Wimpod, Golisopod Discussion

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Wimpod
Bug/Water
Abilities: Wimp Out / Wimp Out / Wimp Out
HP: 25
Atk: 35
Def: 40
SpAtk: 20
SpDef: 30
Spe: 80

Level Up

Start - Struggle Bug
Start - Sand Attack

TMs

TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Leech Life
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM55 - Scald
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM94 - Surf
TM98 - Waterfall
TM100 - Confide

Egg moves

Egg - Spikes
Egg - Metal Claw
Egg - Wide Guard
Egg - Harden
Egg - Aqua Jet




Golisopod
Bug/Water
Abilities: Emergency Exit / Emergency Exit / Emergency Exit
HP: 75
Atk: 125
Def: 140
SpAtk: 60
SpDef: 90
Spe: 40

Level Up

L0 - First Impression
L1 - First Impression
L1 - Struggle Bug
L1 - Sand Attack
L1 - Fury Cutter
L1 - Rock Smash
L4 - Fury Cutter
L7 - Rock Smash
L10 - Bug Bite
L13 - Spite
L16 - Swords Dance
L21 - Slash
L26 - Razor Shell
L31 - Sucker Punch
L36 - Iron Defense
L41 - Pin Missile
L48 - Liquidation

TMs

TM06 - Toxic
TM07 - Hail
TM08 - Bulk Up
TM09 - Venoshock
TM10 - Hidden Power
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Leech Life
TM31 - Brick Break
TM32 - Double Team
TM34 - Sludge Wave
TM36 - Sludge Bomb
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM52 - Focus Blast
TM54 - False Swipe
TM55 - Scald
TM56 - Fling
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM75 - Swords Dance
TM77 - Psych Up
TM79 - Frost Breath
TM80 - Rock Slide
TM81 - X-Scissor
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM94 - Surf
TM95 - Snarl
TM97 - Dark Pulse
TM98 - Waterfall
TM100 - Confide

Egg moves

Egg - Spikes
Egg - Metal Claw
Egg - Wide Guard
Egg - Harden
Egg - Aqua Jet

New Abilities

Wimp Out: The Pokémon cowardly switches out when its HP becomes half or less.

Emergency Exit: The Pokémon, sensing danger, switches out when its HP becomes half or less.

New Move
First Impression: Although it has great power, it only works the first turn the user is in battle. 100% accuracy [Bug] 90 BP, Physical.
 
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If it had U-turn it might have been able to pull off a "Hi! *kaboom* Bye! *escapes*" kind of strategy.

Will it retreat from battle for every attack it receives past 50% HP? Or just the first time, because if it does that sounds like it'd be painfully tedious to use/deal with. though great fun for griefing

Shame it doesn't have an alternate ability like Berserk or something like that to throw people off - "Is it going to run away, or get a big stat boost?" Ah well.
 
Liquidation on this is pretty beast-since it's slow, it works better than Waterfall (higher base power too).

Bug Bite/Liquidation/Whatever you want (Rock Tomb, Sucker Punch, Toxic, Poison Jab....lots of options).

Also that is pretty damn fat.
 
Will it retreat from battle for every attack it receives past 50% HP? Or just the first time, because if it does that sounds like it'd be painfully tedious to use/deal with. though great fun for griefing
That's a huge fear of mine. Considering it's weak to SR, it loses 25% when it switches in. Any attack that does 25% or more damage will drop it to the 50% range.
 
Mega Fake Out is a cool move... but that's it. We need to see its ability more in detail.

And I'm disappointed in that, upon evolving, it gets a new ability... that does exactly the same as the one it had before.
 
Liquidation on this is pretty beast-since it's slow, it works better than Waterfall (higher base power too).

Bug Bite/Liquidation/Whatever you want (Rock Tomb, Sucker Punch, Toxic, Poison Jab....lots of options).

Also that is pretty damn fat.
Leech Life or X-Scissor are better than Bug Bite, but still.

Also, I do wonder how often it'll end up switching out, because if so First Impression might not be horrible?
 
Omg, I didn't realize First Impression was priority (I mean yeah duh the name, but still). That's actually pretty cool!

Don't understand how it doesn't get Earthquake, though.
 
First Impression seems great, if rather predictable. This guy's success will hinge upon weather or not Emergency Exit proves to be a benefit or a hindrance.

The flavor is also amazing. He may be big and buff now, but he's just as cowardly as before. Emergency exit totally sounds like he's putting a positive spin on it to save face.
 
Is Emergency Exit literally Wimp Out all over again or does it do something more, like switching it right before the opponent's attack lands? Asking because the "sensing danger" part sticks out.
 
Is Emergency Exit literally Wimp Out all over again or does it do something more, like switching it right before the opponent's attack lands? Asking because the "sensing danger" part sticks out.
I think it might do that.

Shit, if it does that.....yea, that could be incredible.
 

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