Well At the moment this isnt really a stall team at all, but I want to move in that direction so keep that in mine as you post..Ok Here we go:
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/52 Atk/216 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Ice Punch
- Aqua Tail
---
My SR opener, I went with a pure physical set, should i change that? Also if not Aqua Tail change to waterfall right?
He attracts Alot of grass hits Which Venusaur can take EASY, and sometimes even cause for a swtich out. Also Sawmpert takes the Elecrtic and Fire hits for Kiss/Scizor/Zone. All around i think hes pretty solid, im just wondering if i should change him slightly for sp atk or something?
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/152 Def/100 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Toxic
- Giga Drain
---
I know i know "WTF Venusaur?" Well although Im a bit rusty when in comes to the Metagame, Ive had him on my team almost every time, and i really dont regret it, i think he does even better than Celebi in somecases, And he can take some unexpected hits. He provides sllep support, better than anyone with hypnosis b/c sleep power stayed at 75 accuracy, and if after the sleep they switch i can toxic as well. Also he can take Fighting hits for Clef
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/152 Def/106 SDef
Calm nature (+SDef, -Atk)
- Cosmic Power
- Encore
- Softboiled
- Seismic Toss
---
Im Probably gonna get rid oh this, But it actaully works, I can swtich on Status due to magic guars/toxic orb, encore works wonders, and people dont switch out cause they just see it as a simple old Clefable. I can switch Cosmic power for T wave making this a bit more annoying but its fine as is. Magic Guard is great, b/c this sorta stops sub seeders, hail/sandstorm. Also a nioce ghost immunity is provided....But all around CAN be dropped, but for what i ask?
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/58 Spd/100 SDef
Lonely nature (+Atk, -Def)
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot
---
Quite standard here, This is a hax pokemon, but its always gonna be a great pokemon, When used at the right time this can do major damage. Now should i keep Nasty plot? or move to a a better move like aura sphere? The reason i keep this on is because it's a goos set up to swtich in after Venu sleeps someone, and its more bulky than i would expect. And having both Ghost/Ground immunites help move things along, but weak type covage gets me no where.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- X-Scissor
- Swords Dance
---
Well what can i say, its Scizor hes great, i went with Brick break over Superpower seeing as ill be getting enough attack in that it really wont make much of a diffrence. This is my first Choice as someone to set up after a venu sleep, but seeing as he is a big threat to most people tey switch to something else as soon as he enters. I am wondring if i should keep X-Scissor, or switch to something like roost. The major reason he is here tho is to finish off the other team at the end of the battle, take down those with a bit of hp left etc.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]
---
Im not sure about this one, I feel like i needed a bit more Sp atk on my team, but also some steel coverage. It seems to work okay, and it helped balance out the resistances on my team. I Wonder about the set tho, i dont see magnet rise as being that necesary but i guess it does help. I was wodnering if i should go with HP fire since i am traping steels...But he also provies some more dragon coverage which i dont really have other than swampert.
Well thats it, obviously im a bit rusty, so all help is wanted, please and thank you.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/52 Atk/216 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Ice Punch
- Aqua Tail
---
My SR opener, I went with a pure physical set, should i change that? Also if not Aqua Tail change to waterfall right?
He attracts Alot of grass hits Which Venusaur can take EASY, and sometimes even cause for a swtich out. Also Sawmpert takes the Elecrtic and Fire hits for Kiss/Scizor/Zone. All around i think hes pretty solid, im just wondering if i should change him slightly for sp atk or something?

Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/152 Def/100 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Toxic
- Giga Drain
---
I know i know "WTF Venusaur?" Well although Im a bit rusty when in comes to the Metagame, Ive had him on my team almost every time, and i really dont regret it, i think he does even better than Celebi in somecases, And he can take some unexpected hits. He provides sllep support, better than anyone with hypnosis b/c sleep power stayed at 75 accuracy, and if after the sleep they switch i can toxic as well. Also he can take Fighting hits for Clef

Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/152 Def/106 SDef
Calm nature (+SDef, -Atk)
- Cosmic Power
- Encore
- Softboiled
- Seismic Toss
---
Im Probably gonna get rid oh this, But it actaully works, I can swtich on Status due to magic guars/toxic orb, encore works wonders, and people dont switch out cause they just see it as a simple old Clefable. I can switch Cosmic power for T wave making this a bit more annoying but its fine as is. Magic Guard is great, b/c this sorta stops sub seeders, hail/sandstorm. Also a nioce ghost immunity is provided....But all around CAN be dropped, but for what i ask?

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/58 Spd/100 SDef
Lonely nature (+Atk, -Def)
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot
---
Quite standard here, This is a hax pokemon, but its always gonna be a great pokemon, When used at the right time this can do major damage. Now should i keep Nasty plot? or move to a a better move like aura sphere? The reason i keep this on is because it's a goos set up to swtich in after Venu sleeps someone, and its more bulky than i would expect. And having both Ghost/Ground immunites help move things along, but weak type covage gets me no where.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- X-Scissor
- Swords Dance
---
Well what can i say, its Scizor hes great, i went with Brick break over Superpower seeing as ill be getting enough attack in that it really wont make much of a diffrence. This is my first Choice as someone to set up after a venu sleep, but seeing as he is a big threat to most people tey switch to something else as soon as he enters. I am wondring if i should keep X-Scissor, or switch to something like roost. The major reason he is here tho is to finish off the other team at the end of the battle, take down those with a bit of hp left etc.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]
---
Im not sure about this one, I feel like i needed a bit more Sp atk on my team, but also some steel coverage. It seems to work okay, and it helped balance out the resistances on my team. I Wonder about the set tho, i dont see magnet rise as being that necesary but i guess it does help. I was wodnering if i should go with HP fire since i am traping steels...But he also provies some more dragon coverage which i dont really have other than swampert.
Well thats it, obviously im a bit rusty, so all help is wanted, please and thank you.