What's His Last? V2 Week 13 [Posting]

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Congrats to iLlama and their Special Lure Victini after a close voting period!
vlmufa- 2
darksylvion- 2
iLlama- 4
Zyo- 2
The Excadrill- 2


Week 12
S/os to SirSkit for helping me build this!


Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Freeze-Dry
- Earth Power
- Hidden Power [Fire]

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Encore
- Stealth Rock
- Knock Off

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Fire Punch
- Ice Punch

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake

Alright, so this was built around Choice Specs Aurorus, a really strong wallbreaker. Timid was chosen over Modest due to the fact that it can outspeed Keldeo after Sticky Web. Mega Diancie is the Mega of choice, as it could keep hazards off with Magic Bounce and could beat Fighting-types after Sticky Web. Shuckle was chosen for its useful ability to set hazards up. Rhyperior provided a way to check Mega Scizor and Mega Medicham, both of whom threatened this team. Last, I chose Choice Band Terrakion as a strong physical wallbreaker to really abuse the Sticky Web. What's my last?

Deadline for posting is Friday, 21 October.
 

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 132 Atk / 124 SpD
Sassy Nature
- Stone Edge
- Crunch
- Ice Beam
- Fire Blast

Standard AV Ttar. Team was really weak to special attackers in general, but most specifically Landorus-I, so this is your check to it. Also supports the team with sand which is always much appreciated.
 
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iLlama

Nothing personal, I protect my people
Omastar @ Air Balloon
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]

Well, Cradily was reserved so.... Let's just make this team really offensive and make it hit very hard.
 
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maroon

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RMT & Mono Leader

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Mirror Coat
- Giga Drain
- Toxic
- Recover

Cradily provides this team with so much from a Water check, an ability to respond to Special threats the team can't take down by clicking Mirror Coat and overall being a really solid defemsove pokemon. Giga Drain namely is for water type pokemon as that is one of Rock's biggest weaknesses and can ohko an Azumarill from 75% if has gained a Storm Drain boost. Toxic is support for the team that allows Sweepers such as Terrakion and Aurorus just demolish tue opposing team as it widdles down foes to a poi t wjerre they can easily be picked off. Recover is to preserve Cradily over the match and finally the 60 speed is used to outspeed Azumarills that have 0 speed investment without webs amd can take on 252 speed Azumarill with webs as Belly Drum Azumarill is one of rocks biggest threats.
 

Seo.

Nice guys always finish last...
Week 13

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Earth Power
- Protect

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Jirachi @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Energy Ball
- Moonblast
- Charge Beam

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword


This is a steel team i built around AV Jirachi, Steel usually has a hard time vs Water so i really like this Jirachi set to help vs the Water type match up. Heatran and Skarm are the standard defensive core on steel with hazard Stack and fire & ground immunity respectively. Bisharp and Doublade are to help with Defoggers/Spinners and in general have access to good priority, not to mention Doublade is immune to fighting type attacks, Whats my last?

You have until October 30 to post
 
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]

The team needed a scarfer, so this is the one I have chosen. This pokemon can alleviate the water pressure of Jirachi when in faints.
 
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