... I wonder if Edgeworth still feels like a fool whenever he does that...? Anyways...
Venomoth (M) @ Focus Sash
Ability: Tinted Lens
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Sleep Powder
- Protect
- Stun Spore
I've been interested in running a Venomoth lead for a little while now and I gotta say, it's pretty cool. As long as luck's on my side, I should be able to take down at least two pokémon, one through sleep and the other through being battered around by Bug Buzz. With Tinted Lens Bug Buzz is the only attack I'll almost ever need and hit's surprisingly hard. Protect stops any kind of stupidity that fake out leads can cause and allows me to scout a little. Stun Spore is mostly filler and is used on the off chance that I can cripple a fast sweeper or something. I've thought about replacing Stun Spore with Toxic Spikes since Venomoth should be able get toxic spikes down fairly reliably, though, with Venasaur being one of the most used threats out there right now, I worry that laying Toxic Spikes could be useless early game and I question rather or not Venomoth could reliably get up Toxic Spikes mid game. Avery cool lead, none the less.
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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/6 Def/252 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Toxic
- Psychic
- U-turn
Uxie's gotta be the best wall that I've ever tested, being able to wreck havoc with what ever status you decide to run while being able to get up stealth rock almost all of the time. Now, I know it might seem odd that I'm running Toxic on Uxie, but I have my reasons. Firstly, Yawn would get in the way of sleep powder, something that I can't have. Secondly, I don't think Thunder Wave would be all that helpful on my team, actually (like I said, Stun Spore's just filler on Venomoth ). Toxic allows me to deal with bulky waters, or other walls not named Registeel or Clefable (Or Steelix ) and can allow Toxicroak and Sceptile to more easily sweep. Psychic is reliable stab that can "Hurt" some things and U-turn allows Uxie to get out of there while poking at the opponent. I had thought of running Heal Bell on Uxie over U-turn, but I decided to run U-turn 'cause I know it works. still thinking about Heal Bell, though.
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Toxicroak (F) @ Life Orb
Ability: Dry Skin
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Sludge Bomb
- Vacuum Wave
- Nasty Plot
- Hidden Power [Ground]
Nasty Plot Toxicroak seemed pretty cool So I decided to run him as one of my two sweepers. After a Nasty Plot, Toxicroak can hit surprisingly hard on the special side and carries a more reliable priority move then other Toxicroak (and It's stabbed too ). Sludge Bomb hits what ever doesn't resist it/is immune to it while Hidden Power Ground stops other Toxicroak and poisons in general from being able to wall me. I've thought about changing Hidden Power Ground to Hidden Power Psychic for Weezing, but then again, what's Weezing gonna do to Toxicroak, let it set up another Nasty Plot? Most Weezing don't seem to run Flamethrower these days so I should be fine.
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Sceptile (M) @ Life Orb
Ability: Overgrow
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Leaf Blade
- Swords Dance
- Rock Slide
- Earthquake
My second set up sweeper. I've heard that Swords Dance Sceptile's a huge threat and I've been interested in testing it too. After a Swords Dance, Sceptile should be able to sweep quite a bit and so far he hasn't been to bad. He can be pretty easily forced out though do to his frailness so I've wondered if I should maybe change his set to a mixed set. I fear that changing to mix could make my team more easily walled though.
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Absol (M) @ Choice Scarf
Ability: Super Luck
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Psycho Cut
- Night Slash
- Superpower
Psychics and Ghosts can give this team problems, especially Toxicroak since the poor gal's completely walled by ghosts and outsped and KOed by psychics. This where Absol comes in. I've never been big on Absol's Swords Dance set and banded Absol seems to slow. Scarf Absol puts the opponent in a "Damned if I do, Damned if I don't" situation by either killing the retreating pokémon, or outspeeding and probably KOing the gutsier pokémon anyways. Absol can alos work as a very nice revenge killer for other weakened stuff and, to add insult to injury, has Super Luck to make hax even more likely and annoying. After everything's said than done, I like Absol a lot more than I thought I would and he's worked fairly well so far.
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Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 120 HP/152 Atk/238 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Flare Blitz
- Morning Sun
- Will-o-wisp
At the end of the day, I needed something that could come in and absorb fire attacks and he needed to be able to hit fairly hard on the Physical side. Arcanine seemed like the best pokémon for the job, having fantastic speed, attack and pretty good bulk, along with a heal move and priority. The last slot was a bit hard to pick. I mean, Bulky waters that like to sponge a hit or two from Arcanine would not like to eat Toxic, but Physical threats don't like Willo-o-wisp either. In the case of Rhyperior that may want to switch into Arcanine, it probably wouldn't like Hidden Power Grass more than his other moves giving it some merit as well. I selected Will-o-wisp in the end since most of my team was pretty frail and could probably benefit from it more than anything else.
That's the team. I'm not sure if there are any threats that I'm weak too, though I know that Vensaur and Registeel could potentially give me problems since I don't have a sleep absorber and no one on my team would like Thunder Wave. If there are any threats that I don't have covered and am weak to, or if anyone has any suggestions, then please tell me.

Venomoth (M) @ Focus Sash
Ability: Tinted Lens
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Sleep Powder
- Protect
- Stun Spore
I've been interested in running a Venomoth lead for a little while now and I gotta say, it's pretty cool. As long as luck's on my side, I should be able to take down at least two pokémon, one through sleep and the other through being battered around by Bug Buzz. With Tinted Lens Bug Buzz is the only attack I'll almost ever need and hit's surprisingly hard. Protect stops any kind of stupidity that fake out leads can cause and allows me to scout a little. Stun Spore is mostly filler and is used on the off chance that I can cripple a fast sweeper or something. I've thought about replacing Stun Spore with Toxic Spikes since Venomoth should be able get toxic spikes down fairly reliably, though, with Venasaur being one of the most used threats out there right now, I worry that laying Toxic Spikes could be useless early game and I question rather or not Venomoth could reliably get up Toxic Spikes mid game. Avery cool lead, none the less.

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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/6 Def/252 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Toxic
- Psychic
- U-turn
Uxie's gotta be the best wall that I've ever tested, being able to wreck havoc with what ever status you decide to run while being able to get up stealth rock almost all of the time. Now, I know it might seem odd that I'm running Toxic on Uxie, but I have my reasons. Firstly, Yawn would get in the way of sleep powder, something that I can't have. Secondly, I don't think Thunder Wave would be all that helpful on my team, actually (like I said, Stun Spore's just filler on Venomoth ). Toxic allows me to deal with bulky waters, or other walls not named Registeel or Clefable (Or Steelix ) and can allow Toxicroak and Sceptile to more easily sweep. Psychic is reliable stab that can "Hurt" some things and U-turn allows Uxie to get out of there while poking at the opponent. I had thought of running Heal Bell on Uxie over U-turn, but I decided to run U-turn 'cause I know it works. still thinking about Heal Bell, though.

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Toxicroak (F) @ Life Orb
Ability: Dry Skin
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Sludge Bomb
- Vacuum Wave
- Nasty Plot
- Hidden Power [Ground]
Nasty Plot Toxicroak seemed pretty cool So I decided to run him as one of my two sweepers. After a Nasty Plot, Toxicroak can hit surprisingly hard on the special side and carries a more reliable priority move then other Toxicroak (and It's stabbed too ). Sludge Bomb hits what ever doesn't resist it/is immune to it while Hidden Power Ground stops other Toxicroak and poisons in general from being able to wall me. I've thought about changing Hidden Power Ground to Hidden Power Psychic for Weezing, but then again, what's Weezing gonna do to Toxicroak, let it set up another Nasty Plot? Most Weezing don't seem to run Flamethrower these days so I should be fine.

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Sceptile (M) @ Life Orb
Ability: Overgrow
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Leaf Blade
- Swords Dance
- Rock Slide
- Earthquake
My second set up sweeper. I've heard that Swords Dance Sceptile's a huge threat and I've been interested in testing it too. After a Swords Dance, Sceptile should be able to sweep quite a bit and so far he hasn't been to bad. He can be pretty easily forced out though do to his frailness so I've wondered if I should maybe change his set to a mixed set. I fear that changing to mix could make my team more easily walled though.

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Absol (M) @ Choice Scarf
Ability: Super Luck
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Psycho Cut
- Night Slash
- Superpower
Psychics and Ghosts can give this team problems, especially Toxicroak since the poor gal's completely walled by ghosts and outsped and KOed by psychics. This where Absol comes in. I've never been big on Absol's Swords Dance set and banded Absol seems to slow. Scarf Absol puts the opponent in a "Damned if I do, Damned if I don't" situation by either killing the retreating pokémon, or outspeeding and probably KOing the gutsier pokémon anyways. Absol can alos work as a very nice revenge killer for other weakened stuff and, to add insult to injury, has Super Luck to make hax even more likely and annoying. After everything's said than done, I like Absol a lot more than I thought I would and he's worked fairly well so far.

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Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 120 HP/152 Atk/238 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Flare Blitz
- Morning Sun
- Will-o-wisp
At the end of the day, I needed something that could come in and absorb fire attacks and he needed to be able to hit fairly hard on the Physical side. Arcanine seemed like the best pokémon for the job, having fantastic speed, attack and pretty good bulk, along with a heal move and priority. The last slot was a bit hard to pick. I mean, Bulky waters that like to sponge a hit or two from Arcanine would not like to eat Toxic, but Physical threats don't like Willo-o-wisp either. In the case of Rhyperior that may want to switch into Arcanine, it probably wouldn't like Hidden Power Grass more than his other moves giving it some merit as well. I selected Will-o-wisp in the end since most of my team was pretty frail and could probably benefit from it more than anything else.
That's the team. I'm not sure if there are any threats that I'm weak too, though I know that Vensaur and Registeel could potentially give me problems since I don't have a sleep absorber and no one on my team would like Thunder Wave. If there are any threats that I don't have covered and am weak to, or if anyone has any suggestions, then please tell me.