Recently, i have seen some awesome baton pass teams on youtube and discovered two things. 1) they are awesome until a crit ruins the game and 2) they are so uncommon, that they can catch a team very much surprised. So, i made a baton pass team. I like this team because it slowly cripples the other team, and the times that i have used it, i have either won 5-0 or 6-0. Takes a while to get the hang of it, but i really like how it turns out in battles now. Took a lot of time and effort to make it all work, but i believe that it is pretty awesome :)
Team at a glance.
Team at a glance.






The Lead: Ninjask

Speedy @ Leftovers
Jolly Nature, 252 HP / 176 Def/ 80 Spe
Speed Boost ability
-Baton Pass
-Protect
-Substitute
-Sword Dance
So... Who really likes this lead? I mean, besides the people that actually use him for something useful might like him, but players without a good roarer don't very much like ninjask at all. And i'll explain why. I chose this lead because he is simply the best speed BPasser in the metagame. I mean, he just needs to stay in for 4 turns and already the speed is almost doubled. How awesome is that? Baton pass is obvious on this set, because you need it for all the pokemon :p. Substitute for the leads that like the use Stealth Rock first, so i predict and use Sub to get another turn in before i have to get another pokemon out there. Sword dance to bring the attack up on my final sweeper.
The EV spread here is simple. I dont need much speed to outrun anything, and after a protect, i should outrun even all choice scarfers, besides aero,s which there are none that use scarf on them. HP because i need to withstand some attacks like Meta's bullet punch or something like that. Defence just because i have nothing better to put it in, and the more durable this guy is, the better.
When up against common leads:
Metagross They all use Stealth Rock first. I use Sub, then protect for life recovery, then sword dance, then protect again, and by then my HP is back up to the top, and then i baton pass away.
Infernape They all use fake out first, so i protect, and then use sub because they will usually go Stealth Rock on me. I usually wont get a sword dance in here now, but i could come back to ninjask later in the game.
Swampert My biggest problem. because they all have roar, i dont really have much to do. I usually sword dance the first move while they SR, and then i baton pass to Mr mime, whos sound proof does a great job to counter the roar.
Jirachi They all will have either tricking or TPunching jirachis, so i use protect to see what he does, and then i usually go Sub afterwards. If they are locked onto trick, good for them. Thunderpunch, i switch out after 2 turns of speed boosting.
Gyrados All they do is Stealth rock, so i do the same as what i do with metagross. See my plan for that above.
The Taunting Wish Passer: Umbreon

Umbreon @ Leftovers
Careful Nature, 252 HP / 92 SpD / 164 Spe
Syncronize ability
-Baton Pass
-Mean Look
-Taunt
-Wish
8 out of 10 times i will switch into umbreon after ninjask. Umbreon is a great special wall, even is decent with his physical defence, and with this speed boost from ninjask, it is difficult to get something off of him. Umbreon's main purpose on this team is to mean look a pokemon so they cannot switch out, and then taunt him to be using an attack on me. If this works correctly, i might even have a sub up, then to get either mr. mime or vapeoreon out soon after this. I love this guy because after some good defensive boosts, he is the main guy to help me with my wish support.
The EVs here help me with my speed, so i am fine with outrunning choice scarf heracross if they choose to close combat me. As much HP as possible because the 2 moves he stands out here without any defensive boosts, it would help to have as much HP at the end of the day as possible.
The Defensive Booster: Vaporeon

Vape @ Leftovers
Bold Nature, 128 HP / 252 Def / 128 Spe
Water Absorb ability
-Baton Pass
-Acid Armor
-Substitute
-Surf
If i do not send out Umbreon, i will be sure to send out Vaporeon. I dont know what is with some eevee evolutions, but MAN, they are AWESOME :D :D. This wall is great for taking care of the common metagross lead, and to make him want to switch out. His earthquake does nothing more than 15% while his TPunch does almost 25%. Though, once i get up 2 Acid Armors, His TPunch only does 10% on me, awesome. Leftovers support really helps here with some life recovery. Vape also does great with dealing with gyrados because of his wonderful ability to absorb all water attacks. Baton pass is obvious on the moveset. Acid Armor to make this my true physical defensive bonus guy. When i have a turn to spare, i put up a Sub, making sure that it wont brake for the next move to switch away. Last but not least, Surf as one of my only attacking moves on this team for the nasty Infernapes in the game.
There isn't much to say about this guy's EV spread. I want the most defensive possible, and the rest are evenly distributed throughough Sp Def and HP.
The Ingraining Sleeper: Smeargle

Studly @ Shed Shell
Jolly Nature, 96 HP / 120 Def / 40 SpD / 252 Spe
Own Tempo ability
-Baton Pass
-Ingrain
-Spore
-Substitute
Now i understand why everyone needs a Smeargle on their baton pass team. This guy does so much, because he can learn any attack in the game. After i get the speed boosts from ninjask, and after i get either defensive bonus from Vape or behind a sub, this guy can really do a lot. When i get BPassed in, i spore the first thing i do. Spore helps, because even if i get only 2 moves to stall him, i get to put up another sub and some ingrain. Ingrain on this team to get some more HP back on everyone who is after this BPasser. I know this poke doesn't have any attacking moves, but it simiply doesn't need it
The EV's here are not very straight forward. I want the most speed possible to make sure i could outrun what i possibily can. I guess the other Evs are distributed throughout the defensives to make sure that i survive a hit or two.
The Trickster: Mr. Mime

Mr. Mime @ Choice Scarf
Calm Nature, 252 HP / 40 SpD / 216 Spe
Soundproof ability
-Baton Pass
-Trick
-Calm Mind
-Substitute
It is never official when i should bring in Mr Mime in the gam,e because it is different for every game. If ninjask is up against a Swampert who likes to roar, this guy will take care of the roar, and then tricks him into an EQ or something like that. If not after ninjask, then after umbreon, when they are taunted and mean looked, i will trick them into using an attacking move until i finally bring out my final sweeper.
I am not sure if i want to put an attacking move on him and take out Substitute, because sometimes it needs it. But, if i do this, and then i am scarfed to use physic the whole game, i'm screwed, and so is my Baton Pass chain.
The EVs here try to help make sure that i could come in on an attack, Trick the next move and still be able to survive to start CM'ing.
The Final Mixed Sweeper: Infernape

Nape @ Life Orb
Niave Nature,64 Atk / 252 SpA / 192 Spe
Blaze Ability
-Flamethower
-ThunderPunch
-Close Combat
-Hidden Power [Ice] (70)
Oh boy. You dont even wanna imagine going up against an infernape that is usually behind a sub, has +4 speed, +1 or +2 attack, +6 defense, and an average of +3 Sp Atk and Sp Def. This guy, after a while of Bpassing around to get what i need done, is almost unstoppable. His 4 attacking moves are make attacking any pokemon at least neutral, though i cannot think of many pokemon that i wont be able to get a super effective hit off of. I love this guy, and even with life orb, is a great pokemon. Flamethower STAB to take care of anything that can't be hit with a super effective attack. TPunch for gyrados'. Close Combat for blisseys and tyranitars and HP ice for dragons, and to get revenge on those latias's.
EV's are again very simple. Max Sp Atk for my STAB and HP move, while my speed is also getting high. Attack here doesn't need all that many EVs. because i can either OHKO or 2KO anything i need to with CC STAB. And, even with an intimidate, Nape will be able to OHKO Gyraodos with TPunch