Elevator Music
63194
yeah so thanks Fuzzy/DK/Rising Dusk for helping me think of names since I'm terrible at it...
This is a somewhat offensive team of mine that I've had mostly success with, but could be better. The goal of all my offensive teams is to not be set up bait for common pokemon/walls, and this one does that to a big extent. Still... it's been having trouble with a few pokemon, mostly Leech Seed Pyroak and Cyclohm (and of course others but mostly those two).
Starmie @ Life Orb
Natural Cure | Timid
4 HP / 252 Spe / 252 SpAtk
- Hydro Pump
- Grass Knot
- Rapid Spin
- Ice Beam
Actually probably not the most solid lead, but it does it's job. Not having SR sucks, but it's OK if I can keep the opponent's SR off the field as well. Starmie usually threatens the other lead into not using SR. Starmie usually does outlast the first few turns though and can weaken anything that it outspeeds (not named Blissey).
I guess this is the most replaceable member of my team.
Kitsunoh @ Leftovers
Limber | Jolly
4 HP / 252 Atk / 252 Spe
- Will-o-wisp
- Taunt
- ShadowStrike
- Earthquake/U-turn
My kitty. The best stall-breaker I've used since Taunt/Toxic Gliscor (which I actually haven't used so...). Kitsunoh definitely gives me an edge against CAP Stall, and only has problems with a handful of pokemon on those teams. The rest of my team can generally handle those, except... Pyroak. I originally had U-Turn over Earthquake, but I switched to it to help with Cyclohm a little bit more.
Salamence @ Life Orb
Intimidate | Rash
40 HP / 216 Spe / 252 SpAtk
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
And just in case I needed any more help breaking stall, I have MixMence. It admittedly can't touch Blissey, but I really don't care because most of my team can just walk all over Blissey. It's my best switchin to both Colossoil and Pyroak thanks to Roost and it's great typing, and Draco Meteor takes a chuck out of everything.
Stratagem @ Life Orb
Technician | Timid
4 HP / 252 Spe / 252 SpAtk
- Flamethrower
- Ancientpower
- Giga Drain
- Vacuum Wave
Technician Stratagem is just a stupidly good sweeper. Remove Scizor, Blissey, and Revenankh, and it generally has an easy time. Vacuum Wave is to help with other Stratagem and Colossoil, and also because strong priority is hard to pass up. I'll usually send out Stratagem early in the game to scout what needs removing, then work on slowly whittling it down throughout the match. Other times I'll just wait until lategame and clean shit up.
Scizor @ Choice Band
Technician | Adamant
248 HP / 252 Atk / 8 SpDef
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor supports the team with priority and the way it easily revenge kills pokemon like Salamence and Stratagem. It also is helpful for removing certain pokemon with Pursuit. Scizor actually has been rather lackluster on the team...
Arghonaut @ Leftovers
Unaware | Adamant
96 HP / 252 Atk / 160 SpDef
- Bulk Up
- Waterfall
- Low Kick
- Rest
Arghonaut is the newest member on the team and as such I don't have much of an opinion on him... in theory it's nice because not much can really set up against Arghonaut (except like Skarm...). Rest is there for recovery, since Bulk Up is illegal with Recover.
Sorry that this doesn't have much content in it, but I'm just really not sure what to do with this team anymore...
This is a somewhat offensive team of mine that I've had mostly success with, but could be better. The goal of all my offensive teams is to not be set up bait for common pokemon/walls, and this one does that to a big extent. Still... it's been having trouble with a few pokemon, mostly Leech Seed Pyroak and Cyclohm (and of course others but mostly those two).
"WHIRLPOOLS AND HAND GRENADES"
Starmie @ Life Orb
Natural Cure | Timid
4 HP / 252 Spe / 252 SpAtk
- Hydro Pump
- Grass Knot
- Rapid Spin
- Ice Beam
Actually probably not the most solid lead, but it does it's job. Not having SR sucks, but it's OK if I can keep the opponent's SR off the field as well. Starmie usually threatens the other lead into not using SR. Starmie usually does outlast the first few turns though and can weaken anything that it outspeeds (not named Blissey).
I guess this is the most replaceable member of my team.
Kitsunoh @ Leftovers
Limber | Jolly
4 HP / 252 Atk / 252 Spe
- Will-o-wisp
- Taunt
- ShadowStrike
- Earthquake/U-turn
My kitty. The best stall-breaker I've used since Taunt/Toxic Gliscor (which I actually haven't used so...). Kitsunoh definitely gives me an edge against CAP Stall, and only has problems with a handful of pokemon on those teams. The rest of my team can generally handle those, except... Pyroak. I originally had U-Turn over Earthquake, but I switched to it to help with Cyclohm a little bit more.
Salamence @ Life Orb
Intimidate | Rash
40 HP / 216 Spe / 252 SpAtk
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
And just in case I needed any more help breaking stall, I have MixMence. It admittedly can't touch Blissey, but I really don't care because most of my team can just walk all over Blissey. It's my best switchin to both Colossoil and Pyroak thanks to Roost and it's great typing, and Draco Meteor takes a chuck out of everything.
Stratagem @ Life Orb
Technician | Timid
4 HP / 252 Spe / 252 SpAtk
- Flamethrower
- Ancientpower
- Giga Drain
- Vacuum Wave
Technician Stratagem is just a stupidly good sweeper. Remove Scizor, Blissey, and Revenankh, and it generally has an easy time. Vacuum Wave is to help with other Stratagem and Colossoil, and also because strong priority is hard to pass up. I'll usually send out Stratagem early in the game to scout what needs removing, then work on slowly whittling it down throughout the match. Other times I'll just wait until lategame and clean shit up.
Scizor @ Choice Band
Technician | Adamant
248 HP / 252 Atk / 8 SpDef
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor supports the team with priority and the way it easily revenge kills pokemon like Salamence and Stratagem. It also is helpful for removing certain pokemon with Pursuit. Scizor actually has been rather lackluster on the team...
Arghonaut @ Leftovers
Unaware | Adamant
96 HP / 252 Atk / 160 SpDef
- Bulk Up
- Waterfall
- Low Kick
- Rest
Arghonaut is the newest member on the team and as such I don't have much of an opinion on him... in theory it's nice because not much can really set up against Arghonaut (except like Skarm...). Rest is there for recovery, since Bulk Up is illegal with Recover.
Sorry that this doesn't have much content in it, but I'm just really not sure what to do with this team anymore...