Dear phoopes,
You are Winnie the Pooh’s Home Run Derby.
Ngl I read the Wikipedia article and was excited for some truly extreme difficulty, but this game’s not that hard? Well, Owl, Tigger, and Christopher Robin ramp up the difficulty, but mostly this is just a grinding game. With enough Power and Contact you can muscle through any of the levels. Cool game though, genuinely quite fun.
[Passive 1: Rag Tag Team]
Winnie the Pooh’s Home Run Derby is a flash game that went viral due to its “extreme difficulty”, apparently comparable to QWOP (it’s not). In this game Winnie the Pooh faces a variety of eldritch horrors incarnated as animals or children, who can warp space and time to their will. Having mastered these powers by hitting the ball really far with the bat, Winnie the Pooh can, in this game, call on his enemies against others in this game.
At the beginning of the game you only have the power of Eeyore. However, for each day you survive the vote, you will beat the next level, right the way through Tigger. You will not beat Christopher Robin, and therefore never unlock his ability. You also begin the game on level 4, having beaten Piglet. This is because the first 3 levels of the game don’t really have gimmicks.
[Active 1: Eeyore]
Eeyore sucks. His balls are slow, making them easy to hit, and he barely even switches up what direction they go in, usually just going straight. C’mon Eeyore, put some back behind it.
At night, you may target a player with “Night X -- Imbue [PLAYER1] with Eeyore Energy”. PLAYER1 will plod along unperturbed tonight, heading straight to their target. Therefore, PLAYER1 will be immune to any actions that attempt to change their targets tonight. This does not, however, prevent PLAYER1’s actions from being blocked or failing, solely redirected in some way.
[Active 2: Kanga & Roo]
Kangaroos are famously airbenders. As a result, in Winnie the Pooh’s Home Run Derby, Kanga and Roo are able to make the ball go up and down in the air really really fast. These powers of verticality may be useful for you.
At night, you may target a player with “Night X -- Airbend Around [PLAYER1]”. You will place PLAYER1 into a depression of air, increasing the air pressure around them. This will slow them down tonight, resulting in any actions they use tonight being used last. I.E., they go to the bottom of the priority bracket.
[Active 3: Rabbit]
I actually like Rabbit’s effect in this game. Rabbit’s balls begin slow, but then rapidly speed up in mid-air. It kinda invokes how rabbits do actually move, since they tend to be very stationary, slow-moving creatures, winding up their leg movements. But those legs hold power, so whether it’s a kick or a run, a rabbit can be a speed demon when it wants to be.
At night, you may target a player with “Night X -- Make [PLAYER1] Wind Up and then… NYOOOOOM”. PLAYER1 will use their actions uhh… totally normally tonight. However, they will not receive their usual night resolution, receiving it at the end of the subsequent day phase instead. In place of their usual night resolution, PLAYER1 will receive the following message: “You forgot what happened last night; it will take you all day to remember.”.
[Active 4: Owl]
Owl is also an airbender in this game, but it kinda makes sense. I mean, he can fly, and flying is basically airbending. Owl uses their powers more traditionally, making the ball zigzag from left to right, which invokes the feeling of them flapping their wings in a rapidly alternating fashion. And y’know what, I think doing that to someone with enough force would confuse them quite a lot…
At night, you may target a player with “Night X -- Enclose [PLAYER1] in a Maelstrom”. PLAYER1 will become so disoriented at the epicentre of this act of owl that they lose track of what they’re meant to be doing to who. As a result, if they were targeting multiple different people tonight, these targets will be randomised. Regardless of whether or not it had any impact, PLAYER1 will receive the following message: “Something weird happened last night; you might not have targeted the right people with the right actions.”. This doesn’t affect the factional nightkill, because I’m a coward.
[Active 5: Tigger]
[LOCKED]. Beat Day 5 to unlock this ability.
You are Town. You win when all mafia are dead.