Water Offense! (UU RMT)

At A Glance

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So, the main point of the team is to set up Lapras for a sweep, and give oppurtinities for Lanturn to switch in and batter the opposition because most people don't consider it an offensive threat at all. Stealth Rock and Spikes are set up, Steelix shuffles around and scouts the enemy team, and once the time is right Lapras comes out and sweeps. Seems pretty simple eh? Let's get on to the....

In Depth Look:


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Lola(Lopunny)(F)@Leftovers
Nature:Jolly
Ability:Cute Charm
EV's:216HP/40Atk/252Spe
-Substitute
-Encore
-Baton Pass
-Return

I start out the match with Lola, the pokemon who never let's me down. Never underestimate the threat of Encore, especially when it's paired with Substitute, decent defense, and a base 105 Speed stat. Status attempts are shut down by sub and then Encored, letting me Baton Pass a sub to one my pokemon. The beauty of it is that they'll most likely switch allowing me to pass to one of my pokemon who will best deal with the opponent. Lopunny can switch into so many pokemon, such as Mismagius. Mismagius always subs first turn, meaning I can switch in and Encore it's sub, forcing it to repeat sub or switch out, lest it allow me to set up. Since most Mismagius run HP Fighting, I win the speed tie. I can also Encore Shadow Balls. Lopunny can also Encore stat up moves like Calm Mind from Slowbro and Spiritomb, Healing moves like Recover and Softboiled from Milotic and Clefable, and Stealth Rock from Steelix and Registeel. When hazards are set up, forcing switches with Encore gets even better. It also allows me to get my own free switches and gives me momentum. Return was put so i'm not fucked over by Taunt, and with STAB it packs a little bit of a punch. It also allows me to 2HKO Roserade and Espeon, so that's always nice. Max speed is obvious, and HP ev's give Lopunny a good ammount of bulk. Moves like Milotic's Surf is a 4HKO.

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Havok(Lanturn)(M)@Choice Specs
Nature:Modest
Ability:Volt Absorb
EV's:40HP/252SpA/136SpD/80Spe
-Surf
-Ice Beam
-Thunderbolt
-Hidden Power Grass

Havok is one of the offensive water duo. With Choice Specs it's attacks hurt quite a bit, and with this set it can pretty much hit everything. Competition for Lanturn in this slot was Specs Milotic, but I felt that Lanturn fits better. Sure, Milotic has better overall defenses, but Lanturn's Volt Absorb ability lets it switch into Electric attacks and Thunder Wave, things Milotic is scared shitless of. (Offensive Milotic's don't really like Thunder Wave, even if it activates Marvel Scale) On top of that, Lanturn has a STAB Thunderbolt with is much more powerful then Milotics Hidden Power Grass/Electric. This thing is quite the surprise for opponents who switch in pokemon that expect to be hit with a weak attack, but instead are 2HKO'd. Lanturn's typing is also really cool because it can switch in on Special Water, Flying, Fire, Ice, and Steel types moves easily and start unleashing attacks. Hidden Power Grass is mostly filler, since even Water/Grounds are 1-2HKO'd by its Surf, but it's useful when the opponent has something like both Milotic/Donphan on a team, as it hits both hard and doesn't cost me if I mispredict.

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Aurora(Lapras)(F)@Leftovers
Nature:Adamant
Ability:Water Absorb
EV's:32HP/252Atk/224Spe
-Substitute
-Dragon Dance
-Waterfall
-Return

The second part of my offensive duo. Aurora is usually the one who pulls the win. Lapras is very unpredictable when it first comes out. Is it a Perish Songer, A Rest-Talker, a Special attacker, or a Physical attacker? Most people believe it to be the 3rd, and send out the generic special walls in Chansey and Clefable, who Lapras just laughs at. Substitute blocks status and Dragon Dance boosts Lapras stats to sweep. Waterfall for STAB and Return for coverage. Now, this Lapras is very similar to Feraligatr, but it has a few advantages. First thing's first, Lapras can make 101 subs. It's ability also allows it to heal itself from entry hazard damage, wheras Feraligatr might be forced out and be too weak to sweep later on. Lapras can also set up easier. Waters like Slowbro and Milotic will stay in on Feraligatr and Psychic/Haze and defeat it, but they won't stay in on a Lapras who scares them with Thunderbolt. Lapras can also scare away the Grass types who fear Ice Beam, wheras Feraligatr would have to run away because most Grass types invest in Defense, such as Venusaur and Tangrowth, and would defeat it before it does anything effective. All in all i'm very impressed by how effective Lapras is.

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Rosemary(Roserade)(F)@Leftovers
Nature:Calm
Ability:Natural Cure
EV's:252HP/120Def/136SpD
-Energy Ball
-Sludge Bomb
-Spikes
-Aromatherapy

Roserade is a great supporting pokemon. It provides a very crucial Grass resist, and can take special hits like a champ. Spikes support is very useful to help wear down the opposition and is vital to take down a few of the more defensive pokemon around. It's also responsible for getting rid of the Grass type threat, as it can defeat most of them one on one, thanks to STAB Sludge Bomb. Energy Ball is another STAB move that rids of those pesky Water and Rock types. Aromatherapy heals status and is useful is I accidently let Lapras or Lopunny get paralyzed or even worse, burned. Roserade is also a great status absorber herself, and is usually the most expendable at having to take Trick. The ev's provide a good ammount of bulkyness, as Milotic's Ice Beam is a 4HKO, and Slowbro's Psychic is a 3HKO, without rocks.

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Crystalis(Steelix)(M)@Leftovers
Nature:Impish
Ability:Rock Head
EV's:252HP/4Def/252SpD
-Stealth Rock
-Roar
-Earthquake
-Explosion

Crystalis provides the physical bulk and a crucial Normal/Flying resist to handle the likes of Swellow and Ambipom. Better then that, though, it sets up SR which is pretty much essential. It phazes through the team and lets me scout, while racking up entry hazard damage. And since Steelix causes so many switches, it allows me to stack up the damage even more. Earthquake is a nice STAB attack, and Explosion is for when Steelix has done it's job, and for when there's a threat that I need taken out immediately. Ev's were put to maximize defense on the special side, because Steelix already has a shitload of defense, and this allows it to take special attacks much much better. STAB Surfs from Milotic and Slowbro don't even OHKO, for an idea of it's bulkyness.


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Kassandra(Mismagius)(F)@Leftovers
Nature:Calm
Ability:Levitate
EV's:252HP/40Def/216SpD
-Shadow Ball
-Will-o-Wisp
Pain Split
-Taunt

Stall teams beware, Kassandra's out to get you. Any stall team without Drapion will pretty much fall to this thing single handedly, provided hazards are up. Mismagius gives nice Ground, Fighting, and Normal immunites and also a nice Poison and Bug resist. Shadow Ball is a nice STAB attack, and Will-o-Wisp neuters physical attackers. Suddenly Honchkrow will be wishing it didn't switch in. Taunt stops set up and recovery, while Pain Split allows Mismagius to switch into weak walls like Blastoise and recover some health while lowering the opponents. Ev's made Mismagius bulky on the special side, as even a non-STAB Shadow Ball from the likes of Espeon will only 3HKO, while it's 2HKO'd back.

Thanks for looking. ^_^​
 
How did this team get to -nearly- the 2nd page without a single rate? This team looks excellent and can easily get you into the UU leaderboard.

First, Lopunny. Lopunny is an incredibly underrated lead and can set up on the majority of leads, namely Roserade and Uxie. The only things it has trouble with are probably TrickScarfers and Arcanine. You should keep it, it's pretty good :).

Second, Lanturn. Lanturn is unique and it's my favorite UU, resisting BoltBeam and sponging special assaults incredibly well. Make sure you don't switch it in directly to anything except an Electric attack, because your opponent might see the lack of Leftovers.

I can't say anything about Lapras, because I've never used it, but if it works well, use it!

Next, Roserade. In my current, Honchkrow-adapted UU team I use the exact same Roserade, but with 4 Def EVs and 116 Speed (outspeeds the faster version of MixKen) and Leech Seed > Aroma. Spikeserade is really underrated.

Steelix! :D - in a world where Registeel lurks around every corner, his non-Nazi little brother feels what neglect is. Specially Defensive Steelix is an excellent check to Missy, since every CMer carries T-Bolt instead of HP [Fighting] nowadays. Even if you just use it to Roar.

Mismagius - I think this is your trademark. I saw your post of it in the Stallbreakers Stark Mountain thread, and I didn't hesitate to stash it in my team. It's fantastic, shuts down nearly every member of a stall-team, as you said.

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In short, you should ladder the shit out of this team - its excellent with one of the most underused of UU. Even Mismagius, the only really commonly used member of your team, has a custom moveset. Have fun with this team, and if I knew how I would so rate this *****.
 
Problems:

Mix Blaziken
Sub Punch Azumarill (mild)

How to fix:


The team is original I must admit, therefore I probably won't change much. Mentioned on your analysis for Lanturn, you chose it over Milotic because of Thunder Wave well I recommend using Milotic. Roserade already has Aromatheraphy to cleanse that. Milotic could handle Mix Blaziken nicely, don't get me wrong Milotic can still pack a punch even if it's still running a defensive set.

Milotic
@ Leftovers
Bold (Def+ / Atk-)
252 HP / 252 Def / 6 SpA

- Surf
- Ice Beam
- Hidden Power Grass
- Recover

This is a great check to Mix Blaziken (who don't invest in plenty of Atk.) Surf is your STAB move while the other two moves improve your type coverage. Grass is mainly for Sub Punch Azumarill, which can give the team troubles. Recover gives you constant life in the match, which is something Lanturn lacks. Overall unique team, gl.
 
Thanks for the rates guys :)

The reason I chose Lanturn > Milotic is because I found it superior offensively, because of dual STAB. Also, Lanturn can usually switch in a little easier. This slot isn't meant to be defensive, or I would've went with Milotic for sure. However, i'll test a Specs and LO Milotic in that slot and see if it fits better.
 
On lapras I think you COULD try rest over sub and put on chesto, its a better way of getting rid of (instead of preventing in this case) status in most situations.
 
To be honest, I see Dugtrio being a problem for this team. Lanturn and Roserade are vulnerable to being trapped and killed. Lopunny's not going to like getting trapped and EQ'd either, though I don't know how much damage it would do. Steelix beats it one-on-one, but if it comes in on a weakened Steelix or you accidentally Roar it out while low on health, you have a problem. Lapras won't like SE stone edges, and Mismagius won't like Night Slash.

Countering Dugtrio is interesting, though not impossible. Since you have Synthesis, Shed Shell might be a better choice on Roserade. Ice Shard on Lapras can dispatch it, but it doesn't seem to have much room for it. Lastly, Porygon2 can trap it right back for the KO, but you don't seem to have a good place for a Tracing Porygon2.
 
Roserade is capable of surviving CB Earthquake from Dugtrio with that EV spread. As for Lanturn, I'm still on my word for Milotic being in that place.
 
To be honest, I see Dugtrio being a problem for this team. Lanturn and Roserade are vulnerable to being trapped and killed. Lopunny's not going to like getting trapped and EQ'd either, though I don't know how much damage it would do. Steelix beats it one-on-one, but if it comes in on a weakened Steelix or you accidentally Roar it out while low on health, you have a problem. Lapras won't like SE stone edges, and Mismagius won't like Night Slash.

Countering Dugtrio is interesting, though not impossible. Since you have Synthesis, Shed Shell might be a better choice on Roserade. Ice Shard on Lapras can dispatch it, but it doesn't seem to have much room for it. Lastly, Porygon2 can trap it right back for the KO, but you don't seem to have a good place for a Tracing Porygon2.

Yeah, about duggie, he isn't switching in on Lanturn any time soon unless the user is unwise and just spams Electric attacks. Lanturn has 3 potential moves to OHKO a stupid Duggie switch in (Surf, Ice Beam, HP Grass), Lapras isn't fazed at all by Duggie (can withstand at least two LO EQs or one Stone Edge and OHKO back with Waterfall). Roserade will die to Dugtrio, yes, but like Lanturn, Dugtrio has to be careful when it switches in.

Thund, overall great original formatted team, and even being rather mediocre at team building myself, I do know your team is gunna thrive and kill in the UU environment. Good job using an NU as a lead xD About time someone was original
 
Great team Thund :)

Just some minor problems I noticed. Your team is pretty weak to Fighting types in general. Looking at your team:

-3 Fighting Weaks - Lopunny/Steelix/Lapras pretty much have no way of beating a Fighting type regardless, especially Hitmontop.
-1 Neutral - Lanturn may be neutral to Fighting but it takes a load of damage from Close Combats/Superpowers etc.
-1 Resist - Even though you're running a pretty bulky Roserade, Hitmontop/Hitmonlee can still kill it since Roserade has pretty awful defence.
-1 Immune - WoW is pretty much your only hope here, so Mismagius is ok here. Still, its lack of physical bulk lets it down greatly.

Now your team is such where removing/changing one Pokemon means your synergy pretty much goes out the window. But there are some decent options.

For example, adding:

Donphan @ Leftovers
Impish - 252 HP/252 Defense/6 Attack
-Earthquake
-Stealth Rock
-Roar/Ice Shard
-Rapid Spin

Donphan takes hits like a champ and can kill Technitop pretty handily. It can do what Steelix does (albeit the added Grass weakness is a bad side effect). As I said, it's all up to you since this team is a bit too synergetic to change stuff just like that. Good luck with your team though, it looks like a great one :).
 
Petrie-Like Franky said, Roserade can survive any Dugtrio's EQ with this EV spread, and OHKO back. Usually they'll just hit me with LO EQ's that deal 70% after lefties, and that's all Dugtrio is able to accomplish. They're quite cocky if you ask me. The only pokemon who Dugtrio really annoys is Lanturn, and he can only come in on a predicted Thunderbolt or to revenge kill. Lopunny is 3HKO'd by LO Jolly EQ with my spread iirc, and Duggy is 2HKO'd back by Return. Lopunny can always Baton Pass out so it's not a threat to her either. It's just a matter of making sure Duggy never gets a chance to switch in, and just whack it with any move because it's so frail.

Franky- I tried a Specs Milotic, and I found it to be rather lacking. It hits a bit harder but I really missed the STAB Thunderbolt Lanturn had to offer, and the healing on predicted Electric attacks/Thunder Wave, because they're so easy to predict. (Lanturn also fucks over Magneton, who pwns Milotic) I also tried a LO Milotic set and that did work a bit better then the Specs one, but I found it dying just way too fast and doesnt get as easier switch-ins, and it never really got the chance to Recover.

Zero-I was never a fan of Rest + Chesto because after the Rest they can just status you again. I find Sub to be better overall.

GEC-Yeah, I am a bit fighting weak, but I found that Mismagius deals with most of them easily. Hitmonlee and Hitmontop hate burns, and it's really easy to land one on Hitmonlee because it always tries to Sucker Punch. After that, it's pretty much useless. Scarf ones are forced out and they can't really switch-in too easily on any of my pokemon. Technitop is getting more popular but they're usually burned after hitting me with Bullet Punch (which does around 30 after lefties) and they're left with a burned Hitmontop while I have a healthy Mismagius. I was originally going to put a Donphan in place of Steelix, as the non-ground/fighting weak was tempting, but having 3 Grass weaks with all those Roserade/Venusaur/Sceptile running around made me change my mind.

Thanks for the rates. :)
 
hahaha u know me and how i feel about this team...HATE MISMAGIUS because it's soo good and lopunny is truly an epic one...lol well you said as you were going to do, you started making lopunny leads popular lol...good job my friend

Anyways on to the rate...

here's one thing i know about your team is that everyone works together well, but if you have one person down than it can cause a huge downfall for the rest of your team....for example, If steelix is down or forced to use explosion now your team is Leafeon weak(which has had a major turn in usage) Or if Mismagius is down, now LO hitmonlee is free to sweep...If lanturn is down now your whole team is Houndoom weak except for lapras who is probably 2HKOed by fire blast +Stealth rocks, even without SR... Rock Polish Torterra really hurts your team...ooo and also since your team is without recovery, spikes and SR will slowly chip away at all your counters...and then it all comes down to how you play too, and you play it extremely well....lol i've faced someone that used your team, his name was I suck at UU...lol and it was way too easy to take down...I like this team because it uses originality and thought to work
 
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