Always Spike (though i dont steal teams lol). Winning is everything :P
I understand what you're saying here. It's true that in a competitive environment, you should be using Pokes that optimize your team and all work well together. But there are people who just get tired of the norm and don't care that much about winning.capefeather said:I've said it many times on the chat server and I'll say it here: Use what's best for your team, period. By imposing arbitrary "rules" on your team, you are merely limiting yourself, not just from success in itself but from learning more about the game.
Hm, I'm looking all over the screen after editing the OP and still can't find it. It should be in the additional options, right?no, you can add it
I've done it before.
Hm, I'm looking all over the screen after editing the OP and still can't find it. It should be in the additional options, right?
Also, for you Johnny players, I recommend trying out Mix Jirachi. It's pretty awesome.
This is what I was getting at last night in my previous post, but was too tired to articulate it to my satisfaction.
Heres the deal:
JohnnySpike is the kind of player to strive to be in this game as far as being competitive goes. Why?
Spike-
Pure spikes are not much better than either of the others tbh. Spikes may steal teams from RMT's, or they will just simply copy and paste the top threats from the StratDex. Thats not really the best aproach either. While bog standard works for some pokemon that have a specific role on any team, often times solid teams are the ones that were made by players who take time to seperate their pokemon from the pack(JohnnySpike again). That doesn't mean reinvinting the wheel, but slight changes to a pokemons standard StratDex set can dramitically affect what that pokemon does. Spike loses because his strategies are overdone. People know how to beat him, because they know what he is using.
Another draw back to Spike is that he doesn't experiment, and by extension doesn't learn that much. He only uses the same pokemon in the same way, and never branches out. This restricts his knowledge of the game to a select group of pokemon. Also, due to lack of experimentation he never learns any new synergies until someone else publishes a successful RMT or he faces a team that impresses him... but by then it is old news (players will look for ways around that paticular combo or synergy). A pure spike is a JohnnySpike with learning to do.
This is a good way to put it as well. Whether or not you are actually good does not really play a factor in whether you are a Timmy, Johnny or Spike. Any of the three can be good, and any of the three can be equally as bad. Just because Spike strives to win doesn't mean he is going to. He just tries to win. It's how he gets his kicks.I don't see these categories as a measure of how creative/good etc. you are, simply what you put more weight on.
You must be using the terms a bit differently than how I am then. You assume that 'pure Spikes' are unoriginal, but when you judge how successful each style is, you judge them on their W/L record - a very spike thing to do. Surely if wins and losses are what's motivating a Spike then using teams that are a bit less predictable is just part of the development for a Spike.
I wouldn't think that a pure Johnny for example would care that much about making to no.1 on the leader board for example, so to critique them for not putting themselves in a position to do so is unfair. I don't see these categories as a measure of how creative/good etc. you are, simply what you put more weight on.
Therefore your argument should really read 'to be a successful player, you need to put an emphasis on winning and and that involves being somewhat creative', which to me is the same as 'to be a successful player, you need to put an emphasis on winning' as the second part comes naturally in self improvement. In the end, all you're really saying is 'to be a good Spike, you must be a good Spike'.
No kidding.
Yes. Actually, that is the point of my statement, but you only got it about half right... I said pure Spikes are just about as handicapped as Timmys and Johnnys when it comes to competitive levels of play. I thought I made that clear enough. I dont know what the hang up your having is though.
This is a COMPETITIVE pokemon site. W/L records are pretty important in competitive play... I based my comments on the grounds of how each player style would perform in competitive play (completly appropriate and "fair" given the site)... and actually they are all bad as stand alone categories for making teams that perform well in competitive play. What I said was "While being a spike is a requirement, to be truly successful in competitive play you must be a hybrid of these categories." There is nothing unfair in being honest. If a Johnny or Timmy doesn't care about winning then so be it, it doesn't make them a bad player per say, but they aren't competitive which is was my point. There was nothing unfair in analyzing each of the categories the way that I did in the context that I did it in. I think our differences are coming form the qualifier I tacked onto my statements...
In casual play, I agree with you, it doesn't matter so much because nothing is really being measured. But thats not what I was talking about.