Rules:
3v3 Stage 1* Singles
2 subs
Switch = OK
2 recoveries / 5 chills per mon
Team madayoshi3v3 Stage 1* Singles
2 subs
Switch = OK
2 recoveries / 5 chills per mon
Stella the Solotl
Stage 1*
Types: Fire/Dragon
Ability: Regenerator, Vital Spirit, Magician (Hidden Ability)
Nature: Serious
Stats:
HP: 85
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 84
Size Class: 1
Weight Class: 2
Moves:
Pound
Tail Whip
Ember
Dragon Breath
Encore
Flame Wheel
Charm
Dragon Tail
Cosmic Power
Heal Bell
Fire Lash
Wish
Dragon Pulse
Healing Wish
Dragon Rush
Flare Blitz
Bean the Bagon
Stage 1*
Types: Dragon
Ability: Rock Head, Sheer Force (Hidden Ability)
Nature: Serious
Stats:
HP: 80
Atk: 6
Def: 5
SpA: 3
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 3
Moves:
Bite
Crunch
Double-Edge
Dragon Breath
Dragon Claw
Ember
Flamethrower
Focus Energy
Headbutt
Leer
Outrage
Rage
Scary Face
Zen Headbutt
TBD the Buizel
Stage 1*
Types: Water
Ability: Swift Swim, Water Veil (Hidden Ability)
Nature: Serious
Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 3
Moves:
Agility
Aqua Jet
Aqua Tail
Double Hit
Growl
Hydro Pump
Pursuit
Quick Attack
Razor Wind
Sonic Boom
Swift
Water Gun
Water Sport
Whirlpool
Team Florina Liastacia
Mime Jr. [Bubbles] (M)
Stage 1/5
Types: Psychic/Fairy
STAB
STAB
Abilities:
Soundproof / Filter /Technician
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell. #Molded
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). #Molded
Technician (Not yet unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 70
Atk: 2
Def: 4
SpA: 5
SpD: 7
Spe: 60
Size Class: 1
Weight Class: 2
Attacks:
Barrier
Baton Pass
Confusion
Copycat
Dazzling Gleam
Double Slap
Encore
Light Screen
Meditate
Mimic
Pound
Protect
Psybeam
Psychic
Recycle
Reflect
Role Play
Safeguard
Substitute
Sucker Punch
Teeter Dance
Tickle
Trick
Cubchoo [Winnie] (Male)
Stage 1/5
Types: Ice
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Snow Cloak / Slush Rush /Rattled
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. #Molded
Slush Rush: This Pokémon can move extremely fast when it is snowing or hailing, doubling (×2) its speed under hail conditions. Pokemon with this ability are immune to Hail damage.
Rattled: This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1
Attacks:
Bide
Blizzard
Brine
Charm
Endure
Flail
Frost Breath
Fury Swipes
Growl
Hail
Icy Wind
Play Nice
Powder Snow
Rest
Sheer Cold
Slash
Thrash
Mime Jr. [Bubbles] (M)
Stage 1/5
Types: Psychic/Fairy
STAB
STAB
Abilities:
Soundproof / Filter /
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell. #Molded
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). #Molded
Nature: Serious (+Spe, -Spe)
Stats:
HP: 70
Atk: 2
Def: 4
SpA: 5
SpD: 7
Spe: 60
Size Class: 1
Weight Class: 2
Attacks:
Barrier
Baton Pass
Confusion
Copycat
Dazzling Gleam
Double Slap
Encore
Light Screen
Meditate
Mimic
Pound
Protect
Psybeam
Psychic
Recycle
Reflect
Role Play
Safeguard
Substitute
Sucker Punch
Teeter Dance
Tickle
Trick
Cubchoo [Winnie] (Male)
Stage 1/5
Types: Ice
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Snow Cloak / Slush Rush /
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. #Molded
Slush Rush: This Pokémon can move extremely fast when it is snowing or hailing, doubling (×2) its speed under hail conditions. Pokemon with this ability are immune to Hail damage.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1
Attacks:
Bide
Blizzard
Brine
Charm
Endure
Flail
Frost Breath
Fury Swipes
Growl
Hail
Icy Wind
Play Nice
Powder Snow
Rest
Sheer Cold
Slash
Thrash
:ss/nohface:
Nohface [Haunt] (F)
Stage 1/5
Types: Ghost/Steel
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 6
Spe: 10
Size Class: 1
Weight Class: 3
Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Memento
Fake Out
Iron Head
Revenge
ShadowStrike
Hex
Perish Song
Nohface [Haunt] (F)
Stage 1/5
Types: Ghost/Steel
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 6
Spe: 10
Size Class: 1
Weight Class: 3
Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Memento
Fake Out
Iron Head
Revenge
ShadowStrike
Hex
Perish Song