At A Glance
So, the main point of the team is to set up Lapras for a sweep, and give oppurtinities for Lanturn to switch in and batter the opposition because most people don't consider it an offensive threat at all. Stealth Rock and Spikes are set up, Steelix shuffles around and scouts the enemy team, and once the time is right Lapras comes out and sweeps. Seems pretty simple eh? Let's get on to the....
In Depth Look:
Lola(Lopunny)(F)@Leftovers
Nature:Jolly
Ability:Cute Charm
EV's:216HP/40Atk/252Spe
-Substitute
-Encore
-Baton Pass
-Return
I start out the match with Lola, the pokemon who never let's me down. Never underestimate the threat of Encore, especially when it's paired with Substitute, decent defense, and a base 105 Speed stat. Status attempts are shut down by sub and then Encored, letting me Baton Pass a sub to one my pokemon. The beauty of it is that they'll most likely switch allowing me to pass to one of my pokemon who will best deal with the opponent. Lopunny can switch into so many pokemon, such as Mismagius. Mismagius always subs first turn, meaning I can switch in and Encore it's sub, forcing it to repeat sub or switch out, lest it allow me to set up. Since most Mismagius run HP Fighting, I win the speed tie. I can also Encore Shadow Balls. Lopunny can also Encore stat up moves like Calm Mind from Slowbro and Spiritomb, Healing moves like Recover and Softboiled from Milotic and Clefable, and Stealth Rock from Steelix and Registeel. When hazards are set up, forcing switches with Encore gets even better. It also allows me to get my own free switches and gives me momentum. Return was put so i'm not fucked over by Taunt, and with STAB it packs a little bit of a punch. It also allows me to 2HKO Roserade and Espeon, so that's always nice. Max speed is obvious, and HP ev's give Lopunny a good ammount of bulk. Moves like Milotic's Surf is a 4HKO.
Havok(Lanturn)(M)@Choice Specs
Nature:Modest
Ability:Volt Absorb
EV's:40HP/252SpA/136SpD/80Spe
-Surf
-Ice Beam
-Thunderbolt
-Hidden Power Grass
Havok is one of the offensive water duo. With Choice Specs it's attacks hurt quite a bit, and with this set it can pretty much hit everything. Competition for Lanturn in this slot was Specs Milotic, but I felt that Lanturn fits better. Sure, Milotic has better overall defenses, but Lanturn's Volt Absorb ability lets it switch into Electric attacks and Thunder Wave, things Milotic is scared shitless of. (Offensive Milotic's don't really like Thunder Wave, even if it activates Marvel Scale) On top of that, Lanturn has a STAB Thunderbolt with is much more powerful then Milotics Hidden Power Grass/Electric. This thing is quite the surprise for opponents who switch in pokemon that expect to be hit with a weak attack, but instead are 2HKO'd. Lanturn's typing is also really cool because it can switch in on Special Water, Flying, Fire, Ice, and Steel types moves easily and start unleashing attacks. Hidden Power Grass is mostly filler, since even Water/Grounds are 1-2HKO'd by its Surf, but it's useful when the opponent has something like both Milotic/Donphan on a team, as it hits both hard and doesn't cost me if I mispredict.
Aurora(Lapras)(F)@Leftovers
Nature:Adamant
Ability:Water Absorb
EV's:32HP/252Atk/224Spe
-Substitute
-Dragon Dance
-Waterfall
-Return
The second part of my offensive duo. Aurora is usually the one who pulls the win. Lapras is very unpredictable when it first comes out. Is it a Perish Songer, A Rest-Talker, a Special attacker, or a Physical attacker? Most people believe it to be the 3rd, and send out the generic special walls in Chansey and Clefable, who Lapras just laughs at. Substitute blocks status and Dragon Dance boosts Lapras stats to sweep. Waterfall for STAB and Return for coverage. Now, this Lapras is very similar to Feraligatr, but it has a few advantages. First thing's first, Lapras can make 101 subs. It's ability also allows it to heal itself from entry hazard damage, wheras Feraligatr might be forced out and be too weak to sweep later on. Lapras can also set up easier. Waters like Slowbro and Milotic will stay in on Feraligatr and Psychic/Haze and defeat it, but they won't stay in on a Lapras who scares them with Thunderbolt. Lapras can also scare away the Grass types who fear Ice Beam, wheras Feraligatr would have to run away because most Grass types invest in Defense, such as Venusaur and Tangrowth, and would defeat it before it does anything effective. All in all i'm very impressed by how effective Lapras is.
Rosemary(Roserade)(F)@Leftovers
Nature:Calm
Ability:Natural Cure
EV's:252HP/120Def/136SpD
-Energy Ball
-Sludge Bomb
-Spikes
-Aromatherapy
Roserade is a great supporting pokemon. It provides a very crucial Grass resist, and can take special hits like a champ. Spikes support is very useful to help wear down the opposition and is vital to take down a few of the more defensive pokemon around. It's also responsible for getting rid of the Grass type threat, as it can defeat most of them one on one, thanks to STAB Sludge Bomb. Energy Ball is another STAB move that rids of those pesky Water and Rock types. Aromatherapy heals status and is useful is I accidently let Lapras or Lopunny get paralyzed or even worse, burned. Roserade is also a great status absorber herself, and is usually the most expendable at having to take Trick. The ev's provide a good ammount of bulkyness, as Milotic's Ice Beam is a 4HKO, and Slowbro's Psychic is a 3HKO, without rocks.
Crystalis(Steelix)(M)@Leftovers
Nature:Impish
Ability:Rock Head
EV's:252HP/4Def/252SpD
-Stealth Rock
-Roar
-Earthquake
-Explosion
Crystalis provides the physical bulk and a crucial Normal/Flying resist to handle the likes of Swellow and Ambipom. Better then that, though, it sets up SR which is pretty much essential. It phazes through the team and lets me scout, while racking up entry hazard damage. And since Steelix causes so many switches, it allows me to stack up the damage even more. Earthquake is a nice STAB attack, and Explosion is for when Steelix has done it's job, and for when there's a threat that I need taken out immediately. Ev's were put to maximize defense on the special side, because Steelix already has a shitload of defense, and this allows it to take special attacks much much better. STAB Surfs from Milotic and Slowbro don't even OHKO, for an idea of it's bulkyness.
Kassandra(Mismagius)(F)@Leftovers
Nature:Calm
Ability:Levitate
EV's:252HP/40Def/216SpD
-Shadow Ball
-Will-o-Wisp
Pain Split
-Taunt
Stall teams beware, Kassandra's out to get you. Any stall team without Drapion will pretty much fall to this thing single handedly, provided hazards are up. Mismagius gives nice Ground, Fighting, and Normal immunites and also a nice Poison and Bug resist. Shadow Ball is a nice STAB attack, and Will-o-Wisp neuters physical attackers. Suddenly Honchkrow will be wishing it didn't switch in. Taunt stops set up and recovery, while Pain Split allows Mismagius to switch into weak walls like Blastoise and recover some health while lowering the opponents. Ev's made Mismagius bulky on the special side, as even a non-STAB Shadow Ball from the likes of Espeon will only 3HKO, while it's 2HKO'd back.
Thanks for looking. ^_^
So, the main point of the team is to set up Lapras for a sweep, and give oppurtinities for Lanturn to switch in and batter the opposition because most people don't consider it an offensive threat at all. Stealth Rock and Spikes are set up, Steelix shuffles around and scouts the enemy team, and once the time is right Lapras comes out and sweeps. Seems pretty simple eh? Let's get on to the....
In Depth Look:
Lola(Lopunny)(F)@Leftovers
Nature:Jolly
Ability:Cute Charm
EV's:216HP/40Atk/252Spe
-Substitute
-Encore
-Baton Pass
-Return
I start out the match with Lola, the pokemon who never let's me down. Never underestimate the threat of Encore, especially when it's paired with Substitute, decent defense, and a base 105 Speed stat. Status attempts are shut down by sub and then Encored, letting me Baton Pass a sub to one my pokemon. The beauty of it is that they'll most likely switch allowing me to pass to one of my pokemon who will best deal with the opponent. Lopunny can switch into so many pokemon, such as Mismagius. Mismagius always subs first turn, meaning I can switch in and Encore it's sub, forcing it to repeat sub or switch out, lest it allow me to set up. Since most Mismagius run HP Fighting, I win the speed tie. I can also Encore Shadow Balls. Lopunny can also Encore stat up moves like Calm Mind from Slowbro and Spiritomb, Healing moves like Recover and Softboiled from Milotic and Clefable, and Stealth Rock from Steelix and Registeel. When hazards are set up, forcing switches with Encore gets even better. It also allows me to get my own free switches and gives me momentum. Return was put so i'm not fucked over by Taunt, and with STAB it packs a little bit of a punch. It also allows me to 2HKO Roserade and Espeon, so that's always nice. Max speed is obvious, and HP ev's give Lopunny a good ammount of bulk. Moves like Milotic's Surf is a 4HKO.
Havok(Lanturn)(M)@Choice Specs
Nature:Modest
Ability:Volt Absorb
EV's:40HP/252SpA/136SpD/80Spe
-Surf
-Ice Beam
-Thunderbolt
-Hidden Power Grass
Havok is one of the offensive water duo. With Choice Specs it's attacks hurt quite a bit, and with this set it can pretty much hit everything. Competition for Lanturn in this slot was Specs Milotic, but I felt that Lanturn fits better. Sure, Milotic has better overall defenses, but Lanturn's Volt Absorb ability lets it switch into Electric attacks and Thunder Wave, things Milotic is scared shitless of. (Offensive Milotic's don't really like Thunder Wave, even if it activates Marvel Scale) On top of that, Lanturn has a STAB Thunderbolt with is much more powerful then Milotics Hidden Power Grass/Electric. This thing is quite the surprise for opponents who switch in pokemon that expect to be hit with a weak attack, but instead are 2HKO'd. Lanturn's typing is also really cool because it can switch in on Special Water, Flying, Fire, Ice, and Steel types moves easily and start unleashing attacks. Hidden Power Grass is mostly filler, since even Water/Grounds are 1-2HKO'd by its Surf, but it's useful when the opponent has something like both Milotic/Donphan on a team, as it hits both hard and doesn't cost me if I mispredict.
Aurora(Lapras)(F)@Leftovers
Nature:Adamant
Ability:Water Absorb
EV's:32HP/252Atk/224Spe
-Substitute
-Dragon Dance
-Waterfall
-Return
The second part of my offensive duo. Aurora is usually the one who pulls the win. Lapras is very unpredictable when it first comes out. Is it a Perish Songer, A Rest-Talker, a Special attacker, or a Physical attacker? Most people believe it to be the 3rd, and send out the generic special walls in Chansey and Clefable, who Lapras just laughs at. Substitute blocks status and Dragon Dance boosts Lapras stats to sweep. Waterfall for STAB and Return for coverage. Now, this Lapras is very similar to Feraligatr, but it has a few advantages. First thing's first, Lapras can make 101 subs. It's ability also allows it to heal itself from entry hazard damage, wheras Feraligatr might be forced out and be too weak to sweep later on. Lapras can also set up easier. Waters like Slowbro and Milotic will stay in on Feraligatr and Psychic/Haze and defeat it, but they won't stay in on a Lapras who scares them with Thunderbolt. Lapras can also scare away the Grass types who fear Ice Beam, wheras Feraligatr would have to run away because most Grass types invest in Defense, such as Venusaur and Tangrowth, and would defeat it before it does anything effective. All in all i'm very impressed by how effective Lapras is.
Rosemary(Roserade)(F)@Leftovers
Nature:Calm
Ability:Natural Cure
EV's:252HP/120Def/136SpD
-Energy Ball
-Sludge Bomb
-Spikes
-Aromatherapy
Roserade is a great supporting pokemon. It provides a very crucial Grass resist, and can take special hits like a champ. Spikes support is very useful to help wear down the opposition and is vital to take down a few of the more defensive pokemon around. It's also responsible for getting rid of the Grass type threat, as it can defeat most of them one on one, thanks to STAB Sludge Bomb. Energy Ball is another STAB move that rids of those pesky Water and Rock types. Aromatherapy heals status and is useful is I accidently let Lapras or Lopunny get paralyzed or even worse, burned. Roserade is also a great status absorber herself, and is usually the most expendable at having to take Trick. The ev's provide a good ammount of bulkyness, as Milotic's Ice Beam is a 4HKO, and Slowbro's Psychic is a 3HKO, without rocks.
Crystalis(Steelix)(M)@Leftovers
Nature:Impish
Ability:Rock Head
EV's:252HP/4Def/252SpD
-Stealth Rock
-Roar
-Earthquake
-Explosion
Crystalis provides the physical bulk and a crucial Normal/Flying resist to handle the likes of Swellow and Ambipom. Better then that, though, it sets up SR which is pretty much essential. It phazes through the team and lets me scout, while racking up entry hazard damage. And since Steelix causes so many switches, it allows me to stack up the damage even more. Earthquake is a nice STAB attack, and Explosion is for when Steelix has done it's job, and for when there's a threat that I need taken out immediately. Ev's were put to maximize defense on the special side, because Steelix already has a shitload of defense, and this allows it to take special attacks much much better. STAB Surfs from Milotic and Slowbro don't even OHKO, for an idea of it's bulkyness.
Kassandra(Mismagius)(F)@Leftovers
Nature:Calm
Ability:Levitate
EV's:252HP/40Def/216SpD
-Shadow Ball
-Will-o-Wisp
Pain Split
-Taunt
Stall teams beware, Kassandra's out to get you. Any stall team without Drapion will pretty much fall to this thing single handedly, provided hazards are up. Mismagius gives nice Ground, Fighting, and Normal immunites and also a nice Poison and Bug resist. Shadow Ball is a nice STAB attack, and Will-o-Wisp neuters physical attackers. Suddenly Honchkrow will be wishing it didn't switch in. Taunt stops set up and recovery, while Pain Split allows Mismagius to switch into weak walls like Blastoise and recover some health while lowering the opponents. Ev's made Mismagius bulky on the special side, as even a non-STAB Shadow Ball from the likes of Espeon will only 3HKO, while it's 2HKO'd back.
Thanks for looking. ^_^




