Who Runs the Sun? Ninetales!
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Ninetales (M) @ Leftovers
Drought
252 HP / 84 SDef / 168 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Will-O-Wisp
- Substitute
- Energy Ball
Required for any Sun Team. I decided to use a defensive set since this team is pretty offensive and I'd need him to stay alive as long as possible so that my other members can have the Sun benefit longer. I chose Energy Ball over Hidden Power [Fighting] because, frankly, I almost never used that move. Substituting when Tyranitar switches in and Will-O-Wisping him the next turn can prevent him from killing Ninetales with Pursuit. I'm Surprised by how well Substitute works on this set, but I'm glad it does.
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Venusaur (M) @ Life Orb
Chlorophyll
252 HP / 156 SAtk / 100 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Growth
- Energy Ball
- Hidden Power [Fire]
My first Sun Sweeper, the special one. Energy Ball and Hidden Power [Fire] grant incredible coverage. The standard set. The good thing about my two sweepers is that I can let one take out threats early while the other one sweeps late game. I've considered Giga Drain over Energy Ball.
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Sawsbuck (M) @ Life Orb
Chlorophyll
136 HP / 252 Atk / 4 Def / 116 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Return
- Nature Power
The second Sun Sweeper. Nature Power turning into Earthquake is so ridiculous, but awesome for him. His STAB attacks do ridiculous amounts of damage. Horn Leech gives him great survivability.
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Swampert (M) @ Leftovers
Torrent
240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
The perfect defensive pokemon to cover Ninetales. He can handle anything that would give Nintales a hard time, a lot of times hitting them super effectively with Earthquake and Ice Beam. I often use him as a lead instead of Ninetales if I'm against another weather team. He handles Politoed and Tyranitar very well (unless they have a grass move... Then he's screwed.) Roar is probably the shining glory of this set though. Since my team is very offense based, I can't be letting someone else's sweeper get set up. This set has worked wonders.
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Weavile (M) @ Choice Band
Pressure
40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Ice Shard
- Brick Break
- Night Slash
Revenge killer... I had Garchomp in this spot, but Cresselia was giving me lots of problems so I decided that Weavile would be a good idea. He's done okay. Perhaps he just needs better support to back him up. I've used him on other teams and he's worked wonderfully. I'm open to suggestions here, though.
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Starmie @ Leftovers
Natural Cure
252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Recover
- Psychic
- Thunderbolt
My rapid spinner. Handles Ninetales' terribly crippling Stealth Rock and status weakness. I tried the basic Timid, Spa/Spe EV spread, but that did terribly. This set works much better, but Starmie is a bit of a problem. It's like I need Starmie, but at the same time, Starmie doesn't do too much. Starmie is an important check to Fighting types and bulky waters early on in the match; but past that, Starmie doesn't do a lot. Open to suggestions here.
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Ninetales (M) @ Leftovers
Drought
252 HP / 84 SDef / 168 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Will-O-Wisp
- Substitute
- Energy Ball
Required for any Sun Team. I decided to use a defensive set since this team is pretty offensive and I'd need him to stay alive as long as possible so that my other members can have the Sun benefit longer. I chose Energy Ball over Hidden Power [Fighting] because, frankly, I almost never used that move. Substituting when Tyranitar switches in and Will-O-Wisping him the next turn can prevent him from killing Ninetales with Pursuit. I'm Surprised by how well Substitute works on this set, but I'm glad it does.
___________________________________________

Venusaur (M) @ Life Orb
Chlorophyll
252 HP / 156 SAtk / 100 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Growth
- Energy Ball
- Hidden Power [Fire]
My first Sun Sweeper, the special one. Energy Ball and Hidden Power [Fire] grant incredible coverage. The standard set. The good thing about my two sweepers is that I can let one take out threats early while the other one sweeps late game. I've considered Giga Drain over Energy Ball.
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Sawsbuck (M) @ Life Orb
Chlorophyll
136 HP / 252 Atk / 4 Def / 116 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Return
- Nature Power
The second Sun Sweeper. Nature Power turning into Earthquake is so ridiculous, but awesome for him. His STAB attacks do ridiculous amounts of damage. Horn Leech gives him great survivability.
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Swampert (M) @ Leftovers
Torrent
240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
The perfect defensive pokemon to cover Ninetales. He can handle anything that would give Nintales a hard time, a lot of times hitting them super effectively with Earthquake and Ice Beam. I often use him as a lead instead of Ninetales if I'm against another weather team. He handles Politoed and Tyranitar very well (unless they have a grass move... Then he's screwed.) Roar is probably the shining glory of this set though. Since my team is very offense based, I can't be letting someone else's sweeper get set up. This set has worked wonders.
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Weavile (M) @ Choice Band
Pressure
40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Ice Shard
- Brick Break
- Night Slash
Revenge killer... I had Garchomp in this spot, but Cresselia was giving me lots of problems so I decided that Weavile would be a good idea. He's done okay. Perhaps he just needs better support to back him up. I've used him on other teams and he's worked wonderfully. I'm open to suggestions here, though.
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Starmie @ Leftovers
Natural Cure
252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Recover
- Psychic
- Thunderbolt
My rapid spinner. Handles Ninetales' terribly crippling Stealth Rock and status weakness. I tried the basic Timid, Spa/Spe EV spread, but that did terribly. This set works much better, but Starmie is a bit of a problem. It's like I need Starmie, but at the same time, Starmie doesn't do too much. Starmie is an important check to Fighting types and bulky waters early on in the match; but past that, Starmie doesn't do a lot. Open to suggestions here.
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