Fleggumfl, Rotom-Heat.
Pairing well with Hawlucha is fine but it doesn't really remedy a M-Manectric issue as you stated here and the idea of a Wisp Absorber while shaky is still relegated to Starmie more or less, as you notice it's offensive Natural Cure Starmie. It also makes my electric absorber Ferro / Chomp only with Chomp having the ability to lose to most electrics. It does put less pressure from TFlame but it's not exactly difficult to put Diancie into the range of a +2 Brave Bird. The underlying issue is the M-Scizor weakness this would foster by using this.Glad to see this project back up and running :]
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Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Mega-Diancie brings a lot to this team. She pairs well with Hawlucha, comfortably taking out key threats such as Talonflame, Torn-T and M-Sableye, and helping the matchup vs fast electrics such as M-Mane which can trouble the team greatly, as well as punching holes in bulkier teams to pave the way for a sweep with her great coverage. The utility of magic bounce greatly aids the hazard stacking element, as well as providing a wisp absorber. She brings vital flying and fire resists without stacking weaknesses and appreciates Ferrothorn's T-wave support vs offensive teams.
This was the mon I used btw, not with Toxic though, that's garbage don't use that lol. There's way better answers than what Toxic is going to hit. M-Manectric gives me some cushion from T-Flame, Weavile, Torn-T, a good amount of the mons mentioned along with hazards to pressure Mega Scizor, Mega Metagross, and the likes.![]()
Manectric @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Toxic
This team is 6-0ed by any Zard-Y and Tornadus-T ever so Mega Manectric is used to check them. Volt Switch for momentum and pairs well with Spikes support. Also loves Hawlucha beating Mega Venusaur while it returns the favour by beating Azumarill and Talonflame. Toxic is run so that you can hit troublesome Lati@s, Hippo and Electric-types.
This wasn't the one but it seems like a suitable idea if you wanted the team to be a bit more defensively inclined, granted I wouldn't want this from playing with this. I'm not a big fan of the resttalk set though and while I may not have good Zard-Y switch-ins barring teams with Lati and Ttar to some extent most teams will have to get used to playing around Zard-Y. This team is more offensively inclined the defensive backbone is to keep stuff at bay through appropriate double switches. I think originally I used this before and while in theory it sounds nice it kind of makes the team lose a lot of momentum. You could think it works because it checks stuff but it all has to apply in practice to.Cause AM is a lord so the last mon is anything but standard.
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Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Fabio is pretty cool, and it's able to check a ton of threats to the team like Talonflame, Mega Manectric, Zard Y and Torn-T. It's also able to help a little bit with Mega Venusaur, as Dragon Pulse is a 3HKO, meaning you should be able to PP stall out the 8 Synthesis and use Rest + Sleep Talk to help do so. Lucario and Hawlucha can't switch into anything safely, so Fabio's slow Volt Switch is really helpful to get them in safely.
I never liked M-Swampert that much because the logic of what you're saying in to terms of what it checks is always a "easier said than done" thing and M-Swampert I find is an easier said than done mon to begin with. It does stop things like Raikou from getting annoying but I do have Ferrothorn and the other electrics are usually played around better already, barring M-Manectric as noted by others can be a bit annoying. M-Manectric 6-0ing my team is kind of an overstatement though lol since it needs some support to actually get it going.![]()
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Is really not a common thing outside rain but is fit quite well on this team, i'ts allow this team to avoid being 6-0 by nasty plot thundurus, mega manectric and mega charizard x, and is REALLY love entry hazard support to get crucial OHKOs, is also love hawlucha for beating i'ts checks and counters and starmie to pressuring them. Ice punch over superpower because dragon types are more an issue than ferrothorn but superpower is playable too.
Overall, is give another potential late game sweeper for this team, and a check for many of would-be threats. The only disgusting thing is that is give a slight serperior weakness but is still possible to hind it with a well playing.
Hawlucha and Lucario normally pressures stall builds through, again, appropriate switch ins help with conventional defensive teams granted Gothstall is sort of on another level of wtf in terms of managing it. So while this idea is good it just so happens it wasn't the one I used. Complicates a M-Zor weakness as well however if I was using it I'd probably just use Calm Mind.Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Guess it helps with stallish builds, since Mega Sableye is a huge issue for this build, walling basically everything on this build and being annoying as heck. Hazard stacking teams also need a way to take care of Mega Sableye, and this team can easily abuse double switches to pressure the opposing team with Pixilate Hyper Voice. Also likes Spikes support to help break fat balance down.