When the Bell Tolls

I have been running a nice team in Shoddy for a while that has gotten me some wins here and there so ya here goes (don't bug me with synergy too much because I am still learning pokemon sets)

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http://bulbapedia.bulbagarden.net/wiki/File:437Bronzong.png

Bronzong @ Lum Berry
Evs: 252 HP/ 72 Def/ 184 SpD
Nature: Sassy
Abil: Heatproof
-Earthquake
-Zen Headbut
-Stealth Rock
-Gyro Ball

My custom lead that works really well against all of the more common leads. I can 2HKO Areo, Azelf, Weavile, Mamos(that pack no evs into def), Metagross, and Heatran. Others like Infernape and Machamp won't like being hit with the zen headbut attack. Also, any sub Machamp won't have a sub to protect it while using focus punch. Also any sleep leads won't like it when I switch into a sleep absorber after setting up stealth rock. Thats why I gave it a Lum Berry and added a sleep absorder to the team. As a lead, move choice is obvious. Figure out what lead it is(really isn't hard) and either attack or SR. This has enough bulk to set up SR later in the game anyways. After I KO the opponent(or wait for it to go boom in Azelf and Metagross) set up SR or attack if its poses a threat. Mainly Magnezone, Heatran, and other Bronzong. However, what they don't know is that I am packing counters for each of them except for Bronzong. Most Bronzong don't carry Earthquake, they carry Explosion which is good in some ways but not for me because what is the point of suicide if you are going to move last. Anyhow I can scare Magnezone after I use Earthquake and their HP Fire won't do much since I have heatproof. Now some people might say that its better to have an immunity than a resistance. I say that you all are wrong, since its a common assumption that Bronzong carry Levitate, why not switch it to heatproof so that you have an extra resistance since no one will risk using a move to test to see what abil its carrying. I can hold this ruse up until I get hit from spike damage. Besides, I can 2HKO a scarfed heatran locked on overheat and still have about 30% health left. The downsides are that this lead is weak to the Ninjask Batton passers (however, those are rare) and partially have an issue with trickers. I can use the trick to my advantage so that I can lock onto a powerfull move and be a bit faster.

machamp.png


Machamp @ Leftovers
Evs: 252 HP/ 252 Att/ 6 Spe
Nature: Adamant
Abil: Guts

-Rest
-Sleep Talk
-Cross Chop
-Payback

A little variation to the classic Sleep absorber set that has a nice surprise for opponents. Most of the time, I am asleep with this guy and I just thought to use the sleep to my advantage a bit more. Guts will activate every time I go to sleep, and allow all around attack boost for attacks. To me, I would rather have more power that accuracy and not give the opponent a chance to hit me with low accuracy high power moves (fire blast, Thunder, Etc.). I chose to replace cross chop with dynamic punch because of the same power, decent accuracy, and high critical hit chance. Since I needed to have a move with better accuracy without sacrificing too much power, it was down to brick break and cross chop. I personally haven't seen a lot of screener leads and so I decided to use cross chop. Its also nice to get a critical hit on Gyardos so that it runs in fear. Payback is on there due to a lot of ghost switch ins to machamp. A dark move is nice to dent them and remember those burning Dusknoir and Rotom forms? Well guts now activates and works against them to deal more damage rather than less :naughty: Now this work in coherence with Bronzong because after it uses its lum berry, its vulnerable to sleep and so I need to absorb a sleep move to allow Bronzong to be used later.

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Dragonite @ Leftovers
Evs: 252 HP/ 252 SpD / 6Spe
Nature: Careful
Abil: Inner Focus
-Dragon Dance
-Dragon Claw
-Roost
-Heal Bell

Due to the ever poularity of flinch haxors, I decided to put in this guy because my team has a paralysis problem and because of its ability. Of the Inner Focus pokes, this one can take out Togekiss with relative ease and Jirachi after a few DD. If it gets statused, just heal bell status away after KOing opponent unless I move first. There is an added bonus of doing some damage to bulky waters over time due to its access to roost to avoid Ice attacks from the special side. Crocune has no way of breaking this set because of its resistance to water and nothing to prevent physical moves. The other Suicune sets pose a problem because of Calm mind and Ice Beam. Other than that, this guy serves well as a physical sweeper. Now I chose to make him have a cleric move is that all of my team has no way of recovering or preventing status except for this guy and resting on Machamp. Before I had this guy, Toxic and burn were bugging me and the occasional freeze on me wasn't fun either. This guy has let my team last longer beforehand because it cures that bothersome toxic that is applied to my team.

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Latias @ Leftovers
Evs: 252 SpA/ 252 Spe/ 6 HP
Nature: Timid
Abil: Levitate
-Calm Mind
-Surf
-Dragon Pulse
-Recover

I prefer this Latias ove the speced scarfed and Draco Meteor ones because having those I believe cuts their potential. I mean Having to boost you SpA after using a single Draco Meteor can be bothersome, whereas a couple of boosted Dragon pulses would do better by a slight margin. I am debating on changing this, however, this is a really good special sweep for my team and has gotten me KOs on Heatrans that manage to revenge kill my Bronzong, Kindras, and a few others. Recover helps boost its longevity and helps scout moves and sets to a certain degree. Not much else to say on this =/

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Magnezone @ Leftovers
Evs: 172 HP/ 252 SpA /84 Spe
Abil: Magnet Pull
Nature: Modest
- HP Fire 70
- Substitute
- Magnet Rise
- Thunderbolt

Due to the ever popularity of Scizor and other steel types, this seemed like a good member to have on the team and it really is. I can OHKO Scizor with an HP Fire, severly damage Jirachi and Metagross as well as Emploeon. Scizor was a problem with my team beforehand and so I added this guy to trap and KO Scizor before he can do anything. Jirachi that trick their choice scarf onto me can be problematic if I don't see it ahead of time. This also serves as a nice electric counter (bar Electrivire) because its HP hits most eletric poke combos. Also helps hit grass pokes that might switch into eletric attacks and hits ground for neutral damage allowing me to switch into a fly/levitate poke for a EQ prevention. Other than that, fairly straight forward.

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Gliscor @ Leftovers
Evs: 252 HP/ 40 Def/ 216 Spe
Abil: San Veil
Nature: Jolly
-Taunt
-Earthquake
-U-Turn
-Roost

I have met an occasional stall team or just stall pokes during my battles (Blissey, Dusknoir, etc.) and this guy helps me out a lot. Taunt and U-turn allow for me to force attacking and switch into an apporpriate counter such as Dragonite or Machamp to go in for KOs. Other than serving as a stall breaker, he has proved effective as a Tyranitar counter and Heatran KOer. U-Turn by itself can also serve as a good scouting move. Mot much else to say on this one either

So thats the team overall. Any rates will be apreciated
 
Thanks for posting this RMT, Yoshi. Now let's get down to business.

Bronzong: I like where you're trying to go with Heatproof, as some people may not expect it, but Levitate is the better option because I think that Dragonite and Latias can handle Fire attacks. I also recommend replacing Zen Headbutt with Explosion or Reflect as it is good for either removing giant threats or helping physical attacks become weaker.

Machamp: Overall standard and a nice sleep absorber, but you run Guts with a move such as Cross Chop that can miss. I recommend either changing Guts to No Guard and putting DynamicPunch or keeping Guts for that attack boost while sleeping and putting Close Combat.

I'm not that good at rating, and I don't want to recommend any new pokemon, I'll leave that up to other people, but I do recommend you change a poke here and there to help you against MixApe, seeing as you are really weak to it.
 
Hello!

This team's synergy is very nice in that you have a lot of important resistances to common attacking types, but there are some problems. Offensive Dragon Dance Gyarados and Dragon Dance Salamence can cause major problems for your team, as they can set up a Dragon Dance on Machamp with little fear and then proceed to sweep your team. I think that in order to fix this weakness you may want to consider putting a Choice Scarf on Latias and using the Choice Scarf set. Use a set like Dragon Pulse | Surf | Thunderbolt with a Timid nature and the same EVs you have now. Scarf Latias is a great counter to the aformentioned Pokemon as she can outspeed Gyarados after even two Dragon Dances and outspeed Salamence after one Dragon Dance and proceed to OHKO each of them with the respective move.

The only major problem with Choice Scarf Latias is that she is extremely easy Pursuit bait. A Swords Dance Lucario would fit in nicely on your team as it can take advantage of Pursuit users to set up a Swords Dance and rip through opposing teams. I'm really not seeing the need for Dragonite on this team, and especially the set that you're running; with Machamp as a status absorber and Bronzong's Lum Berry, your team is way too focused around absorbing status. Anyway, use this set:

Lucario @ Life Orb | Inner Focus
Adamant nature (+Attack, -Special Attack)
EVs: 4 HP | 252 Atk | 252 Spe
~ Swords Dance
~ Close Combat
~ Extremespeed
~ Stone Edge

Lucario is great on this team as he can break through weakened teams very easily. Gliscor is a great partner for Swords Dance Lucario as it can get rid of Choice Scarf Heatran and Choice Scarf Tyranitar that may threaten to end Lucario's sweep. Stone Edge and an Adamant nature are useful as they both OHKO Gyarados and Zapdos after Stealth Rock damage.

Now, I'm not totally sure about your Machamp set. While it is useful as a status absorber, I really think that you're overestimating how common status is. Status absorbers are most useful against stall teams, however Gliscor is already a fantastic stallbreaker with the set you're running so there's really no need for Machamp to be a sort of stallbreaker anyway. If you're looking for an effective but more offensive way to absorb status, then try this set out:

Machamp @ Leftovers | No Guard
Adamant nature (+Attack, -Special Attack)
EVs: 252 HP | 252 Atk | 4 Spe
~ Substitute
~ Dynamicpunch
~ Stone Edge
~ Payback

Substitute +3 Attacks Machamp. This set allows Machamp to set up a Substitute to block status, and then proceed to decimate the opposing team with a combiantion of its three moves. No Guard means that Dynamicpunch is guaranteed to hit, and is also guarenteed to cause confusion. This can seriously screw up your opponents Pokemon, and I think that this set especially you should test out over your current one; I really think that you will like the results.

As far as minor changes go, I think that you may want to try Explosion over Zen Headbutt on Bronzong. Zen Headbutt is currently pretty redundant, and Explosion is useful as it allows Bronzong to take out a threatening sweeper with one too many boosts in a pinch. Also, try Toxic over U-turn on Gliscor. While U-turn is great for scouting and such, Toxic is also extremely useful for inducing status and crippling the opposing team's Pokemon. Through a combination of Taunt and Toxic, Gliscor can stall out a lot of defensive Pokemon, as well as a lot of its usual counters.

I'm not that good at rating, and I don't want to recommend any new pokemon, I'll leave that up to other people, but I do recommend you change a poke here and there to help you against MixApe, seeing as you are really weak to it.

Umm...Latias is pretty much the best MixApe counter in the game :P

Thats about it! Hope I helped, and good luck with your team Yoshi! ;)
 
I definetely recommend using the no guard Dynamic punch set as it is leagues better than his current set. Cross Chop accuracy is quite ugly and can cost you a match. Close Combat weakens machamps defense and can mean death from many pokemon.

Flinch h4xors aren't quite as popular as before . Anyway, I'd suggest using DDmence over DDnite as he infinitely better at using said set.
If you went to keep the cleric role use this set:


Dragonite @ Leftovers
Evs: 248 HP/ 216 SpD / 44Spe
Nature: Careful
-Thunder wave
-Dragon Claw
-Roost
-Heal Bell

The EV's allow you to outspeed Magnezone, Cress and Suicune who would otherwise KO with Icebeam/HP Ice.
 
Dragonite @ Leftovers
Evs: 248 HP/ 216 SpD / 44Spe
Nature: Careful
-Thunder wave
-Dragon Claw
-Roost
-Heal Bell

The EV's allow you to outspeed Magnezone, Cress and Suicune who would otherwise KO with Icebeam/HP Ice.

What's the point in outspeeding if you're going to do barely any damage anyways?

IGNORE THESE CALCS, CORRECT ONES ARE A COUPLE OF POSTS DOWN

Careful Dragonite Dragon Claw
vs. 252/252 Bold Suicune(Crocune) : 9.2% - 11.1%

Careful Dragonite Dragon Claw
vs. 252/0 Modest Cresselia(CM Cress) : 11% - 13.1%

Careful Dragonite Dragon Claw
vs. 172/0 Modest Magnezone(Steel Killer) : 7.7% - 9.3%
 
Wow, your totally right.


But he can still set up a paralysis, use heal bell or (if opts for Light screens) set that up before they kill him.
 
Wow, your totally right.


But he can still set up a paralysis, use heal bell or (if opts for Light screens) set that up before they kill him.

Only problem is if they knew it was a Cleric set they'd just use him to set up.

Then he'd have a +2 (if he switched after realizing his mistake) or +6 (if for some stupid reason he stayed in) Suicune/ Cresselia on his hand, or he'd have magnezone behind a sub

Oh wow I made a huge mistake with those calcs, I still had burn in effect from when I was calcing some SD Guts Heracross stuff, the calcs should be:

Careful Dragonite Dragon Claw
vs. 252/252 Bold Suicune : 18.1% - 21.5%

Careful Dragonite Dragon Claw
vs. 252/0 Modest Cresselia : 21.6% - 25.7%

Careful Dragonite Dragon Claw
vs. 172/0 Modest Magnezone : 15.1% - 17.9%

Still not much damage though really
 
Love the team i think that cross chop was a good idea and i havent heard body packing a move like that and I like the bronzong idea also.I did my reaserch though and I didnt find heal bell on eney of dragonites info not even a special event dragonite? could you show me where you seen this?
 
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