~***WEATHER OR NOT***~






Hey guys, this is my first RMT. I've Wifi OU forever but I just recently started playing Wifi Ubers and find it really fun. Here I've presented my team and look for constructive criticism.
One thing you should know is that I really love Choice Specs Kyogre and that is the one Pokemon that I refuse to change (including Hydro Pump). I also realize that there are many things that most teams have that my team doesn't (hazards, rapid spinner, dragons...etc.). Nevertheless, this team has done pretty damn well against teams that have all of those mentioned components. But of course, I am open to any other suggestions.

Shaymin-S @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Earth Power
- Hidden Power [Ice]
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Earth Power
- Hidden Power [Ice]
Shaymin-S is the best Anti-Lead ever. With a Choice Scarf, it outspeeds every common lead, including the ever annoying Deoxys-S, Deoxys-A, and (Scarf) Darkrai. Because Scarfmin leads are relatively uncommon, Serene Grace lets me flinchhax these frail leads to death with Air Slash (Deoxys-A leads usually don't Extremespeed until after the first Air Slash hits). Shaymin-S also acts as a nifty Mewtwo revenge killer since most people don't expect to be outsped. Many other leads and switch-ins can get flinchaxed to death, or at the very least, take some serious damage. It reeks of noob, but it works.
To be completely honest, the other moves are rarely used. Seed Flare comes in handy when I am at low health and want to sacrifice Shaymin-S and aim for the 60% change of a Special Defense drop. In addition, Seed Flare can do VERY significant damage to both Groudon and Kyogre. Earth Power can do about 50-60% to Dialga and even more to Zekrom. Hidden Power Ice helps nag OHKO's on Rayquaza and put a dent on other Dragons.

Mewtwo @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psystrike
- Aura Sphere
- Ice Beam
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psystrike
- Aura Sphere
- Ice Beam
Mewtwo. The biggest badass in Pokemon. No joke, every time my opponent switches in a Mewtwo, my heart beats faster. This is just a normal LO set with Calm Mind boosting SpA, Psystrike providing STAB and mixed capabilities, and Aura Sphere and Ice Beam working for coverage in Ubers.
Unfortunately, I'm not nearly as intimidating when I use my own Mewtwo. Perhaps it's my playing style but Mewtwo never seems to last long. Nevertheless, Mewtwo works wonders against teams that don't have (or no longer have) faster sweepers or fully intact walls.

Arceus @ Silk Scarf
Trait: Multitype
EVs: 88 HP / 252 Atk / 168 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Earthquake
- Shadow Claw
Trait: Multitype
EVs: 88 HP / 252 Atk / 168 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Earthquake
- Shadow Claw
I've tried all kinds of Arceus forms, Ghost, Ground, Grass, Dark, Dragon, Water, Steel, Ice, and even Poison (which is a great niche Toxic Spikes remover btw :D) but the ExtremeKiller set will always be the best Arceus ever. Everyone knows this set so I won't elaborate on it.
Arceus usually ends up being my revenge-killer, wallbreaker, and late game sweeper. It usually switches off with Kyogre as the MVP of my team. Swords Dance + Extreme Speed. Enough said, right? I've considered (and tried) Shadow Force, but (for no particular reason) I've never made the change permanent.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Hardy Nature
- Wish
- Protect
- Heal Bell
- Seismic Toss
Chansey. The biggest bastard in Ubers. I chose the EV's because I find the ability to be a mixed wall incredibly valuable. Even without only 4 EV's in HP, Wish still heals a LOT of HP and lets me pass the HP to my other teammates, particularly Kyogre, keeping his Water Spout at full power even if there are Stealth Rocks and layers of Spikes on the field. Heal Bell is a blessing since my team absolutely HATES status. Seismic Toss lets me be more than useless when Taunted and also helps weaken stupid Palkia, Dialga, and Kyogre that try to weaken Chansey.
I've tried Toxic and Thunder-Wave, but with my current team, I feel like Heal Bell is the best fit. However, I'm open to recommendations as to what to change with Chansey. Maybe the EV's could be changed or Softboiled added.

Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Roar
- Earthquake
- Stone Edge
Groudon might seem like an odd choice since I have a Kyogre, but honestly it's bulk and it's typing makes it an awesome complement to Kyogre. However, the lack of recovery is quite disappointing since I now have to rely on Chansey to keep it healthy. But it's a nice Thunder absorber and Physical wall and is my only real Extreme-Killer and Zekrom counter.
EQ is a given for STAB. Thunder-Wave is always useful since SpecsKyogre really loves paralysis support. I chose Roar over Dragon Tail because sometimes I got really annoyed that I couldn't phaze something behind a Substitute, something that I can do with Roar. Stone Edge is rarely used but it's useful against Ho-oh. However, Burn is really annoying on this Groudon which is again why Chansey's Heal Bell is so useful.

Kyogre @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Water Spout
- Hydro Pump
- Ice Beam
- Thunder
Bow down to the God of Ubers (screw Arceus..). SpecsKyogre is the SINGLE MOST POWERFUL pokemon in the game. Water Spout (at full health) + Rain + STAB = utter devastation. I love being able to 2HKO everything including Chansey, Blissey, Ferrothorn, other Kyogres...etc. I choose to run Hydro Pump instead of Surf just because it's so powerful with the rain and is a nice move to have when not at full health. Water Spout always kills any kind of Groudon, even in the sun. SpecsKyogre at (near) full health also always beats ScarfKyogre one-on-one: you survive the Thunder and OHKO back with your own. Ice Beam doesn't get much usage unless I'm up against a paralyzed dragon.
I usually do my best to keep this thing alive with Chansey. Para support from Groudon really helps this thing sweep late game. Personally, I love the feeling when I switch Kyogre into a non-attack and watch as my opponent is forced to either stay in and die, or switch out and take a massive hit. Perhaps I'm a sadist? Whatever. It's Pokemon.
Ubers
Arceus
Arceus-Bug
Arceus-Dark
Arceus-Dragon
Arceus-Electric
Arceus-Fighting
Arceus-Fire
Arceus-Flying
Arceus-Ghost
Arceus-Grass
Arceus-Ground
Arceus-Ice
Arceus-Poison
Arceus-Psychic
Arceus-Rock
Arceus-Steel
Arceus-Water
Blaziken
Darkrai
Deoxys
Deoxys-A
Dialga
Garchomp
Giratina
Giratina-O
Groudon
Ho-Oh
Kyogre
Lugia
Manaphy
Mewtwo
Palkia
Rayquaza
Reshiram
Shaymin-S
Zekrom
Non-Ubers:
Bisharp
Blissey
Chansey
Deoxys-D
Deoxys-S
Excadrill
Dugtrio
Espeon
Whimsicott
Forretress
Gastrodon
Gengar
Haxorus
Heatran
Heracross
Jirachi
Kingdra
Kyurem
Latias
Latios
Lucario
Ludicolo
Mew
Metagross
Ferrothorn
Hydreigon
Quagsire
Salamence
Scizor
Chandelure
Shedinja
Skarmory
Tentacruel
Terrakion
Thundurus
Tornadus
Tyranitar
Victini
Wobbuffett




































Non-Ubers:






































