Media What is the best game, uncontested, youd die on that hill proudly

Koops is cute but I've used him maybe twice after getting literally the next party member. Idk if I would exactly call him a selling point of ttyd.


I think the best game overall is simply Mario Kart 8. Not my favorite game, but I think it's the best game. The one that binds us all, casual and hardcore, young and old, friend and frenemy. With the DLC now it's simply expansive and impressive. Some would probably call it stale at this point and too luck-dependent to be the best game, but I feel it is a peak game nonetheless.
 
Bowsers Inside Story is better.
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The game I'd proudly champion is 7 Days to Die. It blends elements of survival, crafting, and exploration like no other. The thrill of scavenging in a post-apocalyptic world where zombies roam, coupled with the freedom to build complex fortresses or underground bunkers, keeps me hooked.

And the upcoming 1.0 update has me excited. It promises significant improvements across the board, from graphics enhancements to gameplay tweaks and new content. So I'm ready. I will even finally get a private server for that. Found one on https://7d2d.net/ for $6. Good deal.
 
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Dragon Warrior Monsters (Gameboy) was a ghost hope lob from a family member not knowing that'd be my intro to Dragon Quest before my grandma got me Dragon Quest VIII - I been a Dragon Quest stan since.
so Dragon Warrior Monsters def got a soft spot in my heart. I even played it so much i talked about it so much a school friend wanted to play it so i lent it to him and he and mastered it. im surprised he gave it back how much he gleamed about it lol.
 
Sorry to bump a somewhat old thread but I wanna gush about some games I love and feel this is better for that kind of thing than the main videogames thread.
I don't really think you can say any one game is the uncontested best because this stuff's way too subjective and It's often impossible to narrow it down to just one, so I'm gonna talk about a couple candidates and why they clicked for me specifically.

Crosscode
I got this game years ago back when I had a shitty laptop and got frustrated with it in the first area because playing a controller or wasd+mouse game with a trackpad is not a good idea LOL, but later I came back to it with a controller and ended up getting completely sucked in and playing through the whole game in like 2 days. I've since done 3 more playthroughs and each one felt relatively fresh even though the game has some non-replayable elements like puzzle solving. My most recent 100% playthough was incredibly rewarding and I'm sad I can't really do much more with the game unless I get into speedrunning or challenge runs.
As a singleplayer action game, I think it's easily one of the best of all time.

The game is mostly split into the level design in the overworld and dungeons, the combat and the atmosphere/story and while I've seen reviews where people liked some aspects and not others, all 3 of them absolutely excel to me.

For the overworld level design, The first couple areas have fun platforming challenges and stay interesting, but the game really takes off in Maroon Valley. Every subsequent area feels like a more and more complex puzzle that you are slowly chipping away at until it eventually untangles. The game's main tool for designing areas is playing with verticality. When you enter an area you'll go through the lower main path and see tons of treasures and paths that are on higher ground or blocked off and eventually you'll find some way to climb up, and then you start chipping away at the puzzle by finding where you can get to, what switches you can hit to open up new paths to higher ground in different locations and so on and so forth. Once you've fully explored an area it's easy to get around when you're later asked to do so for quests, to find the last couple chests, or to travel through the whole area on a massive combo.
The dungeons are where most of the criticism online I've seen goes, saying that there are too many puzzles. But honestly when I played I'd almost say there were too many combat encounters and I was hungry for more puzzles lol. Even on a replay, I found most of them pretty fun to pull off, and the easy or tedious ones early on can often be skipped with movement tech that the game doesn't directly teach you, but does show is possible in a late-game quest. I didn't really get stuck with any of the puzzles at any point in the game except for one in the fire temple that I found obvious on the second playthough, but in my first run I ended up brute-force cheesing it (Involved getting two frozen bubbles to clear a path over lava, but I got a precise set-up to do it in one). Maybe these would be a lot more frustrating if you repeatedly got stuck on them but like idk skill issue I guess? The game has accessibility settings for puzzle speed, so once you find the solution, execution shouldn't be a hurdle unless you want it to be.

On the subject of accessibility, while accessibility settings are nice, I think they might actually be a detriment to the combat side of things since they're too easy to access when the game should be making you rethink your strategy. The combat in crosscode is super engaging and has massive variety based on choices in equipment and in the multiple skill trees. I do think it's a shame you spend quite a while with only 2 elements or fewer and having all 4 is something you only get to enjoy later in the game, but the DLC fixes this pacing issue and makes the game feel pretty balanced in terms of progression. It's dynamic with enemies having very varied patterns and especially in the PVP bosses you really feel tested on quickly reacting to the situation at hand (unless you cheese the early ones with Guard Sphere).
I found the difficulty pretty high on my first playthough, but on that run I basially never used the guard function and my equipment was underlevelled in the midgame. Later playthroughs where I stayed on-top of the equipment levels and actually used Guard Arts were very easy, although knowing enemy patterns certainly contributed. That said, I didn't finish the DLC on my first playthough because I wanted to play the main game again more thoroughly before buying, so the DLC was fresh to me and despite hearing that the (kinda) final boss was very hard, with a defensive build and equipment that was on-level I was able to beat it with very little difficulty. (Royal Guard and Riposte gear are OP, rush the shield buffs in the Cold skill tree to trivialise the game).
That's why I feel the game's super easy to access difficulty sliders could be a detriment to some players, letting them force through without engaging in the game's systems. It's very open to more agressive or defensive playstyles, with tons of different combat arts and melee and ranged options. Consumables are also really powerful in the game but not necessary, so using them is another way to configure your experience.
You are really able to pick your own difficulty through the game's mechanics with how many quests you choose to do and when you choose to grind for equipment. If you take the time and grind out new equips at the start of each area, the game is easy. Taking only what you can get through quest rewards and drops from enemies without grinding, the challenge is pretty fair but not insurmountable. You can get away with basically speedrunning the game and ignoring all non-mandatory combat, but it'll be damn hard when you get to bosses or forced encounters. Level isn't nearly as important than Equipment and you can't get too underlevelled with scaling xp, so sidequests are the main way to get more powerful since the equipment you can outright buy instead of trading for is crappy.

The story and atmosphere are very good. The plot had some parts that were touching but it's nothing revolutionary. In the end though, I don't really go to games for the story so this wasn't a huge factor for me. The game is consistently really pretty especially in Sapphire Ridge and the music is always solid, although I'll admit none besides Shizuka's theme really amazed me. The game is able to sell the false MMO premise decently well although it's not gonna immerse you into thinking it's actually multiplayer. Animations and sound effects are very fluid.

Overall the game was basically the perfect singleplayer linear experience for me. It feels like a perfection of the formula started by the 2D zelda games but with some RPG elements that make it a lot more customizable of an experience.

Noita
This game is honestly amazing to me, as someone who isn't a programmer but has some casual knowledge of how it works, the amount of stuff going on in this game feels like it should be causing my PC to combust, and yet it doesn't.
This game somehow manages to be a roguelike that is thoroughly enjoyable when played as such, but also a sandbox game where, while you may not be able to control things in the way you can in Minecraft or Terraria, the world is given just as much if not more detail than those games. The selling point of Noita is that every pixel is simulated, and they really mean it. The game has hundreds of materials with thousands of interactions and there are no shortcuts, the game is built like a terraria world despite that being nowhere near necessary for its main goals. There are secrets so obtuse there's really no way to find them without looking them up. The path from start to final boss is a tiny fraction of the true map.
This is without mentioning how Noita's magic system is almost certainly the most complex to exist in any game. I'd moreso compare it to Minecraft's redstone or to the vehicle building in Bad Piggies than any other weapon customisation system. There are hundreds of spells and combining them in fun ways truly feels like you are creating something novel. They interact with the previously mentioned insane physics and chemistry of the game leading to a game that is overwhelmingly open despite not even presenting itself as a sandbox.
I'm not even sure if I find the game particulatly exceptional in its core gameplay loop, Other roguelikes like Spelunky have a more refined core experience (Although Noita does have the funniest moments of any roguelike I've played). but it deserves credit for fixing the issue with games like The Binding of Isaac, where a very good run and a godly run are indistinguishable. In Noita finishing the game is just a suggestion and when you get strong you can go on nearly as long of a power trip as you'd like, the game effectively transitions into a sandbox.
If nothing else, the game is an insane overachiever and the sheer unnecessary complexity is worth being a contender for the best.

Terraria
Terraria is the game I have the most hours in. I won't talk about it as much since I expect most people reading the thread to already know why it's good. However, I think Terraria is the game with the most value relative to its price (excluding free games obviously). I picked it up for 2€ on a steam sale and got soon nearly 1000 hours of enjoyment out of it.
Terraria devs don't keep saying this will be the real final update challenge impossible difficulty etc etc. This game has gotten consistent massive updates for years and honestly I don't trust the devs when they say 1.4.5 will be the last. There is so much content, so many possiblities and Terraria delivers as a singleplayer progression based game far better than sandboxes like Minecraft and has a huge modding scene in case you do get bored of the vanilla content.

Honorable mentions
Childhood nostalgia: Bowser's Inside Story (the train wasn't that bad, let's talk about the carrot minigame)
Would be up there but I probably have recency bias: Animal Well (amazing pure puzzle/exploration metroidvania game with multiple layers of hidden secrets)
This doesn't count as a game IMO but it did change my life: Umineko no Naku Koro ni
Nintendo stuff I like a lot but am probably biased: Mario Kart Wii, Mother 3 and Kirby Planet Robobot
Retro games: Donkey Kong 1994 is insanely impressive for its hardware. Super Mario World and Chrono Trigger are all time classics.
 
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Quick personal Top 10 games:

Signalis
F-Zero GX
Fallout: New Vegas
Mass Effect 3
Zone of the Enders: The 2nd Runner

10: R4: Ridge Racer Type 4

9: Advance Wars: Days of Ruin

8: Rune Factory 3: A Fantasy Harvest Moon

7: Mega Man Zero 3

6: Pokemon Mystery Dungeon: Explorers of Sky

5: Silent Hill 2

4: Killer7

3: Shin Megami Tensei III Nocturne

2: CrossCode

1: Etrian Odyssey V: Beyond the Myth
 
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Dragon Warrior Monsters (Gameboy) was a ghost hope lob from a family member not knowing that'd be my intro to Dragon Quest before my grandma got me Dragon Quest VIII - I been a Dragon Quest stan since.
so Dragon Warrior Monsters def got a soft spot in my heart. I even played it so much i talked about it so much a school friend wanted to play it so i lent it to him and he and mastered it. im surprised he gave it back how much he gleamed about it lol.
Heck ya chief, DWM is rad. For some reason I had it as a kid. Never knew how to play it appropriately until like high school, but once I really got into it it became one of my favorites. It was also my intro to DQ, my favorite being V.

Any shot you know if the newest on the switch is any good?
 
Heck ya chief, DWM is rad. For some reason I had it as a kid. Never knew how to play it appropriately until like high school, but once I really got into it it became one of my favorites. It was also my intro to DQ, my favorite being V.

Any shot you know if the newest on the switch is any good?

Yeah i def had no idea as a kid getting it when it was still new I was like "these 2 can yada and i get a newer better one?" i use to always struggle with i think it was coliseum bout 3

11? wonderful.
Builders? lil niche but well done and legit fun.
Treasures? fun.
Heroes? Not familiar.. Yet. lol
Warrior Monster 2: *i feel shame* havent got too yet between life and games I had lined up
Infinity Strash? I personally enjoyed but got cut off by Final Fantasty 7 Rebirth when I was playing it (since I cant play 2 story games at once, its one at a time lol)
Got the collection of the OGs that I think ported well and the new 2d-hd remaster of DQ3 coming up (i think it drops today if im not mistaken) which is sumn im watching for loool.
its between DQ3 2dhd remake or Metaphor: ReFantazio next.


Speaking of Atlus I'm thinking after I clear the 2-3 games I INTEND RN TO PLAY (cus the backlog still insane lol) im going on a Persona/SMT binge.
My fam would probably appreciate that too cus i wont need to be tv locked for that lmaooo. (well most of em lol)
 
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Monster Hunter World, especially Iceborne. I'm a die hard fan of the Monster Hunter series since Tri, and World was the fresh air needed to the gameplay, graphics... Everything really. It was probably the first experience of Monster Hunter for a lot of players, but honestly after playing World I really can't go back to the older games and I couldn't recommend to play them, they just feel clanky in comparison. And even though Rise was released a few years ago, well the feeling is just not the same. All of this to say... I'm waiting Monster Hunter Wilds with great hope as a trustworthy successor of World.
 
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