Who even uses Baton Pass teams anymore? (OU RMT)

Recently, i have seen some awesome baton pass teams on youtube and discovered two things. 1) they are awesome until a crit ruins the game and 2) they are so uncommon, that they can catch a team very much surprised. So, i made a baton pass team. I like this team because it slowly cripples the other team, and the times that i have used it, i have either won 5-0 or 6-0. Takes a while to get the hang of it, but i really like how it turns out in battles now. Took a lot of time and effort to make it all work, but i believe that it is pretty awesome :)
Team at a glance.
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The Lead: Ninjask
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Speedy @ Leftovers
Jolly Nature, 252 HP / 176 Def/ 80 Spe
Speed Boost ability
-Baton Pass
-Protect
-Substitute
-Sword Dance

So... Who really likes this lead? I mean, besides the people that actually use him for something useful might like him, but players without a good roarer don't very much like ninjask at all. And i'll explain why. I chose this lead because he is simply the best speed BPasser in the metagame. I mean, he just needs to stay in for 4 turns and already the speed is almost doubled. How awesome is that? Baton pass is obvious on this set, because you need it for all the pokemon :p. Substitute for the leads that like the use Stealth Rock first, so i predict and use Sub to get another turn in before i have to get another pokemon out there. Sword dance to bring the attack up on my final sweeper.
The EV spread here is simple. I dont need much speed to outrun anything, and after a protect, i should outrun even all choice scarfers, besides aero,s which there are none that use scarf on them. HP because i need to withstand some attacks like Meta's bullet punch or something like that. Defence just because i have nothing better to put it in, and the more durable this guy is, the better.


When up against common leads:
Metagross They all use Stealth Rock first. I use Sub, then protect for life recovery, then sword dance, then protect again, and by then my HP is back up to the top, and then i baton pass away.
Infernape They all use fake out first, so i protect, and then use sub because they will usually go Stealth Rock on me. I usually wont get a sword dance in here now, but i could come back to ninjask later in the game.
Swampert My biggest problem. because they all have roar, i dont really have much to do. I usually sword dance the first move while they SR, and then i baton pass to Mr mime, whos sound proof does a great job to counter the roar.
Jirachi They all will have either tricking or TPunching jirachis, so i use protect to see what he does, and then i usually go Sub afterwards. If they are locked onto trick, good for them. Thunderpunch, i switch out after 2 turns of speed boosting.
Gyrados All they do is Stealth rock, so i do the same as what i do with metagross. See my plan for that above.


The Taunting Wish Passer: Umbreon
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Umbreon @ Leftovers
Careful Nature, 252 HP / 92 SpD / 164 Spe
Syncronize ability
-Baton Pass
-Mean Look
-Taunt
-Wish

8 out of 10 times i will switch into umbreon after ninjask. Umbreon is a great special wall, even is decent with his physical defence, and with this speed boost from ninjask, it is difficult to get something off of him. Umbreon's main purpose on this team is to mean look a pokemon so they cannot switch out, and then taunt him to be using an attack on me. If this works correctly, i might even have a sub up, then to get either mr. mime or vapeoreon out soon after this. I love this guy because after some good defensive boosts, he is the main guy to help me with my wish support.
The EVs here help me with my speed, so i am fine with outrunning choice scarf heracross if they choose to close combat me. As much HP as possible because the 2 moves he stands out here without any defensive boosts, it would help to have as much HP at the end of the day as possible.


The Defensive Booster: Vaporeon
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Vape @ Leftovers
Bold Nature, 128 HP / 252 Def / 128 Spe
Water Absorb ability
-Baton Pass
-Acid Armor
-Substitute
-Surf

If i do not send out Umbreon, i will be sure to send out Vaporeon. I dont know what is with some eevee evolutions, but MAN, they are AWESOME :D :D. This wall is great for taking care of the common metagross lead, and to make him want to switch out. His earthquake does nothing more than 15% while his TPunch does almost 25%. Though, once i get up 2 Acid Armors, His TPunch only does 10% on me, awesome. Leftovers support really helps here with some life recovery. Vape also does great with dealing with gyrados because of his wonderful ability to absorb all water attacks. Baton pass is obvious on the moveset. Acid Armor to make this my true physical defensive bonus guy. When i have a turn to spare, i put up a Sub, making sure that it wont brake for the next move to switch away. Last but not least, Surf as one of my only attacking moves on this team for the nasty Infernapes in the game.
There isn't much to say about this guy's EV spread. I want the most defensive possible, and the rest are evenly distributed throughough Sp Def and HP.


The Ingraining Sleeper: Smeargle
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Studly @ Shed Shell
Jolly Nature, 96 HP / 120 Def / 40 SpD / 252 Spe
Own Tempo ability
-Baton Pass
-Ingrain
-Spore
-Substitute

Now i understand why everyone needs a Smeargle on their baton pass team. This guy does so much, because he can learn any attack in the game. After i get the speed boosts from ninjask, and after i get either defensive bonus from Vape or behind a sub, this guy can really do a lot. When i get BPassed in, i spore the first thing i do. Spore helps, because even if i get only 2 moves to stall him, i get to put up another sub and some ingrain. Ingrain on this team to get some more HP back on everyone who is after this BPasser. I know this poke doesn't have any attacking moves, but it simiply doesn't need it
The EV's here are not very straight forward. I want the most speed possible to make sure i could outrun what i possibily can. I guess the other Evs are distributed throughout the defensives to make sure that i survive a hit or two.



The Trickster: Mr. Mime
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Mr. Mime @ Choice Scarf
Calm Nature, 252 HP / 40 SpD / 216 Spe
Soundproof ability
-Baton Pass
-Trick
-Calm Mind
-Substitute

It is never official when i should bring in Mr Mime in the gam,e because it is different for every game. If ninjask is up against a Swampert who likes to roar, this guy will take care of the roar, and then tricks him into an EQ or something like that. If not after ninjask, then after umbreon, when they are taunted and mean looked, i will trick them into using an attacking move until i finally bring out my final sweeper.
I am not sure if i want to put an attacking move on him and take out Substitute, because sometimes it needs it. But, if i do this, and then i am scarfed to use physic the whole game, i'm screwed, and so is my Baton Pass chain.
The EVs here try to help make sure that i could come in on an attack, Trick the next move and still be able to survive to start CM'ing.



The Final Mixed Sweeper: Infernape
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Nape @ Life Orb
Niave Nature,64 Atk / 252 SpA / 192 Spe
Blaze Ability
-Flamethower
-ThunderPunch
-Close Combat
-Hidden Power [Ice] (70)

Oh boy. You dont even wanna imagine going up against an infernape that is usually behind a sub, has +4 speed, +1 or +2 attack, +6 defense, and an average of +3 Sp Atk and Sp Def. This guy, after a while of Bpassing around to get what i need done, is almost unstoppable. His 4 attacking moves are make attacking any pokemon at least neutral, though i cannot think of many pokemon that i wont be able to get a super effective hit off of. I love this guy, and even with life orb, is a great pokemon. Flamethower STAB to take care of anything that can't be hit with a super effective attack. TPunch for gyrados'. Close Combat for blisseys and tyranitars and HP ice for dragons, and to get revenge on those latias's.
EV's are again very simple. Max Sp Atk for my STAB and HP move, while my speed is also getting high. Attack here doesn't need all that many EVs. because i can either OHKO or 2KO anything i need to with CC STAB. And, even with an intimidate, Nape will be able to OHKO Gyraodos with TPunch
 
As the above posters said you are increadibly Taunt weak, my suggestions are change Choice Scarf on Mr. Mime to something like Leftovers or Lum Berry and replace Trick with Taunt, change Trick on Smeargle with Taunt, that won`t solve your Taunt problem, but it will make it less annoying.
And besides why did you only list the Pokemon your Ninjask does well against?

You lose to Azelf -the most common lead-
Aerodactyl
TauntGyarados (basically any Lead with Taunt)

and is there a reason for Surf on Vaporeon?

Life Orb really hinders your Sweeping Abilities, you have to kill 6 Pokemon with Infernape, and you wont even OHKO everything, and it`s easy for your opponent to outpredict you and send in something like Gyarados on Flamethrower and cause even more loDamage, you should consider replacing Infernape with Lucario (it`s way better in my opinion)

Lucario (M) @ Leftovers
Ability: Inner Focus
EVs: 68 HP/188 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Shadow Ball
- Dragon Pulse
- Hidden Power [Ice]

That Lucario has amazing type coverage, isn`t destroyed by SR and/or Toxic Spikes, and has the Ability to OHKO every Pokemon when at +6 SpA (even Blissey), it isn`t owned by Intimidate, 188 Spd allows it to not be outsped by positive 110 pokemon.
 
As the above posters said you are increadibly Taunt weak, my suggestions are change Choice Scarf on Mr. Mime to something like Leftovers or Lum Berry and replace Trick with Taunt, change Trick on Smeargle with Taunt, that won`t solve your Taunt problem, but it will make it less annoying.
And besides why did you only list the Pokemon your Ninjask does well against?

You lose to Azelf -the most common lead-
Aerodactyl
TauntGyarados (basically any Lead with Taunt)

and is there a reason for Surf on Vaporeon?

Life Orb really hinders your Sweeping Abilities, you have to kill 6 Pokemon with Infernape, and you wont even OHKO everything, and it`s easy for your opponent to outpredict you and send in something like Gyarados on Flamethrower and cause even more loDamage, you should consider replacing Infernape with Lucario (it`s way better in my opinion)

Lucario (M) @ Leftovers
Ability: Inner Focus
EVs: 68 HP/188 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Shadow Ball
- Dragon Pulse
- Hidden Power [Ice]

That Lucario has amazing type coverage, isn`t destroyed by SR and/or Toxic Spikes, and has the Ability to OHKO every Pokemon when at +6 SpA (even Blissey), it isn`t owned by Intimidate, 188 Spd allows it to not be outsped by positive 110 pokemon.

For taunters... i would usually use the advantage of ninjask's speed to Baton Pass to switch to umbreon (to taunt them instead) or Vapeoreon. Other than that, if i have a subistute up, taunt won't even work... so i could use sub as protection from that.

Vaporeon has surf because as he is my only other poke besides infernape with an attacking move. I felt that i needed one, either him or mr. mime, and this guy will be fine with taking in an attack or two under the baton passes under its belt. Surf on him does a good 3KO against metagross, and does pretty good against other pokemon like that.

I like the idea of lucario, but then what is the point of my ninjask's sword dances when lucario is fully specially based? I mean, would a mixed lucario work better? Mixed is better IMO, and even if it isn't mixed, dragon pulse isn't even needed, due to HP ice doing the same exact thing. And finally, i like to use life orb for if i dont get all my Calm Minds in, or not all my sword dances in. With Life orb taking away damage, and ingrain regaining damange, i loose an average of only 10 damage every turn with that combo, and it tends to work great.
 
For taunters... i would usually use the advantage of ninjask's speed to Baton Pass to switch to umbreon (to taunt them instead) or Vapeoreon. Other than that, if i have a subistute up, taunt won't even work... so i could use sub as protection from that.

First of all, if you switch to say umbreon and the opponents lead taunts while you're switching then you won't be able to taunt in return and secondly, subs do not save you from taunt... you're still affected and will just be left to struggle behind your sub.
 
You can't assume all Metagrosses will Stealth Rock on the first turn. In fact, the majority of lead Metagrosses also pack Bullet Punch in which case you are screwed.

Your sentences having "They all" in your threat list are not necessarily true. All your opponents are well aware of Ninjask capabilities and act accordingly. In addition, since when can Gyarados learn Stealth Rock?
 
Honestly, why would you run a mixed infernape, like you said it 2HKO`s everything, in the game when Lucario can OHKO everything?, and like i said you lose when your opponent has at least one layer of Toxic Spikes there, and Ninjask is one of the worst leads in the game, your opponent can switch to a Taunt user and you practically lose.
 
I recommend using X-Scizzor over Swords Dance on Ninjask so Taunt leads don't have you screwed. I would replace Taunt on Umbreon for Yawn, and replace Substitute on Smeargle with Taunt.

I recommend replacing the EV set for Umbreon with 252 HP / 240 Def / 16 SpD with a Careful nature. Speed isn't really going to matter with Ninjask's boosts, so there's really no point in putting EVs aside.

Vaporeon's not that bad, but I would dump it for Drifblim. Drifblim can make gigantic Substitutes, and is the only user of Stockpile Pass. Essentially, just use it to raise both of your final sweeper's defenses instead of just one. Use this set.

Drifblim @ Leftovers
Calm Nature (+SpD, -Atk)
252 HP / 192 Def / 64 SpD
Substitute
Shadow Ball
Stockpile
Baton Pass

I would dump the Choice Scarf for Leftovers. Take off Calm Mind for Nasty Plot, since Mr. Mime's defense is absolutely horrible. Nasty Plot will take less turns to raise to +6, and with boosts from previous passers, he should survive. Dump Trick for maybe Twave, so you don't get outsped if your Ninjask / other team member is taunted.

Lucario (M) @ Leftovers
Ability: Inner Focus
EVs: 68 HP/188 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Shadow Ball
- Dragon Pulse
- Hidden Power [Ice]

That Lucario has amazing type coverage, isn`t destroyed by SR and/or Toxic Spikes, and has the Ability to OHKO every Pokemon when at +6 SpA (even Blissey), it isn`t owned by Intimidate, 188 Spd allows it to not be outsped by positive 110 pokemon.

This lucario is probably the best special one out there, I personally think maybe 4/252/252 would be a better spread, but whatever. If you want you can use Vacuum wave / close combat over DPulse or Aura Sphere, respectively. Just in case you come up against something like a Crocune or whatever. Blissey comes to mind, but with +6 SpA it shouldn't be a problem. I would also replace Leftovers with Life Orb, since if you're doing this right, Ingrain should be healing Lucario by 6.25% every turn. 25 turns to kill 6 pokes seems enough. lol

About your Infernape, I think you won't be getting a super effective hit on Heatran. Just saying. Or Spiritomb.
 
I recommend using X-Scizzor over Swords Dance on Ninjask so Taunt leads don't have you screwed. I would replace Taunt on Umbreon for Yawn, and replace Substitute on Smeargle with Taunt.

I recommend replacing the EV set for Umbreon with 252 HP / 240 Def / 16 SpD with a Careful nature. Speed isn't really going to matter with Ninjask's boosts, so there's really no point in putting EVs aside.

Vaporeon's not that bad, but I would dump it for Drifblim. Drifblim can make gigantic Substitutes, and is the only user of Stockpile Pass. Essentially, just use it to raise both of your final sweeper's defenses instead of just one. Use this set.

Drifblim @ Leftovers
Calm Nature (+SpD, -Atk)
252 HP / 192 Def / 64 SpD
Substitute
Shadow Ball
Stockpile
Baton Pass

I would dump the Choice Scarf for Leftovers. Take off Calm Mind for Nasty Plot, since Mr. Mime's defense is absolutely horrible. Nasty Plot will take less turns to raise to +6, and with boosts from previous passers, he should survive. Dump Trick for maybe Twave, so you don't get outsped if your Ninjask / other team member is taunted.



This lucario is probably the best special one out there, I personally think maybe 4/252/252 would be a better spread, but whatever. If you want you can use Vacuum wave / close combat over DPulse or Aura Sphere, respectively. Just in case you come up against something like a Crocune or whatever. Blissey comes to mind, but with +6 SpA it shouldn't be a problem. I would also replace Leftovers with Life Orb, since if you're doing this right, Ingrain should be healing Lucario by 6.25% every turn. 25 turns to kill 6 pokes seems enough. lol

About your Infernape, I think you won't be getting a super effective hit on Heatran. Just saying. Or Spiritomb.

X-Scizzor won`t work on Ninjask, it can`t kill anyone, and why Vacuum Wave on Lucario, with the given speed EV`s it outspeeds Choice Scarf Latias when at +2, and Close Combat is irrelevant, as +6 Aura Sphere OHKO`s Blissey and Suicune.
 
I'm not sure if you're correct about Metagross always using Stealth Rocks first. I always bullet punch the Ninjask I see, and sometimes I end up KOing it without the speed boost ever being passed.

Taunt DOES go through substitutes, and there's no way you've covered all of the leads you're weak to. Skarmory, Dragonite, a Gyarados that starts with Dragon Dance...

I've never really liked Ninjask for how easy it is to stop, versus something else with Agility or Rock Polish and the ability to use Taunt.
 
your better off using gliscor as your speed passer (with a yache berry), as it can taunt your opponent before he can taunt you
 
X-Scizzor won`t work on Ninjask, it can`t kill anyone, and why Vacuum Wave on Lucario, with the given speed EV`s it outspeeds Choice Scarf Latias when at +2, and Close Combat is irrelevant, as +6 Aura Sphere OHKO`s Blissey and Suicune.
That's funny one Swords Dance with just one speed boost can OHKO/Outspeed every Psychic, Ghost with choice bands in OU, and OHKO plenty of other pokemon lagging in the defensive department. Not to mention he can 2HKO TONS of neutral pokemon, which is very easy to accomplish with one substitute on him.
 
What do you do against Leads that use Priority, or Encore?

If a Metagross lead or a Mamo lead for example see that Ninjask, they wont be trying for rocks, it's Bullet Punch and Ice Shard time.

Encore goes through sub, and if you protect first and see the Encore, and switch out, then your batton pass is already going downhill.

Also, even with 1 or 2 attack boosts, you're gonna have a hard time taking on some dual water types.
For example:
as rare as it is. If someone brings in a Lanturn on you. things could get mighty ugly.
A Swampert can deal with that Infernape like nothing happened
Ludicolo can come in and tell you who's boss.

So two major problems for you is 1. Getting around leads that prevent you (Which is in abundence, since everyone either has Anti Leads with Priority or GTFO stealth rock leads)
And 2. Things that can prevent your sweep.

So maybe you should change your lead, don't start the match with Ninjask, you can still get those speed boosts, but focus on eliminating all possibilities of messing it up, try Anti lead Machamp or something to ensure that you can piss them off and then send in your Ninjask.

Also, try having a back up plan if something goes wrong with your chain. Which it most likely will.

Try taking a link out of your chain and swapping it for a second option to pass to, or even to switch out from ninjask to counter then you can send ninjask back in.


All in all, Batton pass teams aren't used for a reason, they are usually stopped mighty quickly in this metagame which is designed to cripple your opponent asap.
 
Gyarados doesn't use Stealth Rock, in fact, it uses Taunt. In this case, Ninjask won't be able to Baton Pass any boosts.

Infernape needs Grass Knot if it's going to keep Swampert at bay. Thunderpunch isn't doing much for it outside of OHKOing Gyarados.
 
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