You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
Red alarm. Unauthorized access. Countermeasures under process... course confirmed
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!
(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
Ability: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Ooraloo's team
Tomohawk (
) Gabriel
Types: Flying/Fighting
Abilities: Intimidate / Prankster / Justified
Nature: Modest (+SpA, -ATK)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
AC: 5/5
Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
Aura Sphere
Baby-Doll Eyes
Bounce
Brick Break
Bulk Up
Confuse Ray
Earth Power
Echoed Voice
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Memento
Morning Sun
Noble Roar
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Submission
Substitute
Sunny Day
Superpower
Tailwind
Taunt
Toxic
Whirlwind
Work Up
Yawn
Mollux (M) Gary
Type: Fire/Poison
Abilities: Dry Skin/Illuminate
Nature: Bold
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 3
AC: 5/5
Attacks:
Level Up
Bide
Ember
Water Gun
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Acid Armor
Heat Wave
Recover
Toxic Spikes
Inferno
Gunk Shot
Eruption
Final Gambit
Belch
Egg
Stealth Rock
Gastro Acid
Fire Spin
Rapid Spin
Aqua Ring
Heal Bell
Heal Pulse
Tutor
Bind
Bug Bite
Iron Defense
Knock Off
Snatch
Trick
Shock Wave
TM/HM
Sludge Wave
Flamethrower
Protect
Substitute
Thunderbolt
Double Team
Fire Blast
Flame Charge
Hidden Power [Ground]
Hyper Beam
Infestation
Light Screen
Overheat
Rain Dance
Rest
Sleep Talk
Sludge Bomb
Sunny Day
Thief
Thunder
Thunder Wave
Toxic
Venoshock
Will-O-Wisp
Tortferngatr's team
Camerupt [F] [Flare]
Type: Fire/Ground
Abilities:
Magma Armor/Solid Rock/Anger Point (Unlocked)
Nature: Quiet (+1 rank special attack, *20/23 speed and -10% evasion)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: 33/80+
Level Up:
Fissure (*)
Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Amnesia (*)
Flame Burst (*)
Lava Plume (*)
Earth Power
Flamethrower
Eruption
Yawn
Egg:
Heat Wave (*)
Stockpile (*)
Body Slam (*)
Iron Head (*)
Ancient Power (*)
Mud Bomb
Gen 6 TMs/HMs; Gen 5 TMs/HMs obtained prior to gen 6:
Flame Charge (*)
Earthquake (*)
Rock Slide (*)
Will O' Wisp (*)
Protect (*)
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day
Flash Cannon
Dig
Past-gen TMs/HMs; Gen 5 TMs/HMs obtained during or after gen 6:
Endure
Chandelure [Male] [Karthus]
Types: Ghost/Fire
Abilities:
Flash Fire/Flame Body/Infiltrator (Unlocked)
Nature: Timid (15% bonus speed, +10 accuracy)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
Attacks: 29/64+
Level Up
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will O' Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Overheat
Inferno
Pain Split
Hex
Egg
Endure (*)
Heat Wave (*)
Acid Armor (*)
Acid (*)
Haze (*)
TM/HM
Fire Blast (*)
Psychic (*)
Energy Ball (*)
Taunt (*)
Protect (*)
Substitute
Sunny Day
Double Team
Flamethrower
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
Red alarm. Unauthorized access. Countermeasures under process... course confirmed
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
Ability: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Ooraloo's team

Tomohawk (

Types: Flying/Fighting
Abilities: Intimidate / Prankster / Justified
Nature: Modest (+SpA, -ATK)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
AC: 5/5
Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
Aura Sphere
Baby-Doll Eyes
Bounce
Brick Break
Bulk Up
Confuse Ray
Earth Power
Echoed Voice
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Memento
Morning Sun
Noble Roar
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Submission
Substitute
Sunny Day
Superpower
Tailwind
Taunt
Toxic
Whirlwind
Work Up
Yawn

Mollux (M) Gary
Type: Fire/Poison
Abilities: Dry Skin/Illuminate
Nature: Bold
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 3
AC: 5/5
Attacks:
Level Up
Bide
Ember
Water Gun
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Acid Armor
Heat Wave
Recover
Toxic Spikes
Inferno
Gunk Shot
Eruption
Final Gambit
Belch
Egg
Stealth Rock
Gastro Acid
Fire Spin
Rapid Spin
Aqua Ring
Heal Bell
Heal Pulse
Tutor
Bind
Bug Bite
Iron Defense
Knock Off
Snatch
Trick
Shock Wave
TM/HM
Sludge Wave
Flamethrower
Protect
Substitute
Thunderbolt
Double Team
Fire Blast
Flame Charge
Hidden Power [Ground]
Hyper Beam
Infestation
Light Screen
Overheat
Rain Dance
Rest
Sleep Talk
Sludge Bomb
Sunny Day
Thief
Thunder
Thunder Wave
Toxic
Venoshock
Will-O-Wisp
Tortferngatr's team

Camerupt [F] [Flare]
Type: Fire/Ground
Abilities:
Magma Armor/Solid Rock/Anger Point (Unlocked)
Nature: Quiet (+1 rank special attack, *20/23 speed and -10% evasion)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: 33/80+
Level Up:
Fissure (*)
Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Amnesia (*)
Flame Burst (*)
Lava Plume (*)
Earth Power
Flamethrower
Eruption
Yawn
Egg:
Heat Wave (*)
Stockpile (*)
Body Slam (*)
Iron Head (*)
Ancient Power (*)
Mud Bomb
Gen 6 TMs/HMs; Gen 5 TMs/HMs obtained prior to gen 6:
Flame Charge (*)
Earthquake (*)
Rock Slide (*)
Will O' Wisp (*)
Protect (*)
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day
Flash Cannon
Dig
Past-gen TMs/HMs; Gen 5 TMs/HMs obtained during or after gen 6:
Endure

Chandelure [Male] [Karthus]
Types: Ghost/Fire
Abilities:
Flash Fire/Flame Body/Infiltrator (Unlocked)
Nature: Timid (15% bonus speed, +10 accuracy)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
Attacks: 29/64+
Level Up
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will O' Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Overheat
Inferno
Pain Split
Hex
Egg
Endure (*)
Heat Wave (*)
Acid Armor (*)
Acid (*)
Haze (*)
TM/HM
Fire Blast (*)
Psychic (*)
Energy Ball (*)
Taunt (*)
Protect (*)
Substitute
Sunny Day
Double Team
Flamethrower