludicolo (El Gordo Loco) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (54/100):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump

Counter (*)
Giga Drain (*)
Leech Seed (*)
Razor Leaf
Synthesis (*)
Teeter Dance
Water Gun (*)

Hone Claws
Toxic
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Solar Beam (*)
Brick Break
Double Team
Focus Blast
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf

Body Slam
Bullet Seed
Dive
Drain Punch
Dynamic Punch
Endure
Fire Punch
Focus Punch
Hyper Voice
Ice Punch
Icy Wind
Metronome
Mimic
Seed Bomb
Thunder Punch

Poseidon (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (64/114):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Swagger
Slack Off
Psychic
Trump Card
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Toxic
Ice Beam (*)
Hyper Beam
Light Screen
Protect
Safeguard
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf

Bide
Counter
Drain Punch
Dynamic Punch
Endure
Focus Punch
Foul Play
Fury Cutter
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Trick
Zap Cannon

Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19



Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (59/98):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Rock Throw
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Ice Ball
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Roar
Toxic
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Dig (*)
Brick Break
Rest (*)
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Focus Blast
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Earth Power
Endure
Focus Punch
Hydro Cannon
Ice Punch
Iron Tail
Low Kick
Outrage
Stealth Rock
Superpower

Judgment (Volkraken) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Analytic

Infiltrator

Pressure (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+15% speed, +14% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (41/56):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Toxic
Hidden Power [Electric]
Sunny Day
Hyper Beam
Protect
Double Team
Fire Blast (*)
Torment (*)
Overheat
Will-O-Wisp (*)
Giga Impact
Swagger
U-turn (*)
Substitute
Flash Cannon (*)
Surf

Pain Split
Snatch

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (58/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Dive
Gunk Shot
Icy Wind
Low Kick
Water Pledge
Snatch
Spite

"The leader's team is full of strong water types. I say pay attention to Sui-Ren the Greninja for being a Skill Frog. Really. Is there EVER a situation where Skill Frog is ignored in favor of something else?"
Team Ragnarokalex

Thanks to Matezoide for the Sprite!
Aurumoth (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
DC: 5/5
MC: 0


Attacks: 71/85 Total
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Focus Blast
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (TBD)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Role Play
Safeguard
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Willowisp
Wish
X-Scissor
Zen Headbutt

*Thanks to Matezoide for the sprite*
Pyroak (Garakesh) Male
Nature:
Brave
Type:
Grass: STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fire: STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Rock Head:
Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Passive
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Passive
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
AC: 5/5
MC: 0

Attacks: 61/89 Total
Amnesia
Aromatherapy
Block
Bullet Seed
Counter
Double Edge
Double Team
Dragon Breath
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Heat Wave
Hidden Power (Electric)
Hyper Beam
Incinerate
Inferno
Iron Defense
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Protect
Psybeam
Rest
Rock Slide
Safeguard
Sand Tomb
Seed Bomb
Sleep Talk
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Will o Wisp
Wood Hammer
Worry Seed
Zap Cannon

*Krilowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.

Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
AC: 5/5
MC: 0


Attacks: 63/87 Total
Aqua Jet
Blizzard
Bubble
Bubblebeam
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Earth Power
Eerie Impulse
Electroweb
Endure
Fairy Wind
Follow Me
Hail
Heart Swap
Helping Hand
Hidden power
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metrenome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Rest
Safeguard
Scald
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunder Punch
Thunder Wave
Thunder shock
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Whirlpool
Zap cannon

"Meanwhile, the challenger brought a team of CAPs. Who mostly have a good matchup with water. Pay attention to Garakesh the Pyroak."
"You're supposed to explain why."
"Do I really need to? It should be obvious. Grass types are terrifying."
"Sluggy Slug."
"Yes?"
"You can't choose the top threat based on what beats you."
"Awww..."​
"And the flip for first sendout. Head is leader, tails is challenger."

Ragnarokalex sends out and equips
S0L1D G0LD sends out, equips, and orders
Ragnarokalex orders
I ref.​
 
Alright, sorry for the delay. LoA and what not.

Energy Ball - Giga Drain - Energy Ball
If Mirror Coat, use Razor Leaf that action and push back.
If Krilowatt is under the effects of the evasive stage of a successful d/e move when you would act, use Surf that action and push back.
If Krilowatt is under the effects of a successful p/e move when you would act, use Metronome (Stealth Rock, Spikes, Toxic Spikes, Sticky Web, Geomancy, Future Sight, Doom Desire, Light Screen, Shadow Force, Acupressure)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team S0L1D G0LD

Active:

Ludicolo (M) @ Life Orb
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo
HP: 100
EN: 100
Stats: 3/3/4/4/120
SC/WC/BRT: 3/4/19
Status: -10% Evasion
Team Ragnarokalex

Active:

Krilowatt (M) @ Life Orb
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
HP: 125
EN: 100
Stats: 2/3/4/3/105
SC/WC/BRT: 1/2/22
Status: None​

Field Effects: Various Sunken Hollow Effects

"This was a terrible round for the challenger. First he forgets to specify that when he said 'Krilowatt' he meant 'Aurumoth.' So Krilowatt ended up facing El Gordo Loco, the Ludicolo that stares fearlessly into danger's eyes. And in this case that means danger's sleeping eyes. But the Ludicolo knocked the Krilowatt backwards so hard the impact woke the latter up, who tried to mumble a few words but failed."
"Ragnarokalex might come back from this. But it won't be easy. Especially ordering first."
"Seriously. One point of damage dealt? While receiving 54? Good luck."

Krilowatt Traced Rain Dish! (-6 EN)
Krilowatt EN: 94

Action 1
Order: Ludicolo, Krilowatt
Ludicolo used Energy Ball! (-6 EN)
Effect? (599): No
DMG: ((9 + 3 + 6 + 3 - 4.5) * 1.5)=24.75 HP
Krilowatt HP: 100.25
Ludicolo -2 HP
Ludicolo HP: 98
Ludicolo EN: 94

Krilowatt used Volt Switch! (-4 EN)
Crits? (523): No
DMG: (7 + 3 + 6 + 3 - 6)=13 HP
Ludicolo HP: 85
Krilowatt EN: 90

Ludicolo +2 HP
Ludicolo HP: 87

Krilowatt +2 HP
Krilowatt HP: 102.25

Action 2
Order: Ludicolo, Krilowatt
Ludicolo used Giga Drain! (-11 EN)
DMG: ((8 + 3 + 6 + 3 - 4.5) * 1.5)=23.25 HP
Krilowatt HP: 79
Ludicolo -2 HP
Ludicolo +11.625 HP
Ludicolo HP: 96.625
Ludicolo EN: 83

Krilowatt used Rest! (-15 EN)
Krilowatt EN: 75

Ludicolo +2 HP
Ludicolo HP: 98.625

Krilowatt +2 HP
Krilowatt +12 HP
Krilowatt HP: 93

Action 3
Order: Ludicolo, Krilowatt
Ludicolo used Energy Ball! (-6 EN)
Effect? (285): No
DMG: ((9 + 3 + 6 + 3 - 4.5) * 1.5)=24.75 HP
Krilowatt HP: 68.75
The damage shocked Krilowatt awake!
Ludicolo -2 HP
Ludicolo HP: 96.625
Ludicolo EN: 77

Krilowatt used Sleep Talk! (-3 EN)
But it failed!
Krilowatt EN: 72

Ludicolo +2 HP
Ludicolo HP: 98.625

Krilowatt +2 HP
Krilowatt HP: 70.75

Krilowatt returned to its Pokeball!


Post-Round

Team S0L1D G0LD

Active:

Ludicolo (M) @ Life Orb
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo
HP: 99
EN: 77
Stats: 3/3/4/4/120
SC/WC/BRT: 3/4/19
Status: -10% Evasion
Team Ragnarokalex

Active:

Krilowatt (M) @ Life Orb
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
HP: 71
EN: 72
Stats: 2/3/4/3/105
SC/WC/BRT: 1/2/22
Status: None

Field Effects: Various Sunken Hollow Effects

Ragnarokalex sends out, equips, and orders
S0L1D G0LD orders
I ref.​
 
Alright, back on track now. Time to do some wrecking.

Aurumoth@ Expert Belt IN


Megahorn - Megahorn - Megahorn
IF Counter, Infestation the first time, and Bug Buzz any additional times
IF Dive, then Counter that action
 
(Eh, I believe your Aurumoth should have r6 spa, not r5.)

Tell me, RAlex, do you like roulette?

Metronome (Blue Flare, Shadow Force, Grass Whistle, Diamond Storm, Dark Void, Hypnosis, Spider Web, Sing, Hurricane, Volt Switch) - Hydro Pump - Metronome (Blue Flare, Shadow Force, Grass Whistle, Diamond Strom, Dark Void, Hypnosis, Spider Web, Sing, Hurricane, Volt Switch)
If Aurumoth is put into a 2a sleep a1, use Dynamic Punch a2.
If Metronome calls Spider Web a1, use Scald a3.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team S0L1D G0LD

Active:

Ludicolo (M) @ Life Orb
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo
HP: 99
EN: 77
Stats: 3/3/4/4/120
SC/WC/BRT: 3/4/19
Status: -10% Evasion
Team Ragnarokalex

Active:

Aurumoth (M) @ Expert Belt
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 110
EN: 100
Stats: 5/4/6/2/81
SC/WC/BRT: 4/5/22
Status: -10% Evasion

Krilowatt (M) @ Life Orb
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
HP: 71
EN: 72
Stats: 2/3/4/3/105
SC/WC/BRT: 1/2/22
Status: None

Field Effects: Various Sunken Hollow Effects

"Ooh, the Ludicolo is wiggling its finger! And that caused...a web to engulf the Aurumoth. Who would ever send a web against a Bug-type?"
*stares in horror at what his RNG has wrought* "...I'm so sorry."

Action 1
Order: Ludicolo, Aurumoth
Ludicolo used Metronome! (-15 EN)
Which move? (754): Spider Web
Why Spider Web?: 754/1200 ceilings to 0.7. Spider Web is the 7th move listed.
Ludicolo EN: 62

Aurumoth couldn't use Megahorn!

Ludicolo +2 HP
Ludicolo HP: 100

Spider Web -1a

Action 2
Order: Ludicolo, Aurumoth
Ludicolo used Hydro Pump! (-7 EN)
Crits? (96): No
DMG: (11 + 3 + 6 + 3 - 3)=20 HP
Aurumoth HP: 90
Ludicolo -2 HP
Ludicolo HP: 98
Ludicolo EN: 55

Aurumoth used Struggle! (-5 EN)
Crits? (756): No
DMG: (5 + 7.5 - 4.5)=8 HP
Ludicolo HP: 90
Recoil: (8 * 0.4)=3.2 HP
Aurumoth HP: 86.8
Aurumoth EN: 95

Ludicolo +2 HP
Ludicolo HP: 92

Spider Web -1a

Action 3
Order: Ludicolo, Aurumoth
Ludicolo used Scald! (-5 EN)
Crits? (155): No
Effect? (916): No
DMG: (8 + 3 + 6 + 3 - 3)=17 HP
Aurumoth HP: 69.8
Ludicolo -2 HP
Ludicolo HP: 90
Ludicolo EN: 50

Aurumoth used Struggle! (-5 EN)
Crits? (228): No
DMG: (5 + 7.5 - 4.5)=8 HP
Ludicolo HP: 82
Recoil: (8 * 0.4)=3.2 HP
Aurumoth HP: 66.6
Aurumoth EN: 90

Ludicolo +2 HP
Ludicolo HP: 84

Spider Web -1a


Post-Round

Team S0L1D G0LD

Active:

Ludicolo (M) @ Life Orb
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo
HP: 84
EN: 50
Stats: 3/3/4/4/120
SC/WC/BRT: 3/4/19
Status: -10% Evasion
Team Ragnarokalex

Active:

Aurumoth (M) @ Expert Belt
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
HP: 67
EN: 90
Stats: 5/4/6/2/81
SC/WC/BRT: 4/5/22
Status: -10% Evasion

Krilowatt (M) @ Life Orb
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
HP: 71
EN: 72
Stats: 2/3/4/3/105
SC/WC/BRT: 1/2/22
Status: None

Field Effects: Various Sunken Hollow Effects

Ref's note: I previously had Spider Web block Struggle. I have since been told that Struggle, despite being a contact move, should work as normal.

S0L1D G0LD orders
Ragnarokalex orders
I ref.​
 
Last edited:
sorry, Krill back in tracing Analytic

Thunderbolt - Discharge - Thunderbolt
IF Dive, Surf that action, and push down
IF P/E move, Use Metronome (Recover, Synthesis, Moonlight, Spikes, Toxic Spikes, Stealth Rock, Heal Order, Future Sight, Hyperspace Fury, Roost), and push down, do not activate Consecutively
 
Wait when was this

U-turn - Substitute (25 Hp) - Hyper Beam
If you are paralyzed by Thunderbolt a1, use Hyper Beam + Hyper Beam a2.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I deleted the post but yeah I took over this.

ROUND THREE

FIELD EFFECTS
N/A

Leader S0L1D G0LD BA-

Judgment (M) @ Rare Candy
Typing
: Water/Fire
Abilities: Analytic/Infiltrator/Pressure
HP/EN: 110 / 100
Stats
: 1 / 3 / 6 / 4 / 110
SC/WC/BRT: 3 / 3 / 21
Buffs: +14% Acc
De-Buffs: N/A

EGL (M) @ Life Orb
Typing
: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo
HP/EN: 84 / 50
Stats
: 3 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 4 / 19
Buffs: +15% Acc
De-Buffs: N/A


Challenger Ragnarokalex BOA

Zarza (M) @ Life Orb
Typing
: Water/Electric
Abilities: Trace/Magic Guard/Shell Armour
HP/EN: 71 / 72
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Buffs: N/A
De-Buffs: N/A

Retriarch (M) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 90
Stats
: 5 / 4 / 6 / 2 / 81
SC/WC/BRT: 4 / 5 / 22
Buffs: N/A
De-Buffs: -10% Eva

Trying to gain momentum, Gym Leader S0L1D G0LD switches to his Volkraken, only to be met with a counterswitch to his Krilowatt! It was pretty obvious from the start that the Krilowatt was going to win the round here, forcing the Volkraken on the defensive and using U-Turn to try and generate turn advantage. Building a substitute that barely survives a Discharge helps in that regard as well but now our Gym Leader will have to order first against the Krilowatt. And without the ability to initiate a Switch Phase either but why would you want to do that anyway?

BEGIN ROUND
Trace: Analytic (6a), -5 EN
---
ACTION ONE
Judgment used U-Turn!
> > >(7 - 3) = 4 DMG (Zarza)
> > >-5 EN, U-Turn (Judgment)

Zarza used Thunderbolt!
> > >(Crit Roll [<=625]: 7408/10000; No)
> > >(Effect Roll {PAR} [<=1000]: 3969/10000; No)
> > >((14 + 3) × 1.5) = 25.5 DMG (Judgment)
> > >-(7 + 1) = 8 EN (Zarza)
---
ACTION TWO
Judgment used Substitute!
> > >Substitute (25 HP), -25 HP, -24 EN (Judgment)

Zarza used Discharge!
> > >(Crit Roll [<=625]: 3746/10000; No)
> > >((13 + 3) × 1.5) = 24 DMG (Judgment Sub)
> > >-(6 + 1) = 7 EN (Zarza)
---
ACTION THREE
Judgment used Hyper Beam!
> > >(15 + 4.5) = 19.5 DMG (Zarza)
> > >-10 EN, Sluggish (1a) (Judgment)

Zarza used Thunderbolt!
> > >(Crit Roll [<=625]: 4914/10000; No)
> > >((14 + 3) × 1.5) = 25.5 DMG, Broken (Judgment Sub)
> > >-(7 + 1) = 8 EN (Zarza)

Judgment went back to S0L1D G0LD!
---
END ROUND


FIELD EFFECTS
N/A

Leader S0L1D G0LD BB-

EGL (M) @ Life Orb
Typing
: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo
HP/EN: 84 / 50
Stats
: 3 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 4 / 19
Buffs: +15% Acc
De-Buffs: N/A

Judgment (M) @ Rare Candy
Typing
: Water/Fire
Abilities: Analytic/Infiltrator/Pressure
HP/EN: 59 / 61
Stats
: 1 / 3 / 6 / 4 / 110
SC/WC/BRT: 3 / 3 / 21
Buffs: +14% Acc
De-Buffs: N/A


Challenger Ragnarokalex BOA

Zarza (M) @ Life Orb
Typing
: Water/Electric
Abilities: Analytic (3a)/Magic Guard/Shell Armour
HP/EN: 47 / 44
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Buffs: N/A
De-Buffs: N/A

Retriarch (M) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 90
Stats
: 5 / 4 / 6 / 2 / 81
SC/WC/BRT: 4 / 5 / 22
Buffs: N/A
De-Buffs: -10% Eva


TURN ORDER
S0L1D G0LD sends out one Pokémon and equips an item.
S0L1D G0LD issues actions.
Ragnarokalex issues actions.
Its_A_Random referees.​
 
IAR, I believe Krilowatt should be Water/Electric, not Water/Fire. IAR EDIT: Done.

We'll switch back to El Gordo Loco @ Life Orb .

Energy Ball - Grass Knot - Energy Ball
If Mirror Coat, use Bullet Seed on the first and third instances, and Razor Leaf on the second, pushing back in each case.
If your foe is under the effects of the evasive stage of a successful d/e move when you would act, use Surf that action and push back.
If Endure and Krilowatt is not Confused, use Teeter Dance that action and push back.
 
So I'm going to be moving across the state in a couple weeks, and with my usual level of productivity. I haven't even started getting ready yet. Also we still have 60 hour weeks, so my activity probably won't increase for another month. This combined with me not doing great in this match leads me to believe that I should step out of the way and let someone else try their hand here.

TLDR: Forfeiting
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay.

S0L1D G0LD
2 CC
Ludicolo
: 3 MC
Volkraken: 3 MC
Third Pokémon: 3 MC

RAGNAROKALEX
A big trip.

MOWTOM
FLOOR((6 + 2) × (2 ÷ 3)) = 5 UC


ITS_A_RANDOM
ROOF((6 + 2) × (1 ÷ 3)) = 3 UC


And that is a wrap!
 

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