A large gate stands before you, towering above the forest for over fifty feet. On each half you can see a large, plain circle, surrounded by seven smaller ones. Perhaps these symbols used to be colored, but centuries of winters and summers eroded the stone to the point you can barely discern the lines. Everything seems to be like it was when you first explored this place after the Bright Hope ship landed... except now the gates are open. An impenetrable darkness conceals whatever lies beyond the massive gates. Standing there seems to be of no use, so you steel yourselves and step forward, venturing within the silent ruins.
Soundtrack
Your Pokémon light the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun
/
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
HP 1200
Atk 6
Def 3
SpA 6
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22+10% Accuracy Boost
Ability: Blaze, Pressure
Bisharp (2) (Add)
HP 430
Atk 7
Def 5
SpA 4
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8+10% Accuracy boost
Abilities: Defiant, Inner Focus, Pressure
HP 1800
Atk 6
Def 4
SpA 5
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7+10% Accuracy boost
Abilities: Shed Skin, Air Lock, Infiltrator
Deadfox081's team:
Revenankh [Embalm] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Abilities: Shed Skin, Air Lock, Infiltrator (Unocked)
Attacks (46):
PHYSICAL
Arm Thrust
Bide
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Phantom Force
Power Up Punch
Power Whip
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smackdown
Sucker Punch
Superpower
Vital Throw
Wrap
SPECIAL
Focus Blast
Wring Out
OTHER
Double Team
Endure
Glare
Pain Split
Mean Look
Moonlight
Protect
Rest
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
RAID
Shadow Mend
Salamence [Viserion] (M)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (100*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Salamence [Viserion] (M)
Nature: Hasty (+15% Spe, +22% Acc -1 Def)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Abilities: Intimidate, Moxie (Unlocked), Aerilate (Mega)
Attacks (40):
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fly
Frustration
Headbutt
Iron Tail
Rage
Return
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge
Thunder Fang
Zen Headbutt
SPECIAL
Draco Meteor
Dragon Breath
Dragon Pulse
Ember
Flamethrower
Hyper Beam
Hydro Pump
Hyper Voice
Twister
OTHER
Defog
Dragon Dance
Endure
Focus Energy
Mimic
Roost
Substitute
Leer
Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Psychic/Fighting
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Psychic/Fighting
Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (110/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 3
AC: 5/5
Abilities: Steadfast, Justified (Unlocked), Inner Focus (Mega)
Attacks (56):
PHYSICAL
Brick Break
Close Combat
Drain Punch
Earthquake
Feint
Fire Punch
Fury Cutter
Ice Punch
Knock Off
Leaf Blase
Night Slash
Poison Jab
Psycho Cut
Shadow Sneak
Slash
Stone Edge
Thunder Punch
Zen Headbutt
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Focus Blast
Magical Leaf
Psychic
Psyshock
Shadow Ball
Stored Power
Thunderbolt
OTHER
Calm Mind
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Pulse
Helping Hand
Hypnosis
Light Screen
Imprison
Lucky Chant
Magic Coat
Pain Split
Protect
Quick Guard
Reflect
Snatch
Substitute
Swords Dance
Taunt
Teleport
Thunder Wave
Toxic
Wide Guard
Will-O-Wisp
RAID
Dispel
Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 9
AC: 5/5
Abilities: Intimidate, Prankster, Justified (Unlocked)
Attacks (60):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Scratch
Sky Attack
Sky Drop
Steel Wing
Superpower
Thief
SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar
OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Snore
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn
RAID
Dispel
Texas Cloverleaf's team:
Druddigon, Roughrider (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Abilities: Sheer Force / Rough Skin / Mold Breaker (H)
Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 4
AC: 5/5
Physical (39):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Crush Claw
Cut
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Faint Attack
Fire Fang
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Pursuit
Retaliate
Revenge
Rock Climb
Rock Slide
Rock Tomb
Scratch
Secret Power
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunderpunch
Special (15):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hyper Beam
Incinerate
Shock Wave
Sludge Bomb
Snarl
Snore
Surf
Other (16):
Double Team
Glare
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Total Moves: 72/84
Raid Only: Bloodlust
TM (2 MC): Hidden Power, Frustration, Return, Attract, Round, Fling, Charge Beam, Swagger, Rock Smash, Strength, Power-Up Punch, Confide (Total: 24 MC)
Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 4
AC: 5/5
Physical (29):
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bullet Punch
Circle Throw
Close Combat
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch
Special (8):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball
Vacuum Wave
Other (25):
Agility
Copycat
Counter
Detect
Double Team
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
Total Moves: 62/102
Yet-to-get:
Level-up: Calm Mind, Nasty Plot (2)
XY TMs: Hone Claws, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Bulldoze, Poison Jab, Swagger, Rock Smash, Confide, Strength (46)
Egg: Bite, Mind Reader, Sky Uppercut (9)
Past-Gen Tutors/TMs: Captivate, Fury Cutter, Headbutt, Mud-Slap, Natural Gift, Rock Climb, Secret Power, Snore, Swift, Water Pulse, Work Up, Zen Headbutt (36)
Raid Only: Dispel
Blissey (F)
Nature: Modest (+SpA, -Atk)
Type: Normal
Abilities: Natural Cure / Serene Grace / Healer (H)
Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 9/9
MC: 3
AC: 5/5
Attacks:
Double-Edge
Defense Curl
Growl
Pound
Tail Whip
Charm
Copycat
Refresh
Double Slap
Sweet Kiss
Soft-Boiled
Bestow
Minimize
Sing
Heal Pulse
Light Screen
Healing Wish
Wish
Counter
Endure
Gravity
Heal Bell
Helping Hand
Endeavor
Hyper Voice
Icy Wind
Mimic
Skill Swap
Snatch
Stealth Rock
Light Screen
Solar Beam
Psychic
Shadow Ball
Flamethrower
Teleport
Bide
Reflect
Tri Attack
Toxic
Ice Beam
Hyper Beam
Protect
Thunderbolt
Double Team
Rest
Thunder Wave
Grass Knot
Substitute
Dazzling Gleam
Focus Blast
Hidden Power Dragon
Total Moves: 52
Raid Only: Dispel
Medicham (M)
Nature: Jolly (+Spe, -SpAtk, +10% Acc)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (H)
Stats:
HP: 90
Atk: Rank2 [5]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total:15 [18]
Type: Fighting / Psychic
Nature: Jolly (+Spe, -SpAtk, +15% Acc)
Abilities: Pure Power / Telepathy [DW]
Stats:
HP: 90
Atk: 4 [8 Pure Power]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]
EC: 6/6
MC: 6
AC: 5/5
Attacks:
Zen Headbutt
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power Fairy
Swagger
Mind Reader
Feint
Calm Mind
Endure
Force Palm
High Jump Kick
Recover
Counter
Bullet Punch
Drain Punch
Fake Out
Fire Punch
Ice Punch
Quick Guard
Psycho Cut
Gravity
Focus Punch
Low Kick
Magic Coat
Mimic
Pain Split
Protect
Brick Break
Rock Slide
Poison Jab
Power-Up Punch
Toxic
Light Screen
Reflect
Rest
Sleep Talk
Total Moves: 39
Raid Only: Dispel
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Soundtrack
Your Pokémon light the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun



Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
HP 1200
Atk 6
Def 3
SpA 6
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22+10% Accuracy Boost
Ability: Blaze, Pressure
Bisharp (2) (Add)

HP 430
Atk 7
Def 5
SpA 4
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8+10% Accuracy boost
Abilities: Defiant, Inner Focus, Pressure

HP 1800
Atk 6
Def 4
SpA 5
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7+10% Accuracy boost
Abilities: Shed Skin, Air Lock, Infiltrator
Deadfox081's team:

Revenankh [Embalm] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Abilities: Shed Skin, Air Lock, Infiltrator (Unocked)
Attacks (46):
PHYSICAL
Arm Thrust
Bide
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Phantom Force
Power Up Punch
Power Whip
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smackdown
Sucker Punch
Superpower
Vital Throw
Wrap
SPECIAL
Focus Blast
Wring Out
OTHER
Double Team
Endure
Glare
Pain Split
Mean Look
Moonlight
Protect
Rest
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
RAID
Shadow Mend

Salamence [Viserion] (M)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (100*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Salamence [Viserion] (M)
Nature: Hasty (+15% Spe, +22% Acc -1 Def)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
MC: 0
AC: 5/5
Abilities: Intimidate, Moxie (Unlocked), Aerilate (Mega)
Attacks (40):
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fly
Frustration
Headbutt
Iron Tail
Rage
Return
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge
Thunder Fang
Zen Headbutt
SPECIAL
Draco Meteor
Dragon Breath
Dragon Pulse
Ember
Flamethrower
Hyper Beam
Hydro Pump
Hyper Voice
Twister
OTHER
Defog
Dragon Dance
Endure
Focus Energy
Mimic
Roost
Substitute
Leer

Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Psychic/Fighting
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Psychic/Fighting
Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (110/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 3
AC: 5/5
Abilities: Steadfast, Justified (Unlocked), Inner Focus (Mega)
Attacks (56):
PHYSICAL
Brick Break
Close Combat
Drain Punch
Earthquake
Feint
Fire Punch
Fury Cutter
Ice Punch
Knock Off
Leaf Blase
Night Slash
Poison Jab
Psycho Cut
Shadow Sneak
Slash
Stone Edge
Thunder Punch
Zen Headbutt
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Focus Blast
Magical Leaf
Psychic
Psyshock
Shadow Ball
Stored Power
Thunderbolt
OTHER
Calm Mind
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Pulse
Helping Hand
Hypnosis
Light Screen
Imprison
Lucky Chant
Magic Coat
Pain Split
Protect
Quick Guard
Reflect
Snatch
Substitute
Swords Dance
Taunt
Teleport
Thunder Wave
Toxic
Wide Guard
Will-O-Wisp
RAID
Dispel

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 9
AC: 5/5
Abilities: Intimidate, Prankster, Justified (Unlocked)
Attacks (60):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Scratch
Sky Attack
Sky Drop
Steel Wing
Superpower
Thief
SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar
OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Snore
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn
RAID
Dispel
Texas Cloverleaf's team:

Druddigon, Roughrider (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Abilities: Sheer Force / Rough Skin / Mold Breaker (H)
Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 4
AC: 5/5
Physical (39):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Crush Claw
Cut
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Faint Attack
Fire Fang
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Pursuit
Retaliate
Revenge
Rock Climb
Rock Slide
Rock Tomb
Scratch
Secret Power
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunderpunch
Special (15):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hyper Beam
Incinerate
Shock Wave
Sludge Bomb
Snarl
Snore
Surf
Other (16):
Double Team
Glare
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Total Moves: 72/84
Raid Only: Bloodlust
TM (2 MC): Hidden Power, Frustration, Return, Attract, Round, Fling, Charge Beam, Swagger, Rock Smash, Strength, Power-Up Punch, Confide (Total: 24 MC)

Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 4
AC: 5/5
Physical (29):
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bullet Punch
Circle Throw
Close Combat
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch
Special (8):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball
Vacuum Wave
Other (25):
Agility
Copycat
Counter
Detect
Double Team
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
Total Moves: 62/102
Yet-to-get:
Level-up: Calm Mind, Nasty Plot (2)
XY TMs: Hone Claws, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Bulldoze, Poison Jab, Swagger, Rock Smash, Confide, Strength (46)
Egg: Bite, Mind Reader, Sky Uppercut (9)
Past-Gen Tutors/TMs: Captivate, Fury Cutter, Headbutt, Mud-Slap, Natural Gift, Rock Climb, Secret Power, Snore, Swift, Water Pulse, Work Up, Zen Headbutt (36)
Raid Only: Dispel

Blissey (F)
Nature: Modest (+SpA, -Atk)
Type: Normal
Abilities: Natural Cure / Serene Grace / Healer (H)
Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 9/9
MC: 3
AC: 5/5
Attacks:
Double-Edge
Defense Curl
Growl
Pound
Tail Whip
Charm
Copycat
Refresh
Double Slap
Sweet Kiss
Soft-Boiled
Bestow
Minimize
Sing
Heal Pulse
Light Screen
Healing Wish
Wish
Counter
Endure
Gravity
Heal Bell
Helping Hand
Endeavor
Hyper Voice
Icy Wind
Mimic
Skill Swap
Snatch
Stealth Rock
Light Screen
Solar Beam
Psychic
Shadow Ball
Flamethrower
Teleport
Bide
Reflect
Tri Attack
Toxic
Ice Beam
Hyper Beam
Protect
Thunderbolt
Double Team
Rest
Thunder Wave
Grass Knot
Substitute
Dazzling Gleam
Focus Blast
Hidden Power Dragon
Total Moves: 52
Raid Only: Dispel

Medicham (M)
Nature: Jolly (+Spe, -SpAtk, +10% Acc)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (H)
Stats:
HP: 90
Atk: Rank
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total:

Type: Fighting / Psychic
Nature: Jolly (+Spe, -SpAtk, +15% Acc)
Abilities: Pure Power / Telepathy [DW]
Stats:
HP: 90
Atk: 4 [8 Pure Power]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]
EC: 6/6
MC: 6
AC: 5/5
Attacks:
Zen Headbutt
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power Fairy
Swagger
Mind Reader
Feint
Calm Mind
Endure
Force Palm
High Jump Kick
Recover
Counter
Bullet Punch
Drain Punch
Fake Out
Fire Punch
Ice Punch
Quick Guard
Psycho Cut
Gravity
Focus Punch
Low Kick
Magic Coat
Mimic
Pain Split
Protect
Brick Break
Rock Slide
Poison Jab
Power-Up Punch
Toxic
Light Screen
Reflect
Rest
Sleep Talk
Total Moves: 39
Raid Only: Dispel
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Revenankh is bound to the Orb of Domination, and can't act until it is active. A Pokemon, if ordered so, can reach the orb and channel its will through the crystal, in an attempt to take control of Revenankh. This command has priority -8. If a Pokemon manages to keep control of the orb for the entirety of the following action, Revenankh will fall under control of the respective player at the end of the round. The Pokémon can't act, but its player can use any of Revenankh's attacking moves. Revenankh is considered an allied Pokémon for all the duration of the Dominated effect, but is immune to everything - damage, as well as positive or negative effects. Lasts for (8) actions or until Valaun dies - whatever happens first. Once Revenankh breaks out of control, he becomes immune to the Dominated effect.
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