Be it in-game or competitive, the Water-type has always been prominate in one way or another.
Generally the things that make it good are obvious:
1. A lot of HM moves are Water moves
2. the Water Pokemon get access to good STAB relatively early
3. Ice coverage is on almost in the moveset of any Water-type
4. Few weaknesses and offensively hitting common types
5. some of the most broken moves are Water moves like Scald
These reasons above make even the most bland Water starter a really good pick. If you are a newcomer, you can just pick the Water starter and have little trouble. Eventually you will find a way to teach it an ice move and the early games Surf. Even the 'too much water' region has its best Pokemon as Swampert in-game and Kyogre in Sapphire. DPP's best HM slave is Bibarel.
Even when I think at the worst moments like when you use Squirtle in FRLG since you have to use Bubble early on, you fight Brock who's Pokemon won't even survive that.
With very few exceptions, generally a Water-type never drags your team down in-game (we don't talk about Luvdisc).
So I wonder if there is more to Water-types that make them so good.
Generally the things that make it good are obvious:
1. A lot of HM moves are Water moves
2. the Water Pokemon get access to good STAB relatively early
3. Ice coverage is on almost in the moveset of any Water-type
4. Few weaknesses and offensively hitting common types
5. some of the most broken moves are Water moves like Scald
These reasons above make even the most bland Water starter a really good pick. If you are a newcomer, you can just pick the Water starter and have little trouble. Eventually you will find a way to teach it an ice move and the early games Surf. Even the 'too much water' region has its best Pokemon as Swampert in-game and Kyogre in Sapphire. DPP's best HM slave is Bibarel.
Even when I think at the worst moments like when you use Squirtle in FRLG since you have to use Bubble early on, you fight Brock who's Pokemon won't even survive that.
With very few exceptions, generally a Water-type never drags your team down in-game (we don't talk about Luvdisc).
So I wonder if there is more to Water-types that make them so good.