The team:
So the team is based around a simple concept, be bulky, balanced, and cover each others asses. The team uses some rather unusual movesets-Jolly CB nape, and SD U-turn scizor to not only surprise but out-maneuver the opponent. They cover each other's weaknesses very well, with 3 Steel resists, 2 dragon resists( the most common of the current metagame types) and a counter for many of the set-up threats that can send any team running for cover.
The in-depth look:
Metagross @ Occa Berry
Adamant Nature
Clear Body
Ev's: 252 HP/ 236 Atk/ 12 Def/ 8 Spe
Moveset-
~Metoer Mash
~Earthquake
~Bullet Punch
~Stealth Rock
A very generic and common lead, yes, I will admit. But there's nothing more to say when it gets the job done. Almost always guarantees a Stealth Rock set-up bar some fluke of a fire blast crit coming off of Azelf/Infernape, backed with the ability to 2KO the common focus sash "suicide" leads in OU today, i.e, Azelf, Aerodactyl, and even on occasion breloom who takes a ton of damage from bullet punch and is easily revenged. A first look at this set would lead to ask..Why no explosion? And I present a simple argument for that. Metagross is an extremely valuable member of the team to not go and sacrifice right off. He brings immediate bulk to the table, along with a 401 Atk stat to work off of and 2 very powerful STAB moves at his disposal along with nifty resistances-Ice/Steel/Dragon/Psychic. Along with that, earthquake can be used to counter other metagross leads who prefer to get up rocks first turn, and the occasional heatran lead-even if they're running shuca berry, are always 2KO'd by metagross' earthquake and if not bested by meta easily taken on by another memeber of my team that easily resists heatran.
Rotom-H @ Leftovers
Timid Nature
Levitate
Ev's: 4 HP/ 252 Spe/ 252 Sp.Atk
Moveset-
~Substitute
~Shadowball
~Thunderbolt
~Will-o-Wisp
I see this guy floating around from time-to time in battles and he is an absolute nuisance, while I myself have never really delved into the usage of this particular pokemon-so after stumbling accross this set I decided to pick it up. The first immediate thing to mention is while every Rotom appliance can run this particular set-I chose rotom-H for his simple ability to scare off not only scizor but lucario with ease when they fear scarf or just an overheat in general. Rotom in general, forces alot of switch-outs so the substitutes are very abundant,from there Rotom has access to an incredible dual-stab which will wear down anything going toe to toe with him from behind a substitute-this paired with will-o-wisp to teach Ttar a lesson before it payback's/crunches me, and if it tries to pursuit the substitute I can take advantage of this by outstalling and forcing another switch. The ev's are more on the offensive type for maximum damage after a substitute, an even HP stat for the access to 4 subs, and even though it's not particularly bulky natured or ev'd it can take it's fair share of hits before going down in it's usual blaze of glory. A timid nature + max speed allow it to get the jump on some particular pokemon with 309 speed and just make it a very fast threat in general.
Kingdra @ Leftovers
Adamant Nature
Swift Swim
Ev's: 168 HP/ 188 Atk/ 152 Spe
Moveset-
~Dragon Dance
~Outrage
~Rest
~Sleeptalk
Something you definitely don't see everyday, but a set I particularly love. One thing I tend to lack on teams is a status-absorber, and this guy provides me with just that. He can switch on any incoming status and rest it off with ease, and paired with his auspicious typing and great bulk he finds no problems getting a rest in. He's great for absorbing fire attacks-especially from the likes of heatran, and easily takes advantage of a scarftran locked into fire blast for an easy DD, possibly two given his amazing bulk and ability to take a hit. From there outrage is an incredible STAB move when delivered from behind dual Dragon Dance's and can easily tear through the team especially late game, or if needed, he can rest/sleeptalk his way for as long as needed, almost guaranteeing one to two dragon dances and the best part-outrage doesn't trigger confusion when used from sleep talk, so there's no chance for him to take unnecessary confusion damage when sleeped. The real novelty of this set comes from surprise-the average player won't see a bulky kingdra ready to recover from any status/ damage coming at them especially after a dragon dance which is atypical of any offensive kingdra.
Infernape @ Choice Band
Jolly Nature
Blaze
Ev's: 4 HP/ 252 Atk/ 252 Spe
Moveset-
~Close Combat
~Flare Blitz
~Mach Punch
~U-turn
My own pride and joy, variated from the typical Choice Band/Physical mix set to a deadly attacking force. With Choice Band + Max attack Infernape reaches a nasty 460 Atk stat + Jolly Max speed which hits 346 Spe, outspeeding a large part of the metagame bar latias, timid starmie and others. Jolly allows him to also outspeed the other mixnapes as well as Adamant natured CB variants of infernape. Close Combat and flare blitz are novelties of the CB set, being an absolute necessity to completely max out the attacking force of infernape, but the last two moves are of complete preference of myself. Mach Punch ensures that no empoleon or lucario will ever sweep this team especially since it's coming off a 460 Atk stat, and neither will survive that especially after empoleon's attempt to substitute itself into a sweep. The other move, U-turn, came off an analysis of Infernape's common switch-ins and the ability to scout without having to take recoil from flare blitz or be stuck in a bad-matchup thanks to Choice Band. The ultimate lucario counter-latias- is now made completely inable to switch-in on this guy thanks to U-turn hitting it right in the face as it tries, and wit U-turn he can feint a scarf and that gets him a jump especially considering the opponent will have no idea as to what his set could possibly be after that.
Latias @ Life Orb
Timid Nature
Levitate
Ev's: 4 Def/ 252 Spe/ 252 Sp.ATk
Moveset-
~Recover
~Surf
~Thunderbolt
~Draco Meteor
One of my absolute favorite latias sets and in my opinion one of the most deadly especially when combined with prior damage from any of my pokemon + rocks. Timid Nature reaches 350 Speed, outrunning any variant of salamence or infernape bar a mence boasting a DD or scarf and a nape boasting a scarf. Life Orb replaces specs in this sense to prevent from being tied into an attack that would allow a certain pokemon to wall this set, along with backing up latias' already massive Sp.Atk stat and incredibly powerful moves especially a STAB Draco Meteor. Thunderbolt + Surf round off the 3 move attacking standpoint with Tbolt being able to hit a defensive dos for a massive neutral nock without having to waste my meteor, and surf for steel types bar a max HP defensive metagross who is at-best 3KO'd by Surf. Finally, recover adds to the survivability of latias by being able to come in on a pokemon that's forced to switch, recover any damage, and be at full-health ready to sweep, as well as recovering life orb damage which can be particularly deadly when combined with some sort of hail/sandstorm.
Scizor @ Life Orb
Adamant Nature
Technician
Ev's: 32 HP/ 252 Atk/ 224 Spe
Moveset-
~Swords Dance
~Bullet Punch
~Superpower
~U-turn
A set I found on the RMT forum and one I particularly liked. While U-turn + Swords dance may seem a little insane, it keeps Scizor out of bad matchups and gives even him the ability to scout which the CB set also takes advantage of, but in many ways is that much more deadly when compared to the CB set. Life Orb+ Swords dance off an already 394 Atk stat + technician to boost BUllet Punch leads to an incredibly deadly attack even to anything that resists it, a +2 Bullet Punch from this scizor can even put a heavy dent to rotom, and is only fully resisted by empoleon and heatran who can outrun and OHKO scizor in a badway if not taken carefully. Superpower rounds out the moveset with an attack to deal with snorlax, blissey, or any fighting weak switched in to this scizor, and can just hit particularly hard in general. I particularly love the synergy scizor brings to the table when paired with latias-as latias brings in alot of ice attacks from the likes of mamoswine/weavile/etc-allowing scizor to easily soak these up, put up a Swords Dance, and do some massive wrecking to the opponent who isn't fully prepared.
Threat List:






So the team is based around a simple concept, be bulky, balanced, and cover each others asses. The team uses some rather unusual movesets-Jolly CB nape, and SD U-turn scizor to not only surprise but out-maneuver the opponent. They cover each other's weaknesses very well, with 3 Steel resists, 2 dragon resists( the most common of the current metagame types) and a counter for many of the set-up threats that can send any team running for cover.
The in-depth look:

Metagross @ Occa Berry
Adamant Nature
Clear Body
Ev's: 252 HP/ 236 Atk/ 12 Def/ 8 Spe
Moveset-
~Metoer Mash
~Earthquake
~Bullet Punch
~Stealth Rock
A very generic and common lead, yes, I will admit. But there's nothing more to say when it gets the job done. Almost always guarantees a Stealth Rock set-up bar some fluke of a fire blast crit coming off of Azelf/Infernape, backed with the ability to 2KO the common focus sash "suicide" leads in OU today, i.e, Azelf, Aerodactyl, and even on occasion breloom who takes a ton of damage from bullet punch and is easily revenged. A first look at this set would lead to ask..Why no explosion? And I present a simple argument for that. Metagross is an extremely valuable member of the team to not go and sacrifice right off. He brings immediate bulk to the table, along with a 401 Atk stat to work off of and 2 very powerful STAB moves at his disposal along with nifty resistances-Ice/Steel/Dragon/Psychic. Along with that, earthquake can be used to counter other metagross leads who prefer to get up rocks first turn, and the occasional heatran lead-even if they're running shuca berry, are always 2KO'd by metagross' earthquake and if not bested by meta easily taken on by another memeber of my team that easily resists heatran.

Rotom-H @ Leftovers
Timid Nature
Levitate
Ev's: 4 HP/ 252 Spe/ 252 Sp.Atk
Moveset-
~Substitute
~Shadowball
~Thunderbolt
~Will-o-Wisp
I see this guy floating around from time-to time in battles and he is an absolute nuisance, while I myself have never really delved into the usage of this particular pokemon-so after stumbling accross this set I decided to pick it up. The first immediate thing to mention is while every Rotom appliance can run this particular set-I chose rotom-H for his simple ability to scare off not only scizor but lucario with ease when they fear scarf or just an overheat in general. Rotom in general, forces alot of switch-outs so the substitutes are very abundant,from there Rotom has access to an incredible dual-stab which will wear down anything going toe to toe with him from behind a substitute-this paired with will-o-wisp to teach Ttar a lesson before it payback's/crunches me, and if it tries to pursuit the substitute I can take advantage of this by outstalling and forcing another switch. The ev's are more on the offensive type for maximum damage after a substitute, an even HP stat for the access to 4 subs, and even though it's not particularly bulky natured or ev'd it can take it's fair share of hits before going down in it's usual blaze of glory. A timid nature + max speed allow it to get the jump on some particular pokemon with 309 speed and just make it a very fast threat in general.

Kingdra @ Leftovers
Adamant Nature
Swift Swim
Ev's: 168 HP/ 188 Atk/ 152 Spe
Moveset-
~Dragon Dance
~Outrage
~Rest
~Sleeptalk
Something you definitely don't see everyday, but a set I particularly love. One thing I tend to lack on teams is a status-absorber, and this guy provides me with just that. He can switch on any incoming status and rest it off with ease, and paired with his auspicious typing and great bulk he finds no problems getting a rest in. He's great for absorbing fire attacks-especially from the likes of heatran, and easily takes advantage of a scarftran locked into fire blast for an easy DD, possibly two given his amazing bulk and ability to take a hit. From there outrage is an incredible STAB move when delivered from behind dual Dragon Dance's and can easily tear through the team especially late game, or if needed, he can rest/sleeptalk his way for as long as needed, almost guaranteeing one to two dragon dances and the best part-outrage doesn't trigger confusion when used from sleep talk, so there's no chance for him to take unnecessary confusion damage when sleeped. The real novelty of this set comes from surprise-the average player won't see a bulky kingdra ready to recover from any status/ damage coming at them especially after a dragon dance which is atypical of any offensive kingdra.

Infernape @ Choice Band
Jolly Nature
Blaze
Ev's: 4 HP/ 252 Atk/ 252 Spe
Moveset-
~Close Combat
~Flare Blitz
~Mach Punch
~U-turn
My own pride and joy, variated from the typical Choice Band/Physical mix set to a deadly attacking force. With Choice Band + Max attack Infernape reaches a nasty 460 Atk stat + Jolly Max speed which hits 346 Spe, outspeeding a large part of the metagame bar latias, timid starmie and others. Jolly allows him to also outspeed the other mixnapes as well as Adamant natured CB variants of infernape. Close Combat and flare blitz are novelties of the CB set, being an absolute necessity to completely max out the attacking force of infernape, but the last two moves are of complete preference of myself. Mach Punch ensures that no empoleon or lucario will ever sweep this team especially since it's coming off a 460 Atk stat, and neither will survive that especially after empoleon's attempt to substitute itself into a sweep. The other move, U-turn, came off an analysis of Infernape's common switch-ins and the ability to scout without having to take recoil from flare blitz or be stuck in a bad-matchup thanks to Choice Band. The ultimate lucario counter-latias- is now made completely inable to switch-in on this guy thanks to U-turn hitting it right in the face as it tries, and wit U-turn he can feint a scarf and that gets him a jump especially considering the opponent will have no idea as to what his set could possibly be after that.

Latias @ Life Orb
Timid Nature
Levitate
Ev's: 4 Def/ 252 Spe/ 252 Sp.ATk
Moveset-
~Recover
~Surf
~Thunderbolt
~Draco Meteor
One of my absolute favorite latias sets and in my opinion one of the most deadly especially when combined with prior damage from any of my pokemon + rocks. Timid Nature reaches 350 Speed, outrunning any variant of salamence or infernape bar a mence boasting a DD or scarf and a nape boasting a scarf. Life Orb replaces specs in this sense to prevent from being tied into an attack that would allow a certain pokemon to wall this set, along with backing up latias' already massive Sp.Atk stat and incredibly powerful moves especially a STAB Draco Meteor. Thunderbolt + Surf round off the 3 move attacking standpoint with Tbolt being able to hit a defensive dos for a massive neutral nock without having to waste my meteor, and surf for steel types bar a max HP defensive metagross who is at-best 3KO'd by Surf. Finally, recover adds to the survivability of latias by being able to come in on a pokemon that's forced to switch, recover any damage, and be at full-health ready to sweep, as well as recovering life orb damage which can be particularly deadly when combined with some sort of hail/sandstorm.

Scizor @ Life Orb
Adamant Nature
Technician
Ev's: 32 HP/ 252 Atk/ 224 Spe
Moveset-
~Swords Dance
~Bullet Punch
~Superpower
~U-turn
A set I found on the RMT forum and one I particularly liked. While U-turn + Swords dance may seem a little insane, it keeps Scizor out of bad matchups and gives even him the ability to scout which the CB set also takes advantage of, but in many ways is that much more deadly when compared to the CB set. Life Orb+ Swords dance off an already 394 Atk stat + technician to boost BUllet Punch leads to an incredibly deadly attack even to anything that resists it, a +2 Bullet Punch from this scizor can even put a heavy dent to rotom, and is only fully resisted by empoleon and heatran who can outrun and OHKO scizor in a badway if not taken carefully. Superpower rounds out the moveset with an attack to deal with snorlax, blissey, or any fighting weak switched in to this scizor, and can just hit particularly hard in general. I particularly love the synergy scizor brings to the table when paired with latias-as latias brings in alot of ice attacks from the likes of mamoswine/weavile/etc-allowing scizor to easily soak these up, put up a Swords Dance, and do some massive wrecking to the opponent who isn't fully prepared.
Threat List:
Threat List -Borrowed from Unholy Calamity (freakin awesome threat list, man)
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- Green means they are not a problem for me.
- Orange means they can cause a bit of trouble.
- Red means they are very difficult to take down.
Offensive Threats

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Defensive Threat List

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