The name based off the song, I have an interesting Paralysis Team that has held it's own care to see?
But I seem to be struck by... This setup
Okay I'll stop XP...
Building Process...
Since I was making a Paralysis team i need pokemon to just take advantage of it as much as possible as well as get it on as much something was needed that was fast and able the electric rodents came to mind and they make perfect leads... =3
Pachirisu Crappy stats but one thing makes it different from the others she's got Super Fang it come in to put out the initial paralysis as well as Confusion. Raichu could do the same and maybe Emolga only they don't have Super Fang that what make this special to the team softens up the Opposition so the stronger teammates can eliminate them
Now I wanted a Phyiscal sweeper something that just needed to be used I have thought of Machamp but I realized with the Upcoming Black 2 and White 2 Golurk now gets No Guard time to have some Dynamic Punching FUN X3 Functional like a Machamp in 4th gen but this can also hit Ghosts
Dragon types... they always seemed to be my problem anywhere nowadays I always have a steel type on any team I make Klinklang is pretty fast and can take a hit as well as know T-wave this pokemon could even make its self faster by Autotomize and Shift Gear possibly doing a good sweep.
With a steel type serving as a Physical wall I needed a special wall too Umbreon are very good tanks and can function as a wall if needed I have even see the ferocious power of an Umbreon and is without a doubt the cutest darn Eeveelution of the 6 next to Flareon and Vaporeon
I soon realized that there could be some who could set up on me I needed a Phazer Dragonite are pretty good at that with Dragon Tail the inaccuracy may be a burden but worth it if i can stop a substitute or swords dance this dragonite would even cover my Golurk against water types while my Klinklang get the Ice Types like Cloyster
Now I needed a pokemon to Further stop those that could set up on me Entry hazards came to mind Crobat is the Ideal pokemon for that job using Taunt at speeds that rival Accelgor and Weavile only Pranksters are the only threat but I had to Curb the moveset because I don't want any poison Hax ruining the reason of the team only Flying STABs are Recommended
I grew curious here I wanted to see how a Ferrothorn would fair on this team though slow it has a beastly defense and the Nasty Iron Barbs ability which would make any Outraging Dragon day a living Hell not to mention Ferrothorn has an Excellent HP regaining qualities which Klinklang lacks so this seem like a smart switch out to me
Paula(Pachirisu) (F) @ Lum Berry
Trait: Volt Absorb
EVs: 156Hp, 56 SpA, 44SpD, Spe
Nature: Timid
-Super Fang
-Thunder Wave
-Volt Switch
-Sweet Kiss
My first wave of Para-fusion on the team and a good lead so long as the lead of my opponent isn't a ground type I could paralyze their team for a good while with good speed and special defense it could last a bit against the attacks that weren't given a boost.
AU-1000 (Golurk) @ Ghost Gem
Trait: No Guard
EVs: 144 HP, 252Atk, 112 Spe
Nature: Adamant
-DynamicPunch
-Earthquake
-ThunderPunch
-Shadow Punch
My physical attacker on this team coming in on the crippled to just destroy them No Guard is perfect because it can use DynamicPunch without a hitch and even if the pokemon resist the punch it still gets confused Earthquake is a STAB doing great damage to the enemy that resist or avoids DynamicPunch. ThunderPunch hits Flying types that come in to block Earthquake and also a way to help out the rest of the team if needed (or Possible) Shadow Punch is an interesting STAB I have Chosen I only wish it was Shadow Sneak... the Punch is another STAB to hit Psychic and Ghost types that could try to set up against my team with the Ghost Gem it OHKO Sableye and Spiritomb if it gets the chance best time for coming in is one predicted Close Combats or Sacred swords
IronMaiden (Ferrothorn) (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP, 182 Def, 76 SpD
Nature: Impish
-Thunder Wave
-Iron Head
-Protect
-Leech Seed
Ferrothorn this one is named after my Nephew's Ferrothorn in his Game I however have a different set Thunder Wave is a must since they can learn it. A sacrifice for no entry hazards but Leech Seed allows it to survive Protect Helps me Scout around for Fighting type threats that should arise and go straight to my Golurk as well as put stall out the Leech seed. Iron Head for Possible Para-flinching since I don't have Togekiss on this team If I Predict Dragons with Outrage Ferrothorn is my choice on coming in I chose an Impish nature to outspeed other Ferrothorns and paralyze them too
The Klinklang and set...
Clockwork(Klinklang)@ Scope Lens
Trait: Clear Body
EVs: 252 Atk, 100 SpA, 152 Spe
Nature: Lonely
-Gear Shift
-Gear Grind
-Thunder Wave
-Volt Swtich
At least you could see what it would have looked like to have this Klinklang on the team the Idea was for him to Block Ice type moves and Damage Ice Types if I spot Cloysters trying to Shell smash I could at least Hit it with Volt Switch to badly injure it then have my Crobat finish it off...
Ring-Zing (Umbreon) (M) @ Leftovers
Trait: Synchronize
EVs: 252 Hp, 158 SpD, 100 Spe
Nature: Careful
-Swagger
-Foul Play
-Wish
-Protect
A very weird yet clever set to me... it makes use of paralysis by confusing the Pokemon with Swagger. Foul Play is a STAB and is stronger due to swagger's effect and with Paralysis it almost never works for them Wish is for the team if they are feeling winded in the battle and to save himself with Protect if I call it correctly he could take out the opponent if he wanted (believe it or not during testing I took out a Resolute Keldeo with this set...)
Hyro (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 Hp, 252 SpD, 4 Spe
Nature: Careful
-Substitute
-Roost
-Dragon Tail
-Thunder Wave
My Dragonite Basic Parashuffler she evenly distributes the Paralysis among the opposition would be even better if I had Entry Hazards. Not much to explain but she Block water type threats against my Golurk while he attacks
Tiffany (Crobat) (F) @ Blacksludge
Trait: Inner Focus
EVs: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
-Confuse Ray
-Roost
-Acrobatics
-Taunt
My secondary Lead Pokemon Very fast stopping any chance of setups as well as also abuse Paralysis with Confuse Ray. Roost is for healing when getting it with attack she could survive and staying in for longer Blacksludge is for the Trick users like Rotom and Sableye. Acrobatics is a STAB and it helps avoid becoming Taunt Fodder against Pranksters
You'll Probably move right through...
Dang I gotta stop that >_<
Well this is my team I see there are still a few faults in it Like Motor Driven Pokemon like Electivire as well as other Ice type moves that threaten this team.
If there are some Idea you have to offer please I am willing to hear them Thanks and Goodnight ^^
Import and Test...






But I seem to be struck by... This setup
Okay I'll stop XP...
Building Process...

Since I was making a Paralysis team i need pokemon to just take advantage of it as much as possible as well as get it on as much something was needed that was fast and able the electric rodents came to mind and they make perfect leads... =3
Pachirisu Crappy stats but one thing makes it different from the others she's got Super Fang it come in to put out the initial paralysis as well as Confusion. Raichu could do the same and maybe Emolga only they don't have Super Fang that what make this special to the team softens up the Opposition so the stronger teammates can eliminate them


Now I wanted a Phyiscal sweeper something that just needed to be used I have thought of Machamp but I realized with the Upcoming Black 2 and White 2 Golurk now gets No Guard time to have some Dynamic Punching FUN X3 Functional like a Machamp in 4th gen but this can also hit Ghosts



Dragon types... they always seemed to be my problem anywhere nowadays I always have a steel type on any team I make Klinklang is pretty fast and can take a hit as well as know T-wave this pokemon could even make its self faster by Autotomize and Shift Gear possibly doing a good sweep.




With a steel type serving as a Physical wall I needed a special wall too Umbreon are very good tanks and can function as a wall if needed I have even see the ferocious power of an Umbreon and is without a doubt the cutest darn Eeveelution of the 6 next to Flareon and Vaporeon





I soon realized that there could be some who could set up on me I needed a Phazer Dragonite are pretty good at that with Dragon Tail the inaccuracy may be a burden but worth it if i can stop a substitute or swords dance this dragonite would even cover my Golurk against water types while my Klinklang get the Ice Types like Cloyster






Now I needed a pokemon to Further stop those that could set up on me Entry hazards came to mind Crobat is the Ideal pokemon for that job using Taunt at speeds that rival Accelgor and Weavile only Pranksters are the only threat but I had to Curb the moveset because I don't want any poison Hax ruining the reason of the team only Flying STABs are Recommended






I grew curious here I wanted to see how a Ferrothorn would fair on this team though slow it has a beastly defense and the Nasty Iron Barbs ability which would make any Outraging Dragon day a living Hell not to mention Ferrothorn has an Excellent HP regaining qualities which Klinklang lacks so this seem like a smart switch out to me
A closer look...

Paula(Pachirisu) (F) @ Lum Berry
Trait: Volt Absorb
EVs: 156Hp, 56 SpA, 44SpD, Spe
Nature: Timid
-Super Fang
-Thunder Wave
-Volt Switch
-Sweet Kiss
My first wave of Para-fusion on the team and a good lead so long as the lead of my opponent isn't a ground type I could paralyze their team for a good while with good speed and special defense it could last a bit against the attacks that weren't given a boost.

AU-1000 (Golurk) @ Ghost Gem
Trait: No Guard
EVs: 144 HP, 252Atk, 112 Spe
Nature: Adamant
-DynamicPunch
-Earthquake
-ThunderPunch
-Shadow Punch
My physical attacker on this team coming in on the crippled to just destroy them No Guard is perfect because it can use DynamicPunch without a hitch and even if the pokemon resist the punch it still gets confused Earthquake is a STAB doing great damage to the enemy that resist or avoids DynamicPunch. ThunderPunch hits Flying types that come in to block Earthquake and also a way to help out the rest of the team if needed (or Possible) Shadow Punch is an interesting STAB I have Chosen I only wish it was Shadow Sneak... the Punch is another STAB to hit Psychic and Ghost types that could try to set up against my team with the Ghost Gem it OHKO Sableye and Spiritomb if it gets the chance best time for coming in is one predicted Close Combats or Sacred swords

IronMaiden (Ferrothorn) (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP, 182 Def, 76 SpD
Nature: Impish
-Thunder Wave
-Iron Head
-Protect
-Leech Seed
Ferrothorn this one is named after my Nephew's Ferrothorn in his Game I however have a different set Thunder Wave is a must since they can learn it. A sacrifice for no entry hazards but Leech Seed allows it to survive Protect Helps me Scout around for Fighting type threats that should arise and go straight to my Golurk as well as put stall out the Leech seed. Iron Head for Possible Para-flinching since I don't have Togekiss on this team If I Predict Dragons with Outrage Ferrothorn is my choice on coming in I chose an Impish nature to outspeed other Ferrothorns and paralyze them too
The Klinklang and set...

Clockwork(Klinklang)@ Scope Lens
Trait: Clear Body
EVs: 252 Atk, 100 SpA, 152 Spe
Nature: Lonely
-Gear Shift
-Gear Grind
-Thunder Wave
-Volt Swtich
At least you could see what it would have looked like to have this Klinklang on the team the Idea was for him to Block Ice type moves and Damage Ice Types if I spot Cloysters trying to Shell smash I could at least Hit it with Volt Switch to badly injure it then have my Crobat finish it off...

Ring-Zing (Umbreon) (M) @ Leftovers
Trait: Synchronize
EVs: 252 Hp, 158 SpD, 100 Spe
Nature: Careful
-Swagger
-Foul Play
-Wish
-Protect
A very weird yet clever set to me... it makes use of paralysis by confusing the Pokemon with Swagger. Foul Play is a STAB and is stronger due to swagger's effect and with Paralysis it almost never works for them Wish is for the team if they are feeling winded in the battle and to save himself with Protect if I call it correctly he could take out the opponent if he wanted (believe it or not during testing I took out a Resolute Keldeo with this set...)

Hyro (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 Hp, 252 SpD, 4 Spe
Nature: Careful
-Substitute
-Roost
-Dragon Tail
-Thunder Wave
My Dragonite Basic Parashuffler she evenly distributes the Paralysis among the opposition would be even better if I had Entry Hazards. Not much to explain but she Block water type threats against my Golurk while he attacks

Tiffany (Crobat) (F) @ Blacksludge
Trait: Inner Focus
EVs: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
-Confuse Ray
-Roost
-Acrobatics
-Taunt
My secondary Lead Pokemon Very fast stopping any chance of setups as well as also abuse Paralysis with Confuse Ray. Roost is for healing when getting it with attack she could survive and staying in for longer Blacksludge is for the Trick users like Rotom and Sableye. Acrobatics is a STAB and it helps avoid becoming Taunt Fodder against Pranksters
You'll Probably move right through...
Dang I gotta stop that >_<
Well this is my team I see there are still a few faults in it Like Motor Driven Pokemon like Electivire as well as other Ice type moves that threaten this team.
If there are some Idea you have to offer please I am willing to hear them Thanks and Goodnight ^^
Import and Test...
Paula (Pachirisu) (F) @ Lum Berry Trait: Volt Absorb
EVs: 156 HP / 56 SAtk / 44 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Super Fang
- Thunder Wave
- Sweet Kiss
- Volt Switch
Ring-Zing (Umbreon) (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 156 SDef / 100 Spd
Careful Nature (+SDef, -SAtk)
- Swagger
- Foul Play
- Wish
- Protect
AU-1000 (Golurk) @ Ghost Gem
Trait: No Guard
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Earthquake
- ThunderPunch
- Shadow Punch
IronMaiden (Ferrothorn) (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 180 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Iron Head
- Protect
- Leech Seed
Hyro (Dragonite) (F) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Roost
- Dragon Tail
Tiffany (Crobat) (F) @ Black Sludge
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Confuse Ray
- Roost
- Acrobatics
EVs: 156 HP / 56 SAtk / 44 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Super Fang
- Thunder Wave
- Sweet Kiss
- Volt Switch
Ring-Zing (Umbreon) (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 156 SDef / 100 Spd
Careful Nature (+SDef, -SAtk)
- Swagger
- Foul Play
- Wish
- Protect
AU-1000 (Golurk) @ Ghost Gem
Trait: No Guard
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Earthquake
- ThunderPunch
- Shadow Punch
IronMaiden (Ferrothorn) (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 180 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Iron Head
- Protect
- Leech Seed
Hyro (Dragonite) (F) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Roost
- Dragon Tail
Tiffany (Crobat) (F) @ Black Sludge
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Confuse Ray
- Roost
- Acrobatics