and i got a colorful aura
Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. It utilizes its potent dual STAB combination with both its Swords Dance and Choice Band sets, letting it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after setting up on forced switches gained from its unique typing. Weavile also has defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and it is a premier revenge killer thanks to its priority Ice Shard targeting faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Moreover, its surprisingly decent bulk can even let it survive supereffective hits like Clefable's Moonblast or Tapu Koko's Dazzling Gleam when setting up for a win. Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from contact-based effects like Corviknight or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos' Static.
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
Swords Dance lets Weavile break past premier physical walls like Clefable, Corviknight, and Skarmory easily after a boost. It gains setup opportunities on forced switches from Pokemon like Slowking and Landorus-T, as well as more offensive threats like Choice-locked Dragapult, Garchomp, or Hydreigon. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Buzzwole's Heavy-Duty Boots or Rocky Helmet, and Clefable's Leftovers, in order to help chip these targets down more easily, often via hazards damage or pivoting teammates, in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha, and can help facilitate an endgame sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. While a Jolly Nature is most often used to outspeed and revenge kill Tornadus-T without needing to use Ice Shard, an Adamant Nature can be utilized alongside teammates like Tapu Koko and Zeraora that would be able to fill that role instead.
Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Buzzwole, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Choice Band Weavile abuses immediate power as a wallbreaker to break past teams. While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, minimizing the risk of missing and mitigating adverse contact effects. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant Nature is most often used to maximize damage output, a Jolly Nature can be utilized alternatively if a team lacks speed control.
Choice Band Weavile's susceptibility to hazard damage makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Zapdos, providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile in on predicted switches into other Flying-types like Landorus-T or Zapdos. Slowking and its Galarian form are also amazing partners. In addition to the latter providing Weavile with safe switch-ins with Teleport, both of their Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran and Tapu Fini, two of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T.
Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing Corviknight with Triple Axel after a Swords Dance boost at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game while hazards are off the field.
Checks and Counters
**Steel-types**: Steel-types like Skarmory, Ferrothorn, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.
**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while providing a decent answer with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill with Dazzling Gleam after prior chip damage.
**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.
**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and threaten it out with a KO. Urshifu-R and, often Choice Scarf, Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.
**Physical Walls**: Physically defensive walls like Toxapex, Buzzwole, and Skarmory can often switch into and force out Weavile, but can be overwhelmed easily long term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.
- Written by: [[airfare, 513717]]
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