This is the first RMT Ive ever done..mostly because Ive never bothered to build something that is, IMO a solid team. I havnt battled extensivly with this team but so far its doing pretty good. This is a team for both Shoddy and Wifi.
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Leftovers
Relaxed
236HP | 78Def | 196SpAtt
- Stealth Rock
- Ice Beam
- EQ
- HP Electric
the SpAtt guarentees a 2HKO on BulkyDos even with Lefties(my wifi Pert has Electric 68, not 70), a OHKO on Mence with Ice Beam. EQ is for any Electivire switch-ins and Heatran, amongst other things.236 HP hits 400 for max Leftie Recovery,with the rest going into Defense.
I gave it a more offensive oriented moveset then usual for the Relaxed set since WallRein already has Roar
Expert Belt
Timid
4HP | 252 SpAtt | 252 Speed
-Hidden Power Fighting
-Ice Beam
-Shadow Ball
-Thunder Bolt
FYI, With HP Fighting I cant match Gengar and Espeon, but i stuck with 252 to atleast have a 50/50 chance of OHKOing Adamant Weavile, as the risk of Pursuit doesnt allow me switch. While not quite as easy to get in as Dugtrio, due to TBolt being usually easier to predict then a Fighting move, once shes in she tends to take out a good chunk of a team that is missing its Blissey. I like to try and keep her for a late game mop up, which she excels at. Moveset speaks for itself IMO..amazing type covereage.
I didnt give her Blizzard as I dont want to be totally screwed against a Gliscor or Chomp that has a SS advantage.
Leftovers
Sassy
252 HP | 20 SpAtt | 156 SpDef| 80 Speed
-Leech Seed
-Toxic
-Seed Bomb
-Blizzard
Stolen directly from the analyses, I gave it 4 Speed IVs at the expense of 4 SpDef to make up for the fact that my Speed IV is 30. I choose Sassy over a more offensive oriented setup due to the fact that this team is a little lacking in the way of special attack switchins..not that Aboma is great at it but with a little predicting I can usually get it in with little damage taken.
Toxic is there to poison any Levitaters/Flyers, soften em up for WallRein. Protect could likely go over it safely.
Leftovers
Relaxed
248 HP | 206 Def | 56 SpAtt
-Zap Cannon
-Toxic Spikes
-Rapid Spin
-Gyro Ball
ZC will 2HKO Skarmy and Gyarados both. Against Gyarados Im almost assured to get one, as they like to Taunt against Forry turn 1. Toxic Spikes to again assist with the poisoning of the opponents for WallRein. Rapid spin is required as SR screws me a big one. Gyro Ball so It isnt completely reliant on Zap Cannon for Damage.
Adamant
Life Orb
4HP | 252 Att | 252 Speed
-EQ
-Stone Edge
-Sucker Punch
-Aerial Ace
The games best Revenge Killer is perfect for my Hail team. I know Life Orb is risky but since the main theme of this team is residual damage, I figure that makes up for it. Comes in nice and easily on Blisseys TWave, or the rampant Thunder Bolts in the metagame. Kills atleast 1, usually 2 though. Really needs no description, I dont really like Choice Band as I hate (and really cant afford) giving the opponent a free turn while I switch out.
Leftovers
Bold
220HP | 252 Def | 31 SpDef
-Protect
-Sub
-Surf
-Roar
The centeral theme of this team, wear down as many opponents as possible, , Why Toxic is important. This things Bulk is insane.. a DD'd Gyarados' EQ didnt even break its SUB, which surprised me. Blissey doesnt break its sub with Seismic Toss, which is good because I often find myself with Blissey coming out against it. Roar is good to damage anything that is still clinging to its leftovers, as it negates the hail damage.
Various thoughts and strategies.
- Dugtrio and Froslass love their roles as late game sweepers on this team. Good immunities + good type coverage allows them to destroy a opponents team that is usually a bit beaten down from Toxic/Hail/Leech Seed
- WallRein might like it if I gave Forry Spikes somewhere, to increase damage when Roaring, but Im not sure if it is better then any move Forry has.
- Assuming I keep Toxic Spikes on Forry, Abomasnow could possibly like Protect over their Toxic
I hope I did this correctly and is atleast interesting, I made sure to read a bunch of other topics + the rules and beleive I did everything correctly.
Anyways lemme know what you all think!
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Leftovers
Relaxed
236HP | 78Def | 196SpAtt
- Stealth Rock
- Ice Beam
- EQ
- HP Electric
the SpAtt guarentees a 2HKO on BulkyDos even with Lefties(my wifi Pert has Electric 68, not 70), a OHKO on Mence with Ice Beam. EQ is for any Electivire switch-ins and Heatran, amongst other things.236 HP hits 400 for max Leftie Recovery,with the rest going into Defense.
I gave it a more offensive oriented moveset then usual for the Relaxed set since WallRein already has Roar

Expert Belt
Timid
4HP | 252 SpAtt | 252 Speed
-Hidden Power Fighting
-Ice Beam
-Shadow Ball
-Thunder Bolt
FYI, With HP Fighting I cant match Gengar and Espeon, but i stuck with 252 to atleast have a 50/50 chance of OHKOing Adamant Weavile, as the risk of Pursuit doesnt allow me switch. While not quite as easy to get in as Dugtrio, due to TBolt being usually easier to predict then a Fighting move, once shes in she tends to take out a good chunk of a team that is missing its Blissey. I like to try and keep her for a late game mop up, which she excels at. Moveset speaks for itself IMO..amazing type covereage.
I didnt give her Blizzard as I dont want to be totally screwed against a Gliscor or Chomp that has a SS advantage.

Leftovers
Sassy
252 HP | 20 SpAtt | 156 SpDef| 80 Speed
-Leech Seed
-Toxic
-Seed Bomb
-Blizzard
Stolen directly from the analyses, I gave it 4 Speed IVs at the expense of 4 SpDef to make up for the fact that my Speed IV is 30. I choose Sassy over a more offensive oriented setup due to the fact that this team is a little lacking in the way of special attack switchins..not that Aboma is great at it but with a little predicting I can usually get it in with little damage taken.
Toxic is there to poison any Levitaters/Flyers, soften em up for WallRein. Protect could likely go over it safely.

Leftovers
Relaxed
248 HP | 206 Def | 56 SpAtt
-Zap Cannon
-Toxic Spikes
-Rapid Spin
-Gyro Ball
ZC will 2HKO Skarmy and Gyarados both. Against Gyarados Im almost assured to get one, as they like to Taunt against Forry turn 1. Toxic Spikes to again assist with the poisoning of the opponents for WallRein. Rapid spin is required as SR screws me a big one. Gyro Ball so It isnt completely reliant on Zap Cannon for Damage.

Adamant
Life Orb
4HP | 252 Att | 252 Speed
-EQ
-Stone Edge
-Sucker Punch
-Aerial Ace
The games best Revenge Killer is perfect for my Hail team. I know Life Orb is risky but since the main theme of this team is residual damage, I figure that makes up for it. Comes in nice and easily on Blisseys TWave, or the rampant Thunder Bolts in the metagame. Kills atleast 1, usually 2 though. Really needs no description, I dont really like Choice Band as I hate (and really cant afford) giving the opponent a free turn while I switch out.

Leftovers
Bold
220HP | 252 Def | 31 SpDef
-Protect
-Sub
-Surf
-Roar
The centeral theme of this team, wear down as many opponents as possible, , Why Toxic is important. This things Bulk is insane.. a DD'd Gyarados' EQ didnt even break its SUB, which surprised me. Blissey doesnt break its sub with Seismic Toss, which is good because I often find myself with Blissey coming out against it. Roar is good to damage anything that is still clinging to its leftovers, as it negates the hail damage.
Various thoughts and strategies.
- Dugtrio and Froslass love their roles as late game sweepers on this team. Good immunities + good type coverage allows them to destroy a opponents team that is usually a bit beaten down from Toxic/Hail/Leech Seed
- WallRein might like it if I gave Forry Spikes somewhere, to increase damage when Roaring, but Im not sure if it is better then any move Forry has.
- Assuming I keep Toxic Spikes on Forry, Abomasnow could possibly like Protect over their Toxic
I hope I did this correctly and is atleast interesting, I made sure to read a bunch of other topics + the rules and beleive I did everything correctly.
Anyways lemme know what you all think!
.