Will Itsumo bring about the doomsday? Houndoomsday vs. Eternal Drifter


1v1 FE
Training match
1 Day DQ*
Items: Training
Abilities: ALL
Substitution: 2
Switch: lol
Chills/Recovers: 5/2
Arena: ASB Arena

Complications said he would ref!​

Houndoomsday:
Houndoomsday said:
Thank you ! (Also you are at 1600 posts yay!)


3-3-0
Dragonite [Smaug] (Male)
Nature: Rash (+SpA, -SpD)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: *Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Attack: Rank 5*
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 2

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility (*)
Aqua Jet (*)
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Extremespeed (*)
Fire Punch
Hurricane
Leer (*)
Light Screen (*)
Outrage
Protect (*)
Roost
Slam (*)
Safeguard (*)
Substitute
Supersonic (*)
Surf
Thunder Bolt
Thunder Wave (*)
Thunderpunch
Twister (*)
Wrap (*)



2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bite (*)
Beat Up (*)

Body Slam
Captivate

Crunch
Counter (*)

Curse
Dark Pulse
Detect
Double Edge
Double Team
Dream Eater
Embargo

Ember (*)
Endure

Facade
Faint Attack
Feint

Fire Blast
Fire Fang
Fire Spin (*)
Flame Charge
Flamethrower
Foul Play*
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power

Howl (*)
Hyper Beam
Hyper Voice
Incinerate
Inferno
Iron Tail

Leer (*)
Mimic*
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Odor Sleuth (*)
Overheat
Payback

Protect
Punishment
Pursuit
Rage
Rest
Retaliate
Return
Reversal

Roar (*)
Rock Smash
Role Play
Round
Secret Power

Shadow Ball
Sleep Talk
Sludge Bomb (*)
Smog (*)

Snarl
Snatch*
Snore
Solarbeam
Spite
Strength
Substitute
Sucker Punch

Sunny Day (*)
Super Fang
Swagger
Swift*
Taunt*
Thief

Thunder Fang (*)
Torment
Toxic*
Uproar

Will O'Wisp (*)



3-0-0
Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)

Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16

DC: 4/5
MC: 0*

Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Bream
Calm Mind
Captivate
Confuse Ray
Counter
Cut

Dark Pulse
Detect

Dig
Double Edge
Double Team
Dream Eater
Dynamicpunch
Embargo*
Endure

Facade
Faint Attack
Fake Out
Feint

Fire Punch
Flash
Flatter
Fling
Focus Punch

Foresight
Foul Play
Frustration
Fury Cutter

Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off

Leer
Low Kick
Low Sweep

Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot*
Natural Gift
Nightmare

Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem

Protect
Psychic
Psych Up
Punishment
Rain Dance

Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round

Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw

Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute

Sucker Punch
Sunny Day
Swagger

Taunt
Telekenesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse*
Will'O'Wisp
Wonder Room
Zen Headbutt
Eternal Drifter:
Eternal Drifter said:
Thank you for taking this.
*
Demon Lord Itsumo the Spiritomb

Itsumo (Male Spiritomb)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 29 (-) (29.75 Unrounded)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Evasion Penalty: -10% Evasion

MC: 1
DC: 5/5

Attacks: (56/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room

Water Pulse
Calm Mind
Toxic
Hidden Power (Fighting 7)
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Rock Tomb
Facade
Secret Power
Rest
Thief
Endure
Will-O-Wisp
Silver Wind
Retaliate
Flash
Natural Gift
Snarl

Order of Ops:
Ooh I get to ref the Demon Lord
HDoom sends out and equips
ED sends out, equips, and orders
HDoom orders
Itsumo kills us allI ref
 

Demon Lord Itsumo the Spiritomb

"Kekekekeke... Let us get started, shall we?"
Itsumo: Exp. Share Attached
Action 1: Imprison (Pain Split, Taunt, Will-O-Wisp)
Action 2: Will-O-Wisp
Action 3: Flash

IF Taunt ordered, Protect, pushing actions back. Do not play this substitution consecutively.
IF Taunted, Snarl spam.​
 
Who will win!? Who is the best Dark-Ghost type!?


HP: 90
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None​

Action 1
Spiritomb used Protect!
Spiritomb protected itself!
7 Energy

Sableye used Taunt!
Spiritomb protected itself!
9 Energy

Action 2
Sableye used Taunt!
Spiritomb is taunted!
13 Energy

Spiritomb used Snarl!
Hit: <951/1000=Yes. 124=Hit!
Crit: 779=No
6+3+4.5-3=10.5 Damage!
4 Energy
Sableye's Special Attack fell!

Action 3
Sableye used Torment!
Spiritomb was tormented!
9 Energy

Spiritomb could not use Snarl because it was tormented!




HP: 79
Energy: 69
Status: -1SAtk


HP: 90
Energy: 89
Status: Tormented (5A)​
 

"I'LL SEE YOU ERASED FOR YOUR INSULTS!"

Itsumo:
Action 1: Abyssal Flame (Shadow Ball+Will-O-Wisp)
Action 2: Cooldown (Dark Pulse)
Action 3: Dark Pulse
 

HP: 79
Energy: 69
Status: -1SAtk


HP: 90
Energy: 89
Status: Tormented (5A)

Action 1
Sableye used Will-O-Wisp!
Hit: <851/1000=Yes. 697=Hit!
Spiritomb was burned!
7 Energy

Spiritomb used Malevolent Orb!
Hit: <876/1000=Yes. 290=Hit!
Crit: 819=No
Effect: <101/1000=Yes. 925=No
8+4.5-3=9.5 Damage!
19.5 Energy

-2HP Spiritomb
-2HP Sableye
Action 2
Sableye used Detect!
Sableye protected itself!
7 Energy

Spiritomb is cooling down!

-2HP Spiritomb
-2HP Sableye
Action 3
Sableye used Night Shade!
Hit: Irrelevant
10 Damage!
4 Energy

Spiritomb used Dark Pulse!
Hit: Irrelevant
Crit: 559=No
8+3+4.5-3=12.5 Damage!
5 Energy

-2HP Spiritomb
-2HP Sableye



HP: 51
Energy: 51
Status: -1SAtk, Burned


HP: 74
Energy: 64
Status: Taunted (1A), Tormented (2A), Burned

 

"BY MY MIGHT, I'LL SEE TO IT THAT YOU'VE NEVER BEEN BORN!"

Itsumo:
Action 1: Snarl
Action 2: Imprison (Taunt, Pain Split, Protect)
Action 3: Snarl

IF Taunt is issued action 2, Protect, pushing actions back.
IF Taunt is issued action 3, Icy Wind.
 

HP: 51
Energy: 51
Status: Burned


HP: 74
Energy: 64
Status: Taunted (1A), Tormented (2A), Burned

Action 1
Spiritomb used Snarl!
Hit: <951/1000=Yes. 238=Hit!
Crit: 331=Mp
6+3+4.5-3=10.5 Damage!
4 Energy
Sableye's Special Attack fell!

Sableye used Pain Split!
The battlers shared their pain!
+16.25HP Sableye
-16.25HP Spiritomb
16.83 Energy

-2HP Spiritomb
-2HP Sableye
Action 2
Spiritomb used Protect!
Spiritomb protected itself!
7 Energy

Sableye used Taunt!
Spiritomb protected itself!
9 Energy

-2HP Spiritomb
-2HP Sableye
Action 3
Sableye used Taunt!
Spiritomb was taunted!
13 Energy

Spiritomb used Icy Wind!
Hit: </951/1000=Yes. 778=Hit!
Crit: 989=No
5+4.5-3=6.5 Damage!
5 Energy

-2HP Spiritomb
-2HP Sableye



HP: 44
Energy: 12
Status: Burned, -1 SAtk, -1 Spe


HP: 52
Energy: 48
Status: Taunted (5A), Burned
 

"YOUR END IS HERE! YOU DON'T EXIST! YOU NEVER EXISTED!"

Itsumo:
Action 1: Shadow Ball
Action 2: Dark Pulse
Action 3: Shadow Ball

(Well done, keeping me on my toes somewhat through the battle.)
 
Can the Demon Lord be stopped!?


HP: 44
Energy: 12
Status: Burned, -1 SAtk, -1 Spe


HP: 52
Energy: 48
Status: Taunted (5A), Burned

Action 1
Sableye chilled!
+12 Energy

Spiritomb used Shadow Ball!
Hit: Irrelevant
Crit: 921=No
Effect: <201/1000=Yes. 130=Sableye's Special Defense fell!
8+3+4.5-3=12.5 Damage!
5 Energy

-2HP Spiritomb
-2HP Sableye
Action 2
Sableye chilled!
+12 Energy

Spiritomb used Dark Pulse!
Hit: Irrelevant
Crit: 61=Yes!
8+3+3+4.5-3+2=18.5 Damage!
5 Energy

-2HP Spiritomb
-2HP Sableye
Action 3
Sableye chilled!
+12 Energy

Spiritomb used Shadow Ball!
Hit: Irrelevant
Crit: 37=Yes!
Effect: <201/1000=Yes. 39=Sableye's Special Defense fell!
8+3+3+4.5-3+2=18.5 Damage!
5 Energy
Sableye got wrecked!



HP: DX
Energy: DX
Status: DX


HP: 52
Energy: 33
Status: Taunted (5A), Burned

Rewards:
HDoom gets 1 CC and a loss!
Banquo gets 3 MC and a DC!

ED gets 1 CC and a win!
Itsumo gets 4 MC and a KOC!

I get 2 UC!
 

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