What Ive wasted the last 2 months of my life doing..

This is the first RMT Ive ever done..mostly because Ive never bothered to build something that is, IMO a solid team. I havnt battled extensivly with this team but so far its doing pretty good. This is a team for both Shoddy and Wifi.

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Leftovers
Relaxed
236HP | 78Def | 196SpAtt
- Stealth Rock
- Ice Beam
- EQ
- HP Electric

the SpAtt guarentees a 2HKO on BulkyDos even with Lefties(my wifi Pert has Electric 68, not 70), a OHKO on Mence with Ice Beam. EQ is for any Electivire switch-ins and Heatran, amongst other things.236 HP hits 400 for max Leftie Recovery,with the rest going into Defense.

I gave it a more offensive oriented moveset then usual for the Relaxed set since WallRein already has Roar

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Expert Belt
Timid
4HP | 252 SpAtt | 252 Speed
-Hidden Power Fighting
-Ice Beam
-Shadow Ball
-Thunder Bolt

FYI, With HP Fighting I cant match Gengar and Espeon, but i stuck with 252 to atleast have a 50/50 chance of OHKOing Adamant Weavile, as the risk of Pursuit doesnt allow me switch. While not quite as easy to get in as Dugtrio, due to TBolt being usually easier to predict then a Fighting move, once shes in she tends to take out a good chunk of a team that is missing its Blissey. I like to try and keep her for a late game mop up, which she excels at. Moveset speaks for itself IMO..amazing type covereage.

I didnt give her Blizzard as I dont want to be totally screwed against a Gliscor or Chomp that has a SS advantage.

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Leftovers
Sassy
252 HP | 20 SpAtt | 156 SpDef| 80 Speed
-Leech Seed
-Toxic
-Seed Bomb
-Blizzard

Stolen directly from the analyses, I gave it 4 Speed IVs at the expense of 4 SpDef to make up for the fact that my Speed IV is 30. I choose Sassy over a more offensive oriented setup due to the fact that this team is a little lacking in the way of special attack switchins..not that Aboma is great at it but with a little predicting I can usually get it in with little damage taken.

Toxic is there to poison any Levitaters/Flyers, soften em up for WallRein. Protect could likely go over it safely.

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Leftovers
Relaxed
248 HP | 206 Def | 56 SpAtt
-Zap Cannon
-Toxic Spikes
-Rapid Spin
-Gyro Ball

ZC will 2HKO Skarmy and Gyarados both. Against Gyarados Im almost assured to get one, as they like to Taunt against Forry turn 1. Toxic Spikes to again assist with the poisoning of the opponents for WallRein. Rapid spin is required as SR screws me a big one. Gyro Ball so It isnt completely reliant on Zap Cannon for Damage.


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Adamant
Life Orb
4HP | 252 Att | 252 Speed
-EQ
-Stone Edge
-Sucker Punch
-Aerial Ace

The games best Revenge Killer is perfect for my Hail team. I know Life Orb is risky but since the main theme of this team is residual damage, I figure that makes up for it. Comes in nice and easily on Blisseys TWave, or the rampant Thunder Bolts in the metagame. Kills atleast 1, usually 2 though. Really needs no description, I dont really like Choice Band as I hate (and really cant afford) giving the opponent a free turn while I switch out.

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Leftovers
Bold
220HP | 252 Def | 31 SpDef
-Protect
-Sub
-Surf
-Roar

The centeral theme of this team, wear down as many opponents as possible, , Why Toxic is important. This things Bulk is insane.. a DD'd Gyarados' EQ didnt even break its SUB, which surprised me. Blissey doesnt break its sub with Seismic Toss, which is good because I often find myself with Blissey coming out against it. Roar is good to damage anything that is still clinging to its leftovers, as it negates the hail damage.


Various thoughts and strategies.

- Dugtrio and Froslass love their roles as late game sweepers on this team. Good immunities + good type coverage allows them to destroy a opponents team that is usually a bit beaten down from Toxic/Hail/Leech Seed

- WallRein might like it if I gave Forry Spikes somewhere, to increase damage when Roaring, but Im not sure if it is better then any move Forry has.

- Assuming I keep Toxic Spikes on Forry, Abomasnow could possibly like Protect over their Toxic

I hope I did this correctly and is atleast interesting, I made sure to read a bunch of other topics + the rules and beleive I did everything correctly.

Anyways lemme know what you all think!

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You do realize that Blissey will win against a Dugtrio 1 on 1 right?

Anyways, I'd much rather go with something like Swampert rather than Shuckle as the starter and Stealth Rocker. The Rock resistence helps, and let's face it, if you're goin to actually keep Shuckle into Gyarados, Forretress won't help as you're giving it a +2 advantage by the time Forretress is even in. Or a +1 and Forrety takes like 38% already. Not ideal.

I would personally just slap Hidden Power electric on a Swampert as well and be done with that.
 
You have 3 pokemon weak to fire, and no resistance to it. Replacing Shuckle with a pokemon resistant to fire could help a lot. Heatran can Stealth Rock, and MoP already suggested Swampert. Replacing Forretress with Tentacruel could work as well, if you use HP Electric Swampert as your Gyarados counter. You keep Toxic Spikes, and gain another fire resist. You will also counter Mixape, and be able to absorb most of the attacks Heatran can throw out.
 
Then I have nothing to switch into Garchomp..Whereas Infernape I can switch Swampy in on most of its moves, and Frosslass on CC.

While Forry doesnt do much damage wise(i havnt done any calcs for Gyro Ball yet), atleast it can setup toxic Spikes/Rapid Spin.

Also, I havnt bought into Electric Cruel..it cant counter Gyarados by any stretch of the imagination..Surf+Ice Beam counter Heatran,Ape, Mence, ect.
 
Swampert switches into Infernape to be swiftly met by a Grass Knot, and nothing else can really take Infernape. As it stands right now, the only thing that outspeeds Infernape is Froslass, and even she can't really do anything.

Another possibility would be to replace Forretress with Cresselia, and cover Infernape and most Garchomps, but then you lose Toxic Spikes and Rapid Spin support, which really sucks.

HP Electric Tentacruel wouldn't counter Gyarados, and I wouldn't recomend it.
 
Im trying to go with covering as much as I can, with the realization I cant do it all. Toxic Spikes and Rapid spin are essential for this team, and Cressy is something I consiered Long and hard..just nowhere to fit it IMO, though maybe over Frosslass, since it still resists Fighting..Destiny Bond over something might be good on Lass..though I dont know what move she can really afford to lose.

What about the Grass version of Yache berry on Swampy??
Edit - Rindo Berry.
 
without really adding anything constructive rating-wise, it would help if you went and edited the bits regarding shuckle. eg you refer to knock off etc - if knock off is "essential", does this screw up your plans?
 
Hmm, I thought I had removed all of that.

It was pretty important IMO, but I guess countering Heatran safely is more important.
 
with a rindo berry, swampert is still taking a fair bit with grass knot, and could be easily revenge killed.

of course you could run away, but why, without lefties swampert can't do much.


Stallrien could probably take infernape with Sub + protect + surf combo while it dies from hail/ toxic spikes, so you could try that.

Also Hp grass scraf tran can leave a good wrecking on this team, so beware, although walrien can take hp grass a fair few times, but beware explosion.
 
So.. I would just personally take off Hidden Power Fighting. From what you wrote on your RMT, I assume Froslass is there to take out Weavile. It won't work. Weaviles will never, ever run Adamant. Not to mention to lose against Gengar because of speed to have a small chance to OHKO a Weavile that doesn't even exist is just not good. Just put Taunt over it to stop walls from crippling or stalling your Froslass or Destiny Bond to take down anything that it would have trouble against.

I think Tentacruel will work a lot better on this team. It can counter Gyarados with Hidden Power Electric, Toxic Spike and Rapid Spin. I would really add Gliscor into this team because of your Heraweak. The only way you can 'counter' it is by good prediction.
 
Tentacruel (as has been stated) is a horrible Gyarados Counter. Its just people trying to do too much with a new toy.

HP Fighting also is good for Heatran, TTar switch ins and goes good with Ghost in general, though it is something I have (and still do) consider removing.

I had Tentacruel for awhile, before Shuckle(which is now replaced by Swampy) anyways. didnt work that great.

Not too toot my own horn or anything..but im usually a fairly decent predicter..Hera has yet to cause me any problems with this team.
 
just realised the large mixape weakness, after dug is gone you can't really live long enough to touch it.

grass knot ko's swampert, while flamethrower Ko's fortress, abasnow & frosslass.

CC hurts walrien.

you owe my clefable team a rate, remember ;)
 
If you're going to use Life Orb Dugtrio, I would try Toxic on it to kill Wobbuffet. Wobbuffet is not extremely troubling for this team, but with recent talk about Tickle > Safeguard on him, you might find his use increasing.

Beware Scarfcross, maybe use Scarf Dugtrio?
 
Since when did you get the Icbb! tag Mekkah?

It was part of an April Fools joke but I'm starting to wonder if it's real

Anyway, your team is still pretty Mixape weak. The smallest change I can think of to fix this would be to change Dugtrio's nature to Jolly.
 
I didn't know Mekkah could get that tag :|

o well, it doesn't really involve me ;0


I have to second mine & Red's comment.

MIXAPE WEAK.
 
How about replacing swampert with starmie (the counterstar set from the analysis), then put SR on forretress over zap cannon. This will solve your mixape and gyarados problems, as well as giving you a decent answer to garchomp.
 
I unno, if we got rid of Swampert, Tar could be more annoying, whether Rock Polish, Dragon Dance or Boah, it seems like it'll get at least a kill, possible two or more as well.

However, the Infernape weakness does stand out a bit so I'd replace the Froslass for something that can help cover that, like the aforementioned Starmie, or perhaps a Gyarados, which can also add more offense to the team.
 
Hmm..Gyarados can switch into Fighting moves nicely too I guess...gives me alot of standards though..
 
Then use a Crobat. Give it Roost, it'll switch forever into Close Combats and Grass Knots, but should it ever Fire Blast, chances are it's going to be scared and get the fuck out, giving you a chance to Roost. This will work maybe first few times, but you can adapt your predictions according to that. It also helps with Heracross, who probably annoys the shit out of you.
 
What About Gyarados over Frosslas and then somehting over Swampert?

BulkyDos takes a maximum of 50% from Modest Spec'd Fire Blast off Heatran, which with Lefties is a 3HKO.

I'll have to consider what to bring in over Swampy though..Maybe move Abomasnow to my lead and bring in Tentacruel, give it TSpikes and Stealth Rock back on Forry?
 
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