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NOC WikiMafia 2 Game Thread [Day 6]

phoopes died

Dear phoopes,

You are Winnie the Pooh’s Home Run Derby.

Ngl I read the Wikipedia article and was excited for some truly extreme difficulty, but this game’s not that hard? Well, Owl, Tigger, and Christopher Robin ramp up the difficulty, but mostly this is just a grinding game. With enough Power and Contact you can muscle through any of the levels. Cool game though, genuinely quite fun.

[Passive 1: Rag Tag Team]

Winnie the Pooh’s Home Run Derby is a flash game that went viral due to its “extreme difficulty”, apparently comparable to QWOP (it’s not). In this game Winnie the Pooh faces a variety of eldritch horrors incarnated as animals or children, who can warp space and time to their will. Having mastered these powers by hitting the ball really far with the bat, Winnie the Pooh can, in this game, call on his enemies against others in this game.

At the beginning of the game you only have the power of Eeyore. However, for each day you survive the vote, you will beat the next level, right the way through Tigger. You will not beat Christopher Robin, and therefore never unlock his ability. You also begin the game on level 4, having beaten Piglet. This is because the first 3 levels of the game don’t really have gimmicks.

[Active 1: Eeyore]

Eeyore sucks. His balls are slow, making them easy to hit, and he barely even switches up what direction they go in, usually just going straight. C’mon Eeyore, put some back behind it.

At night, you may target a player with “Night X -- Imbue [PLAYER1] with Eeyore Energy”. PLAYER1 will plod along unperturbed tonight, heading straight to their target. Therefore, PLAYER1 will be immune to any actions that attempt to change their targets tonight. This does not, however, prevent PLAYER1’s actions from being blocked or failing, solely redirected in some way.

[Active 2: Kanga & Roo]

Kangaroos are famously airbenders. As a result, in Winnie the Pooh’s Home Run Derby, Kanga and Roo are able to make the ball go up and down in the air really really fast. These powers of verticality may be useful for you.

At night, you may target a player with “Night X -- Airbend Around [PLAYER1]”. You will place PLAYER1 into a depression of air, increasing the air pressure around them. This will slow them down tonight, resulting in any actions they use tonight being used last. I.E., they go to the bottom of the priority bracket.

[Active 3: Rabbit]

I actually like Rabbit’s effect in this game. Rabbit’s balls begin slow, but then rapidly speed up in mid-air. It kinda invokes how rabbits do actually move, since they tend to be very stationary, slow-moving creatures, winding up their leg movements. But those legs hold power, so whether it’s a kick or a run, a rabbit can be a speed demon when it wants to be.

At night, you may target a player with “Night X -- Make [PLAYER1] Wind Up and then… NYOOOOOM”. PLAYER1 will use their actions uhh… totally normally tonight. However, they will not receive their usual night resolution, receiving it at the end of the subsequent day phase instead. In place of their usual night resolution, PLAYER1 will receive the following message: “You forgot what happened last night; it will take you all day to remember.”.

[Active 4: Owl]

Owl is also an airbender in this game, but it kinda makes sense. I mean, he can fly, and flying is basically airbending. Owl uses their powers more traditionally, making the ball zigzag from left to right, which invokes the feeling of them flapping their wings in a rapidly alternating fashion. And y’know what, I think doing that to someone with enough force would confuse them quite a lot…

At night, you may target a player with “Night X -- Enclose [PLAYER1] in a Maelstrom”. PLAYER1 will become so disoriented at the epicentre of this act of owl that they lose track of what they’re meant to be doing to who. As a result, if they were targeting multiple different people tonight, these targets will be randomised. Regardless of whether or not it had any impact, PLAYER1 will receive the following message: “Something weird happened last night; you might not have targeted the right people with the right actions.”. This doesn’t affect the factional nightkill, because I’m a coward.

[Active 5: Tigger]

[LOCKED]. Beat Day 5 to unlock this ability.

You are Town. You win when all mafia are dead.

This is how phoopes' role looked when he died. However, his locked ability was...

[Active 5: Tigger]

I guess the idea behind Tigger’s ability is the camo from his stripes, right? Shortly after throwing the ball, Tigger will make it totally invisible. Which, I admit, combined with his habit of throwing it pretty starkly diagonally, ups the difficulty quite a lot.

At night, you may target a player with “Night X -- Camouflage [PLAYER1] as [PLAYER2] and vice versa”. Tigger will paint stripes on PLAYER1 and PLAYER2 in a way that convinces everybody they’re the other person. As a result, anyone who attempts to target PLAYER1 will instead target PLAYER2 tonight, and vice versa. This again doesn’t affect the factional nightkill, because I’m a coward.

Night 5 Start
 
ShyPebble died

Dear ShyPebble,

You are Amorpha Fruticosa.

Amorpha Fruticosa is a plant often cultivated for the beauty of its flowers, as a decorative piece. This is just my opinion but it also looks great for bees, since it’s got loads of little flowers coming out of its big flower, and that’s awesome. Bees need all the help they can get after we’ve paved over so much nature.

[Passive 1: Might Be Medicinal?]

This is by far the shortest article submitted to this game, so we’re working with what we’ve got here. Wikipedia says amorpha fruticosa has displayed “favourable bioactivities counteracting diabetes and metabolic syndrome” which if true is awesome! Diabetes is rough, y’know.

As a plant that might be medicinal, both Wikipedia and its citation for the above quote don’t seem too sure, you don’t begin the game with medical properties. However, the first time a role that is capable of preventing the death of its target against actions that would kill them dies, you will take that ability from the dead player.

[Active 1: Beautiful]

The flower looks pretty good, I dunno what else there is to say. I mean, even the leaves are kinda cool. They’re very round, much rounder than most leaves. And that’s appealing to me, y’know. Anyway, since you’re used for decoration, you get kind of a pun for an ability.

At night you may target another player with “Night X -- Behold [PLAYER1]”. You will receive a copy of their night resolution, i.e. the message I give people at the end of the night. PLAYER1 will still also receive this. It is worth identifying that this is separate to the factional night resolution the scumteam receives, and so won’t include the factional nightkill. It’s just because this ability’s called the beholder in mafia terms, and beholder is kinda related to beauty in my mind. We tried.

[Active 2: This Is Cool This Seems Like A Great Idea]

Who likes carrots? No? OK fine it’s 2025, it’s a fake carrot made of gelatine and sugar that tastes like diabetes. Ayy, now you’re on board, this nation’s awesome ain’t it? As with any ideology, on the surface level it seems like a really good idea to participate in this project. So this ability’s pretty nifty, actually. It’s healthcare! People love healthcare! Let’s hope people only engage with your ideology this far.

At night, you may target a player with “Night X - Give Healthcare To [PLAYER1]”. You will target PLAYER1, protecting PLAYER1 from any abilities that would result in their death that night, with the SUPERIOR, HIGH QUALITY medicine of, y’know, your nation. Not any of that foreign shit, which is obviously worse. Obviously.

You are Town. You win when all mafia are dead.

Day 6 Start
 
thechickening (8) - Dead by Daylight, phoopes, Tommy, AirC, pulsar512b, HydrogenHydreigon, a fairy, Psy
genisu (2) - Peum, Evie
saberslasher11 (1) - StupidFlandrs48
bluedoom (1) - realiti
Psy (1) - bluedoom
StupidFlandrs48 (1) - des121
ShyPebble (1) - genisu
des121 (1) - saberslasher11

Not Voting (4) - ShyPebble, thechickening, liquidrelief, Blizihguh
d1

bluedoom (10) - realiti, des121, Tommy, liquidrelief, Psy, ShyPebble, AirC, a fairy, HydrogenHydreigon, Peum
saber (7) - pulsar512b, Blizihguh, phoopes, genisu, bluedoom, Flandrs, Dead by Daylight
pulsar512b (1) - saber

Not Voting (0)
d2

VOTECOUNT 3.8?? 3.7 I think I did 6 twice so might be 8. EoD3, anyway.

DBD (6) -
des, genisu, Peum, phoopes, saber, Psy
liquidrelief (5) - ShyPebble, a fairy, AirC, Tommy, Flandrs
saber (3) - Hydro, Bliz, liquid
genisu (1) - DBD

Not Voting (1) - pulsar
d3

Votecount 4.5

genisu (8) -
DBD, Psy, Flandrs, Tommy, Peum, ShyPebble, a fairy, pulsar
pulsar (4) - saber, phoopes, genisu, AirC
DBD (2) - Bliz, des

Not Voting (0)
d4


VOTECOUNT 5.7

phoopes (7) -
des, Tommy, pulsar, AirC, Psy, saber, ShyPebble
des (5) - Bliz, DBD, Flandrs, phoopes, a fairy

Not Voting (0)

With 12 players alive, it takes 7 votes to hammer

That's hammer
d5

i think this is all correct? im going off what's in the op and noting saber's ICness. if you spot a mistake lmk ill fix and repost. im not changing psy's name out for joey sorry.
 
oh how helpful i guess
Well given that joey has just been thrust into a game with 200 pages and he's in a neighborhood I would reasonably expect him to be relying heavily on help from Tommy and Flandrs. I thought he should know that one of them is the neighbor who always tells the truth and one is the neighbor who may or may not always lie lol
 
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