all falls down
thanks ugly god
QC: DTC / EonX / passion
GP: P Squared / Snobalt
[OVERVIEW]
By virtue of its Poison typing and high Defense stat, Weezing can check some of the most threatening Grass- and Fighting-type Pokemon in the tier, like Virizion, Venusaur, Hitmonlee, and Gurdurr. Weezing also has a very colorful movepool, with moves like Will-O-Wisp, Taunt, Toxic Spikes, and Flamethrower letting it provide great utility to its team. Unfortunately, Weezing is quite easy to wear down due to its only form of recovery being the unreliable Pain Split. While it does have a great Defense stat, its Special Defense stat is quite poor even when invested, meaning that it struggles to take on strong special attackers; mediocre offensive stats coupled with a reliance on Will-O-Wisp to do damage worsen this problem, as special attackers can usually switch into Weezing with impunity. Weezing also faces competition from Garbodor due to the latter's higher Special Defense and access to Spikes, though it maintains its niche with not only its unique movepool but also its ability in Levitate, which lets it take on Ground-type Pokemon like Rhyperior and Mega Steelix better.
[SET]
name: Mixed Tank
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split / Toxic Spikes
move 4: Taunt / Toxic Spikes
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 28 Def / 228 SpD
[SET COMMENTS]
Moves
========
Will-O-Wisp is one of Weezing's greatest selling points and is used to cripple physical attackers and deal passive damage to switch-ins. Sludge Bomb is Weezing's best STAB option, as it not only hits Grass- and Fairy-type Pokemon super effectively but also threatens Fire-type Pokemon like Emboar, Houndoom, and Delphox with a neutral hit. Sludge Bomb also has a nice chance to poison, further pressuring the Pokemon that attempt to switch in. Pain Split gives Weezing a semi-reliable form of recovery that has the added bonus of wearing down other Pokemon. Toxic Spikes provides great utility in wearing down Pokemon and crippling opposing walls. Taunt prevents Pokemon from using Weezing as setup fodder, particularly targeting slower entry hazard setters like Diancie, Registeel, Mega Steelix, and Rhyperior along with slower boosting Pokemon like Gurdurr. Flamethrower is also an option to let Weezing hit Steel-type Pokemon like Mega Steelix and Escavalier, though these Pokemon are already neutered by Will-O-Wisp and Taunt.
Set Details
========
Black Sludge provides passive recovery for Weezing. The mixed EV spread lets Weezing check both Grass- and Fighting-type Pokemon; specifically, 28 Defense EVs with a Bold nature let Weezing always avoid the 2HKO from Adamant Life Orb Hitmonlee's High Jump Kick and +2 Virizion's Stone Edge after Stealth Rock. The rest of the EVs are dumped into Special Defense to better deal with specially offensive Grass-type Pokemon like Venusaur and Tangrowth. Weezing's EV spread can be changed depending on the team's needs; for example, alternate EV spreads with more investment in Defense or Special Defense let Weezing better deal with Fighting-types and Grass-types, respectively. Using 44 Speed EVs is also an option, as they let Weezing outspeed Alomomola so that it can Taunt it before it uses Wish.
Usage Tips
========
Use Weezing as a pivot by switching into Grass-, Fighting-, and Fairy-type Pokemon like Venusaur, Virizion, and Diancie and spreading burns with Will-O-Wisp or setting up Toxic Spikes. Take caution before using Will-O-Wisp, however, as Fire-type Pokemon like Houndoom, Emboar, and Mega Camerupt and status absorbers like Sigilyph can switch in and force Weezing out with their strong STAB moves. When you see these Pokemon or others that do not fear Will-O-Wisp, use Sludge Bomb liberally, as it is backed by STAB and has a chance to poison. Weezing performs particularly well against slower, defensive teams because its access to Taunt and Will-O-Wisp coupled with its immunity to Toxic makes it a formidable stallbreaker.
Team Options
========
Dark-type Pokemon like Sneasel, Drapion, and Houndoom pair fantastically with Weezing, as they threaten the Psychic-type Pokemon that beat Weezing and they appreciate Weezing's ability to deal with Fighting-type Pokemon. Pokemon that can switch into Fire-type Pokemon are also good partners; Alomomola in particular loves Weezing's ability to deal with Grass-types, and it vastly improves Weezing's longevity with Wish support in addition to checking Fire-type Pokemon and many special attackers in general. Jellicent also does the latter with its great special bulk while also blocking Rapid Spin and taking advantage of the Toxic Spikes support that Weezing provides with Hex. Diancie also has tremendous special bulk, letting it take on most special attackers like Exploud while also giving cleric support to heal burns and having access to Stealth Rock.
[STRATEGY COMMENTS]
Other Options
=============
Clear Smog lets Weezing deal with setup sweepers like Gurdurr and Scrafty better. Haze does the same while also dealing with Pokemon behind Substitutes and Steel-type Pokemon like Swords Dance Escavalier and Curse Mega Steelix. Weezing's expansive support movepool has many other interesting options like Memento and Destiny Bond, but it struggles to fit these into its moveset and other Pokemon generally use these moves more effectively.
Checks and Counters
===================
**Psychic-type Pokemon**: Specially offensive Psychic-type Pokemon like Sigilyph, Delphox, Hoopa, and Meloetta do not mind Will-O-Wisp, take little damage from Sludge Bomb, and can force Weezing out with their powerful STAB moves. Sigilyph in particular is not affected by burns due to Magic Guard, can Roost off damage from Sludge Bomb, and can hit Weezing hard.
**Fire-type Pokemon**: Fire-type Pokemon like Mega Camerupt, Emboar, and Houndoom are unaffected by Will-O-Wisp and can retaliate with strong STAB moves that score easy 2HKOs on Weezing. The latter two Pokemon are 3HKOed by Sludge Bomb, however.
**Strong Special Attackers**: Strong special attackers like Exploud and Jolteon can switch into Weezing because they are not crippled by burns and can target Weezing's lower defensive stat, but they are 3HKOed by Sludge Bomb.
**Taunt**: Since Weezing performs its role by spreading burns and laying entry hazards, Pokemon with Taunt like Qwilfish, Drapion, and faster variants of Jellicent can shut down Weezing by forcing it to use its weak Special Attack.
GP: P Squared / Snobalt
[OVERVIEW]
By virtue of its Poison typing and high Defense stat, Weezing can check some of the most threatening Grass- and Fighting-type Pokemon in the tier, like Virizion, Venusaur, Hitmonlee, and Gurdurr. Weezing also has a very colorful movepool, with moves like Will-O-Wisp, Taunt, Toxic Spikes, and Flamethrower letting it provide great utility to its team. Unfortunately, Weezing is quite easy to wear down due to its only form of recovery being the unreliable Pain Split. While it does have a great Defense stat, its Special Defense stat is quite poor even when invested, meaning that it struggles to take on strong special attackers; mediocre offensive stats coupled with a reliance on Will-O-Wisp to do damage worsen this problem, as special attackers can usually switch into Weezing with impunity. Weezing also faces competition from Garbodor due to the latter's higher Special Defense and access to Spikes, though it maintains its niche with not only its unique movepool but also its ability in Levitate, which lets it take on Ground-type Pokemon like Rhyperior and Mega Steelix better.
[SET]
name: Mixed Tank
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split / Toxic Spikes
move 4: Taunt / Toxic Spikes
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 28 Def / 228 SpD
[SET COMMENTS]
Moves
========
Will-O-Wisp is one of Weezing's greatest selling points and is used to cripple physical attackers and deal passive damage to switch-ins. Sludge Bomb is Weezing's best STAB option, as it not only hits Grass- and Fairy-type Pokemon super effectively but also threatens Fire-type Pokemon like Emboar, Houndoom, and Delphox with a neutral hit. Sludge Bomb also has a nice chance to poison, further pressuring the Pokemon that attempt to switch in. Pain Split gives Weezing a semi-reliable form of recovery that has the added bonus of wearing down other Pokemon. Toxic Spikes provides great utility in wearing down Pokemon and crippling opposing walls. Taunt prevents Pokemon from using Weezing as setup fodder, particularly targeting slower entry hazard setters like Diancie, Registeel, Mega Steelix, and Rhyperior along with slower boosting Pokemon like Gurdurr. Flamethrower is also an option to let Weezing hit Steel-type Pokemon like Mega Steelix and Escavalier, though these Pokemon are already neutered by Will-O-Wisp and Taunt.
Set Details
========
Black Sludge provides passive recovery for Weezing. The mixed EV spread lets Weezing check both Grass- and Fighting-type Pokemon; specifically, 28 Defense EVs with a Bold nature let Weezing always avoid the 2HKO from Adamant Life Orb Hitmonlee's High Jump Kick and +2 Virizion's Stone Edge after Stealth Rock. The rest of the EVs are dumped into Special Defense to better deal with specially offensive Grass-type Pokemon like Venusaur and Tangrowth. Weezing's EV spread can be changed depending on the team's needs; for example, alternate EV spreads with more investment in Defense or Special Defense let Weezing better deal with Fighting-types and Grass-types, respectively. Using 44 Speed EVs is also an option, as they let Weezing outspeed Alomomola so that it can Taunt it before it uses Wish.
Usage Tips
========
Use Weezing as a pivot by switching into Grass-, Fighting-, and Fairy-type Pokemon like Venusaur, Virizion, and Diancie and spreading burns with Will-O-Wisp or setting up Toxic Spikes. Take caution before using Will-O-Wisp, however, as Fire-type Pokemon like Houndoom, Emboar, and Mega Camerupt and status absorbers like Sigilyph can switch in and force Weezing out with their strong STAB moves. When you see these Pokemon or others that do not fear Will-O-Wisp, use Sludge Bomb liberally, as it is backed by STAB and has a chance to poison. Weezing performs particularly well against slower, defensive teams because its access to Taunt and Will-O-Wisp coupled with its immunity to Toxic makes it a formidable stallbreaker.
Team Options
========
Dark-type Pokemon like Sneasel, Drapion, and Houndoom pair fantastically with Weezing, as they threaten the Psychic-type Pokemon that beat Weezing and they appreciate Weezing's ability to deal with Fighting-type Pokemon. Pokemon that can switch into Fire-type Pokemon are also good partners; Alomomola in particular loves Weezing's ability to deal with Grass-types, and it vastly improves Weezing's longevity with Wish support in addition to checking Fire-type Pokemon and many special attackers in general. Jellicent also does the latter with its great special bulk while also blocking Rapid Spin and taking advantage of the Toxic Spikes support that Weezing provides with Hex. Diancie also has tremendous special bulk, letting it take on most special attackers like Exploud while also giving cleric support to heal burns and having access to Stealth Rock.
[STRATEGY COMMENTS]
Other Options
=============
Clear Smog lets Weezing deal with setup sweepers like Gurdurr and Scrafty better. Haze does the same while also dealing with Pokemon behind Substitutes and Steel-type Pokemon like Swords Dance Escavalier and Curse Mega Steelix. Weezing's expansive support movepool has many other interesting options like Memento and Destiny Bond, but it struggles to fit these into its moveset and other Pokemon generally use these moves more effectively.
Checks and Counters
===================
**Psychic-type Pokemon**: Specially offensive Psychic-type Pokemon like Sigilyph, Delphox, Hoopa, and Meloetta do not mind Will-O-Wisp, take little damage from Sludge Bomb, and can force Weezing out with their powerful STAB moves. Sigilyph in particular is not affected by burns due to Magic Guard, can Roost off damage from Sludge Bomb, and can hit Weezing hard.
**Fire-type Pokemon**: Fire-type Pokemon like Mega Camerupt, Emboar, and Houndoom are unaffected by Will-O-Wisp and can retaliate with strong STAB moves that score easy 2HKOs on Weezing. The latter two Pokemon are 3HKOed by Sludge Bomb, however.
**Strong Special Attackers**: Strong special attackers like Exploud and Jolteon can switch into Weezing because they are not crippled by burns and can target Weezing's lower defensive stat, but they are 3HKOed by Sludge Bomb.
**Taunt**: Since Weezing performs its role by spreading burns and laying entry hazards, Pokemon with Taunt like Qwilfish, Drapion, and faster variants of Jellicent can shut down Weezing by forcing it to use its weak Special Attack.
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