Weak to Hot Dudes with Electrifying Personalities (Peak 1835)

Today's Rank (Sucker Lunch) - http://s16.postimg.org/t9duvm5bp/1805.png

sleepy battling lol: http://replay.pokemonshowdown.com/ou-115692231

Hazard Setter - Check
Bulky Water - Check
Big Beautiful Sweeper - Check
Spinblocker Mixed Attacker Aegislash - Check
Aegislash Check - Check
Defog Check - Check
Revenge Killer for Mega Pinsir, Zard Y, Zard X and Thundurus - Check
Volt-blocker - Check
Spinner - Check
Dark Resist - Check
Rotom-W Check - Check
Mandibuzz Check - Check
Heatran Check - Check
Wallbreaker - Check
Talonflame Check - Check (Scarf Excadrill Version)

***

pinsir-mega.gif
aegislash-blade.gif
bisharp.gif
deoxys-defense.gif
latios.gif
azumarill.gif

These pretty boys faint after being caressed by a muscular Rotom-H."

Members on Vacation -
excadrill.gif


The New Dude (may be replacing Aegislash) -
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***

Brief Summary: This team wins by sheer attrition and entry hazards. Not much can continually withstand an assault from some of the most powerful attackers in the OU. It's Hyper Offense, folks!

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Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat

Deoxys-D is the premiere hazard setter of 6th gen. I love how the alien is almost guaranteed to get Stealth Rock up and a layer of Spikes (or more) in 95% of cases. Since my team is a Hyper Offensive build, I use is a suicidal lead that nets tremendous momentum. 252 HP is to survive as many hits as possible and 252 Speed (Timid Nature) is to be as fast as possible. The combination of 0 Attack IVs and Timid Nature makes users of Foul Play hit for very low damage. Taunt is to stop setup sweepers, subsituters, and spore users. Magic Coat is handy against pranksters, Aerodactyl, and Deoxys-S that outspeed Deoxys-D.

bisharp.gif


BLUE (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Meet Bisharp, a man that you don't want to see get +2 Attack. Deosharp is an amazing core because it punishes users of Defog for clearing hazards (by activating Bisharp's Defiant ability). Nothing in the OU really wants to take a hit from a +2 Bisharp. Even better, since Dark is unresisted by Steel this gen, even Skarmory can't freely switch into boosted Bisharp for fear of his Knock Off. The only thing that really "walls" Bisharp after a defiant boost is Unaware Quagsire (who is rather easy to work around). Bisharp fears Mach Punch and Fighting-types in general, however, 95% of his fighting worries are taken care of by Azumarill. Life Orb puts Bisharp on a timer...but that extra power assures that very few things can take more than two hits from him. Besides, he has more than enough hard hitting friends to make sure his sacrifices aren't in vain.

aegislash-blade.gif


Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
- Iron Head Sacred Sword. (Better Coverage)


Aegislash is a great mixed attacker and doesn't mind taking a burn if necessary. His ability to spinblock (and switch-in on Excadrill due to the Air Balloon) is awesome. His presence completes the DeoSharpSlash Trio that is notorious for setting up hazards and keeping them in play. On top of Slash's spinblocking, very few things in the meta can take repeated hits from his STAB Shadow Ball. This is great for putting dents in an opposing team and softening them up for a sweep *crumbling intensifies*. Anyway, Aegislash has good synergy with Azumarill because his weakness to dark and fire is covered by a bulky water with huge power (literally).

latios-mega.gif

(Excadrill's replacement)

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog

Instead of Excadrill, you should use Life Orb Latios. Most importantly, it provides invaluable special coverage to cover physical walls such as Mega Venusaur and Skarmory that would otherwise give this team a lot of trouble. It can also equally reliably check all of the S-tier threats in OU and provide a valuable secondary resistance to Fire and immunity to Ground which are both drastically required. Finally, it has Defog, which can remove hazards even more reliably than your Choice Scarf Excadrill. I understand that Defog will remove your own hazards, but to be real honest it might not even be that necessary as your team can handle Stealth Rock decently, and Deoxys-D and offensive pressure should be enough to handle hazards by themselves so you won't find yourself tripping over yourself very often in order to remove that threat. More importantly, Latios has great synergy with the rest of the team, which is the real reason why you should use it instead of Excadrill. by Electrolyte

*Note: consider investing 90 EV's in Def in order to check Choice Band Adamant Talonflame at Full health.


Excadrill Lives! (On My Alt Account)
Excadrill works really well on this team, so much so that I feel you should try either Latios or Drill in this slot and see which one you like better. Drill's writeup is below.

excadrill.gif

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Which Top-tier OU threat do I need revenge killed? *Choose move, Click*
Scarfed Excadrill is useful for fast spinning and his moveset makes him a good revenge killer against Charizard Y, X, Mega Pinsir, Mega Manectric, Talonflame and Thundurus. In addition, Scarfed Excadrill vastly outspeeds any relevant Fairy in the metagame. Although Air Balloon is the standard for Excadrill on balanced offense, an HO team doesn't really have room for a spinner that can't pull his weight. Give yourself a gold star if you can figure out who covers Excadrill's weaknesses well. Hint Hint it rhymes with Bazoomafill.

Notes: Debating whether to go Adamant nature with Scarf. Jolly reaches a 453 speed stat. But is that extra speed over power really necessary?

azumarill.gif


BLUE (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower Facade (Can muscle past Unaware Quagsire and Suicune)

What do you call a wallbreaker that sort of acts like a ghetto pivot? Azumarill. If your name isn't Venusaur, Skarmory, or Ferrothorn then you don't want to take a hit from Buff Bunny. Azumarill's defensive typing and offensive prowess is incredible. On top of that, his weakness to grass is covered by 3 members of my team and Excadrill covers his poison and electricity weakness.

pinsir-mega.gif


Sweeperella (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter/Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance

Sweeperella my soft and pudgy sweeper. He usually rolls into the fray after I clear my opponents team of his counters and weaken faster checks. You see folks, Pinsir is a chubby bug. He has little defensive bulk and 105 speed is not quite "sweeper" tier. Unlike Dragon Dancers, Pinsir is stuck in his speed tier for his entire sweep. So he really needs a Swords Dance to make his priority fearsome against fast foes at high health. So threats such as Latios, Latias, Keldeo, Terrakion, Gengar, Greninja, need to be weakened or removed before Pinsir can safely sweep if a SD isn't under his belt. However, Pinsir is still a great pokemon that murders everything once a few "problems" are removed.


Five Components of a Team: - by Doughboy
Essentially, every good team follows these five components:
  • Win Condition: The ultimate path for victory for a team, this is the component on the team that will win you the game. This can range from a set-up sweeper to accumulating residual damage (note these are not the only two ways).

    -Primary: Pinsir Sweep at +2 Attack or more.
    -Plan B: Bisharp Sweep at +2 Attack or more.
    -Plan C: Life Orb Latios Sweep/Scarf Excadrill Sweep.
    -Plan D: Spam that Banded Rape Rough.

  • Strategy: The way a team attempts to goes about to accomplish its win condition. For example, a HO team may use a sweeper as its win condition, but is a hazard-stacking or dual-screens strategy the most optimal way / strategy to accompany the sweeper?

    Team Strategy: Pinsir is the primary sweeper and loves having hazards stacked on the other side of the field. Deo-sharp-slash is a core built around keeping hazards up and punishing those who try to remove them. Azumarill acts as the primary offensive tank that resists Dark/Fire for Aegislash, Fighting/Fire for Bisharp, and Bug/Dark/Dragon/Ice for Latios. Latios acts a secondary source of defensive bulk. He has ground immunity and resistances to Fire/Water/Electric/Grass/Fighting above else. Bisharp acts a defog exploiter, fairy killer, ghost resist, and secondary sweeper of the team in most cases. Aegislash is the spinblocker/mixed attacker/stall breaker that spams powerful Ghost STAB. Deoxys-D is obviously the hazard setter.

  • Couterplay: The elements of a team that attempt to prevent opposing strategies from being executed. In addition, couterplay is the elements of the team that account for the team's strategy failing and attempting to find a way to win. How does this team attempt to counteract / play against common strategies?

    Counterplay: Stall - Keep Deoxys-D alive in order taunt foes, set-up hazards, and create set-up opportunities for my sweepers.

    Volt Turn - Keep Hazards in play in order to limit switches, exploit hazard removal attempts with either Aegislash or Bisharp (Latios if Skarmory is on the team). Wear down the opposing team enough for a sweep with either Pinsir or Bisharp.

    Balanced Offense: Keep Hazards in play in order to limit switches, exploit hazard removal attempts. Try to set up before the other team does and sweep.

    Hyper Offense: Keep Hazards in play in order to limit switches, exploit hazard removal attempts, Try to set up before the other team does and sweep.

    Bulky Offense: Spam Banded Rape Rough.

  • Synergy: How the Pokemon on the team interact with each other that aids in taking down or taking on eachother's checks and counters in addition to bolstering your win condition.

    Synergy: See Strategy.

  • Intricacies: The best way I can explain is that is it the little cogs in the wheel that net small advantages for the team, and ultimately get it to work.

    -Deoxys-D is almost guaranteed to set up Stealth Rock
    -Bisharp with a Defiant Boost from Defog has monstrous power.
    -Air Balloon Aegislash is a great spinblocker with powerful, nearly unresisted STAB.
    -Azumarill's great defensive typing, natural mixed bulk, extraordinary power, and neutral coverage makes him a great defensive pivot.
    -Latios' Speed, Defensive Typing, Defog ability, and Special Attack makes him a great switch in for many members of the team.
    -Pinsir mauls things.

***

Team Troubles:

Full Stall
Suicune - Rest/Sleep Talk/Scald/Calm Mind
Rotom-H.



***

I'd love some feedback or advice.

Importable
Sweeperella (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance

Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat

BLUE (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

BLUE (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower

Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
- Iron Head

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
 
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Hi Scarfed Raptor, I'm here to rate your team! First, I'll start with the good things. Your team has great coverage offensively and somewhat defensively, although I see a major fire weakness. I don't know what pokemon could replace a Bisharp or an Aegislash but just something to think about. I could also see a Charizard Y sweeping your team, especially when Excadrill is gone and your team is softened up.
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Mega Charizard Y: 165-194 (55.5 - 65.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Azumarill: 366-432 (90.5 - 106.9%) -- 43.8% chance to OHKO

I think your team is great. Your defensive core and offensive core. Fairies have no chance against this team.
 
Hi Scarfed Raptor, I'm here to rate your team! First, I'll start with the good things. Your team has great coverage offensively and somewhat defensively, although I see a major fire weakness. I don't know what pokemon could replace a Bisharp or an Aegislash but just something to think about. I could also see a Charizard Y sweeping your team, especially when Excadrill is gone and your team is softened up.
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Mega Charizard Y: 165-194 (55.5 - 65.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Azumarill: 366-432 (90.5 - 106.9%) -- 43.8% chance to OHKO

I think your team is great. Your defensive core and offensive core. Fairies have no chance against this team.

Thank you for the input! I'll be experimenting on a second account to see if there's some way I could remove one of my steels lol.
Once again, thanks for the review!
 
Charizard-Y isn't as bad as you think because the surprise factor of Scarf Excadrill will kill most of them. Also LO Bisharp Sucker Punch comes very close to OHKOing it and it can be finished off by Mega Pinsir or Azumarill's priority. One change I can think of is changing Return to Frustration on Mega Pinsir and minimizing happiness. The only reason for this change is fucking over Ditto. Also this is my 200 :)
 
Charizard-Y isn't as bad as you think because the surprise factor of Scarf Excadrill will kill most of them. Also LO Bisharp Sucker Punch comes very close to OHKOing it and it can be finished off by Mega Pinsir or Azumarill's priority. One change I can think of is changing Return to Frustration on Mega Pinsir and minimizing happiness. The only reason for this change is fucking over Ditto. Also this is my 200 :)

Congrats on 200 and thank you for the input. I often switch between Return and Frustration because ditto users have actually caught on to the trick lol. However, I prefer Return because I like my pinsir bubbly and happy...lol.
 
Just a small thing, but why not get rid of taunt for Superpower on Deoxys? Taunt and Magic Coat on the same set seems slighty redundant. Superpower is nice for KOing any people who counter lead your Deoxys with Bisharp. Also, nobody likes getting burned mid game on your team, so why not try a specs Keldeo in place of Azumarill? If you do make the switch, I suggest pursuit over SS on Aegislash for Lati@s. Good luck with the team!
 
Just a small thing, but why not get rid of taunt for Superpower on Deoxys? Taunt and Magic Coat on the same set seems slighty redundant. Superpower is nice for KOing any people who counter lead your Deoxys with Bisharp. Also, nobody likes getting burned mid game on your team, so why not try a specs Keldeo in place of Azumarill? If you do make the switch, I suggest pursuit over SS on Aegislash for Lati@s. Good luck with the team!

Thanks for the input! I like taunt because it stops setup sweepers of all types. Hmm I may try keldeo on a new showdown account instead of azumarill and see how that works. But I really like Azumarill because of bulk, power, and priority lol.
 
I'd keep Jolly over Adamant when it comes to scarf Excadrill. With Jolly you'll be able to outspeed +1 Zard X which can be pretty threatening to your team if Azumarill dies.
 
Do you guys think Defiant Thundurus w/ Power Herb would work instead of Bisharp?
I was thinking a Hasty Nature 252 Attack/252 speed spread with the moves

Wild Charge
Fly
Brick Break
Hidden Power Grass (for Quagsire)
 
Do you guys think Defiant Thundurus w/ Power Herb would work instead of Bisharp?
I was thinking a Hasty Nature 252 Attack/252 speed spread with the moves

Wild Charge
Fly
Brick Break
Hidden Power Grass (for Quagsire)
It sounds interesting. When you have Bisharp, people are hesitant to use defog. No one would expect defiant on Thundurus and it would be pretty easy to get the boost. Try it out and let me know how you do with it c:
 
It sounds interesting. When you have Bisharp, people are hesitant to use defog. No one would expect defiant on Thundurus and it would be pretty easy to get the boost. Try it out and let me know how you do with it c:

Im really hesitant because Bisharp is such a beast and stomps on clefairy (who is huge threat at the moment)
 
Hey, cool team!

This team is a bit over-reliant on physical attackers, which is what I think is a major reason why it's weak to Rotom-H and other physically defensive Pokemon. Physical walls have no problem walling this team to death, and even semi-bulky Will-o-Wisp teams can give you lots of trouble. Aegislash's Shadow Ball is the only special attack you have on the team, leaving you walled by physical walls such as Mega Venusaur, Skarmory, and Intimidate Landorus-T. The three Steel-types on the team clash pretty horribly, often providing redundant coverage in the form of three different Iron Heads to cover Fairies that the team isn't even weak to. Defensively, they make you weak to Ground-types, Fire-types, Fighting-types, and only the latter is covered adequately by the team. The team relies way too much on a recovery-less Azumarill in order to handle Fire-types, which also needs to be fixed.

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Excadrill is easily the most replaceable member on the team. Its function and purpose is already replicated throughout the team- 4 powerful priority attackers can easily handle revenge killing, and 2 other Iron Heading Steel-types can easily beat down on Fairies while Pinsir can hit Levitators such as Rotom-W and Rotom-H with Mold Breaker EQ before it Mega Evolves. The only unique function that it has is that of its hazard removing ability, which can be replicated. Instead of Excadrill, you should use Life Orb Latios. Most importantly, it provides invaluable special coverage to cover physical walls such as Mega Venusaur and Skarmory that would otherwise give this team a lot of trouble. It can also equally reliably check all of the S-tier threats in OU and provide a valuable secondary resistance to Fire and immunity to Ground which are both drastically required. Finally, it has Defog, which can remove hazards even more reliably than your Choice Scarf Excadrill. I understand that Defog will remove your own hazards, but to be real honest it might not even be that necessary as your team can handle Stealth Rock decently, and Deoxys-D and offensive pressure should be enough to handle hazards by themselves so you won't find yourself tripping over yourself very often in order to remove that threat. More importantly, Latios has great synergy with the rest of the team, which is the real reason why you should use it instead of Excadrill.

You've put it up there, but Pinsir should definitely initially have Mold Breaker, as using it to surprise Rotom-W and Rotom-H switch ins is extremely useful, especially for this team. Hyper Cutter provides leverage against Intimidate users, but Levitaters are more of a threat in my opinion.

Nice team! Good luck!

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Latios @ Life Orb
4 HP / 252 SpA / 252 Spe
Timid nature
~ Draco Meteor
~ Psyshock
~ Thunderbolt
~ Defog / Roost


Defog can be replaced with Roost in the last slot for recovery and greater longevity. I think it's worth a shot as long as you can keep up offensive playstyles as Deo-D does a nice job of initially preventing SR setup.
 
I tried out your team and really liked it, but you do rely on too many attackers and need a special attacker, with that regard out of all your physical attacker aegislash seems to be the worst so I would replace him, you already have a really good priority attacker. I would probably get rotom wash which I tried out and he seemed pretty good fit, and as for your deoxys, I would probably get rid of magic coat because if you ever get taunted you're forced to switch right away

Try rotom-wash with trick, it helps stopping wall really good, and it gives you good coverage against your ground and fire weaknesses
 
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So on my second PS account I've used Latios and It's going ok. He makes a very good Rotom-W switch in and he eases Azumarill's job a bit but I'm really missing scarf excadrill cause he's such a good revenge killer. I feel like my momentum ends pretty quickly with Latios because he needs Choice Specs to spam Draco Meteor but I can't afford another choice user on my team. Life Orb has good power, but not great power. Also that -50 SpA drop is detrimental when targets don't die.

***

However, on a side note, what I've done to muscle by Quagsire and Suicune and other Scald spammers on my main account is give Azumarill Facade which

252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 252 HP / 252+ Def Suicune: 182-215 (45 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 252 HP / 252+ Def Quagsire: 222-262 (56.3 - 66.4%) -- guaranteed 2HKO after Leftovers recovery

In turn I've given Aegislash Sacred Sword which is working out much better for coverage than Iron Head.

On the subject of Latios would it be viable to get rid of Draco Meteor and replace it with Energy Ball for Rotom-W and Quagsire purposes?

Also, I'm testing this set on Bisharp set on my second account (credit goes to Alexwolf). It really does kill stall because Unaware Quagsire can't wall this. However, without Azumarill, then I'd be walled by Mandibuzz because of the lack of Swords Dance.


Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Sucker Punch
- Iron Head
- Grass Knot

"This set's purpose is to destroy stall. Grass Knot has the sole use of 2HKOing Quagsire in conjuction with Knock Off (44.5% min + 72.5% min), making sure that there is no obstacle to Bisharp if it switches into Defog, unless the opponent has Mega Scizor with Superpower. Grass Knot can also come handy against physically defensive Hippowdon, having more than a 50% chance to 2HKO it with SR up."

However, Facade Azumarill does put in a ton of work. It's really tough choosing which one I want to be me Quagbreaker.
 
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Have you tried Mixed Life Orb Kyurem-B? or, OR OR, and bear with me here, specs Politoed? All your steel types would love the rain, as would Azumarill, and you'd have a rather potent special attacker. Just my thoughts.
 
Have you tried Mixed Life Orb Kyurem-B? or, OR OR, and bear with me here, specs Politoed? All your steel types would love the rain, as would Azumarill, and you'd have a rather potent special attacker. Just my thoughts.

Politoed eh? If I could have seven pokemon he'd be a natural choice. But he can't remove hazards, that's a problem. I feel as if I'm not running a rain team then i'm not using politoed to the fullest.
 
Politoed eh? If I could have seven pokemon he'd be a natural choice. But he can't remove hazards, that's a problem. I feel as if I'm not running a rain team then i'm not using politoed to the fullest.
Alright, then how about Specially Defensive Zapdos? 252 HP, 236 SpDef, 20 Spd; T-Bolt/Discharge, Heat Wave, Defog, Roost. Can clear rocks for Pinsir, and even unboosted his special attack is very good
 
Alright, then how about Specially Defensive Zapdos? 252 HP, 236 SpDef, 20 Spd; T-Bolt/Discharge, Heat Wave, Defog, Roost. Can clear rocks for Pinsir, and even unboosted his special attack is very good

This could possibly work as a replacement for scarfdrill. I'll test it out on my second account and check the synergy. The main reason scarfdrill is so good is because he checks Zards, Thundurus, and Pinsir all in one set. But I do like the setup you suggested.
 
Damn it, I feel like Scarf Excadrill wins me more matches than Latios. Just look at this huge list of things that Scarfdrill revenge kills (at 453 speed he outspeeds X Zard at +1).

252 Atk Mold Breaker Excadrill Rock Slide vs. 4 HP / 0 Def Thundurus: 226-268 (75.3 - 89.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Mold Breaker Excadrill Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 452-536 (151.6 - 179.8%) -- guaranteed OHKO
-1 252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Mega Manectric: 296-350 (105.3 - 124.5%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 0 Def Mega Charizard X: 308-366 (103.3 - 122.8%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Rock Slide vs. 4 HP / 0 Def Mega Pinsir: 292-344 (107.3 - 126.4%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Iron Head vs. 4 HP / 0 Def Mega Gardevoir: 384-452 (138.1 - 162.5%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 0 Def Greninja: 234-276 (81.8 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Mold Breaker Excadrill Rock Slide vs. 4 HP / 0 Def Talonflame: 448-528 (150.3 - 177.1%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Rock Slide vs. 4 HP / 0 Def Dragonite: 176-208 (54.3 - 64.1%) -- guaranteed 2HKO
252 Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 0 Def Latios: 204-240 (67.5 - 79.4%) -- guaranteed 2HKO after Stealth Rock

By using Latios I lose out on such an awesome revenge killer.
 
Hey, so I have got two of my accounts into the top 100 using a version of this team, My accounts have regal in the name, but with that being said that means I have made some changes and noticed some weaknesses. Mainly being bisharp at +2 which can happen if you mispredict with deo-d, mega mawile at +2(same reason), mega gyarados this is the biggest threat to the team, the only way to beat it is with hazards up and to get pinisr out on it before it dragon dances other wise its gg, as he resists 3 of the 4 priority moves and if azu is weakened at all it dies to an eq.

now for my suggested changes...Now for the most part any team with deosharp and balloon aegi is good it just comes down to picking the other 3, I usually go for thundurus but in this case in order to maintain coverage, revenge killing, and speed I recommend switch out excadrill for a scarf terrakion mainly because he revenge kills the same things as excadrill and can also live +2 sucker punches and kill mega gyarados, losing scarf iron head does suck but i think it will be worth it
 

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Oh I also put grass knot>Swords dance on bisharp....otherwise the team just auto loses to most stall teams

I ran Grass Knot for awhile, but then I realized that I don't run into many stall teams and the slot sort of felt wasted. But i'm glad that's working out for you!
 
Wonderful team but where's the talonflame check..?
also it looks like greninja will rape all your members and 2hkos deoxys-defence
 
Why does Azumarill and Pinsir-Mega have no extra evs? by that I mean that most pokemon have 4 evs somewher, and it is missing on these pokemon. Other than that, the team looks great!
 
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