What is this Trickery? (LC RMT Peaked #1)
Team Overview:
This team is my first RMT so I made it a detailed one, maybe the most detailed little cup RMT in history.
I made this team with TruetoCheese, with help from Lucifer for help testing and Nails for recommendations.
This team doesn’t really have a peak, as I didn’t play absolutely loads, but it did get myself to no1 with a simple 1507, quite low I must say, and no13 with 1370 or something, both of which has phases and tests done to them, with the 1507 using the most and the 1370 with the testing, but both were still rising before I decided to RMT.
As a Trick Room team, it normally comes to a surprise, thus meaning that the more you know about the team, the pokemon inside its core, you soon realize how to defeat it.
At this point you may be thinking, Trick Room only lasts for 5 turns, without any way to extend it, lets just see about it in team.
But first lets see how it was made:
Team Building:
Every time a Trick Room team is made, it is usually because the game has changed from bulky sweepers eg Chinchou to Scarfed users such as Gastly. But at this moment in time, it’s all about set up, Scarfed users are one every team, but is only one or two, not the three or four like namely Fuzznip used to get to the top.
And so we need to deal with these set up threats, trick room shuts down many set up pokemon, especially if they are based around speed, and strikes back, hard.
And so we start with the team:
I decided I need a steady lead, something that could almost always set up Trick Room for the rest of the team, Gastly, the prime in Ghost types seemed like a perfect candidate, I had used before on my first attempt at Trick Room, and did it’s job “o k”, but suddenly I realized about the common lead nowadays, back then Anorith and the like were around to give openings, the only thing Gastly is good at is stopped Fake-Out, and it still takes a ton from a Bite of Meowth, and so Gastly is dismissed. I looked towards a more bulky pokemon, something that could be in the “core” of the team but will work well as a lead, then suddenly a friend on shoddy, I believe it was Nails, said he had used Bronzor as his first Trick Room lead and it also did “o k”. And so I looked into Bronzor more, noticing it’s typing is near perfect, bulk is one of the best in the metagame for mixed hits, and it stops the most common lead at the moment: Snover. All these combined saw Bronzor as a great pokemon to lead off a Trick Room team, not to mention Bronzor has been seen as a Choice Band Trick Lead thanks to the help of Hellmonkey, even if he did retire ( =’[ ).
With Bronzor as lead I needed to cover Houndour weakness, as it is the most common lead that can really stop Bronzor in its tracks. With the information of knowing what set Houndour runs, is thought about it hard, and chose Slowpoke, this blob is one hell of a machine, with sturdy stats and defensively capable of taking a sucker punch or two, especially with Slack Off, it can stall out Houndour while setting up Trick Room for a perfectly timed 4 turn assault. Slowpoke also has a reasonable attack stat, and with powerful STAB moves such as Aqua Tail and Zen Headbutt it really does to its job well. Slowpoke is also one of the top Fighting counters, thus helping Bronzor deal with the Machop lead and other fighting pokemon further down the team such as Croagunk and Mankey, though have to be careful of U-Turn.
Bronzor and Slowpoke seem like the “perfect couple” so now I look towards a sweeper. However, this needs to be no ordinary sweeper, I felt it needed to be the opposite to Slowpoke, with powerful Special Type moves to destroy the opponent, still be able to set up Trick Room, as I felt a Trick Room team needs to find it’s Core before it’s Sweepers. It should also have as few weaknesses possible, a simple answer to these asks was Porygon. Porygon is a pokemon should be on all good Trick Room teams, looking into why explains even more. Porygon is a mixture of Porygon 2 and Porygon Z almost, with a very high special attack and quite superb bulk for the little cup metagame. Porygon used to be lacklustre, with it’s key Tri Attack and Recover being banned, but with help from the Pomeg Glitch introduced, it really gives a basis of what Porygon can do, not to mention access to a wide range of extra special attacks including, BoltBeam and Shadow Ball.
With Porygon only having one weakness, fighting I felt I needed some assistance. Fighting type is one powerful attacking force, with many teams having two Fighting types, to cream the opponent once they have taken down the teams counter. And so I realized I needed another, what with Porygon being easy bait, and Bronzor not being able to strike back hard (4 move syndrome with Psychic being left out) the team had a flaw so far. I decided a ghost was needed, bulky, can provide other forms of support to the team, and be another and last member of the team able to use Trick Room, thus the “core” is made up. I found all these in the shape of Duskull. Duskull is the bulkiest of all ghost type pokemon in OU Little Cup and with it’s ability to take a quite easily, and to Will-O-Wisp to cripple the Physical metagame (which is what Little Cup is leaning toward) it seemed the perfect match up for the team. Not to mention with Porygon in the wings as a normal type, immunity sets in, sometimes game changing when predicted correctly. Duskull is also a proud holder of Priority, to which it uses with great success, Trick Room teams can often be broken down if they lack priority, but some of your own can normally stop this.
With the “core” complete I looked towards my sweepers, there was only one real option, my team lacked something to take Electric types aimed at Slowpoke, and a real Physical Sweeper that utilizes the Trick Room to the extreme, that candidate, to which is on most Trick Room teams is Cubone. Cubone has the highest attack without being stuck into one move (by Choice Band) apart from Life Orb Adamant Remoraid, but even then I believe it is a tie. And Remoraid loses Accuracy or HP depending if it hits or not. Cubone also has the proper bulk required to be a useful Trick Room member. Even one of its main counters Gligar gets KOed by Ice Beam (except Yache), even Bronzor with Max HP + Def can’t take more than one Fire Punch (if that), while only doing a 2 Hit KO at the very least as retaliation with Hidden Power Ice etc. Cubone has a masterful 30 attack, which Koes almost all pokemon after Stealth Rock damage, apart from gimmicks such as Baltoy and rare variations of the aforementioned walls.
Cubone is weak to priority, something that Trick Room teams can often be as previously mentioned, and so I believed I needed a super powerful Priority user that packs a huge punch under Trick Room. There was only one candidate in my eyes:
EEVEE!!!
As many of you know, I’m a fanatic about Eevee, and used it oh so often, and it’s come back for more. Boasting it’s amazing Adaptability Frustration can KO such pokemon as Offensive Gligar after Stealth Rock, something that only super effective moves are said to accomplish. Even after Trick Room is down, Life Orb Brave Nature Quick Attack STAB Adaptability obliterates such pokemon that harm the rest of my team such as Houndour, KOing after Stealth Rock with easy. Eevee isn’t that frail, with stable stats all around. Eevee gives the team the much needed priority, and breaks through Defensive Walls, one of it’s key counters, Aron cannot deal with a x4 super effective Hidden Power Ground, but we’ll get to the details later.
The Analysis:
Oh and please note, the Nicknames might be a bit bad, TruetoCheese and me did them in a rush.
The Lead:
BENZENE RING (Bronzor) @ Oran Berry
Ability: Levitate
EVs: 220 HP/4 Atk/148 Def/4 SAtk/68 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Stealth Rock
- Earthquake
- Flash Cannon
In many teams, the lead is to designed to gain momentum and try and beat the opposing lead. A very common lead like this is Meowth. However, as this is Trick Room, momentum also comes slowly, and so I have a lead designed to be able to take hits from the opposing lead, and set up trick room. It does this very well against most leads, the common leads that do beat Bronzor without it able to do much of anything are Houndour and Machop. Houndour KOes with Overheat/Fire Blast, while Machop has its ultimate confusion, which I always get perfectly on my own forehead x_x. I have thought about using Heat Proof, but Bronzor is a very key core member, even though it seems just a suicide lead sometimes, and Immunity with Levitate stops the odd Diglett being wise and trying out Earthquake, especially if it isn’t the first battle played against an opponent.
The Core:
No-Brainer (Slowpoke) (F) @ Oran Berry
Ability: Own Tempo
EVs: 196 HP/156 Atk/156 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Aqua Tail
- Zen Headbutt
- Slack Off
The set is pretty self-explanatory. Trick Room is what this team is based around; Aqua Tail and Zen Headbutt provide excellent STAB to which the attacking types Water and Psychic actually cover a huge amount. Slack off is a healing move which are prone to be rubbish in Little Cup unless it’s Leech Seed has actually been amazing, it just has been somehow, getting me out of tricky spots with the immense hit points and defensive capabilities Slowpoke has, the Brave nature and 156 evs in attack give a fierce offensive pokemon too surprisingly, and as a water type it covers what Cubone and Eevee fail to if needed.
Trojan (Porygon) @ Oran Berry
Ability: Trace
EVs: 236 HP/36 Def/236 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Tri Attack
- Thunderbolt
- Recover
Porygon has some of the perfect stats for a Trick Room member, and access to set it up too it does its job very well. Unfortunately the job it has is rather gimmicky as of late, as the core of Bronzor, Slowpoke, and Duskull seems to be gripping the way I play. Porygon’s attacks provide support with Trick Room, deal with Bulky water types that can ruin the team with Thunderbolt and have a backup move of STAB Tri Attack to give a formidable force. Even with these great points about Porygon I believe it is the only pokemon on my team that can be really changed, this being that Recover is swapped, as Porygon just doesn’t have time or the resistances of only one immunity to utilize it. I think Shadow Ball, Hidden Power Fire, Hidden Power Fight and Ice Beam are the choices, but as of late I don’t know which to choose. This is where I need someone to say how each one could fair if they were replaced, or why keep Recover, as at the moment I haven’t been able to use it, is this just the way I play?
Face Of Bo (Duskull) (F) @ Oran Berry
Ability: Levitate
EVs: 196 HP/116 Atk/36 Def/116 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Will-o-wisp
- Shadow Sneak
- Frustration
The final jigsaw piece in the core, fits together nicely with only Dark Types causing a problem in the weakness department, it’s just lucky there are only 3 dark pokemon, I’m sure if Murkrow was still around this team would be useless, but that’s why Murkrow was banned. The team is now weak to Ghost types, no matter what you say about normal type giving immunity, ghosts usually carry Hidden Power Fight as well, with this in mind I kept a Brave Nature to give 13 attack overall, 13 and 14 attack both actually do the same as they are rounded funny, this does stop when you use frustration or there is more hit points involved, but the 13 to 14 attack gives no boost in KOing Gastly, to which Duskull can do 66% of the time with Stealth Rock up and 90% of the time if it takes life orb damage, this can stop Gastly from sweeping, although Porygon and Bronzor can both take a hit and to serious damage back but they take a real ton as of Gastly with an amazing 20 spec attack stat with a plus nature.
The Sweepers:
NumbSkull (Cubone) (F) @ Thick Club
Ability: Rock Head
EVs: 196 HP/196 Atk/76 Def/36 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Double-edge
- Fire Punch
- Ice Beam
Often seen to be THE Trick Room sweeper, this spot was tried out with Larvitar, who with Toxic Orb/Flame Orb giving a 1.5 boost it seemed ok, but it in battle Larvitar just didn’t live up to expectations, Cubone easily taking prime role. Cubone not only has 30 base attack after Thick Clubs effect mentioned in the team building, but is quite bulky too, thus priority moves do not usually harm him, except if they are super effective. Earthquake is huge STAB power, plus how can you resist shaking the Earth. Double-edge is for quite excellent coverage, plus Cubone’s Rock Head ability comes into play to take no recoil. Fire Punch hits Bronzor and other Grass/Ice Types such as Snover. Ice Beam is purely for Gligar to which it KOes easily, it doesn’t get Ice Punch unfortunately.
NEON*STAR* (Eevee) (F) @ Life Orb
Ability: Adaptability
EVs: 236 HP/236 Atk/36 Def
Brave nature (+Atk, -Spd)
- Frustration
- Quick Attack
- Bite
- Hidden Power [Ground]
Don't let it's looks fool you, Eevee is one hell of a Sweeper. It’s super ability Adaptability makes all STAB attacks x2 rather than x1.5, making the Frustration a whopping 200 base power attack, that’s like trying to take a self-destruct every turn, it’s just not possible, even Bronzor, Eevee’s main defensive counter has to take a 100bp attack. Bite is for Ghost types that stop the awesome power but is generally not used. Hidden Power Ground is purely for Aron, it is far superior than Hidden Power Fighting as it not only hits Croagunk if they decide to switch, it means Eevee can have an extra defense point as 36 ups it one. Frustration doesn’t only obliterate offensive Gligar, it does 80<% to Wynaut, meaning a well played Quick Attack then Frustration gives a quite easy KO as Eevee’s Hite Points are actually reasonably high. And the most important thing of all about Eevee: it’s soooo Cute!
How do you play a Trick Room team?
Well, I say the way you play a team, as just a reference for if you want to see how a Trick Room works, or if you’re against one how to play against one.
My Team; much like many Trick Room teams I’m sure, is played to always try and keep Trick Room up, it is normally only down for one or two turns as their revenge killers take advantage of the turn without Trick Room.
The way this team should be played is to try and use immunities to keep all pokemon alive, only sacrificing if you meet a threat that you cannot afford to let set up. The Core is also designed this way, that even if one pokemon goes down, the core should be able to stay strong, with Bronzor adding to the core with it’s bulk as well.
The team has four pokemon that can set up Trick Room, this means a comeback is often likely if you failed to sweep with one of the sweepers of Cubone and Eevee (perhaps they met a Priority user, or a pokemon that walls their moves) this is why it is quite important to try and take down counters to the sweepers, so even if you are 2-4 down or something, one swift Trick Room + Sweeper = 2-0 win sometimes, with your opponent speechless.
You should also allow core members to “kick the bucket” if they have just set up trick room, thus giving up to 4 turns of ultimate sweep for either Cubone or Eevee, often halving the opponents side giving you two pokemon advantage many a time.
I hope it was detailed enough :p
Thanks for reading :)
Little Cup RMT What is Trickery?
Team Overview:
This team is my first RMT so I made it a detailed one, maybe the most detailed little cup RMT in history.
I made this team with TruetoCheese, with help from Lucifer for help testing and Nails for recommendations.
This team doesn’t really have a peak, as I didn’t play absolutely loads, but it did get myself to no1 with a simple 1507, quite low I must say, and no13 with 1370 or something, both of which has phases and tests done to them, with the 1507 using the most and the 1370 with the testing, but both were still rising before I decided to RMT.
As a Trick Room team, it normally comes to a surprise, thus meaning that the more you know about the team, the pokemon inside its core, you soon realize how to defeat it.
At this point you may be thinking, Trick Room only lasts for 5 turns, without any way to extend it, lets just see about it in team.
But first lets see how it was made:
Team Building:
Every time a Trick Room team is made, it is usually because the game has changed from bulky sweepers eg Chinchou to Scarfed users such as Gastly. But at this moment in time, it’s all about set up, Scarfed users are one every team, but is only one or two, not the three or four like namely Fuzznip used to get to the top.
And so we need to deal with these set up threats, trick room shuts down many set up pokemon, especially if they are based around speed, and strikes back, hard.
And so we start with the team:

I decided I need a steady lead, something that could almost always set up Trick Room for the rest of the team, Gastly, the prime in Ghost types seemed like a perfect candidate, I had used before on my first attempt at Trick Room, and did it’s job “o k”, but suddenly I realized about the common lead nowadays, back then Anorith and the like were around to give openings, the only thing Gastly is good at is stopped Fake-Out, and it still takes a ton from a Bite of Meowth, and so Gastly is dismissed. I looked towards a more bulky pokemon, something that could be in the “core” of the team but will work well as a lead, then suddenly a friend on shoddy, I believe it was Nails, said he had used Bronzor as his first Trick Room lead and it also did “o k”. And so I looked into Bronzor more, noticing it’s typing is near perfect, bulk is one of the best in the metagame for mixed hits, and it stops the most common lead at the moment: Snover. All these combined saw Bronzor as a great pokemon to lead off a Trick Room team, not to mention Bronzor has been seen as a Choice Band Trick Lead thanks to the help of Hellmonkey, even if he did retire ( =’[ ).


With Bronzor as lead I needed to cover Houndour weakness, as it is the most common lead that can really stop Bronzor in its tracks. With the information of knowing what set Houndour runs, is thought about it hard, and chose Slowpoke, this blob is one hell of a machine, with sturdy stats and defensively capable of taking a sucker punch or two, especially with Slack Off, it can stall out Houndour while setting up Trick Room for a perfectly timed 4 turn assault. Slowpoke also has a reasonable attack stat, and with powerful STAB moves such as Aqua Tail and Zen Headbutt it really does to its job well. Slowpoke is also one of the top Fighting counters, thus helping Bronzor deal with the Machop lead and other fighting pokemon further down the team such as Croagunk and Mankey, though have to be careful of U-Turn.



Bronzor and Slowpoke seem like the “perfect couple” so now I look towards a sweeper. However, this needs to be no ordinary sweeper, I felt it needed to be the opposite to Slowpoke, with powerful Special Type moves to destroy the opponent, still be able to set up Trick Room, as I felt a Trick Room team needs to find it’s Core before it’s Sweepers. It should also have as few weaknesses possible, a simple answer to these asks was Porygon. Porygon is a pokemon should be on all good Trick Room teams, looking into why explains even more. Porygon is a mixture of Porygon 2 and Porygon Z almost, with a very high special attack and quite superb bulk for the little cup metagame. Porygon used to be lacklustre, with it’s key Tri Attack and Recover being banned, but with help from the Pomeg Glitch introduced, it really gives a basis of what Porygon can do, not to mention access to a wide range of extra special attacks including, BoltBeam and Shadow Ball.




With Porygon only having one weakness, fighting I felt I needed some assistance. Fighting type is one powerful attacking force, with many teams having two Fighting types, to cream the opponent once they have taken down the teams counter. And so I realized I needed another, what with Porygon being easy bait, and Bronzor not being able to strike back hard (4 move syndrome with Psychic being left out) the team had a flaw so far. I decided a ghost was needed, bulky, can provide other forms of support to the team, and be another and last member of the team able to use Trick Room, thus the “core” is made up. I found all these in the shape of Duskull. Duskull is the bulkiest of all ghost type pokemon in OU Little Cup and with it’s ability to take a quite easily, and to Will-O-Wisp to cripple the Physical metagame (which is what Little Cup is leaning toward) it seemed the perfect match up for the team. Not to mention with Porygon in the wings as a normal type, immunity sets in, sometimes game changing when predicted correctly. Duskull is also a proud holder of Priority, to which it uses with great success, Trick Room teams can often be broken down if they lack priority, but some of your own can normally stop this.





With the “core” complete I looked towards my sweepers, there was only one real option, my team lacked something to take Electric types aimed at Slowpoke, and a real Physical Sweeper that utilizes the Trick Room to the extreme, that candidate, to which is on most Trick Room teams is Cubone. Cubone has the highest attack without being stuck into one move (by Choice Band) apart from Life Orb Adamant Remoraid, but even then I believe it is a tie. And Remoraid loses Accuracy or HP depending if it hits or not. Cubone also has the proper bulk required to be a useful Trick Room member. Even one of its main counters Gligar gets KOed by Ice Beam (except Yache), even Bronzor with Max HP + Def can’t take more than one Fire Punch (if that), while only doing a 2 Hit KO at the very least as retaliation with Hidden Power Ice etc. Cubone has a masterful 30 attack, which Koes almost all pokemon after Stealth Rock damage, apart from gimmicks such as Baltoy and rare variations of the aforementioned walls.






Cubone is weak to priority, something that Trick Room teams can often be as previously mentioned, and so I believed I needed a super powerful Priority user that packs a huge punch under Trick Room. There was only one candidate in my eyes:
EEVEE!!!
As many of you know, I’m a fanatic about Eevee, and used it oh so often, and it’s come back for more. Boasting it’s amazing Adaptability Frustration can KO such pokemon as Offensive Gligar after Stealth Rock, something that only super effective moves are said to accomplish. Even after Trick Room is down, Life Orb Brave Nature Quick Attack STAB Adaptability obliterates such pokemon that harm the rest of my team such as Houndour, KOing after Stealth Rock with easy. Eevee isn’t that frail, with stable stats all around. Eevee gives the team the much needed priority, and breaks through Defensive Walls, one of it’s key counters, Aron cannot deal with a x4 super effective Hidden Power Ground, but we’ll get to the details later.
The Analysis:
Oh and please note, the Nicknames might be a bit bad, TruetoCheese and me did them in a rush.
The Lead:

BENZENE RING (Bronzor) @ Oran Berry
Ability: Levitate
EVs: 220 HP/4 Atk/148 Def/4 SAtk/68 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Stealth Rock
- Earthquake
- Flash Cannon
In many teams, the lead is to designed to gain momentum and try and beat the opposing lead. A very common lead like this is Meowth. However, as this is Trick Room, momentum also comes slowly, and so I have a lead designed to be able to take hits from the opposing lead, and set up trick room. It does this very well against most leads, the common leads that do beat Bronzor without it able to do much of anything are Houndour and Machop. Houndour KOes with Overheat/Fire Blast, while Machop has its ultimate confusion, which I always get perfectly on my own forehead x_x. I have thought about using Heat Proof, but Bronzor is a very key core member, even though it seems just a suicide lead sometimes, and Immunity with Levitate stops the odd Diglett being wise and trying out Earthquake, especially if it isn’t the first battle played against an opponent.
The Core:

No-Brainer (Slowpoke) (F) @ Oran Berry
Ability: Own Tempo
EVs: 196 HP/156 Atk/156 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Aqua Tail
- Zen Headbutt
- Slack Off
The set is pretty self-explanatory. Trick Room is what this team is based around; Aqua Tail and Zen Headbutt provide excellent STAB to which the attacking types Water and Psychic actually cover a huge amount. Slack off is a healing move which are prone to be rubbish in Little Cup unless it’s Leech Seed has actually been amazing, it just has been somehow, getting me out of tricky spots with the immense hit points and defensive capabilities Slowpoke has, the Brave nature and 156 evs in attack give a fierce offensive pokemon too surprisingly, and as a water type it covers what Cubone and Eevee fail to if needed.

Trojan (Porygon) @ Oran Berry
Ability: Trace
EVs: 236 HP/36 Def/236 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Tri Attack
- Thunderbolt
- Recover
Porygon has some of the perfect stats for a Trick Room member, and access to set it up too it does its job very well. Unfortunately the job it has is rather gimmicky as of late, as the core of Bronzor, Slowpoke, and Duskull seems to be gripping the way I play. Porygon’s attacks provide support with Trick Room, deal with Bulky water types that can ruin the team with Thunderbolt and have a backup move of STAB Tri Attack to give a formidable force. Even with these great points about Porygon I believe it is the only pokemon on my team that can be really changed, this being that Recover is swapped, as Porygon just doesn’t have time or the resistances of only one immunity to utilize it. I think Shadow Ball, Hidden Power Fire, Hidden Power Fight and Ice Beam are the choices, but as of late I don’t know which to choose. This is where I need someone to say how each one could fair if they were replaced, or why keep Recover, as at the moment I haven’t been able to use it, is this just the way I play?

Face Of Bo (Duskull) (F) @ Oran Berry
Ability: Levitate
EVs: 196 HP/116 Atk/36 Def/116 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Will-o-wisp
- Shadow Sneak
- Frustration
The final jigsaw piece in the core, fits together nicely with only Dark Types causing a problem in the weakness department, it’s just lucky there are only 3 dark pokemon, I’m sure if Murkrow was still around this team would be useless, but that’s why Murkrow was banned. The team is now weak to Ghost types, no matter what you say about normal type giving immunity, ghosts usually carry Hidden Power Fight as well, with this in mind I kept a Brave Nature to give 13 attack overall, 13 and 14 attack both actually do the same as they are rounded funny, this does stop when you use frustration or there is more hit points involved, but the 13 to 14 attack gives no boost in KOing Gastly, to which Duskull can do 66% of the time with Stealth Rock up and 90% of the time if it takes life orb damage, this can stop Gastly from sweeping, although Porygon and Bronzor can both take a hit and to serious damage back but they take a real ton as of Gastly with an amazing 20 spec attack stat with a plus nature.
The Sweepers:

NumbSkull (Cubone) (F) @ Thick Club
Ability: Rock Head
EVs: 196 HP/196 Atk/76 Def/36 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Double-edge
- Fire Punch
- Ice Beam
Often seen to be THE Trick Room sweeper, this spot was tried out with Larvitar, who with Toxic Orb/Flame Orb giving a 1.5 boost it seemed ok, but it in battle Larvitar just didn’t live up to expectations, Cubone easily taking prime role. Cubone not only has 30 base attack after Thick Clubs effect mentioned in the team building, but is quite bulky too, thus priority moves do not usually harm him, except if they are super effective. Earthquake is huge STAB power, plus how can you resist shaking the Earth. Double-edge is for quite excellent coverage, plus Cubone’s Rock Head ability comes into play to take no recoil. Fire Punch hits Bronzor and other Grass/Ice Types such as Snover. Ice Beam is purely for Gligar to which it KOes easily, it doesn’t get Ice Punch unfortunately.

NEON*STAR* (Eevee) (F) @ Life Orb
Ability: Adaptability
EVs: 236 HP/236 Atk/36 Def
Brave nature (+Atk, -Spd)
- Frustration
- Quick Attack
- Bite
- Hidden Power [Ground]
Don't let it's looks fool you, Eevee is one hell of a Sweeper. It’s super ability Adaptability makes all STAB attacks x2 rather than x1.5, making the Frustration a whopping 200 base power attack, that’s like trying to take a self-destruct every turn, it’s just not possible, even Bronzor, Eevee’s main defensive counter has to take a 100bp attack. Bite is for Ghost types that stop the awesome power but is generally not used. Hidden Power Ground is purely for Aron, it is far superior than Hidden Power Fighting as it not only hits Croagunk if they decide to switch, it means Eevee can have an extra defense point as 36 ups it one. Frustration doesn’t only obliterate offensive Gligar, it does 80<% to Wynaut, meaning a well played Quick Attack then Frustration gives a quite easy KO as Eevee’s Hite Points are actually reasonably high. And the most important thing of all about Eevee: it’s soooo Cute!
How do you play a Trick Room team?
Well, I say the way you play a team, as just a reference for if you want to see how a Trick Room works, or if you’re against one how to play against one.
My Team; much like many Trick Room teams I’m sure, is played to always try and keep Trick Room up, it is normally only down for one or two turns as their revenge killers take advantage of the turn without Trick Room.
The way this team should be played is to try and use immunities to keep all pokemon alive, only sacrificing if you meet a threat that you cannot afford to let set up. The Core is also designed this way, that even if one pokemon goes down, the core should be able to stay strong, with Bronzor adding to the core with it’s bulk as well.
The team has four pokemon that can set up Trick Room, this means a comeback is often likely if you failed to sweep with one of the sweepers of Cubone and Eevee (perhaps they met a Priority user, or a pokemon that walls their moves) this is why it is quite important to try and take down counters to the sweepers, so even if you are 2-4 down or something, one swift Trick Room + Sweeper = 2-0 win sometimes, with your opponent speechless.
You should also allow core members to “kick the bucket” if they have just set up trick room, thus giving up to 4 turns of ultimate sweep for either Cubone or Eevee, often halving the opponents side giving you two pokemon advantage many a time.
I hope it was detailed enough :p
Thanks for reading :)