Alright, this is my third posted team and I'll show you and you can tell me what you think.
OFFENSIVE CORE 1:
"STAR" OF THE TEAM:
Staraptor @ Choice Scarf
Ability: Reckless
EVs 4 HP/ 252 Attack / 252 Speed
Jolly Nature
- Close Combat
- Brave Bird
- U-Turn
- Double-Edge
What a beast. It can 2HKO A LOT of things. TOO MANY things and I love using it. I just right here gave this thing a Scarf because I found myself cursing at Keldeos and Terrakions for being able to outspeed. Of course it's role is to rape everything.
STARAPTOR'S OFFENSIVE BUDDY:
Heatran @ Life Orb
Ability: Flash Fire
EVs 252 Sp Attk / 4 Sp Def / 252 Speed
Timid Nature
- Fire Blast
- Earth Power
- HP Ice
- Stealth Rock
This thing is Staraptor's buddy it can go into Scizors who try to kill with Bullet Punch and Heatran can double resist and threaten with Fire Blast.
If an EQer comes in and threatens Heatran with that, Staraptor can come in and threaten with it's very powerful attacks. Also, Heatran can set up SR to add some entry damage which can aid Staraptor's killing spree.
OFFENSIVE CORE 2:
CONKELDERP
Conkeldurr @ Leftovers
Ability: Guts
EVs: 120 HP / 252 Attack / 136 Sp. Def
Adamant Nature
-Drain Punch
-Stone Edge
-Bulk Up
-Mach Punch
Conkeldurr can help out Heatran by coming in on Blisseys can threating them out with death. He can also make some use against some Bulky waters by colming in on Scalds and take some burns and do some Bulk Ups.
BOO!
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Sp. Attk / 252 Speed
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitute
This guys is for supporting Conkeldurr and to get supported by Conkeldurr and also help the special wall which is coming up after this core. Gengar can come in on dem Psychics and threaten with Shadow Ball, while T-Tar and Scizor won't really like facing Conkeldurr. Good pair.
SUPPORT FOR OFFENSIVE d00dZ
FORT KNOX
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 176 Defense / 80 Sp. Def (0 Speed Ivs/ 31 Speed IVs)
Relaxed / Impish Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball / Volt Switch
This guy is one of the most important on the team. RS for Staraptor. Spikes for Staraptor's sweep. Toxic Spikes for Hippowdons against Conkeldurr. If you're wondering waht's up with the IV and Nature choices, I have a hard time deciding whether or not to keep Gyro ball or add Volt Switch. Both present situations where I might need it.
YEAH, IT'S HER AGAIN
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Defesne / 4 Sp. Def
Bold Nature
- Wish
- Protect
- Seismic Toss
- Toxic
This chick is for ANY special hit. Not only that, since Staraptor taking recoil is not at all a rare event, Blissey is essntial for Staraptor's success. I'm think about maybe adding T-Wave for Keldeos and Terrakions so Staraptor can outspeed, but I'd have to predict them coming in. I might add it, plus, this isn't a stally team.
So, Whadja think? I'd love some feedback!
OFFENSIVE CORE 1:
"STAR" OF THE TEAM:
Staraptor @ Choice Scarf
Ability: Reckless
EVs 4 HP/ 252 Attack / 252 Speed
Jolly Nature
- Close Combat
- Brave Bird
- U-Turn
- Double-Edge
What a beast. It can 2HKO A LOT of things. TOO MANY things and I love using it. I just right here gave this thing a Scarf because I found myself cursing at Keldeos and Terrakions for being able to outspeed. Of course it's role is to rape everything.
STARAPTOR'S OFFENSIVE BUDDY:
Heatran @ Life Orb
Ability: Flash Fire
EVs 252 Sp Attk / 4 Sp Def / 252 Speed
Timid Nature
- Fire Blast
- Earth Power
- HP Ice
- Stealth Rock
This thing is Staraptor's buddy it can go into Scizors who try to kill with Bullet Punch and Heatran can double resist and threaten with Fire Blast.
If an EQer comes in and threatens Heatran with that, Staraptor can come in and threaten with it's very powerful attacks. Also, Heatran can set up SR to add some entry damage which can aid Staraptor's killing spree.
OFFENSIVE CORE 2:
CONKELDERP
Conkeldurr @ Leftovers
Ability: Guts
EVs: 120 HP / 252 Attack / 136 Sp. Def
Adamant Nature
-Drain Punch
-Stone Edge
-Bulk Up
-Mach Punch
Conkeldurr can help out Heatran by coming in on Blisseys can threating them out with death. He can also make some use against some Bulky waters by colming in on Scalds and take some burns and do some Bulk Ups.
BOO!
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Sp. Attk / 252 Speed
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitute
This guys is for supporting Conkeldurr and to get supported by Conkeldurr and also help the special wall which is coming up after this core. Gengar can come in on dem Psychics and threaten with Shadow Ball, while T-Tar and Scizor won't really like facing Conkeldurr. Good pair.
SUPPORT FOR OFFENSIVE d00dZ
FORT KNOX
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 176 Defense / 80 Sp. Def (0 Speed Ivs/ 31 Speed IVs)
Relaxed / Impish Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball / Volt Switch
This guy is one of the most important on the team. RS for Staraptor. Spikes for Staraptor's sweep. Toxic Spikes for Hippowdons against Conkeldurr. If you're wondering waht's up with the IV and Nature choices, I have a hard time deciding whether or not to keep Gyro ball or add Volt Switch. Both present situations where I might need it.
YEAH, IT'S HER AGAIN
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Defesne / 4 Sp. Def
Bold Nature
- Wish
- Protect
- Seismic Toss
- Toxic
This chick is for ANY special hit. Not only that, since Staraptor taking recoil is not at all a rare event, Blissey is essntial for Staraptor's success. I'm think about maybe adding T-Wave for Keldeos and Terrakions so Staraptor can outspeed, but I'd have to predict them coming in. I might add it, plus, this isn't a stally team.
So, Whadja think? I'd love some feedback!