Weavile centered team

Hey there,

I decided to build a team around Weavile, he's one of, if not, my favourite pokemon (huge speed and attack and alot of coverage). The strategy would be to basically set up a Weavile sweep after taking out its greatest threats (although it obviously isn't the only the way to win).

WEAVILE
Nature: Jolly 252 Atk/252 spd/6 HP
Ability: Pressure
Item: Focus sash
Night Slash
Brick Break
Swords Dance
Icicle Crash

As you can see it's pretty simple, swords dance, take a hit (survive it 100% thanks to Focus sash) and then start cleaning up! I figured those three attacks give Weavile outstanding coverage. Popular pokemons who pose a threat to it that come to mind would be Azumarill, Scizor and Talonflame (gotta get rid of those first).

BLASTOISE
Nature: Modest 252 HP/252 spatk/6 spdef
Ability: Torrent / Mega Launcher
Item: Bastoebalblaba (megaevrock)
Aura Sphere
Ice Beam
Rapid Spin
Water Pulse

Yep, blastoise is my rapid spinner TANK. He can take a blow or two and get rid of any spikes or stealth rocks that could nullify Weavile's Focus Sash. He can also deal alot of damage with his ability in his mega evolution form, has nice coverage as well. Overall excited to use him.

GRENINJA
Nature: Timid 252 spatk/252 speed/6 HP
Ability: Protean
Item: Expert Belt
Dark Pulse
Ice Beam
Extrasensory
Hydro Pump

Like shofu said, what stops rapid spinning? Ghosts, Greninja can deal with that and much more, I would most probably lead with him due to his amazing coverage and even more amazing ability. I love using this guy, I picked him as my starter and Greninja was one of my favourite pokemon by far before I even knew Protean existed or what competitive battling was.

MAGNEZONE
Nature: Modest 252 HP/252 spatk/6 def
Ability: Magnet Pull
Item: Air Balloon
Thunderbolt
Thunder Wave
Hidden Power (Fire)
Flash Cannon

Magnezone is there to deal my one type I don't have coverage for, Water. With Magnet Pull he can also take out some steel types that can really bother me elsewise such as Scizor and Skarmory. And he's there to deal with Azumarill and other fairy types as well. Thought about using a Sturdy one, but then thought about Air balloon and how it eliminates his one real threat: Earthquake (none of my other pokemons are vulnerable to ground by the way). This pokemon is the one that i'm most unsure about, I definitely want to use it, but i'm not sure which EV spread/moveset is the most ideal for this team.

TALONFLAME
Nature: Adamant 252 atk/252 speed/6 HP
Ability: Gale Wings
Item: Life Orb
Brave Bird
Roost
U-Turn
Flare Blitz

I'm tired of seeing this guy everywhere, but I have to admit, he fits perfectly in this team (with his typing and coverage). It would be foolish not to use him when I need something to deal with fighting types and SCIZOR (yeah, scizor laughs at Weevile's sweeping attempt), no one better to take out scizor (and other steel types, which are pretty common) then this fire bird. I run what I suppose is a pretty standard set (didn't look it up or anything, but with this guy it's very easy to know what moves it should have).

GARCHOMP
Nature: Jolly 252 atk/252 speed/6 HP
Ability: Rough Skin
Item: Rocky Helmet
Dragon Claw
Poison Jab
Fire Fang
Earthquake

Garchomp is the last piece of the puzzle. I needed another powerful physical attacker who knew earthquake and a fire move as well... took me a while but then I thought of him, I don't know, he seems like the perfect one to fill the last spot, his typing is perfect (weak to ice and dragon, 2 types that aren't super effective against the rest of my team). He is weak to fairy but I added poison jab, doesn't hurt right? (since it can't learn dragon dance, and I passed on swords dance because I leave that stuff to Weavile). With him I finally have a much needed response to electric types (especially fast ones) and I can basically take on alot of stuff and soften up the field for Weavile.



So... what do you guys think? Any insight, opinions, praise, criticism (is it the worst thing you've ever seen? :P)... i'm still relatively new to this, so any insight would be much appreciated!
 
Not bad, Not bad at all!
First of all, I recommend you run a bulk up set on Talonflame.
T-flame is just too frail, so bulk up over U turn and play with the evs.
Garchomp needs something else instead of rocky helm. Try scarf.
Greninja needs a Life Orb.
That's all I can think of now, I might add on later. Overall, Good Team!
 
Thanks!

I like the idea of running a bulkier Talon flame, I guess I should redistribute the EVs I planned on speed between HP and Speed (give it enough speed in order to be faster than other pokemon who are weak to fire). What do you think?

Also, what do you think about my Magnezone? I'm not completely sure what EV spread would benefit it the most... the thing is if I focus on its speed and spAtk, it could lose its "tank cualities", I already have 4 sweepers... then again if I run a slow Magnezone, it could be vulnerable to a lot of stuff.

Basically, besides with Weavile, Greninja and Garchomp, my main concern is the EV spread...
 
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 184 SDef / 76 Spd
Careful Nature
- Bulk Up
- Brave Bird
- Flare Blitz
- Roost
Theres your talonflame for ya. Magnezone is fine. He isn't that speedy (I think) anyway.
 
Every Magnezone should run 84 speed ev's at least to outspeed 0 speed skarmory to keep it from getting up those extra spikes, roosting, or defoging your hazards if you ever put them on the team. Just a little change, but it will help in the long run. This also looks like a hyper offense team without hazards as I see no notable walls. Hazards combined with magnezones new speed would help you team greatly.
 
Did both things, Gave Magnezone 84 speed EV´s, and gave Blastoise Dark Pulse for that exact reason. Almost done making the team (just have to finish leveling up now). I also ended up switching talonflame with Dragalge, thought a spdef wall like him would be better, plus I really can't stand Talonflame lol.
 
A pokemon that I could imagine you having trouble with (although it is not common) is Rotom-H, his stab combination alone demolishes 5/6 of your team and a WoW neuters the last. I enjoy using a scarfed set on him so he outspeeds your team too. I know he is not common, just wanted to alert you to another threat.
 
Ill rate this more in detail later but why not put knock off on weavile over night slash? I think knock off, icicle crash, and low kick would be ideal imo...
 
roawr damn, you're right that thing is perfect against the team. And here I was using my neurons on ways to counter rotom-w lol... but I guess every team has one big weakness right? By the way I changed talonflame for dragalge so I guess that's one less lol.

Patrick1088 I wanted to man, but I just don't know how to have Sneasel learn it... I don't think it's an egg move of his. I tried searching for ways but found nothing.

The final team is this (I tweaked it quite a lot) and it's doing pretty well, the ones i've lost were VERY close matches and I mainly did so due to very bad decisions on my part (i'm still getting the hang of this), but overall it's doing great.

WEAVILE
Nature: Jolly 252 Atk/252 spd/6 HP
Ability: Pressure
Item: Focus sash
Night Slash
Brick Break
Swords Dance
Icicle Crash

BLASTOISE
Nature: Modest 252 HP/252 spatk/6 spdef
Ability: Torrent / Mega Launcher
Item: Bastoebalblaba (megaevrock)
Aura Sphere
Dark Pulse
Rapid Spin
Ice Beam

GRENINJA
Nature: Adamant 252 atk/252 speed/6 HP
Ability: Protean
Item: NONE
Rock Slide (I'm not sure what to do with this slot, Night Slash/PowerUpPunch/etc seem appealing too)
U-Turn
Acrobaticts
Water Shuriken

MAGNEZONE
Nature: Modest 160 HP/252 spatk/96 spd (I gave it 96 speed due to the fact that it doesn't have a perfect IV in speed, so just in case)
Ability: Magnet Pull
Item: Air Balloon
Thunderbolt
Toxic
(I have an useless HP dark here, I just can't decide what to put in it yet... I gave Magnezone Toxic to support Dragalge)
Flash Cannon

DRAGALGE
Nature: Calm 252 HP/252 spdef/6 spatk
Ability: Poison Point
Item: Black Sludge
Toxic
Venoshock
Protect
Scald

GARCHOMP
Nature: Jolly 252 atk/252 speed/6 HP
Ability: Rough Skin
Item: Life Orb
Dragon Claw
Rock Slide
Fire Fang
Earthquake
 
Ah wait its a tutor move thats not compatible with icicle crash. Eh unless youd want to drop icicle crash for ice punch then leave it as is...
 
wait….. ur greninja is physical!
you should run a special set.
Greninja@Life Orb
252SpAtk/252Spd/4HP/Timid Nature
-Surf/Hydro Cannon
-HP(Fire)/Grass Knot
-Ice Beam (This can knock out multi scale Dragonite! Watch out!)
-Dark Pulse/Extrasensory
 
wait….. ur greninja is physical!
you should run a special set.
Greninja@Life Orb
252SpAtk/252Spd/4HP/Timid Nature
-Surf/Hydro Cannon
-HP(Fire)/Grass Knot
-Ice Beam (This can knock out multi scale Dragonite! Watch out!)
-Dark Pulse/Extrasensory
I think you ment hydro pump, not cannon
 
wait….. ur greninja is physical!
you should run a special set.
Greninja@Life Orb
252SpAtk/252Spd/4HP/Timid Nature
-Surf/Hydro Cannon
-HP(Fire)/Grass Knot
-Ice Beam (This can knock out multi scale Dragonite! Watch out!)
-Dark Pulse/Extrasensory

Actually, physical Greninja has been extremely succesful, acrobatics covers alot of things and a lot of people aren't expecting it. I've won matches due to the fact that I threw the other guy off my greninja.
 
Back
Top