So for a quick overview, this team is mainly focused on Trick Room, and Supporting Sunflora, who's a complete beast after Sunnyday + Trickroom.
Okay, Starting off:
Aggron @ Shuca Berry
Ability: Sturdy
EV's: 252HP/252Atk/6Def
Nature: Adamant
Moves:
-Stone Edge
-Earthquake
-Stealth Rock
-Roar
Summary: I lead with Aggron almost always to lay down Stealth Rocks. However, one other thing it does is lure in Earthquake. When somebody uses earthquake, Aggron will survive the hit, and I'll be able to predict another and switch to Chimecho to set up w/ Trick Room, or Hypnosis if it's slower. Stone Edge is mostly for the common Abomasnow that like to lead in Hail teams (which I've seen 4 of today out of 13 battles).
Kecleon @ Heat Rock
Ability: Color Change
EV'S: 252HP/172Def/48Sp.Def/36Atk
Nature: Brave
Moves:
-Trick Room
-Sunny Day
-Shadow Claw
-Brick Break
Summary: Usually, I switch to Kecleon right after Aggron sets up, or after another Pokemon is down/sacrificed. The other half of the time, he's able to switch in on a special based Pokemon such as Raikou. Anyway, Kecleon is my main power source for Sunflora, as he starts off with Sunny Day, and then uses Trick Room. Usually, I switch to Sunflora afterwards if it's safe (meaning Arcanine isn't prowling about, or Swellow/Dodrio isn't lurking around).
Brick Break has been great for Chansey, and Shadow Claw actually hasn't helped me out all that much. Any suggestions for a move over Shadow Claw? I think it helps with Froslass and some psychics, but it usually isn't powerful enough for Hypno or Grumpig.
Sunflora @ Leftovers
Ability: Solar Power
EV's: 248Hp/252SpA/8SpDef
Nature: Quiet/Modest
Moves:
-Solar Beam
-Energy Ball
-Sludge Bomb
-HP [Fire]
Summary: After Kecleon sets up, Sunflora comes in for the fun sweep!
With Trick Room in play, it uses it's Base 30 speed to utilize the power of Solar Power against any foe that opposes. HP [Fire] is great for Abomasnow, Opposing Grass Types, Mawile, Scyther, Pinsir, and Shaymin etc. Solar Beam Obviously obliterates pretty much all of the water or ground or rock types that it comes across, and Sludge Bomb is handy if the opponent switches in Arcanine or Typholsion or Entei.
Chimecho @ Colbur Berry
Ability: Levitate
EV's: 252HP/80SpA/116Def/60SpDef
Nature: Quiet/Modest
Moves:
-Hypnosis
-Trick Room
-Psychic
-Reflect
Summary: Chimecho usually finds itself coming in after Aggron if EQ is predicted, or mid to late game after Sunflora is defeated.
Usually, I Hypnosis whatever's in (Usually Hitmonlee or Nidoqueen), and then I set up with Reflect and Trick Room to support Gorebyss or Ampharos depending on the situation. Psychic is usually strong enough to take out the Hitmons and Primeape, so that's just fine. It's also great against the Nido's when Chimecho switches in on an EQ.
I'm considering changing Chimecho's item to Light Clay because Colbur Berry has NEVER been activated.
Gorebyss @ Life Orb
Ability: Swift Swim
EV's: 252HP/252SpA/6SpDef
Nature: Modest
Moves:
-Surf
-Ice Beam
-Psychic
-HP [Grass]
Summary: Gorebyss uses Trick Room boosts like a champ. With a Base 52 speed, there aren't a lot of Pokemon that outslow it, so Gorebyss then uses it's Life Orb combined with it's beefy base 114 SpA to sweep. HP [Grass] has seen good use against Cloyster, and Unsuspecting Water types like Walrein and Blastoise. And of course, Psychic is for Weezing, The Hitmons, Primeape and such.
Gorebyss is also useful if I need to switch into a Pokemon while using Sunflora and they bring in Entei or Arcanine.
Despite Gorebyss' success, I'm considering changing to a slower physical Water type. Probably Kingler because my team is physically lacking bigtime.
Ampharos @ Choice Specs
Ability: Static
EV's: 252Spa/208HP/48Def
Nature: Quiet
Moveset:
-Thunderbolt
-Focus Blast
-Signal Beam
-HP [Grass]
Summary: Ampharos is nearly always a late game finisher that uses support from Chimecho's Trick Room. Signal Beam has been surprisingly useful in battles of attrition with Raikou, Ampharos, and Luxray. It's also really useful for combating Espeon, Shaymin, and Grumpig. Thunderbolt is always reliable for Water Types and Flying types (Walrein, Blastoise, Scyther, Cloyster, Swellow, etc) and HP Grass is great for the couple of ground types that sneak their way in (Sandslash, Claydol).
So overall, I feel like my team is physically lacking, and I'm not sure if I should substitute Ampharos or Kecleon for a different Poke, or if I should substitute Gorebyss for a physical water type like Kingler (slow AND great attack stat).
I feel like I could benefit from a Priority move Poke for my "late-game-cleaner," and I feel like I could also probably change Chimecho's item to Light Clay because I haven't ONCE been able to utilize Colbur berry, and I could really benefit from the extra turns of Reflect support.
Anyway, I would welcome any suggestions or team changes that you might have. As of now, this team is for shoddy, but after this rate, I'll be raising it for Wi-Fi.
Okay, Starting off:
Aggron @ Shuca Berry
Ability: Sturdy
EV's: 252HP/252Atk/6Def
Nature: Adamant
Moves:
-Stone Edge
-Earthquake
-Stealth Rock
-Roar
Summary: I lead with Aggron almost always to lay down Stealth Rocks. However, one other thing it does is lure in Earthquake. When somebody uses earthquake, Aggron will survive the hit, and I'll be able to predict another and switch to Chimecho to set up w/ Trick Room, or Hypnosis if it's slower. Stone Edge is mostly for the common Abomasnow that like to lead in Hail teams (which I've seen 4 of today out of 13 battles).
Kecleon @ Heat Rock
Ability: Color Change
EV'S: 252HP/172Def/48Sp.Def/36Atk
Nature: Brave
Moves:
-Trick Room
-Sunny Day
-Shadow Claw
-Brick Break
Summary: Usually, I switch to Kecleon right after Aggron sets up, or after another Pokemon is down/sacrificed. The other half of the time, he's able to switch in on a special based Pokemon such as Raikou. Anyway, Kecleon is my main power source for Sunflora, as he starts off with Sunny Day, and then uses Trick Room. Usually, I switch to Sunflora afterwards if it's safe (meaning Arcanine isn't prowling about, or Swellow/Dodrio isn't lurking around).
Brick Break has been great for Chansey, and Shadow Claw actually hasn't helped me out all that much. Any suggestions for a move over Shadow Claw? I think it helps with Froslass and some psychics, but it usually isn't powerful enough for Hypno or Grumpig.
Sunflora @ Leftovers
Ability: Solar Power
EV's: 248Hp/252SpA/8SpDef
Nature: Quiet/Modest
Moves:
-Solar Beam
-Energy Ball
-Sludge Bomb
-HP [Fire]
Summary: After Kecleon sets up, Sunflora comes in for the fun sweep!
With Trick Room in play, it uses it's Base 30 speed to utilize the power of Solar Power against any foe that opposes. HP [Fire] is great for Abomasnow, Opposing Grass Types, Mawile, Scyther, Pinsir, and Shaymin etc. Solar Beam Obviously obliterates pretty much all of the water or ground or rock types that it comes across, and Sludge Bomb is handy if the opponent switches in Arcanine or Typholsion or Entei.
Chimecho @ Colbur Berry
Ability: Levitate
EV's: 252HP/80SpA/116Def/60SpDef
Nature: Quiet/Modest
Moves:
-Hypnosis
-Trick Room
-Psychic
-Reflect
Summary: Chimecho usually finds itself coming in after Aggron if EQ is predicted, or mid to late game after Sunflora is defeated.
Usually, I Hypnosis whatever's in (Usually Hitmonlee or Nidoqueen), and then I set up with Reflect and Trick Room to support Gorebyss or Ampharos depending on the situation. Psychic is usually strong enough to take out the Hitmons and Primeape, so that's just fine. It's also great against the Nido's when Chimecho switches in on an EQ.
I'm considering changing Chimecho's item to Light Clay because Colbur Berry has NEVER been activated.
Gorebyss @ Life Orb
Ability: Swift Swim
EV's: 252HP/252SpA/6SpDef
Nature: Modest
Moves:
-Surf
-Ice Beam
-Psychic
-HP [Grass]
Summary: Gorebyss uses Trick Room boosts like a champ. With a Base 52 speed, there aren't a lot of Pokemon that outslow it, so Gorebyss then uses it's Life Orb combined with it's beefy base 114 SpA to sweep. HP [Grass] has seen good use against Cloyster, and Unsuspecting Water types like Walrein and Blastoise. And of course, Psychic is for Weezing, The Hitmons, Primeape and such.
Gorebyss is also useful if I need to switch into a Pokemon while using Sunflora and they bring in Entei or Arcanine.
Despite Gorebyss' success, I'm considering changing to a slower physical Water type. Probably Kingler because my team is physically lacking bigtime.
Ampharos @ Choice Specs
Ability: Static
EV's: 252Spa/208HP/48Def
Nature: Quiet
Moveset:
-Thunderbolt
-Focus Blast
-Signal Beam
-HP [Grass]
Summary: Ampharos is nearly always a late game finisher that uses support from Chimecho's Trick Room. Signal Beam has been surprisingly useful in battles of attrition with Raikou, Ampharos, and Luxray. It's also really useful for combating Espeon, Shaymin, and Grumpig. Thunderbolt is always reliable for Water Types and Flying types (Walrein, Blastoise, Scyther, Cloyster, Swellow, etc) and HP Grass is great for the couple of ground types that sneak their way in (Sandslash, Claydol).
So overall, I feel like my team is physically lacking, and I'm not sure if I should substitute Ampharos or Kecleon for a different Poke, or if I should substitute Gorebyss for a physical water type like Kingler (slow AND great attack stat).
I feel like I could benefit from a Priority move Poke for my "late-game-cleaner," and I feel like I could also probably change Chimecho's item to Light Clay because I haven't ONCE been able to utilize Colbur berry, and I could really benefit from the extra turns of Reflect support.
Anyway, I would welcome any suggestions or team changes that you might have. As of now, this team is for shoddy, but after this rate, I'll be raising it for Wi-Fi.