I never seen this move set for Salamence here and im just wonding why no one uses it.
Salamence@Focus Sash
Nature:Adamant
Trait:Intimidate
Evs:252 Attack, 252 Speed, 6 HP
~Dragon Dance
~Dragon Claw
~Earthquake
~Fire Fang
~Dragon Dance for attack and speed boosts.
~Dragon Claw for STAB, has only one weakness which is backed up both by Earthquake and Fire Fang (Earthquake for non-flying or non-levitating steel types and Fire Fang for the steels types that are part flying or has levitate)
~Earthquake is super effective towards 5 different types and only resistant towards 2 types.
~Fire Fang will be super effective against the 2 types that are resistant towards Earthquake.
With this set, I can not think of any situation where your attacks will be below x1.5.
This moveset has 8 super effectives and 0 not very effective, please if there are any type combonations im not thinking about or types with certain abilitys that would result in a turn that would be resistant to dragon claw and neutral towards earthquake/fire fang?
also focus sash to prevent a ohko when trying to DD.
Salamence@Focus Sash
Nature:Adamant
Trait:Intimidate
Evs:252 Attack, 252 Speed, 6 HP
~Dragon Dance
~Dragon Claw
~Earthquake
~Fire Fang
~Dragon Dance for attack and speed boosts.
~Dragon Claw for STAB, has only one weakness which is backed up both by Earthquake and Fire Fang (Earthquake for non-flying or non-levitating steel types and Fire Fang for the steels types that are part flying or has levitate)
~Earthquake is super effective towards 5 different types and only resistant towards 2 types.
~Fire Fang will be super effective against the 2 types that are resistant towards Earthquake.
With this set, I can not think of any situation where your attacks will be below x1.5.
This moveset has 8 super effectives and 0 not very effective, please if there are any type combonations im not thinking about or types with certain abilitys that would result in a turn that would be resistant to dragon claw and neutral towards earthquake/fire fang?
also focus sash to prevent a ohko when trying to DD.