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Weavile [Singles] (QC 3/3) (GP 2/2)

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weavile.gif

[OVERVIEW]

Weavile often faces competition from the more popular Mamoswine as an Ice-type, lacking the flexibility and utility that Mamoswine provides. Weavile sets itself apart with a fantastic Dark / Ice typing backed up by one of the highest Speed stats in the game, making it a powerful lead and late-game cleaner capable of tackling some of the format's most popular threats. Access to great priority moves in Fake Out and Ice Shard allows it to effectively take down opposing leads and function as a reliable revenge killer that outpaces opposing priority users such as Thundurus due to its high base 125 Speed. A dangerous STAB combination and access to Knock Off and Icicle Crash also allow Weavile to clean up later in the game when its anti-lead capabilities are not necessary.

However, Weavile is incredibly frail, so if it's not KOing the foe, it will almost surely be KOed in return. As a result, priority users that can shrug off a hit from Weavile such as Azumarill and Conkeldurr are very problematic. Weavile also suffers from a poor defensive typing with common weaknesses to Fire, Rock, and Fighting, so it has a difficult time finding opportunities to come in if it doesn't lead. Weavile also lacks access to many coverage moves beyond Low Kick and Poison Jab, so it finds itself struggling against anything that isn't weak to one of its moves.

[SET]
name: Physical Attacker
move 1: Fake Out / Ice Shard
move 2: Knock Off
move 3: Low Kick
move 4: Ice Shard / Icicle Crash
item: Life Orb / Focus Sash
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========


Fake Out lets Weavile get relatively safe chip damage on the foe, breaking potential Focus Sash leads and possibly bringing the foe down to KO range for one of Weavile's other moves. Knock Off is Weavile's primary STAB move and is useful for taking down Gengar, Aegislash, and Cresselia or removing items from foes that might switch in as a result of the offensive pressure Weavile provides. Unless the opposing team has a Mega Evolution that doesn't mind Dark-type moves, Knock Off is generally a very safe move to use. Low Kick provides great coverage alongside Knock Off, threatening Rock-types such as Tyranitar as well as hitting Mega Kangaskhan and Mamoswine harder than Weavile's STAB moves. Low Kick can also KO Mega Kangaskhan variants that don't invest in bulk after a bit of prior damage, which Fake Out can provide. Ice Shard is commonly used in the final slot for beating boosted Mega Salamence, Choice Scarf Landorus-T, and Choice Scarf Garchomp, which all KO Weavile otherwise. Ice Shard is also necessary to beat lead Breloom before it can OHKO Weavile back with Mach Punch, and it's generally a great move for picking off a weakened foe without fear of being revenge killed.

Alternatively, Icicle Crash is a more powerful Ice-type STAB move that can take on sturdier Pokemon that otherwise can take an Ice Shard and threaten to KO back, such as Zapdos and Hippowdon. It also gives Weavile a strong STAB attack that doesn't make contact or rely on the foe having an item. However, Fake Out can be dropped to run both Ice Shard and Icicle Crash at the cost of being unable to effectively threaten opposing leads.

Set Details
========


The EV spread is designed to maximize Weavile's offensive potential. Maximum investment in Attack and Speed with a Jolly nature is needed to outpace base 110 Speed Pokemon such as Latios and Gengar. Life Orb is the preferred item because Weavile wants all the power it can get without having to compromise its important Speed tier, and it won't be able to take a hit if the foe survives anyway, so the recoil isn't a huge concern. Focus Sash is an alternative that can help Weavile reliably revenge kill at least one threat, although the loss in power is significant.

Usage Tips
========

Weavile is best used as an anti-lead with Fake Out to pick off Focus Sash leads such as Garchomp, Mamoswine, and Breloom. However, be careful not to mindlessly click Fake Out if the foe might have Rocky Helmet, as that can result in Weavile taking more damage than Fake Out does to the foe. Dark / Ice coverage forces a lot of switches, so don't be afraid to click Knock Off or even switch out to take advantage of the offensive pressure that Weavile provides.

If Weavile doesn't lead, it can still function as an effective late-game cleaner or revenge killer. However, while it is capable of cleaning weakened teams on its own, remember that Weavile is very frail and will struggle to break through bulkier Pokemon on its own. Unless you're sure it can sweep, don't rely on Weavile to be your sweeper. Weavile also depends greatly on type advantage to do its job effectively. If the opposing team isn't particularly weak to Weavile's STAB moves, Weavile should probably sit out for the battle.

Team Options
========

Weavile greatly appreciates Stealth Rock support from Hippowdon or Garchomp to help it secure KOs on threats such as Mega Kangaskhan and Greninja. Weavile is also capable of KOing Talonflame with the combination of Fake Out and Ice Shard after Stealth Rock damage. Hippowdon and Garchomp also threaten Blaziken, which fears little from Weavile. Talonflame itself pairs well with Weavile, threatening the Fighting-types that give Weavile trouble. Fire-types that threaten Mawile and Skarmory also make for strong partners, while Weavile can take on Ground-types such as Landorus-T and Garchomp in return. In particular, Mega Charizard Y and Heatran also beat Aegislash reliably, which is important because Weavile can't OHKO Shield forme Aegislash with Knock Off and risks facing King's Shield or activating Weakness Policy. Grass-types such as Serperior help with Weavile's fear of Azumarill while also threatening the other bulky Water-types that Weavile struggles to break. In return, Weavile can deal with Mega Salamence and other Flying-types that keep Grass-types away. Weavile also appreciates support from slow U-turn and Volt Switch users to give it an easier time coming in if it doesn't lead. Rotom-W in particular deals with Talonflame, while Weavile threatens Grass-types that will want to switch into Rotom-W.

[STRATEGY COMMENTS]
Other Options
=============


Due to Pressure, Weavile can run a disruptive PP stalling set utilizing Substitute, Protect, and Spite with Leftovers to drain low-PP moves such as Close Combat and Fire Blast. This can be critical for giving a partner an easier setup opportunity on a foe that might otherwise threaten it, but the lack of offensive presence reduces its usefulness. Weavile can also opt to give up Fake Out to run Choice Band, but it sacrifices the ability to effectively deal with opposing leads. Counter can be used on a Focus Sash set to surprise Weavile's usual checks such as Blaziken and Talonflame, but fitting it onto a moveset is difficult without sacrificing an important STAB attack or coverage move. Swords Dance lets Weavile take on the role of a boosting sweeper thanks to its solid Speed tier, though its typing makes it difficult to find setup opportunities.

Poison Jab lets Weavile deal with some of its usual counters such as Azumarill and Clefable, although it still struggles to break through Clefable without the Life Orb boost. Similarly, Aerial Ace lets it punish the Fighting-type switch-ins that aren't covered by Icicle Crash, particularly Blaziken and Heracross. Ice Punch is a more accurate alternative to Icicle Crash if you're worried about misses, although it's generally an inferior option due to its low Base Power. Unlike Icicle Crash, Ice Punch makes contact, so Rocky Helmet and Rough Skin become more problematic.

Checks and Counters
===================


**Fairy-types**: Fairy-types such as Klefki, Azumarill, and Mawile are among Weavile's strongest counters, as they resist both Ice and Dark while easily KOing it or forcing it out. Azumarill can also take advantage of the free switch for an opportunity to set up Belly Drum in front of it, while Mawile is immune to the occasional Poison Jab. Sylveon, Togekiss, and Gardevoir can also take a hit from Weavile and KO it in return, but none of them can afford to switch into Icicle Crash or Poison Jab.

**Fighting-types**: Most Fighting-types can switch into Knock Off and KO Weavile back. Blaziken in particular resists both of Weavile's STAB types and can either set up with Swords Dance or KO it outright. Likewise, Mega Lopunny is the only other Fighting-type that can outspeed Weavile, although it must be careful of switching into Low Kick. Mega Heracross also isn't bothered much by Weavile's attacks beyond the odd Aerial Ace and immediately threatens to KO with Pin Missile or Close Combat. Breloom threatens Weavile with Mach Punch but needs to be wary because it loses if Weavile is running both Fake Out and Ice Shard.

**Fire-types**: Fire-types such as Volcarona and both Mega Charizard formes give Weavile a difficult time and threaten to KO it with any Fire-type attack. Mega Charizard X in particular doesn't have to worry about anything aside from the occasional Icicle Crash and can proceed to set up or immediately KO Weavile.

**Priority Attackers**: Weavile's frailty makes it a prime target for priority moves. Talonflame, Scizor, Conkeldurr, and Lucario can all check Weavile with their respective priority moves without worrying about Ice Shard.

**Mega Kangaskhan**: Mega Kangaskhan avoids being OHKOed by Weavile's Low Kick and can KO it with any STAB move, or it can use Power-Up Punch to get a quick boost. Mega Kangaskhan's Fake Out also does a minimum of 50%, so it can pick off a weakened Weavile and avoid any damage. However, it must be mindful of Fake Out from Weavile itself and the occasional Stealth Rock, as the damage can put it in KO range for Low Kick.

**Bulky Pokemon**: The best Weavile can do to Pokemon such as Suicune and Rotom-W is Knock Off, so both can safely burn it with Scald and Will-O-Wisp, respectively. Thanks to Thick Fat, Mega Venusaur also beats Weavile by stalling until Life Orb recoil KOes it. Similarly, Ferrothorn forces Weavile to take huge amounts of recoil damage and KOes with Gyro Ball, but it doesn't take Low Kick well.

**Faster Pokemon**: If Weavile doesn't have the Speed advantage, it often struggles to win due to its poor defenses. Mega Manectric in particular can Intimidate Weavile to take a hit better, after which it can outspeed it and OHKO with Flamethrower or Overheat. Choice Scarf users that don't mind Ice Shard are also reliable options to take out Weavile. Rotom-W and Excadrill don't mind Ice Shard and can easily KO Weavile with their respective STAB moves, although both hate switching in due to the risk of losing their Choice Scarf.
 
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Weavile is simple enough that I just went ahead and finished up the skeleton right away. Few things I know for sure I want input on:

A little unsure of where to place Ice Shard, it's far more common than Icicle Crash but I'm personally a fan of the latter. Not sure it would be better where it is not or if Ice Shard should be slashed with Fake Out. Also is Ice Punch worthy of mention anywhere? Likewise with Taunt and Substitute, they show up in PGL usage but they barely get any usage, not sure if they're relevant enough to warrant a mention. Also input on whether Sash is worthy of being slashed in or if it could be bumped to Other Options would be great.

Of course since this is my first time any advice or changes at all is helpful.
 
I like the moves as is right now. Ice Shard always needs to be first, if anything is slashed near it. I actually think Icicle Crash could be slashed behind Low Kick maybe. Ice Shard is really good imo because, well priority is great ofc, but Fake out + ice shard actually knocks out talon after rocks so that's pretty sweet. And weavile can't always revenge kill a DD mence without ice shard. I think icicle crash is best suited on non life orb sets, like focus sash and choice band.

I guess Ice Punch would be good in other options for people who really hate missing, just mention the lower base power kinda stinks. Taunt and Sub might be OO worthy too. I've never used/seen them but on paper taunt seems like a nice tool against defensive teams, and sub always has its uses i guess but idk, just hold off for another opinion on those two.

As for Sash, ehh I personally think Life Orb is really the way to go for Weavile cause you need as much damage as possible. But sash has its uses. If you ask me, i think its better as an OO, like as the first oo you mention. But idk how other people feel about that, so i'd wait to see what some other people think. Im not completely opposed to sash being slashed.

I think Hippowdon is worth mentioning in team options. Sets up rocks and pulls its yawn/whirlwind stuff to make better use out of them, all that damage goes a long way for weavile. And hippo's a good counter to a lot of mons that threaten weavile like some steel-types, blaziken, talonflame, zard x, and kanga(kan isnt too big of a problem cause low kick but some bulkier kans can still be scary)

Fake Out lets it function as a great anti-lead against Focus Sash leads like Garchomp and Breloom.
Mention mamoswine here too.

Don't mention Garchomp and Landorus-T in C&C, non ice shard weavile isnt exactly common enough to warrant them being very good checks.

everything else looks good to me, so when this stuff is implemented, 1/3

5VWJEQN.gif
 
Implemented those changes, added Ice Punch to Other Options and added Hippo as a partner / removed mentions of Scarf Lando-T and Garchomp. Personally think Sash would be fine in OO too. Definitely far less common at 14.5% usage and the power drop is a huge thing for Weavile to give up, but I'll go ahead and wait on what others have to say about that and if Taunt or Substitute warrant a mention.
 
Not sure how much I like Ice Punch because Icicle Crash has the benefit of not being contact. That and its other benefits for having a slight accuracy drop.

Fake Out isn't too free since Rocky Helmet exists. Esp if you're running Sash.

I think Icicle/Low Kick/Ice Shard/Knock Off is a fine set

Poison Jab in OO for Azu/Clef, Aerial Ace in OO for Hera/Blaze

Maybe Spite/Leftovers + Subprotect in OO because the amount of PP it can drain out is hilarious. Won't save it from Conkeldurr though. I've only seen it once and it was pretty annoying but I don't know how viable it is.
 
Alright, made those changes and tested that Spite/Leftovers + SubProtect set a bit. Hilarious set but not quite sure it warrants the mention in OO, although I saw some merit in it. When using it I felt like it often put me in a 2v3 situation though so I'm entirely sure it's worth it but any more comments there would be great.

Theorymon cant say Hulavuta ethan06 DragonWhale Montsegur
Any more comments or suggestions?
 
Everything looks good to me. There could be a few things added to the C&C's though. I dunno if Aegislash should be added into it on it's own since it has a chance to be OHKO'd by a Knock Off, but if it survives it more than often comes out at +2/+2, not to mention that if you hit it while it King's Shields then you're at -2 and can't OHKO it, and if you wrongly predict a King's Shield and go for something like Fake Out to avoid it, and it attacks you, then Weavile is dead. So I dunno, it's a pretty weak check but I dunno how confident I'd be with that matchup. Also the only fairy you have is Azumarill, I would also mention Sylveon and maybe Togekiss. Mawile definitely needs its own mention though as it avoids Poison Jab. MegaZardX is also pretty good against Weavile since you can't 2HKO even the frailest build with Knock Off so it can do whatever it wants (DD, SD, FC, WoW, Roost, or just kill you lol). I think just a 'Fire-types' entry could be made since any of those that aren't KO'd kill you, so make it the Zard'd and Volcarona at least.

Also, I think the Spite PP stall set should go in OO. You even said yourself that it can work so why not? Anything weird / Japanesey is what makes battle spot so special, so I think we should include sets like that

Apart from that:

ReFaCix.gif

[2/3]
 
Changed Azumarill to Fairy-types and added a Fire-types section for C&C. Also went ahead and added a bit on the PP stall set to OO. Aegislash is definitely not something I'd trust Weavile with either so I think I'll make a clear mention of all that in Team Options (already touched upon it slightly with Charizard as a partner). Other than that I've made all of those changes so I'll get to writing and fleshing things out soon, hopefully this weekend.
 
Add in checks and counters:
Mega Lopunny into fighting types (only one besides ken that outspeeds)
Mega Kangaskhan wins 1v1 (and FO does 50%)
Mega Venusaur eats hits and can LO stall or put weavile to sleep
Ferrothorn can't take two LKs but the recoil hurts it a lot and Gyro destroys
Mega Manectric intimidates, outspeeds, and fights back with flamethrower or OHKOes with overheat
Klefki in fairies

Otherwise, looks good. 3/3
Bfnq927.gif
 
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Condensed bulky waters into bulky Pokemon in general to add Ferrothorn and Mega Venusaur and changed Choice Scarf into Faster Pokemon to add Manectric. Otherwise this is all implemented and ready for GP. Will be posting in the proper thread for that shortly.
 
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[OVERVIEW]

Weavile often faces competition from the more popular Mamoswine as an Ice-type, lacking the flexibility and utility that Mamoswine provides. Weavile sets itself apart with a fantastic Dark/Ice typing backed up by one of the highest speed tiers Speed stats in the game, making it a powerful lead and late-game cleaner capable of tackling some of the format's most popular threats. Access to great priority moves in Fake Out and Ice Shard allows it to effectively take down opposing leads while also letting it function as a reliable revenge killer that outpaces priority users like such as Thundurus due to its high base 125 Speed. A dangerous STAB combination with and access to Knock Off and Icicle Crash also allows Weavile to clean up later in the game when its anti-lead capabilities are not necessary.

However, Weavile is incredibly frail, (AC) so if it's not KO'(remove apostrophe)ing something then the foe, it will almost surely be KO'(remove apostrophe)ed in return. As such, priority users that can shrug off a hit from Weavile such as Azumarill and Conkeldurr are very problematic. Weavile also suffers from a poor defensive typing with common weaknesses to Fire, Rock, (AC) and Fighting, so it has a difficult time finding the opportunity opportunities to come in if it doesn't lead. It Weavile also lacks access to many coverage moves beyond Low Kick and Poison Jab, so Weavile it finds itself struggling against anything that isn't weak to one of its moves.

[SET]
name: Physical Attacker
move 1: Fake Out / Ice Shard
move 2: Knock Off
move 3: Low Kick
move 4: Ice Shard / Icicle Crash
item: Life Orb / Focus Sash
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========


Fake Out lets Weavile get relatively safe chip damage on an opponent the foe, breaking potential Focus Sash leads and possibly bringing something the foe down to KO range for one of its Weavile's other moves. Knock Off is Weavile's primary STAB move, (RC) and is useful for taking down Gengar, Aegislash, (AC) and Cresselia while removing items from anything foes that might switch in as a result of the offensive pressure Weavile provides. Unless the opposing team has a Mega Evolution that doesn't mind Dark-type moves, this Knock Off is generally a very safe move to use. Low Kick provides great coverage alongside Knock Off, threatening Rock-types like such as Tyranitar as well as hitting Mega Kangaskhan and Mamoswine harder than its STAB moves. Low Kick can also KO Mega Kangaskhan that don't invest in bulk after a bit of prior damage, which Fake Out can provide. Ice Shard is commonly used in the final slot for beating boosted Mega Salamence, Choice Scarf Landorus-T, (AC) and Choice Scarf Garchomp, which as they all KO Weavile otherwise. This Ice shard is also necessary to beat lead Breloom before it can OHKO Weavile back with Mach Punch, and it's generally a great move for picking off a weakened opponent foe without fear of being revenge killed.

Alternatively, Icicle Crash is a more powerful Ice-type STAB move that can take on sturdier Pokemon like such as Zapdos and Hippowdon that otherwise can take an Ice Shard and threaten to KO back. It also gives Weavile a strong STAB attack that doesn't make contact or rely on the opponent foe having an item. However, Fake Out can be dropped to run both Ice Shard and Icicle Crash at the cost of being unable to effectively threaten opposing leads.

Set Details
========


The EV spread is designed to maximize Weavile's offensive potential. Maximum investment in Attack and Speed with a Jolly nature is needed to outpace base 110 Speed Pokemon like such as Latios and Gengar. Life Orb is the preferred item since because Weavile wants all the power it can get without having to compromise its important speed Speed tier, and it won't be able to take a hit if the foe something survives, (AC) so the recoil isn't a huge concern. Focus Sash is an alternative that can help Weavile reliably revenge kill at least one threat, although the loss in power drop is significant.

Usage Tips
========


Weavile is best used as an anti-lead with Fake Out to pick off Focus Sash leads like such as Garchomp, Mamoswine, (AC) and Breloom. However, be careful not to mindlessly click Fake Out if the opponent's Pokemon foe might have Rocky Helmet, since as that can result in Weavile taking more damage than Fake Out does to the opponent foe. Dark/Ice coverage forces a lot of switches, (AC) so don't be afraid to click Knock Off or even switch out to take advantage of the offensive pressure that Weavile provides.

If Weavile doesn't lead, it can still function as an effective late-game cleaner or revenge killer. However, while it is capable of cleaning weakened teams on its own, remember that Weavile is very frail and will struggle to break through bulkier Pokemon on its own. Unless you're sure it can sweep, don't rely on Weavile to be your sweeper. Weavile also depends greatly on type advantage to do its job effectively. If the opposing team isn't particularly weak to Weavile's STAB moves, it's probably a battle Weavile should probably sit out for the battle.

Team Options
========

Weavile greatly appreciates Stealth Rock support from Hippowdon or Garchomp to help it secure KO'(remove apostrophe)s on threats like such as Mega Kangaskhan and Greninja. Weavile is also capable of KO'(remove apostrophe)ing Talonflame with a the combination of Fake Out and Ice Shard after Stealth Rock damage. Hippowdon and Garchomp also threaten Blaziken, who which fears little from Weavile. Talonflame itself pairs well with Weavile, threatening the Fighting-types that give Weavile trouble. Fire-types that threaten Mawile and Skarmory also make for strong partners, while Weavile can take on Ground types like such as Landorus-T and Garchomp in return. In particular, Mega Charizard Y and Heatran in particular are good choices that also beat Aegislash more reliably, since which is important because Weavile can't OHKO Shield Forme Aegislash with Knock Off and risks hitting facing King's Shield or activating Weakness Policy. Grass-types like such as Serperior also help with Weavile's fear of Azumarill, (RC) while also threatening the other bulky Water-types that Weavile struggles to break. In return, (AC) Weavile can deal with Mega Salamence and other Flying-types that keep Grass-types away. Weavile also appreciates support from slow U-turn and Volt Switch users since they to give it an easier time coming in if it doesn't lead. Rotom-W in particular deals with Talonflame, (AC) while Weavile threatens Grass-types that will want to switch into Rotom-W.

[STRATEGY COMMENTS]
Other Options
=============


Due to its Pressure ability, Weavile can run a disruptive PP stall set utilizing Substitute, Protect, (AC) and Spite with Leftovers to drain low-(AH)PP moves such as Close Combat and Fire Blast. This can be critical for giving a partner an easier setup opportunity on something a foe that might otherwise threaten it, but the lack of offensive presence reduces its usefulness. Weavile can also opt to give up Fake Out to run a Choice Band, (AC) set but it sacrifices the ability to effectively deal with opposing leads. Counter can be used on a Focus Sash set to surprise Weavile's usual checks such as Blaziken and Talonflame, but fitting it onto a moveset is difficult without sacrificing an important STAB attack or coverage move. Swords Dance lets Weavile take on the role of a boosting sweeper thanks to its solid speed Speed tier, though its typing makes it difficult to find setup opportunities.

Poison Jab lets Weavile deal with some of its usual counters such as Azumarill and Clefable, although it still struggles to break through Clefable without the Life Orb boost. Similarly, Aerial Ace lets it punish the Fighting-type switch-ins that aren't covered by Icicle Crash, particularly Blaziken and Heracross in particular. Ice Punch is a more accurate alternative to Icicle Crash if you're worried about misses, although it's generally an inferior option due to its low power Base Power. Unlike Icicle Crash, Ice Punch also makes contact, (AC) so Rocky Helmet and Rough Skin damage becomes more problematic.

Checks and Counters
===================


**Fairy-types**: Fairy-types such as Klefki, Azumarill, and Mawile are among Weavile's strongest counters, as they resist both Ice and Dark while easily KO'(remove apostrophe)ing it or forcing it out. Azumarill can also take advantage of the free switch for an opportunity to set up Belly Drum in front of it, (AC) while Mawile is immune to the occasional Poison Jab. Sylveon, Togekiss, (AC) and Gardevoir can also take a hit from Weavile and KO it in return, (AC) but none of them can afford to switch into Icicle Crash or Poison Jab.

**Fighting-types**: Most Fighting-types can switch into Knock Off and KO it Weavile back. Blaziken in particular resists both of Weavile's STAB moves types and can either set up with Swords Dance or KO it outright. Likewise, (AC) Mega Lopunny is the only other Fighting-(AH)type that can outspeed Weavile, although it must be careful of switching into a Low Kick. Mega Heracross also isn't bothered much by Weavile's attacks beyond the odd Aerial Ace and immediately threatens to KO with Pin Missile or Close Combat. Breloom threatens Weavile with Mach Punch but needs to be wary because it still loses if Weavile is running a combination of both Fake Out and Ice Shard.

**Fire-types**: Fire-types such as Charizard (which one?) and Volcarona and all give Weavile a difficult time and threaten to KO it with any Fire-type attack. Mega Charizard X in particular doesn't have to worry about anything aside from the occasional Icicle Crash and can proceed to set up or immediately KO it Weavile.

**Priority Attackers**: Weavile's frailty makes it a prime target for priority moves. Talonflame, Scizor, Conkeldurr, and Lucario can all check Weavile with their respective priority moves without worrying about Ice Shard.

**Mega Kangaskhan**: Mega Kangaskhan avoids being (OH?)KO'(remove apostrophe)ed by Weavile's Low Kick and can KO it with any STAB move, or it can use Power-Up Punch to get a quick boost. Mega Kangaskhan's Fake Out also does a minimum of 50%, (AC) so it can pick off a weakened Weavile and avoid any damage. However, it must be mindful of Fake Out from Weavile itself and the occasional Stealth Rock, since as the damage can put it in KO range for Low Kick.

**Bulky Pokemon**: The best Weavile can do to Pokemon like such as Suicune and Rotom-W is Knock Off, so both can safely burn it with Scald and Will-oO-Wisp, (AC) respectively. Thanks to Thick Fat, Mega Venusaur also beats Weavile by stalling until Life Orb recoil KO's KOes it thanks to Thick Fat. Similarly, Ferrothorn forces Weavile to take huge amounts of recoil damage and KO's KOes with Gyro Ball, but it doesn't take Low Kick well.

**Faster Pokemon**: If Weavile doesn't have the Speed advantage, it often struggles to win due to its weak defenses. Mega Manectric in particular can Intimidate Weavile to take a hit better while outspeeding and to OHKOing it with Flamethrower or Overheat. Choice Scarf users that don't mind Ice Shard are also reliable options for this to take out Weavile. Rotom-W and Excadrill don't mind Ice Shard and can easily KO Weavile with their respective STAB moves, although both hate switching in due to the risk of losing their Choice Scarf.
GP 1/2
XMjBx4g.gif
 
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Alright got those edits implemented Snobalt. Considered specifying both Charizard X and Charizard Y in the Fire-type checks but X is far more physically bulky so I left Y out for now. If it's still worth including both though would "Mega Charizard X, Mega Charizard Y, and Volcarona" or "Mega Charizard (X and Y) and Volcarona" be better?
 
Alright got those edits implemented Snobalt. Considered specifying both Charizard X and Charizard Y in the Fire-type checks but X is far more physically bulky so I left Y out for now. If it's still worth including both though would "Mega Charizard X, Mega Charizard Y, and Volcarona" or "Mega Charizard (X and Y) and Volcarona" be better?
I would use "both Mega Charizard formes."
 
aaaand i'll take 2/2 :)
[OVERVIEW]

Weavile often faces competition from the more popular Mamoswine as an Ice-type, lacking the flexibility and utility that Mamoswine provides. Weavile sets itself apart with a fantastic Dark / Ice typing backed up by one of the highest Speed stats in the game, making it a powerful lead and late-game cleaner capable of tackling some of the format's most popular threats. Access to great priority moves in Fake Out and Ice Shard allows it to effectively take down opposing leads and while also letting it function as a reliable revenge killer that outpaces (I feel like "opposing" would be nice here, up to you tho) priority users such as Thundurus due to its high base 125 Speed. A dangerous STAB combination and access to Knock Off and Icicle Crash also allow Weavile to clean up later in the game when its anti-lead capabilities are not necessary.

However, Weavile is incredibly frail, so if it's not KOing the foe, it will almost surely be KOed in return. As a result such, priority users that can shrug off a hit from Weavile such as Azumarill and Conkeldurr are very problematic. Weavile also suffers from a poor defensive typing with common weaknesses to Fire, Rock, and Fighting, so it has a difficult time finding opportunities to come in if it doesn't lead. Weavile also lacks access to many coverage moves beyond Low Kick and Poison Jab, so it finds itself struggling against anything that isn't weak to one of its moves.

[SET]
name: Physical Attacker
move 1: Fake Out / Ice Shard
move 2: Knock Off
move 3: Low Kick
move 4: Ice Shard / Icicle Crash
item: Life Orb / Focus Sash
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out lets Weavile get relatively safe chip damage on the foe, breaking potential Focus Sash leads and possibly bringing the foe down to KO range for one of Weavile's other moves. Knock Off is Weavile's primary STAB move and is useful for taking down Gengar, Aegislash, and Cresselia while or removing items from foes that might switch in as a result of the offensive pressure Weavile provides. Unless the opposing team has a Mega Evolution that doesn't mind Dark-type moves, Knock Off is generally a very safe move to use. Low Kick provides great coverage alongside Knock Off, threatening Rock-types such as Tyranitar as well as hitting Mega Kangaskhan and Mamoswine harder than its Sneasel's STAB moves. Low Kick can also KO Mega Kangaskhan variants that don't invest in bulk after a bit of prior damage, which Fake Out can provide. Ice Shard is commonly used in the final slot for beating boosted Mega Salamence, Choice Scarf Landorus-T, and Choice Scarf Garchomp, which all KO Weavile otherwise. Ice Shard is also necessary to beat lead Breloom before it can OHKO Weavile back with Mach Punch, and it's generally a great move for picking off a weakened foe without fear of being revenge killed.

Alternatively, Icicle Crash is a more powerful Ice-type STAB move that can take on sturdier Pokemon such as Zapdos and Hippowdon that otherwise can take an Ice Shard and threaten to KO back, such as Zapdos and Hippowdon. It also gives Weavile a strong STAB attack that doesn't make contact or rely on the foe having an item. However, Fake Out can be dropped to run both Ice Shard and Icicle Crash at the cost of being unable to effectively threaten opposing leads.

Set Details
========

The EV spread is designed to maximize Weavile's offensive potential. Maximum investment in Attack and Speed with a Jolly nature is needed to outpace base 110 Speed Pokemon such as Latios and Gengar. Life Orb is the preferred item because Weavile wants all the power it can get without having to compromise its important Speed tier, and it won't be able to take a hit if the foe survives anyway, so the recoil isn't a huge concern. Focus Sash is an alternative that can help Weavile reliably revenge kill at least one threat, although the loss in power is significant.

Usage Tips
========

Weavile is best used as an anti-lead with Fake Out to pick off Focus Sash leads such as Garchomp, Mamoswine, and Breloom. However, be careful not to mindlessly click Fake Out if the foe might have Rocky Helmet, as that can result in Weavile taking more damage than Fake Out does to the foe. Dark / Ice coverage forces a lot of switches, so don't be afraid to click Knock Off or even switch out to take advantage of the offensive pressure that Weavile provides.

If Weavile doesn't lead, it can still function as an effective late-game cleaner or revenge killer. However, while it is capable of cleaning weakened teams on its own, remember that Weavile is very frail and will struggle to break through bulkier Pokemon on its own. Unless you're sure it can sweep, don't rely on Weavile to be your sweeper. Weavile also depends greatly on type advantage to do its job effectively. If the opposing team isn't particularly weak to Weavile's STAB moves, Weavile should probably sit out for the battle.

Team Options
========

Weavile greatly appreciates Stealth Rock support from Hippowdon or Garchomp to help it secure KOs on threats such as Mega Kangaskhan and Greninja. Weavile is also capable of KOing Talonflame with the combination of Fake Out and Ice Shard after Stealth Rock damage. Hippowdon and Garchomp also threaten Blaziken, which fears little from Weavile. Talonflame itself pairs well with Weavile, threatening the Fighting-types that give Weavile trouble. Fire-types that threaten Mawile and Skarmory also make for strong partners, while Weavile can take on Ground-types such as Landorus-T and Garchomp in return. In particular, Mega Charizard Y and Heatran also beat Aegislash reliably, which is important because Weavile can't OHKO Shield forme Aegislash with Knock Off and risks facing King's Shield or activating Weakness Policy. Grass-types such as Serperior also help with Weavile's fear of Azumarill while also threatening the other bulky Water-types that Weavile struggles to break. In return, Weavile can deal with Mega Salamence and other Flying-types that keep Grass-types away. Weavile also appreciates support from slow U-turn and Volt Switch users to give it an easier time coming in if it doesn't lead. Rotom-W in particular deals with Talonflame, while Weavile threatens Grass-types that will want to switch into Rotom-W.

[STRATEGY COMMENTS]
Other Options
=============

Due to Pressure, Weavile can run a disruptive PP stalling set utilizing Substitute, Protect, and Spite with Leftovers to drain low-PP moves such as Close Combat and Fire Blast. This can be critical for giving a partner an easier setup opportunity on a foe that might otherwise threaten it, but the lack of offensive presence reduces its usefulness. Weavile can also opt to give up Fake Out to run Choice Band, but it sacrifices the ability to effectively deal with opposing leads. Counter can be used on a Focus Sash set to surprise Weavile's usual checks such as Blaziken and Talonflame, but fitting it onto a moveset is difficult without sacrificing an important STAB attack or coverage move. Swords Dance lets Weavile take on the role of a boosting sweeper thanks to its solid Speed tier, though its typing makes it difficult to find setup opportunities.

Poison Jab lets Weavile deal with some of its usual counters such as Azumarill and Clefable, although it still struggles to break through Clefable without the Life Orb boost. Similarly, Aerial Ace lets it punish the Fighting-type switch-ins that aren't covered by Icicle Crash, particularly Blaziken and Heracross. Ice Punch is a more accurate alternative to Icicle Crash if you're worried about misses, although it's generally an inferior option due to its low Base Power. Unlike Icicle Crash, Ice Punch makes contact, so Rocky Helmet and Rough Skin become more problematic.

Checks and Counters
===================

**Fairy-types**: Fairy-types such as Klefki, Azumarill, and Mawile are among Weavile's strongest counters, as they resist both Ice and Dark while easily KOing it or forcing it out. Azumarill can also take advantage of the free switch for an opportunity to set up Belly Drum in front of it, while Mawile is immune to the occasional Poison Jab. Sylveon, Togekiss, and Gardevoir can also take a hit from Weavile and KO it in return, but none of them can afford to switch into Icicle Crash or Poison Jab.

**Fighting-types**: Most Fighting-types can switch into Knock Off and KO Weavile back. Blaziken in particular resists both of Weavile's STAB types and can either set up with Swords Dance or KO it outright. Likewise, Mega Lopunny is the only other Fighting-type that can outspeed Weavile, although it must be careful of switching into Low Kick. Mega Heracross also isn't bothered much by Weavile's attacks beyond the odd Aerial Ace and immediately threatens to KO with Pin Missile or Close Combat. Breloom threatens Weavile with Mach Punch but needs to be wary because it loses if Weavile is running both Fake Out and Ice Shard.

**Fire-types**: Fire-types such as Mega Charizard X and Volcarona give Weavile a difficult time and threaten to KO it with any Fire-type attack. Mega Charizard X in particular doesn't have to worry about anything aside from the occasional Icicle Crash and can proceed to set up or immediately KO Weavile.

**Priority Attackers**: Weavile's frailty makes it a prime target for priority moves. Talonflame, Scizor, Conkeldurr, and Lucario can all check Weavile with their respective priority moves without worrying about Ice Shard.

**Mega Kangaskhan**: Mega Kangaskhan avoids being OHKOed by Weavile's Low Kick and can KO it with any STAB move, or it can use Power-Up Punch to get a quick boost. Mega Kangaskhan's Fake Out also does a minimum of 50%, so it can pick off a weakened Weavile and avoid any damage. However, it must be mindful of Fake Out from Weavile itself and the occasional Stealth Rock, as the damage can put it in KO range for Low Kick.

**Bulky Pokemon**: The best Weavile can do to Pokemon such as Suicune and Rotom-W is Knock Off, so both can safely burn it with Scald and Will-O-Wisp, respectively. Thanks to Thick Fat, Mega Venusaur also beats Weavile by stalling until Life Orb recoil KOes it. Similarly, Ferrothorn forces Weavile to take huge amounts of recoil damage and KOes with Gyro Ball, but it doesn't take Low Kick well.

**Faster Pokemon**: If Weavile doesn't have the Speed advantage, it often struggles to win due to its weak poor defenses. Mega Manectric in particular can Intimidate Weavile to take a hit better, after which it can while outspeeding and OHKOing it and OHKO with Flamethrower or Overheat. Choice Scarf users that don't mind Ice Shard are also reliable options to take out Weavile. Rotom-W and Excadrill don't mind Ice Shard and can easily KO Weavile with their respective STAB moves, although both hate switching in due to the risk of losing their Choice Scarf.
 
Last edited:
Alright, implemented all of the above changes. Unless someone else notices something that needs to be fixed this is done.
 
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