Will this do okay on Wifi?

Heatran @ Adherence Glasses
Nature: Modest
EVs: 252 Sp.Atk 252 Defense 6 HP
Overheat
Luster Cannon
Dark Pulse
Land Power

Metagross @ Leftovers
Nature: Brave
EVs: 252 Attack 252 Defense 6 HP
Reminiscent Heatbutt
Arm Hammer
Meteor mash
Earthquake

Scizor @ Leftovers
Nature: Brave
EVs: 252 Attack 252 Defense 6 HP
Swordsdance
Iron Head
Scissor Cross
Pursuit

Electivire @ Leftovers
Nature: Rash
EVs: 252 Attack 252 Sp. Attack 6 Defense
Thunderbolt
Flamethrower
Ice Punch
Earthquake

Spiritomb @ Leftovers
Nature: Modest or Quiet
EVs: 252 Sp.Attack 252 HP 6 Defense
Scheme
HP Grass/Water/Ice?
Shadow Ball
Hypnosis

Aerodactyl @ Leftovers
Nature: Jolly or Adamant
Fly
Stone Edge
Dragon Claw
Ice Fang



Is this team good enough to win a decent number of battles in Wifi? I don't need to counter everything or win every battle, I just want to be able to win a decent number of battles while using Pokemon that I really like.

I have a few questions though. Since this would be a real Wifi party and not a Netbattle party, how hard would it be to get HP Grass/Water/Ice on Spiritomb? And which Hidden Power should I use to counter things with Earthquake? Also why is Fly such a bad move? It's power is 90 now and not many things carry Thunder. And should I use Modest or Quiet on Spiritomb and Jolly or Adamand on Aerodactyl?
 
The term "WiFi" can lead to a lot of variations in your team results.
Dactyl wants Quake > Fly, and either Aerial Ace or Pursuit > Dragon Claw
 
Well I kind of need Dragon Claw to counter Dragons, especially ones with Earthquake. And I already have a boosted Pursuit on Scizor. My main problem is that I have almost no counter for ground types.
 
At least Aerial Ace > Fly. Fly just isn't good, lol.

Elecitivire should have Cross Chop over Flamethrower, the only other reasonable option is HP Grass for Swampert and Dosaidon.

Your EVs are rather poor... you should read up on maximizing defenses.
 
Also why is Fly such a bad move? It's power is 90 now and not many things carry Thunder.
The problem with Fly is it warns them what move you're going to use. The second they see "Aerodactyl flew up high!" in comes Skamry/Rhyperior/Flying resist.

Your team also has 3 pokes weak to quake, you'll probably find that difficult to deal with at times.
 
Does Baton Pass allow you to choose the Pokemon you switch into or does it switch into the next Pokemon in your party?
 
What move should I give Spiritomb if I can't get HP Grass/Water/Ice? Getting the Hidden Power you want in game isn't so easy :/
 
On Spiritomb, I would go with Dark Pulse and either Water Pulse or Shock Wave. Just think of them as 60 power Hidden Powers, which isn't that bad for ingame.

As for Dark Pulse over Shadow Ball:
1. still hits Blissey and other normals
2. 20% flinch chance or 20% spec def drop. Either you do 1.5x damage or you get a free turn. I'll take the extra turn.
3. Still hits the same things SE, and only hits Fighting NFE that Shadow Ball wouldn't.
 
Spiritomb has base 35 speed. It's not going to flinch much.
Wow, didn't notice that. How is a ghost like that so slow? At least it might work against a Trick Room team :P
However, hitting blissey is still enough for me to use it over Shadow Ball. I'm sure it is the most common switch-in, and it can do a good amount to Blissey with a few Schemes.
 
Well, considering that Dusclops has base 25 speed and Dusknoir has base 45 speed, setting Spiritomb at base 35 was absolutely the best thing Gamefreak could have done.
 
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