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Don't let any cows jump over you, Artemis! Let's start off with an Ice Beam, and then, while he's wasting his time being an AcroBat, try your luck with Hypnosis. Finish with another Ice Beam!
Alch sends in Artemis the Lunatone to take on Winger. Winger doesn't give her new foe a chance to ready itself, as her claw becomes enshrouded in an energy dark as Night, and she Slashes at Artemis. Artemis takes the hit and launches a Beam of Ice, chilling the flying scorpion and dealing some critical damage. Winger shakes off the frost by showing off her Acrobatic skills. She smashes into Artemis, but then becomes victim to Artemis' Hypnosis, falling into an intense sleep. Artemis takes advantage of its sleeping opponent and blasts Winger with another Ice Beam. Winger just manages to hang on, but things are not looking good for her and Zeo
With its foe sleeping away, Artemis takes this time to bolster its defenses by channeling a Cosmic Power. Artemis then blasts Winger with another Ice Beam, and it looks like she won't be getting up from this attack. Zeo grabs his final Pokeball and tosses it into the air, sending Psycho the Ralts into the arena.
Psycho appears in a flash of light and Zeo orders her to keep attacking Artemis with Energy Ball. Psycho just looks at her trainer in severe confusion, as she doesn't know how to create an Energy Ball! Artemis doesn't give Zeo anytime to give new orders, and it blasts Psycho with three powerful Shadow Balls, and even manages to lower Psycho's Special Defense with the final attack.
Not going to happen, uber fail looking at Nohface's Energy ball thinking it was Ralts. Just troll along with Grass Knot, because why not? But yeah. Great game!
Zeo knows that his time is near after that costly mistake last round. He orders Psycho to use Grass Knot on the heavy moon-shaped rock. Artemis gets slammed to the ground but is able to quickly recover and it launches an electrical Beam at Psycho, and Artemis seems to be Charged up by the energy. Using the extra power, Artemis fires another Shadow Ball at Psycho, who retaliates with a second Grass Knot. Psycho seems weak from Artemis' assaults. Artemis senses its foes fatigue and launches one last Shadow Ball, knocking the Ralts out and giving Alchemator the win!
Thanks to Zeo for being a great opponent, and perhaps greater thanks to Dan - it must take quite a bit of determination to stick through a 6v6 singles, and all the reffings have been great.