~Introduction~
I've always wondered whether or not an online Pokemon battling program existed that had a community and ranking system until my friend linked me to Shoddy Battle. I first downloaded Shoddy and thought it was pretty cool and had a good ranking system and lots of different people to get matched up with for battles. Through Shoddy Battle I then learned about Smogon. I started checking Smogon daily and checking for the best evs/move sets/etc... I learned, studied, was tutored and everything. I now know almost everything about predictions, what to expect, how to team build and all that. I'm making this lengthy because it's my first ever RMT. For those of you who do not know me, I am most known for creating 4534546 alternate accounts on Shoddy to shoddy/dick around/etc... Anyways, enough with my annoying story and on to the team.
~Quick View~
~Process~
~Skarmory~
Impish
252 HP 88 ATK 168 SPE
*Lum berry*
-Brave Bird-
-Roost-
-Spikes-
-Taunt-
~Swampert~
Relaxed
252 HP 240 DEF 16 SPE
*Leftovers*
-Roar-
-Stealth Rock-
-Earthquake-
-Ice Beam-






~Process~

~Skarmory~
Impish
252 HP 88 ATK 168 SPE
*Lum berry*
-Brave Bird-
-Roost-
-Spikes-
-Taunt-
I picked Skarmory as a lead because I wanted something bulky that could shut down slower leads from setting up Stealth Rocks and out speed other Skarmorys and set up a free layer of Spikes. I also used it because with the aid of Lum Berry, Roserade, Smeargle, and other slower leads cannot set up right away and I get up 1-2 free layer of Spikes right off the bat. Brave Bird is used to OHKO Machamp 100% of the time or else it gives the team some issues. I didn't pick a Shed Shell because Magnezone isn't really seen anymore and even if Skarmory dies, I still have plenty to keep going with. Taunt is explained above and Spikes is obviously to deal residual damage.

~Swampert~
Relaxed
252 HP 240 DEF 16 SPE
*Leftovers*
-Roar-
-Stealth Rock-
-Earthquake-
-Ice Beam-
Swampert was chosen for this team because it not only is bulky, but it sets up the best and most important move in the game which is Stealth Rock. Swampert blocks out Electric and takes little from Fire and Steel type attacks. He is also one of the phazers of this team which is used to deal residual damage to Pokemon when timed correctly. Swampert helps me deal with Heatran/Gliscor/Jirachi/Tyranitar/ and many other Pokemon that could normally cause lots of problems.
~Blissey~
Bold
252 DEF 176 SPDEF 80 SPATK
*Leftovers*
-Thunder Wave-
-Ice Beam-
-SoftBoiled-
-Seismic Toss-

~Blissey~
Bold
252 DEF 176 SPDEF 80 SPATK
*Leftovers*
-Thunder Wave-
-Ice Beam-
-SoftBoiled-
-Seismic Toss-
Blissey is the best special attack absorber on the game and that's why it was chosen for this team. Thunder Wave is used to status whatever switched in on Blissey. Ice Beam is used to ohko Salamence. SoftBoiled is Blissey's typical healing move and Seismic Toss is used to hurt whatever. The special attack evs are used to ensure that Rotom/Gengar subs will be broken and Salamence is OHKO 100% of the time if no hp evs or Yache Berry.
~Tyranitar~
Jolly
252 ATK 252 SPE 4 DEF
*Choice Scarf*
-Pursuit-
-Crunch-
-Earthquake-
-Stone Edge-

~Tyranitar~
Jolly
252 ATK 252 SPE 4 DEF
*Choice Scarf*
-Pursuit-
-Crunch-
-Earthquake-
-Stone Edge-
Tyranitar was chosen for this team because I needed a Choice Scarfer and something that can kill Gengar/Rotom/Starmie/etc... That cause this team issues. Pursuit is to severly damage or ohko the Pokemon listed above. Crunch is typical Stab move. Earthquake is used over Superpower because I wanted to damage Infernapes and Jirachis more. Stone Edge kills Zapdos/Salamence and what not and is good stab. The ev set is just the standard one, max speed is a must to outspeed any non scarfed Rotom/Starmie/Gengar and max attack is used to ensure ohkos.
~Gyarados~
Impish
248 HP 248 DEF 12 SPE
*Leftovers*
-Rest-
-Waterfall-
-Sleep Talk-
-Roar-
~Rotom-H~
248 HP 156 DEF 8 SPE 96 SPDEF
*Leftovers*
-Will-O-wisp-
-Thunderbolt-
-Pain Split-
-Shadow Ball-

~Gyarados~
Impish
248 HP 248 DEF 12 SPE
*Leftovers*
-Rest-
-Waterfall-
-Sleep Talk-
-Roar-

~Rotom-H~
248 HP 156 DEF 8 SPE 96 SPDEF
*Leftovers*
-Will-O-wisp-
-Thunderbolt-
-Pain Split-
-Shadow Ball-
Rotom was picked for the team because it is simply the best spin blocker in the game and it's typing and resistances is most excellent. Max HP is a must to survive attacks. The DEF evs ensure that Tyranitar will not OHKO. Speed is to outspeed a few things. Wisp was picked for cripping, Discharge for stab attack and 30% chance to paralyze, Shadow Ball as stab, Pain Split to last longer and deal damage.
~Conclusion
This team has peaked me #5 on the leaderboards under the alt To The Sky. Anyways, please rate and give suggestions backed up with reasons to edit the team. I appreciate everything and a threat list is coming soon!