Ongoing Will the rain ever stop? (Dylando vs Fort Colorcastle)

THE RULES
Match Format:
Singles
Team Size: 3
Selection Size: 5
Step Count: 3
Disqualification Time: 48 Hours, Lenient
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: BBP Arena

We have another Lv1 battle today, BBP fans! Dylando will be taking on Fort Colorcastle! Who will come out on top?

Team Dylando
View attachment 546851
Pyre (Chandelure)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body, (Infiltrator is locked.)
Name Etymology:
Funeral Pyres.

Attitude and Motive:
Rather joyful for a ghost... and not in a mischievous way either... They're just frolicking and having fun! All the nice ones are so darn strong, though...

History:
Pyre was found within a haunted mansion, resting on the ceiling... Seriously, every ghost type might as well be giving us jumpscares.

HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3

Moves
Level 0:
Astonish
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Protect
Psychic
Round
Shadow Ball
Toxic

Level 1:
Acid
Calm Mind
Confuse Ray
Curse
Ember
Incinerate
Night Shade
Safeguard
Shock Wave
Smog
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
:sv/miasmaw:
Behemoth (Miasmaw)
Level 2 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes (LOCKED)
Name Etymology:
Behemoth.

Attitude and Motive:
High and mighty...
:miasmaw: "YOU REQUIRE THE STRENGTH OF THE BEASTS? HOW RIDICULOUS! ONLY I CAN GRANT YOU THAT!"

History:
A insect beast characterized by its muscular body and giant maw tail. In addition to being a powerful insect beast, Behemoth is also a violent thunder-wielder. Its massive jaws can smash bone in one blow and its thunder can instantly paralyze an enemy. Using its entire body, its fierce charge can annihilate an entire battalion.

:miasmaw: "MY ROAR SIGNALS THE END OF A LIFE! ENDURE IT AND BECOME MY MASTER!"
Behemoth can't coexist with others of its kind. They will fight to the death if they meet. Their roar symbolize death, and those who hear it can do little more than sit and pray that the storm doesn't come their way.

:miasmaw: "YOU THINK YOU CAN HANDLE MY STRENGTH? TELL ME WHO TO DESTROY!"
This greatened form is said to harness a power far greater than any Miasmaw ever seen... Whatever stands in its way is leveled instantly. Legends tell of mountains being pulverized and turned to sand by this mythical beast.

Addendum: It is just a myth... Isn't it? Surely this can't be some sort of legendary pokemon and it's just a regular Miasmaw.

More Logs to come.

HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Movepool
Level 0:
Attract
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Poison Fang
Poison Gas
Poison Jab
Protect
Round
Thunder Fang
Thunderbolt
X-Scissor

Level 1:
Aromatherapy
Bite
Brutal Swing
Dragon Breath
Dragon Tail
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Sludge Bomb
Smog
Smokescreen
Snore
Sunny Day
Taunt
Work Up
View attachment 523586
Gladius (Aegislash)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
From the word Gladius, a short-sword in ancient Rome.

Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.

History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.

Shield Forme
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4

Sword Forme
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4

Moves
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Facade
Flash Cannon
Iron Head
Night Slash
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Tackle
Toxic

Level 1:
Brutal Swing
Cut
False Swipe
King's Shield
Rain Dance
Rock Smash
Sacred Sword
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Wide Guard
View attachment 523587
Gumi (Araquanid)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Water/Bug
Abilities: Water Bubble HA: Water Absorb
Name Etymology:
From Gummy (Like the candy).

Attitude and Motive:
Gumi is the sweetest little dewpider! Well. She used to be. Now she's a sweet big Araquanid. Just because she's sweet doesn't mean she doesn't pack a punch, though. She's not afraid to stand up for her teammates.

History:
Found snacking on fruit gummies from a nearby shop, she was given the name Gumi and now travels alongside the group.

HP: 85
Attack: 5
Defen.: 7
Sp.Atk: 4
Sp.Def: 9
Speed: 42
Size: 4
Weight: 4

Movepool
Level 0:
Attract
Bug Bite
Bug Buzz
Confide
Crunch
Double Team
Facade
Ice Beam
Liquidation
Mirror Coat
Poison Jab
Protect
Round
Signal Beam
Surf
Toxic
Waterfall
X-Scissor

Level 1:
Aurora Beam
Bite
Bubble
Bubble Beam
Magic Coat
Rain Dance
Safeguard
Snore
Swagger
Water Gun
Water Pulse
Wide Guard
View attachment 526797
The Bear (Ursaluna)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve [Locked]
Name Etymology:
The Bear. That's what everyone calls him...asides from just Ursaluna. I don't think he likes any names we give him asides from that.

Attitude and Motive:
He's usually pretty lazy... Until battle, of course. Motive Unknown.

History:
Well...he just appeared... What's up with pokemon and jump-scaring me in the middle of the night?!

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
:mystic-water: Mystic Water
:flame-orb: Flame Orb
:life-orb: Life Orb
:choice-band: Choice Band
:pomeg-berry: Pomeg Berry
:shell bell: Shell Bell
:muscle band:Muscle Band



Team Fort Colorcastle
:bw/kingdra:
Fiora (Kingdra)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Dragon
Abilities: Swift Swim, Sniper Hidden Ability: Damp [LOCKED]

HP: 90
Atk: 7
Def: 7
SpA: 7
SpD: 7
Speed: 85
Size: 3
Weight: 5

Movepool
Level 0:
Attract
Confide
Double Team
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Round
Signal Beam
Surf
Toxic
Waterfall

Level 1:
Aurora Beam
Bubble
Bubble Beam
Curse
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Smokescreen
Snore
Swagger
Swift
Twister
Water Gun
Water Pulse
Yawn
:bw/krilowatt:
Kennen (Krilowatt)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus [LOCKED]

HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Speed: 105
Size: 1
Weight: 2

Movepool
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Protect
Round
Signal Beam
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall

Level 1:
Aqua Jet
Bubble
Bubble Beam
Charge
Confuse Ray
Cut
Detect
Discharge
Echoed Voice
Fairy Wind
Hail
Hone Claws
Ice Shard
Magnetic Flux
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Snore
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
:bw/politoed:
Heart (Politoed)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Water
Abilities: Water Absorb, Damp Hidden Ability: Drizzle [LOCKED]

HP: 95
Atk: 6
Def: 6
SpA: 7
SpD: 7
Speed: 70
Size: 1
Weight: 3

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Liquidation
Lovely Kiss
Mud-Slap
Protect
Psychic
Round
Strength
Surf
Toxic
Waterfall

Level 1:
Bubble
Bubble Beam
Curse
Detect
Echoed Voice
Growth
Hail
Haze
Mega Punch
Mist
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Refresh
Rock Smash
Seismic Toss
Snore
Swagger
Sweet Kiss
Water Gun
Water Pulse
Weather Ball
:bw/jellicent:
Butterfly (Jellicent)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Water/Ghost
Abilities: Water Absorb, Cursed Body Hidden Ability: Damp [LOCKED]

HP: 95
Atk: 5
Def: 5
SpA: 6
SpD: 8
Speed: 60
Size: 4
Weight: 5

Movepool
Level 0:
Attract
Confide
Constrict
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Surf
Toxic
Waterfall

Level 1:
Absorb
Bubble
Bubble Beam
Confuse Ray
Hail
Magic Coat
Mist
Night Shade
Ominous Wind
Rain Dance
Safeguard
Shock Wave
Sludge Bomb
Snore
Swagger
Taunt
Trick
Water Gun
Water Pulse
Will-O-Wisp
:bw/toxicroak:
Jonathan (Toxicroak)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Poison/Fighting
Abilities: Anticipation, Dry Skin Hidden Ability: Poison Touch [LOCKED]

HP: 90
Atk: 8
Def: 5
SpA: 6
SpD: 5
Speed: 85
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Astonish
Attract
Brick Break
Confide
Counter
Cross Poison
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Focus Blast
Ice Punch
Meditate
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Strength
Thunder Punch
Toxic
X-Scissor

Level 1:
Bulk Up
Bullet Punch
Coaching
Cut
Dual Chop
Fake Out
Flatter
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Sludge Bomb
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Vacuum Wave
Venom Drench
Work Up
:choice band:Choice Band
:leftovers:Leftovers
:life orb:Life Orb
:pecha berry:Pecha Berry
:wise glasses:Wise Glasses


With that out of the way, let's get right into the match!

TURN ORDER
Fort Colorcastle sends out and equips.
Dylando sends out, equips, and orders.
Fort Colorcastle orders.
Snarguffle referees.
 
Sending out The Bear @ Flame Orb
:sv/ursaluna: :flame orb:

"Well here we go I guess. Maybe shouldnt have brought the fire and water type to a match full of Water Absorb Water types."

Thunder Punch > Power Up Punch + Thunder Punch > Thunder Punch
At the start of step 1, if Politoed is to use a Rain-inducing move no more than thrice this round, then initiate Action String Taunt > Thunder Punch > Power Up Punch + Thunder Punch
At the start of step, if Politoed is to use protect, then use Confide and push back orders
 
Fort Colorcastle

Heart (Politoed)
@ :wise glasses:Wise Glasses

HP: 95/95 | EN: 100/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3​
--VS--​
Dylando

The Bear (Ursaluna)
@ :flame orb:Flame Orb

HP: 105/105 | EN: 100/100
Abilities: Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7

STEP ONE
Ursaluna used Thunder Punch! (-6 EN)
Crit (1/24): 1=YES | Effect (1-10/100): 50=NO
Damage: (8 + 3 + 10 - 6) x 1.5 = 23

Politoed used Counter! (-18 EN)
Damage: 23 x 1.5 = 35

Ursaluna was burned by its Flame Orb!

STEP TWO
Ursaluna used Charge-up Punch! (-20 EN)
Crit (1/24): 22=NO | Effect (1-10/100): 81=NO
Damage: (8 + 5 + 10 - 6) x 1.5 = 26
Ursaluna's Attack rose! (2 turns)

Politoed used Counter! (-19 EN)
Damage: 26 x 1.5 = 39

Ursaluna is hurt by its burn! (-2 HP)

STEP THREE
Ursaluna used Thunder Punch! (-6 EN)
Crit (1/24): 19=NO | Effect (1-10/100): 23=NO
Damage: (8 + 5 + 10 - 6) x 1.5 + 4 = 30

Politoed used Counter! (-21 EN)
Damage: 30 x 1.5 = 45

Ursaluna fainted!

:ursaluna: -105 HP, -32 EN | :politoed: -79 HP, -57 EN
ROUND ONE
Fort Colorcastle leads off with their Politoed, while Dylando answers it with the mighty Ursaluna! Unfortunately, their trainer forgot to sub for Counter, so while The Bear manages to dish out some incredible damage, they spend most of the round getting suplexed into the dirt before finally fainting. Will Dylando be able to come back from this blunder?
---------------​

Fort Colorcastle

Heart (Politoed)
@ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3​
--VS--​
Dylando

The Bear (Ursaluna)
@ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7
Burned, +1 Attack (1 turn)

TURN ORDER
Dylando replaces Ursaluna and equips.
Fort Colorcastle orders.
Dylando orders.
Snarguffle referees.
 
Last edited:
"I think we just go with-"
:miasmaw: "LET ME FIGHT THE FROG! FROGS ARE ESPECIALLY TASTY!"
"...I'd rather disagree. also don't EAT MY PAL'S POKEMON PLEASE???"

Sending in :miasmaw: Miasmaw with a :choice band: Choice Band
 
"That's a lot of counter. However, I think I'll elect to be silly and do this."

:miasmaw: "LET ME DEVOUR YOU! YOU SEEM STRONG!"

"pspspspspspsps."

:miasmaw: "...THAT SOUNDS STUPID, BUT THATS ALSO VERY HILARIOUS! I WOULD LIKE TO SEE HOW THIS GOES!"

Smog (Fog) > Double Team > Facade
 
Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 115/115 | EN: 100/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2

Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: 90/90 | EN: 100/100
Abilities: Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4

The Bear (Ursaluna) [/B]@ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7


Krilowatt's Trace was Neutralized by the gas! Krilowatt gains a Gas Counter instead.

STEP ONE
Krilowatt used Ice Beam! (-7 EN)
Crit (1/24): 24=NO
Damage: (9 + 3 + 6 - 9) x 1.5 = 14
Krilowatt lost 3 HP!

Miasmaw used Smog! (-3 EN)
The field became blanketed in a poisonous Smog! (6 steps)
Krilowatt was badly poisoned! (1 counter)
Miasmaw was badly poisoned! (1 counter)
Krilowatt gained a poison counter! (2 counters)
Miaswaw gained a poison counter! (2 counters)

Krilowatt was hurt by poison! (-2 HP)
Miasmaw was hurt by poison! (-2 HP)

Ursaluna was burned by its Flame Orb!

STEP TWO
Krilowatt used Ice Beam! (-7 EN)
Crit (1/24): 18=NO
Damage: (9 + 3 + 6 - 9) x 1.5 = 14
Krilowatt lost 3 HP!

Miasmaw used Double Team! (-5 EN)
Miasmaw's Evasiveness rose! (4 turns)

Krilowatt was hurt by poison! (-2 HP)
Miasmaw was hurt by poison! (-2 HP)

STEP THREE
Krilowatt used Ice Beam! (-7 EN)
Hit (1-50/100): 71=NO | Crit (1/24): 11=NO
Krilowatt's attack missed!

Miasmaw used Facade! (-8 EN)
Crit (1/24): 3=NO
Damage: 14 + 15 - 5 = 24

Krilowatt was hurt by poison! (-2 HP)
Miasmaw was hurt by poison! (-2 HP)
Krilowatt's poison worsened! (4 counters)
Miasmaw's poison worsened! (4 counters)

:miasmaw: -34 HP, -16 EN | :krilowatt: -30 HP, -21 EN
ROUND TWO
Round two begins with a completely different matchup! Kennen the Krilowatt attempts to Trace their opponent's Neutralizing Gas, but this doesn't work for obvious reasons. So, instead of doing that, they elect to start spamming Ice Beam, which Behemoth answers by plunging the entire arena into a noxious fog. It's now gotten a little hard to see the battle from here, but the pokemon inside the fog are no doubt Poisoned as a result. The Miasmaw follows up on this with a Double Team, causing Kennen's third Ice Beam to miss its mark, and allowing Behemoth time to strike back with a well-placed Facade.
---------------​

Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 85/115 | EN: 79/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), -1 Accuracy (Smog), Badly Poisoned (4 counters)
Smog (3 steps)


Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: 56/90 | EN: 84/100
Abilities: Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4
-1 Accuracy (Smog), Badly Poisoned (4 counters), +1 Evasion (3 turns)
Smog (3 steps)


The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7


TURN ORDER
Dylando orders.
Fort Colorcastle orders.
Snarguffle referees.
 
Last edited:
"Oh wow this might actually be cookin nice job behemoth"

Facade > Facade > Facade
Once, if Counter then Double Team
 
Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 85/115 | EN: 79/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), -1 Accuracy (Smog), Badly Poisoned (4 counters)
Smog (3 steps)


Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: 56/90 | EN: 84/100
Abilities: Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4
-1 Accuracy (Smog), Badly Poisoned (4 counters), +1 Evasion (3 turns)
Smog (3 steps)


The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7


STEP ONE
Krilowatt used Aim! (-5 EN)
Krilowatt's Accuracy sharply rose! (6 turns)

Miasmaw used Facade! (-8 EN)
Crit (1/24): 7=NO
Damage: 14 + 15 - 5 = 24

Krilowatt was hurt by poison! (-4 HP)
Miasmaw was hurt by poison! (-4 HP)

STEP TWO
Miasmaw used Double Team! (-5 EN)
Miasmaw's Evasiveness rose! (4 turns)

Krilowatt used Counter! (-6 EN)
But it failed!

Krilowatt was hurt by poison! (-4 HP)
Miasmaw was hurt by poison! (-4 HP)

STEP THREE
Miasmaw used Facade! (-8 EN)
Crit (1/24): 7=NO
Damage: 14 + 15 - 5 = 24

Krilowatt used Counter! (-18 EN)
Damage: 24 x 1.5 = 36

The smog cleared up.
Krilowatt was hurt by poison! (-4 HP)
Miasmaw was hurt by poison! (-4 HP)

Krilowatt's poison worsened! (6 counters)
Miasmaw's poison worsened! (6 counters)

:miasmaw: -48 HP, -21 EN | :krilowatt: -60 HP, -29 EN
ROUND THREE
Kennen starts the round by taking aim at Behemoth, ensuring that any further accuracy shenanigans will be fruitless. Behemoth takes the opportunity to get another Facade in, before the Krilowatt starts readying counter. Behemoth responds with a fruitless Double Team, but has no plan for the second Counter, walking right into it with another Facade. All the while, the toxic poison slowly wears down both pokemon...

The smog has finally cleared up now, and Behemoth is barely clinging on to consciousness. Can Dylando come back from this situation?
---------------​

Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 25/115 | EN: 50/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), Badly Poisoned (6 counters), +2 Accuracy (4 turns)

Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: 8/90 | EN: 63/100
Abilities: Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4
Badly Poisoned (6 counters), +2 Evasion (4 turns)

The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7


TURN ORDER
Fort Colorcastle orders.
Dylando orders.
Snarguffle referees.
 
Last edited:
more like will the pain ever stop amirite

:miasmaw: "VERY GOOD MATCH...I HAVE LEARNED A LOT! I WILL DEVOUR YOU ANOTHER DAY."

Earthquake > Earthquake > Earthquake
 
Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 25/115 | EN: 50/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), Badly Poisoned (6 counters), +2 Accuracy (4 turns)

Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: 8/90 | EN: 63/100
Abilities: Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4
Badly Poisoned (6 counters), +2 Evasion (4 turns)

The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7


STEP ONE
Krilowatt used Ice Shard (-4 EN)
Crit (1/24): 1=YES
Damage: (4 + 3 + 3 + 6 - 5) x 1.5 = 17
Krilowatt lost 1 HP!

Miasmaw fainted!

Krilowatt was hurt by poison! (-6 HP)
Krilowatt's poison worsened! (8 counters)

:miasmaw: -8 HP, -0 EN | :krilowatt: -7 HP, -4 EN
ROUND THREE
Kennen starts the round by taking aim at Behemoth, ensuring that any further accuracy shenanigans will be fruitless. Behemoth takes the opportunity to get another Facade in, before the Krilowatt starts readying counter. Behemoth responds with a fruitless Double Team, but has no plan for the second Counter, walking right into it with another Facade. All the while, the toxic poison slowly wears down both pokemon...

The smog has finally cleared up now, and Behemoth is barely clinging on to consciousness. Can Dylando come back from this situation?
---------------​

Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 18/115 | EN: 50/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), Badly Poisoned (6 counters), +2 Accuracy (3 turns)

Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: KO | EN: KO
Abilities:
Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4
Badly Poisoned (6 counters), +2 Evasion (4 turns)

The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7


TURN ORDER
Dylando replaces Miasmaw, equips, and orders.
Fort Colorcastle orders.
Snarguffle referees.
 
:chandelure: Chandelure with the Choice Specs we only attack

Energy Ball ~ Energy Ball ~ Energy Ball
If your opponent is to use Mirror Coat then use Astonish
 
Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: 18/115 | EN: 50/100
Abilities: Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), Badly Poisoned (6 counters), +2 Accuracy (3 turns)

Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​
Dylando

Pyre (Chandelure)
@ :choice specs:Choice Specs

HP: 85/85 | EN: 100/100
Abilities: Flash Fire/Flame Body
Stats: 4/7/15/7/80
Size/Weight: 2/3

The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: KO | EN: KO
Abilities:
Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4


STEP ONE
Krilowatt used Bubble Beam! (-5 EN)
Crit (1/24): 22=NO | Effect (1-10/100): 35=NO
Damage: (7 + 3 + 3 + 6 - 7) x 1.5 = 18

Krilowatt used Energy Ball! (-7 EN)
Crit (1/24): 4=NO | Effect (1-10/100): 82=NO
Damage: (9 + 15 - 5) x 1.5 = 19
Krilowatt fainted!

:chandelure: -18 HP, -7 EN | :krilowatt: -18 HP, -5 EN
ROUND FIVE
Kennen responds to the Chandelure's appearance with a quick Bubble Beam. However, he's no match for the devastatingly powerful Energy Ball sent his way by Pyre, courtesy of the choice specs. As such, it's now Fort Colorcastle's turn to send out a new pokemon...
---------------​

Fort Colorcastle

Kennen (Krilowatt)
@ :life orb:Life Orb

HP: KO | EN: KO
Abilities:
Trace/Magic Guard
Stats: 6/5/6/5/105
Size/Weight: 1/2
Gas Counter (Trace), Badly Poisoned (6 counters), +2 Accuracy (3 turns)

Heart (Politoed) @ :wise glasses:Wise Glasses

HP: 16/95 | EN: 43/100
Abilities: Water Absorb/Damp
Stats: 6/6/7/7/70
Size/Weight: 1/3
--VS--​

Dylando

Pyre (Chandelure)
@ :choice specs:Choice Specs

HP: 67/85 | EN: 93/100
Abilities: Flash Fire/Flame Body
Stats: 4/7/15/7/80
Size/Weight: 2/3

The Bear (Ursaluna) @ :flame orb:Flame Orb

HP: KO | EN: KO
Abilities:
Guts/Bulletproof
Stats: 10/8/4/6/50
Size/Weight: 4/7

Behemoth (Miasmaw)
@ :choice band:Choice Band

HP: KO | EN: KO
Abilities:
Neutralizing Gas/Hyper Cutter
Stats: 15/5/6/8/99
Size/Weight: 2/4


TURN ORDER
Fort Colorcastle replaces Krilowatt, equips, and orders.
Dylando orders.
Snarguffle referees.
 
Sending out Politoed @ Wise Glasses
:bw/politoed::wise glasses:
Bubble Beam ~ Bubble Beam ~ Bubble Beam
IF chandelure is under protection, AND it is not raining, THEN rain dance.
 

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